We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 19 of 19

Thread: LMs and Skirms

Hybrid View

  1. #1

    LMs and Skirms

    I'm having great fun playing a slow levelling LM and am due to hit level 20 very soon.

    With that in mind what would be the best soldier set up to compliment a LM that wants to solo skirmish?

    Thanks in advance.

  2. #2
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    3,699
    I like the Herbalist personally, but I play the "flank & tank" method, which involves me doing more damage and taking more in the process. If you're more of the CC/debuff type of LM, you're gonna want a damage soldier.

    For that matter, at the lower levels where your damage is gonna be lower no matter what, you may want a damage pet no matter what direction you take. However, keep in mind that it just costs extra marks to make two soldiers, so you may want to plan out what soldier will be most effective all the way until and at the level cap.
    [CENTER][IMG]http://img.photobucket.com/albums/v341/tindragon/Base.png[/IMG]
    Steam: Sneakeh Snake[/CENTER]

  3. #3
    If you are purely looking at solo skirmishes, then a protector or banner-guard is probably going to be to most useful. Having said that, if you ever want to do group content, you'll usually be asked to dismiss a protector. Tanking soldiers will interfere with the player tanking, and can also trigger boss fights before the group is ready.

    I personally prefer soldiers that dish out damage since they're at least some use in both solo and multiplayer skirmishes. The same is true for herbalists, but I'd suggest seeing if you need the healing before going down that path.

  4. #4
    really depends on your play style with your LM. the possibilities are nearly endless (cc, damage, pet healer, just to name a few; or a bit of everything with no exact focus), and thats what you should consider when choosing your skirmsoldier. I don't know about endgame, but with my main LM I concentrate mostly on cc, so I fancy the champion-kind-of-soldier (dunno whats he called in the english client, sorry I'm german xD).
    [charsig=http://lotrosigs.level3.turbine.com/1e21d0000000238b3/01005/signature.png]undefined[/charsig]

  5. #5
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    3,699
    I am gonna throw in a couple extra pieces of info. Since it's based on what others have said, I didn't want to edit it into my previous post.

    Please, never go Protector. I have heard of very few people who are completely satisfied with the Protector, and 90% of those people have never tried any other soldier. I initially used a Protector on both my Hunter and LM, hated it before I even decided to switch, and I'd never be able to go back now. Very frequently it'll either not grab aggro on the mobs beating on you (instead choosing to simply watch), or grab aggro when you're trying to take a break. The second one is also an issue in group skirms, when it can interfere with actual tanks doing their job in mob positioning.

    Secondly, if choosing a DPS pet, I would encourage you to go with either the Archer or the Sage, unless you have zero intention of grouping. (If you plan on grouping I would of course go with my previous suggestion of Herbalist, but if you're set on a DPS pet, that's what this is about.) The Warrior seems to be the most popular DPS soldier, either because of the AoE or because it's the one that the tutorial starts you with, but in a grouping situation it can sometimes be a hazard. The Warrior, like the Protector, stands in front of your character. This can lead to mobs being pulled before they should be, which is an issue in group skirmishes (and can be in solo ones as well, as I mentioned earlier with the Protector). The Archer and Sage both stand behind your character instead of in front, which leads to less accidental pulling.

    I have used a Bannerguard on both my hunter and LM as well, and while it did the job decently, it's not great. Its purpose seems to match a captain (jack of all trades, master of none) but due to the fact that it's a skirmish soldier, it tends to do each of those trades somewhat poorly. As opposed to actual playable classes that take on multiple roles (LM, captain, etc) with soldiers it seems to be better to have them focus on one major thing, such as CC, heals, or damage. Since their customization is so much lower than a playable character, dipping into one trade is going to take a very noticeable hit on any other trades it has.

