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  1. #1
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    A Guide to the Survivors of Wildermore

    Originally posted HERE.


    LAST UPDATED: Wednesday, November 13, 2013


    GREETINGS!
    In the spirit of Fredelas' Hytbold guide, I decided to start one of my own for Wildermore. I couldn't find one that had already been posted, anyway, so why not? Once I got started, I thought I might as well share my findings with the rest of you. I'm by no means as good at this as Fredelas, but even a lame guide is better than no guide at all.

    I will fill in details as I come to them. If you would like to contribute, please do. I have yet to fill in a few of the crafting details but the rest of this guide is complete.
    HOW DO WE START?
    After questing all the way through Wildermore you reach the instance called "Final Stand" in which you fend off Nurzum while defeating grims. Once that is completed you go to Forlaw's "town square". It is right inside the south gate. There are 2 barter NPCs, a bloke who gives the "do 5 quests" daily, and 6 NPCs who offer you your daily options. These all seem to vary by day, as Hytbold's did, with the exception of Hildelith, the Crafting Requests NPC. Her quests are keyed specifically to your profession.

    The first person you talk with is Cole. He is sitting on the steps outside the Feasting Hall, on the north part of the town square. He bestows a quest called "Wildermore's Recovery". Cole is to Wildermore what Rinwald was to Hytbold. Cole's Wildermore Recovery is exactly like Rinwald's "Aiding the Eastemnet". He requires you to complete five quests, which are obtained from the six NPCs around you. They are Britric (Bounty Listings), Dudoc (Mounted Combat Listings), Ealswith (Regional Listings), Gyric (Battle and Event Listings), Hildelith (Crafting Requests), and Manni (Warband Listings). The other two NPCs of note in this town square are Hunman (Survivors of Wildermore) and Ethelmund (People of Wildermore), the two reputation barterers.
    ANY DEEDS TO TRACK OUR PROGRESS?

    There are deeds for five of the six quest types. The exception would be, of course, the Crafting Requests. I suppose a person could do quests for one vocation and then switch vocations a few times. But it would be unrealistic to leave your vocations, work up to Eastemnet, all for the sake of a deed, and incredibly unfair to people who actually care about crafting and have gone through all the work for their guilds, etc. So no deed for these quests. There is also a capstone deed, which I list below.
    WHERE IS THE BROKEN-DOWN TOWN?

    Unlike Hytbold, it seems you will not be rebuilding anything. Unless I'm blind, there will be no special phasing involved either. No buildings to repair, no new facilities to unlock. These quests seem designed for only two purposes: to gain reputation with the Survivors of Wildermore faction, and to earn Gold Tokens of Wildermore to barter for equipment, recipes, etc.

    It seems that you are finished with these dailies once all the deeds are completed and you hit kindred (unless, of course, you choose to continue running them to barter for valuables). Based on that, I heard a rumor that this will take ~25 days. However, since you can make 2500 reputation each day, it seems that 34 is the minimum. From Neutral (0/10000) to Kindred (30000/30000) you must earn 85000 reputation. 85000/2500=34. It is possible that ~25 days refers to the amount of time to complete the deeds (of course this would depend on whether you are lucky enough to get the quests you need each day, or whether some will stubbornly remain unavailable the way some did for Hytbold, thereby preventing you from completing the deeds for an undetermined amount of time). More on this will become available as information comes in.
    HOW OFTEN CAN WE COMPLETE THESE QUESTS?

    You may complete Wildermore's Recovery once a day, so five of the available dailies. The reset seems to be at 3AM EST, which is fairly standard. This quest may be reset for 5 Mithril Coins, though it is up to you to weigh the pros and cons. Since there are only a limited amount of quests each day, you probably wouldn't even have any reason to reset them more than once each day.


