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  1. #1
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324

    Suggestion: Courageous Speech

    Note: Only one speech can be active at a time.



    Courageous Speech
    +5% Maximum Power

    Works just like the Morale one, except for power.




    Thoughts? Additions? Please share.

  2. #2
    Join Date
    Sep 2010
    Location
    Watertown, MA
    Posts
    2,907
    Interesting idea, but the weird thing about power is that, unless costs are high as a portion of your pool, increasing your power regeneration will be just as -- or more -- effective than increasing the total power pool.

    To sort of explain that a bit:

    From full power to whatever the cost of your most "expensive" skill is, you're operating at 100% effectiveness. Below that threshold, you still have a lot of other skills to use. In fact, your most expensive skill might be one that you almost never use, meaning you can easily operate at high effectiveness even below that threshold.

    More importantly, hitting zero power is not a loss condition. You can hit zero power and still win the fight. In fact, if you drop to zero power, you simply need to regenerate enough power to cross that "most expensive" threshold in order to restore 100% effectiveness. Power costs are low enough in general that often only a single blue pot can bring you back across that threshold.

    And now let's look at the actual game. I think it's safe to say a round estimate for most class power pools post-U10 is 5k power. 5% of that is 250 power. Placing a Standard of Victory will give that much power to the fellowship as it is... but nobody uses it! Why? Because of the analysis above. Increasing your power pool is simply not worth that much.
    Cainwen Ciaphas, Captain of Crickhollow, HERO OF MIDDLE EARTH!!!
    I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered! My opinions are my own!

  3. #3
    Join Date
    Jan 2009
    Location
    Northern California
    Posts
    2,362
    not a bad idea, but i dont see it getting much use.

    morale is too important.

    also, how to say this... power needs to be managed, per player, unlike morale. skills that FEED power are better than increasing our initial pool of power. +10% power would be 1-2 extra skills i could use, without managment. +10% morale can save wipes, especially fights where bosses open with huge hits.

    maybe a few specific encounters would make use of this skill... however, keep in mind, they are trying to remove skills these days, not add them.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

 

 

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