While for the most part I agree with Deso..
Originally Posted by spelunker
I do see some value in assailment heals and should not be dropped all together. What you then have is essentially an "I Win" given to all the BAs who slow-kite melee classes. Assailment heals should not be on par with determination heals but there are useful aspects of assailment in pve non-dps roles. Thinking of Fornost water boss here where a Warden is more useful than a hunter. What you could see is -50% heals upon entering monster play in assailment since the distance requirement wouldn't facilitate stance-dance spam heal anyway.
The point you made about dropping buffs and heals in stance change is good, but again it would have to be moors specific since so many aspects of the warden come into play for pve purposes it's hard to isolate just pvmp on its own. I am a big fan of 3-man groups in the moors or even duo with another dps and conviction has a very useful place.
Many of the aspects of warden pvmp are fantastic and a big draw of why I and many others chose the class. Personally I wanted a challenging class and it came down to Burg and Warden. Warden is more likely to receive Dev love and attention compared to my former main (hunter) who has been thrown away and forgotten. Warden while admittedly is OP in pvmp is also challenging and rewarding. As many wardens know taking on a small fellow of greenies is exciting and very fun. This isn't isolated to Wardens tho, this is done by Champs the same way.
A spear geared Warden is a very formidable ally and foe in the moors. I wish more wardens accepted the challenge of playing a defeatable class rather than making it god like. I and many others take the mindset of "You don't need heals, just DPS harder" and that is the wonderful challenge I see in the Warden class.
As I have said admittedly the class is head and shoulders above all others, some of that is slightly deserved, other aspects are not. As I have progressed with warden I find myself looking for more and more ways to make fights fair and balanced, and that is the rewarding aspect of pvmp. Finding a formidable opponent and not knowing if you will lose or die trying is great. We do not have escape skills like many other classes and I think that is perfectly fitting for a class that should not go down without a fight, not the class that walks away from a fight with full health and HoTs filling your screen like a slot machine.
Nerf aspects of the class that make it unbeatable while not giving every class an "I Win" button. Give creeps more tactical advantage with -healing debuffs and I think you can put us on par with the champs and reavers and find we would enjoy the moors much more, and so would others.
~Anaxander R9 Warden, Baranthor R5 Hunter, Skartan R2 Guardian~ Elendilmir
~Karukh R10 Warg, Prisonshank R6 Reaver~ Elendilmir