    Contributors:
    Mar-Evayave
    Aelagael
    Sidamel
    Jadowyn
    Byzantinebobby

    QUICKLINKS
    1. Britric: Bounty Listings
    2. Dudoc: Mounted Combat Listings
    3. Ealswith: Regional Listings
    4. Gyric: Battle and Event Listings
    5. Hildelith: Crafting Requests
    6. Manni: Warband Listings
    7. Hunman: Survivors of Wildermore
    8. Ethelmund: People of Wildermore
    9. Extras
    Last edited by Mar-Evayave; Nov 13 2013 at 11:07 AM.
    R5 100 GRD Marevayave - Leader of Riddermarked For Death
    R8 100 MNS Fayah/100 LM Siennah/100 HNT Dinenol/100 RK Dhurik
    100 CHN Alachas/85 CPT Dinfaerien/60 BUR Dhax/35 WDN Godoric
    R9 100 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  2. #2
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    Britric: Bounty listings

    Britric is in the north-east corner of the town square, at 39.3S by 60.8W, sifting through what looks like... hides? With a 2-Orc Heads on a Pike sticking up next to him? Britric is the Bounty Listings NPC. He seems to offer one bounty each day. His eight bounties are listed below.

    Bounties are very straightforward. You are sent out into the landscape where you hunt down a foe and defeat him. Then you come back to Forlaw and turn in the bounty. Difficulty may vary.

    Bounty: Keen-eye
    Objective:
    Defeat Keen-eye and collect his beak
    Additional Details:
    Keen-eye has 22k morale and can be summoned on top of the hill Oreald, at roughly 32.3S by 63.6W. The location is in the south part of the High Knolls, west of Scylfig. A Craban Nest is located there which you use to trigger Keen-eye. Summon him, defeat him, and head on back to Forlaw.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Bounty: Krah, the Spy-master
    Objective:
    Defeat Krah and collect his knife
    Additional Details:
    Krah has 22k morale. He can be summoned right outside Dunfast at 37.5S, 66.2W. You will be looking for a pair of "goblin footprints". He comes out in stealth mode so you may not see him at first as he sneaks up at you. Summon him and defeat him, then head back to Forlaw.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Bounty: Marr
    Objective:
    Defeat Marr and collect his pauldrons
    Additional Details:
    Marr has 22k morale. He can be found north-east of Forlaw at around 34.2S by 60.9W. You will be looking for a massive boulder. Marr's summoning horn lies next to it. Blow the horn, kill Marr, and head back to Forlaw.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Bounty: Viz
    Objective:
    Defeat Viz and collect his helm
    Additional Details:
    Viz has 22k morale. He can be found in the south-east part of the Fallows at around 42.6S by 58.7W. You will be looking for a massive boulder. Viz' summoning horn lies next to it. Blow the horn, kill Viz, and head back to Forlaw.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Bounty: Kurr
    Objective:
    Defeat Kurr and collect his tooth
    Additional Details:
    Kurr is a troll with 25k morale. He can be found north-east of Dunfast in a massive stand of boulders, around 36.9S by 64.7W. You will be looking for three Fallen Stones on the ground. Use one of them to summon Kurr, kill him, and head back to Forlaw.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Bounty: Shakolam
    Objective:
    Defeat Shakolam and collect his bracer
    Additional Details:
    Shakolam has 22k morale. He can be found a short distance into Balewood at around 33.1S by 70.3W. You will be looking for battle-horn (one of those pole-like things) at the side of the path. Blow the horn, kill Shakolam, and head back to Forlaw.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Bounty: Sulmus
    Objective:
    Defeat Sulmus and collect his saddle
    Additional Details:
    Sulmus is a mounted orc with 22.5k morale and is located just a short distance outside the south gate of Forlaw. There will be a deer corpse at 41.1S by 60.5W.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Bounty: Iorwerth
    Objective:
    Defeat Iorwerth and collect his crest
    Additional Details:
    Iorwerth has 22k morale and is located on the island in the west part of the lake, called the Writhendowns Tomb. His summoning horn is located at 36.1S by 62.8W.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]


    - - - - -

    DEED: Wildermore's Bounties
    Objectives:
    • Complete Bounty: Keen-eye
    • Complete Bounty: Krah, the Spy-master
    • Complete Bounty: Marr
    • Complete Bounty: Viz
    • Complete Bounty: Kurr
    • Complete Bounty: Shakolam
    • Complete Bounty: Sulmus
    • Compleye Bounty: Iorwerth


    Rewards:
    [5 Gold Tokens of Wildermore]
    R5 100 GRD Marevayave - Leader of Riddermarked For Death
    R8 100 MNS Fayah/100 LM Siennah/100 HNT Dinenol/100 RK Dhurik
    100 CHN Alachas/85 CPT Dinfaerien/60 BUR Dhax/35 WDN Godoric
    R9 100 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  3. #3
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    Dudoc: Mounted combat listings

    Dudoc is in the south-west corner of the town square, at 39.4S by 60.8W, brushing off a horse. Dudoc is the Mounted Combat Listings NPC. He seems to offer 1-2 mounted combat quests each day. They seem to be connected by location if there is more than one. He offers a total of seven quests.

