Reavers have sundering blow, which is a 1 minute armour debuff on a 10s cooldown, so they are easily able to maintain it all the time on their target. Since we don't get this important debuff, especially solo the general rule of thumb is you will do more damage to a light armour class with common damage, a medium armour class will depend on gear and virtue choices, with some targets taking more or less with each damage type (glass cannon type mediums will usually take more damage with tactical, but not always). Heavies will always take more damage from tactical without the -armour debuff. Also, you'll find against many 'glass cannon' type heavy armour classes you will do absolutely abysmal damage compared to shadow.
Originally Posted by stoney530
I personally stay with shadow damage unless I know I will only be fighting tactical classes as the negatives of trying to fight a heavy class with common damage far outweight the positives you gain from common on a tactical.
If you will be running with a reaver who is always on the same target as you, definitely drop shadow damage though.
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