I’m getting tired of hearing this on the forums…
Firstly the idea that creeps are supposed to be weaker than freeps and need to have much higher numbers in order to beat freeps.
This was the idea that creeps were built on in SoA, with the release of MoM they changed that idea. The following is from MoM dev diary (http://archive.lotro.com/gameinfo/de...ements?start=3)
“The above changes will shift combat dynamics in PvMP fairly significantly. The old rule of “many Creeps to a Freep” has been put into the recycle bin. The new goal with these changes is to put monster players on par with Free Players, which we hope will result with a more entertaining combat experience and less reliance on needing high population in order to compete.”
Since then it has supposed to be roughly 1 freep to 1 creep not 1 freep to many creeps. So freeps, stop thinking you are supposed to be stronger than a single creep, this is not the intended balance. I know it hasn’t really ever been like that but that is how it is supposed to be. I know following lore, ‘creeps’ had a huge numerical advantage but this is a GAME they tried to move away from one to many because it’s just not practical for creeps to always have enough players.
Secondly I hear a lot of people saying that they should adjust balance by altering creeps only. This is due to the fear that they will get their classes nerfed in pve because of pvp reasons.
While I agree freep classes should not be altered in pve for pvp reasons. They can be altered in pvp for pvp reasons, this is one of the functions of the monster play buff which gets automatically applied to you when you come to moors on freep. Some freep skills are already deactivated/changed and others could also be altered for balancing purposes.
Yes you could give all the abilities freeps have to creeps and then you could allow all the skills to function as they would in pve. However some skills are just not suited for a pvp environment.