    Mounted Combat quests seem to be just like normal landscape quests, though they take place within an instance. You are sent out into the landscape where you hunt down and defeat foes, often collecting items from them. Then you come back to Forlaw and turn in the quests. Difficulty may vary.

    Thrymm's Farm: Cleansing
    Objective:
    Cleanse Thrymm's Farm of messes (0/6)
    Additional Details:
    Piles of messes are scattered on the ground in the farm. Just ride up and clean them up.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Thrymm's Farm: Reclaiming
    Objective:
    Defeat Uruk riders at Thrymm's Farm (0/10)
    Additional Details:
    Riders are scattered in and around the farm and are pretty easy to kill.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    High Knolls: An Occupied Road
    Objective:
    Defeat invaders on the north road (0/5)
    Additional Details:
    Riders are scattered along the road and have about 22k each.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Goblin-riders' Onslaught
    Objective:
    Defeat mounted goblins on the Whitshaws plains (0/15)
    Additional Details:
    This is really easy. Enter the instance, mount up, and have at them! However, mobs are closely packed and respawn fast. Full speed may not be feasible. Those of you with massively-ranged AoE's (minstrels!) will want to be careful, otherwise you'll kill your 15 enemies but end up with a pack on your heels.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Tails as Trophies
    Objective:
    Collect Warg-tails (0/5)
    Additional Details:
    The pack-leaders drop the tails. The tails must be manually looted.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Harassing Wargs
    Objective:
    Defeat pack-leaders (0/3)
    Defeat pack-members (0/3)
    Additional Details:
    These mobs come in packs of three: a leader with 2 members. They spawn really fast so you can literally sit in the spawn point for a pack and kill them over and over.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Writhendowns: Easterlings' Interest
    Objective:
    Defeat Easterlings in the Writhendowns (0/10)
    Additional Details:
    Enter the instance, mount up, and start slaying. These mobs seem more scattered than other instances in this category, though they do respawn relatively quickly. Otherwise, pretty straightforward.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]


    - - - - -

    DEED: RIDING IN WILDERMORE
    Objectives:
    • Complete Thrymm's Farm: Cleansing
    • Complete Thrymm's Farm: Reclaiming
    • Complete High Knolls: An Occupied Road
    • Complete Whitshaws: Goblin-riders' Onslaught
    • Complete Whitshaws: Tails as Trophies
    • Complete Whitshaws: Harassing Wargs
    • Complete Writhendowns: Easterlings' Interest


    Rewards:
    [5 Gold Tokens of Wildermore]
    R5 100 GRD Marevayave - Leader of Riddermarked For Death
    R8 100 MNS Fayah/100 LM Siennah/100 HNT Dinenol/100 RK Dhurik
    100 CHN Alachas/85 CPT Dinfaerien/60 BUR Dhax/35 WDN Godoric
    R9 100 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  4. #4
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    Ealswith: Regional listings

    Ealswith is in the inner south-west corner of the town square by the centerpiece, at 39.4S by 60.8W, standing with two Dunfast refugee children. Ealswith is the Regional Listings NPC. Much like Dudoc, she seems to offer two generic quests each day that are connected by location. She has a total of 10 quests that she will offer you.

    Regional quests seem to be just like normal landscape quests. One quest will send you out to kill enemies. The second quest will have you collecting things, interacting with the landscape, etc. When you finish, come back to Forlaw and turn in the quests. Difficulty may vary.