    Edit: While I don't intend for my post to sound like "Those other people are wrong" I'm worried it might come across like that anyway. I play the game a bit differently than a lot of other folks, and as you can tell from my signature, I consider myself an elitist. While I believe the recommendations I give are the best ones, they may not be for your playstyle, and God knows there are a ton of playstyles for classes like the LM.
    Last edited by TinDragon; Jul 29 2013 at 05:27 AM.
    [CENTER][IMG]http://img.photobucket.com/albums/v341/tindragon/Base.png[/IMG]
    Steam: Sneakeh Snake[/CENTER]

  6. #6
    Crowd pulling can be an issue, as I always like to be in control of what happens and when, so a healing type of soldier seems to be the order of the day.

    I'm assuming that once you choose your soldier they cannot be replaced by another if you want to use different tactics?

    Thanks for the tips thus far!

  7. #7
    Join Date
    Aug 2007
    Location
    LOTRO Players
    Posts
    306
    Quote Originally Posted by Druzhina View Post
    Crowd pulling can be an issue, as I always like to be in control of what happens and when, so a healing type of soldier seems to be the order of the day.

    I'm assuming that once you choose your soldier they cannot be replaced by another if you want to use different tactics?

    Thanks for the tips thus far!

    You can switch your soldiers as often as you want at a skirmish captain. The challenge is that if you want to bounce back and forth, you will need to spend the marks to train each one you plan on using (well, you could fight with an under-ranked soldier but they would be less effective). Training is most expensive while leveling, which is why most players level with no more than one or two soldiers.

    With a Lore-master, you at least have the option to switch pets for a change in tactics.

    As for which soldier I use, I generally play with an archer for the extra damage.

    As others have said, your choice may depend on how you plan to trait your lore-master. I have characters in all the classes, so I intentionally avoid the red line (I have plenty of other DPS classes). Therefore, the extra damage from the archer is more useful. I never thought of using an herbalist with a lore-master but I can see a red-line player using one.

    If you are serious in using CC, avoid the sage and warrior. Area attacks don't mix well with CC.
    Pineleaf Needles,

    Skirmisher Director for LOTRO Players.

    Remember to skirmish responsibly.

  8. #8
    Quote Originally Posted by TinDragon View Post
    I like the Herbalist personally, but I play the "flank & tank" method, which involves me doing more damage and taking more in the process. If you're more of the CC/debuff type of LM, you're gonna want a damage soldier.

    For that matter, at the lower levels where your damage is gonna be lower no matter what, you may want a damage pet no matter what direction you take. However, keep in mind that it just costs extra marks to make two soldiers, so you may want to plan out what soldier will be most effective all the way until and at the level cap.
    Pretty much this. I tried a few others, but the Herbalist suits my play style best. I had the advantage of being at level cap when skirmishing was introduced, so DPS was never an issue for me. The Herbalist does seem to be more and more the better option as you level, but I am not best placed to judge the advantages of spending the extra marks to level a second soldier. -- If group skirmishes are an option, you'll want a Herbalist eventually in any event.

    Other factors that influenced me: Soldiers always feel irritatingly random, and with A loremaster's typical control-freakery it drives me nuts. A herbalist is more passive and doesn't mess up my pulls. -- Admittedly they are just as stupid and will end up healing completely the wrong person unless given a nudge; but I can live with that.

    Something that gets mentioned from time to time, but underestimated, is that a fully traited herbalist can make a pretty good heal tank if you need it.

    EDIT: Just saw the post. As far as I know you could have one of each soldier type if you want, its just a matter of retraiting, and spending bucket loads of marks to get them.
    Last edited by Carolas; Jul 29 2013 at 07:23 AM.

  9. #9
    I've always loved the Herbalist. When solo skirmishing, I trait red, then run in and blow everything up while the Herby watches my back. In group skirmishes, Herby compliments my support and healing role, helping to make up for that long cooldown on LM burst heal. Also, a lot of my good buddies are DPS classes, so while we don't need soldier damage, we do need a band-aid dispenser.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload