Guardians DO have to work much harder for aggro and still less than wardens. With good dps, even using guardians ward for 1 sec is enough to turn the aggro table if they are really going all out. At times engage doesnt even do anything . Theres more dps boosts than there are threat boosts.
Originally Posted by Frieja
Its generally harder to pull from wardens than guards.
Though I aggree that guards could use some threat updates, if anything, its mostly the fault of dps if they pull. Maybe hes a bad tank, then dont go all out. Dead dps =zero dps. But then,again is it really my fault if qs qs qs qs qs qs qs qs qs pulls from you? Outside of raids, and a few specific 6 mans, doesnt really even matter if you pull as a dps anymore..so what if you pull in sambrog or school? If I know I wont die, personally id have no problem boosting dps by several hundred, maybe more if it means finishing thev instance faster. Wether the tank likes that or not is a diff story. Besides, beneath notice only realy works after ive already pulled. You could be dead before you endurance drop. Endurance should give:
That way, just stance dancing helps. Not sure about others, but hunters art is not something I use often and place in my regular rotation. Wouldnt really miss it if it was changed to -aggro skill
The more you run with a certain tank the easier it is to manage aggro between you two. You will get a general idea how hard you can dps without pulling.(big devs suck :P )
[center][color=cyan]Fellowship Hadacar: I now have a mental image of a little pea with a NE Patriot's logo painted on it.[/color][/center]
[center]From Dwarrowdelf to Arkenstone | [color=red]Asylum | No-QQ[/color][/center]