    Balewood: A Strong Resemblance
    Objective:
    Collect promising-looking plants (0/8)
    Additional Details:
    These plants can be a little difficult to locate. They seem to be most populated in the area along the east side of the road/path that leads through Balewood. They look like very small shrubs or moss on the ground.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Balewood: Driving Back the Enemy
    Objective:
    Defeat enemies in the Balewood (0/10)
    Additional Details:
    Trees do not count for this quest. The wood-trolls and orcs do, and can be defeated just about anywhere. I found it best to just follow the path to the first orc encampment and just wipe out 10 of them there. Varg and his minions count, if you wanna double-up.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Fallows: The Farmers' Loss
    Objective:
    Collect the sickle
    Collect the hoe
    Collect the sacks of supplies
    Additional Details:
    The sickle is located in Garferth's Farm at 42.3S by 58.4W. The hoe is in Cuthbald's Farm at 41.5S by 57.7W. The sacks of supplies is in Edsig's Farm at 43.4S by 59.4W.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Fallows: Driving Back the Enemy
    Objective:
    Defeat enemies in the Whitshaws (0/10)
    Additional Details:
    Cows, bulls and wolves do not count. Orcs/riders do.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    High Knolls: Tremors on the Tors
    Objective:
    Examine the bases of stone peaks along the road (0/6)
    Additional Details:
    The indicated passage is on the road up near Scylfig on your way from Forlaw to Byre Tor. Six spots will have a scattering of rocks located in them. Just stop, inspect one of the rocks in a given cluster, and then move on to the next.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    High Knolls: Driving Back the Enemy
    Objective:
    Defeat enemies in the High Knolls (0/10)
    Additional Details:
    The area in which to kill these mobs cover pretty much all of the High Knolls. Grims, wolves, orcs, etc. all count. I typically just run to Byre Tor and kill orcs there, since it isn't too far from the location for Tremors on the Tors and because orcs are fairly closely packed there.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Cruelty Towards Beasts
    Objective:
    Destroy traps (0/8)
    Additional Details:
    More than eight traps are scattered across the designated portion of the landscape. Basically, ride up, "use" the trap and then move on to the next one.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Driving Back the Enemy
    Objective:
    Defeat enemies in the Whitshaws (0/10)
    Additional Details:
    Any orcs qualify. It seems best to kill orcs either in Conog's band or along the shore in the area designated by the A Daily Hunt quest (which is, as the title implies, a landscape, remotely bestowed repeatable).
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Writhendowns: Hope Alight
    Objective:
    Light Watch-fires (0/3)
    Additional Details:
    One watch-fire is on a hill overlooking the lake at 36.6S by 60.1W. Another is on the next hill over, on an outcropping of rock at 36.6S by 60.9W. The final watch-fire is on the beach between them.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Writhendowns: Driving Back the Enemy
    Objective:
    Defeat enemies in the Writhendowns (0/10)
    Additional Details:
    By the time you get all the watch-fires you should have most of these, if not all. If not, there are plenty of orc-riders running around.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]


    - - - - -

    DEED: PROTECTING THE LANDS OF WILDERMORE
    Objectives:
    • Complete Balewood: A Strong Resemblance
    • Complete Balewood: Driving Back the Enemy
    • Complete Fallows: The Farmers' Loss
    • Complete Fallows: Driving Back the Enemy
    • Complete High Knolls: Tremors on the Tors
    • Complete High Knolls: Driving Back the Enemy
    • Complete Whitshaws: Cruelty Towards Beasts
    • Complete Whitshaws: Driving Back the Enemy
    • Complete Writhendowns: Hope Alight
    • Complete Writhendowns: Driving Back the Enemy


    Rewards:
    [5 Gold Tokens of Wildermore]
    R5 100 GRD Marevayave - Leader of Riddermarked For Death
    R8 100 MNS Fayah/100 LM Siennah/100 HNT Dinenol/100 RK Dhurik
    100 CHN Alachas/85 CPT Dinfaerien/60 BUR Dhax/35 WDN Godoric
    R9 100 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  5. #5
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    Gyric: Battle and event listings

    Gyric is in the inner north-east corner of the town square by the centerpiece, at 39.3S by 60.8W, standing with a flag in his hand. Gyric is the Battle and Event Listings NPC. There are five quests total from this NPC. He may or may not have quests for you. On my first day he had two, but on the next day he had none. If they are offered, they are connected by location. If it is Scylfig, then both quests are there. If it is Whitshaws, then all three quests are there. Some days nothing is offered, though. These instances are shared with other players, not exclusively ones in your fellowship -- it is a public zone.

    The Battle and Event quests are pretty unique and fun. Some quests share similarities to past quests from festivals and other such things. These quests are not landscape; once you accept the quests you speak to Gyric and are transported into a special instance zone. You complete your quests in that area. When you finish them, you return to Forlaw through a special instance steed (similar to the landscape instances in Hytbold where you kill mobs while mounted). Difficulty may vary.

    Scylfig: Target-shooting
    Objective:

    • Talk to Gyric to travel to Scylfig in the Writhendowns and speak with Wulfherr
    • Score points (0/100)
    Additional Details:
    This can be a tricky quest, with 3 minutes to complete it. Once you mount up you "use/equip" the bow you received. There are banners scattered around. I did not wander very far, but when you first enter there are some flags down the path on your left. They are red, blue and green. Red flags give 10 points, blue flags give 5 points, and green flags give 1 point. Standing still does not seem to work, neither does being unmounted. Much like the Hytbold quest from Cliving, Banners of the Enemy, you get a special skill box that pops up. It seems to be on a timer. If it ever disappears, simply reuse the bow you received. Since the area is rather small where I was, I just trotted along at a slower pace, making casual circles around the banners. I found it to be tricky because I would navigate with my mouse but also needed my mouse to click the skill buttons. To avoid this, try using your arrow keys to turn your steed while using the mouse independently to use the skills.

    Addendum:
    If you go over the skills, you'll see a tooltip telling you how much fury you need.
    Red Flag 500 - Blue Flag 750 and Green Flag 1000
    Easiest way to do the quest is staying at 500 fury and circle around a red flag.


    ~Sidamel
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Mounted Fishing
    Objective:

    • Talk to Gyric to travel to the Whitshaws and speak with Rilbert
    • Use the net sack to obtain your skills
    Catch 30 fish. This quest must be completed while mounted. Use the sack you receive and you'll get a 5 minute timer. You have 3 net sizes: red (cooldown of 2s, range of 2.2m and radius of 2m), blue (cooldown of 8s, range of 4.4m and radius of 4m), and green (cooldown of 18s, range of 8.2m and radius of 8m). Green, being largest, can be used to catch several fish at once, but the longer cooldown makes it impractical to use exclusively. Use the red nonstop, throwing out green and blue only when their cooldowns are over.

    Basically click one of the skills and then click near a fish. Selecting the fish won't work, so don't click right on it. You can be in motion or standing still; a slow trot worked for me. Being mounted is, as the name implies, required. If the skills go away, simply reuse the sack. Other people can catch the fish first but there are a lot of fish, so that shouldn't be a problem. This quest auto-completes.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Yst-arning
    Objective:

    • Talk to Gyric to travel to the Whitshaws and speak with Rilbert
    • Ride through the first blue gate
    This is a very easy race. First you ride through 9 blue gates, then you ride through 12 red gates. You get a whole minute between each gate. Some "puddles" are not frozen so you may get dismounted by riding on/through them. Turn in at Gyric or Rilbert. Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Whitshaws: Jousting with Rohirrim
    Objective:

    • Talk to Gyric to travel to the Whitshaws and speak with Rilbert
    • Defeat a Rohirrim jouster in a duel
    You must defeat 3 mounted jousters. They all have just shy of 27k morale and they stop fighting around 6k. Just ride up to one, talk to him, and then fight. Really easy. Turn in at Gyric or Rilbert. Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Scylfig: A Celebration Feast
    Objective:

    • Talk to Gyric to travel to Scylfig in the Writhendowns and speak with Wulfherr
    • Consume food or drink (0/10)
    UPDATED: This quest was previously disabled but is now available to players.

    Additional Details:
    There are four tables that are labeled A, B, C and D. You must race the NPCs to eat 10 foods. This is a lot like the eating contests in festivals. Some foods take longer than others. You get about 5m to eat all 10. The trick is that you may only each 1 piece of food at each table every 30s. So run to a table, eat one piece of food, run to the next, repeat, and so on. You can just run in a circle from one to the next. By the time you make a full circuit, the cooldown for the first table will have expired, permitting you to eat another piece of food there. The more people present at a given table the harder it may be. You may start to eat a food but at the end of the induction discover that one of the NPCs or another player finished it off first. You will receive debuffs from eating that severely hinder your speed. However, they are short-lived. I personally find the beverages to go down fastest.
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]


    - - - - -

    DEED: Battles and Events
    Objectives:
    • Complete Scylfig: Target-shooting
    • Complete Whitshaws: Mounted Fishing
    • Complete Whitshaws: Yst-arning
    • Complete Whitshaws: Jousting with Rohirrim
    • Complete Scylfig: Celebration Feast


    Rewards:
    [5 Gold Tokens of Wildermore]
    R5 100 GRD Marevayave - Leader of Riddermarked For Death
    R8 100 MNS Fayah/100 LM Siennah/100 HNT Dinenol/100 RK Dhurik
    100 CHN Alachas/85 CPT Dinfaerien/60 BUR Dhax/35 WDN Godoric
    R9 100 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  6. #6
    Join Date
    Apr 2011
    Location
    Michigan
    Posts
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    Hildelith: Crafting requests

    Hildelith sits in the north-west corner of the town square, at 39.3S by 60.8W, stirring something in her hands with some hide racks around her. Hildelith is the Crafting Requests NPC. She offers only the professions that you know. She seems to offer all two-three each day, so its your choice whether you do any of them.

    It seems that you must have your crafts to the Eastemnet level. Initially it seemed Farmers did not have a quest, though after more investigation that may actually be because my questing buddy (who was the farmer in our duo) might not have been to Eastemnet with that craft. But apparently she will not offer the quests unless you are to the max tier in your crafting. The quests only require one piece of crafting material, but it seems to be the highest-grade of craft material (the teal stuff), so that may or may not be a problem for you.

    Essentially, you accept the quest you want. Immediately you are given the recipe (single-use and non-tradeable) that is used for the quest. The recipe is found in your inventory and you learn it the same as any other recipe. Then you trot on over to the crafting hall (grabbing materials if you need to from your vault or the AH or whatever). Craft the item in question and bring it back to Hildelith.

    There is no deed associated with these quests, which is only logical since you can't have all the professions.

    Cook: Warming Winter Stew
    Objective:
    Make warming winter stew for the refugees (0/1)
    Requires:
    • 1 Bowl of Duck Stock
    • 1 Uncooked Duck Breast
    • 1 Bunch of Turnips
    • 1 Fresh Carrot
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Farmer: Hardy Bulbs
    Objective:
    Farm hardy bulbs for the folk of Wildermore (0/1)
    This quest bestows two recipes; one for the crop and one for the produce.

    Requires:

    • 1 Eastemnet Crop Seed
    • 1 Barrel of Eastemnet Water
    • 1 Hardy Bulb Crop
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Forester: Firewood
    Objective:
    Cut firewood for the people of Wildermore (0/1)
    Requires:
    1 Reinforced Oak Board
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Jeweller: Jewelled Coin
    Objective:
    Craft a jewelled coin for the refugees of Wildermore (0/1)
    Requires:
    • 1 High-quality Riddermark Ingot
    • 1 Polished Red Agate
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Metalsmith: Multi-purpose Toolkit
    Objective:
    Forge a multi-purpose toolkit for the people of Wildermore (0/1)
    Requires:
    1 High-quality Riddermark Ingot
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Prospector: Wrought Iron Ingot
    Objective:
    Forge a wrought iron ingot for the workers of Wildermore (0/1)
    Requires:
    1 High-quality Riddermark Ingot
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Scholar: Tome of Winter Survival
    Objective:
    Scribe a tome of winter survival for the people of Wildermore (0/1)
    Requires:
    1 Tome of War Stories
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Tailor: Fur Blankets
    Objective:
    Stitch fur blankets for the people of Wildermore (0/1)
    Requires:
    1 Finished Riddermark Leather
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Weaponsmith: Expert Ice-pick
    Objective:
    Forge an expert ice-pick for the workers of Wildermore (0/1)
    Requires:
    1 High-quality Riddermark Ingot
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Woodworker: Long-Burning Torch
    Objective:
    Craft a long-burning torch for the workers of Wildermore (0/1)
    Requires:
    1 Reinforced Oak Board
    Rewards:
    • 500 rep
    • LI XP
    • Steed XP
    • [5 Gold Tokens of Wildermore]
    Last edited by Mar-Evayave; Nov 13 2013 at 11:08 AM.
    R5 100 GRD Marevayave - Leader of Riddermarked For Death
    R8 100 MNS Fayah/100 LM Siennah/100 HNT Dinenol/100 RK Dhurik
    100 CHN Alachas/85 CPT Dinfaerien/60 BUR Dhax/35 WDN Godoric
    R9 100 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  7. #7
    Join Date
    Oct 2010
    Location
    Central Victoria, Australia
    Posts
    1,876
    Thanks for doing this. A bump and a smile

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  8. #8
    Join Date
    Oct 2008
    Location
    United States
    Posts
    19
    This guide is very useful, keep up the good work!

 

 

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