I'd be shocked if that trait hits the live server in exactly the same state it was on Beta. The question is what the fix will be. Easy fix would be to reduce the damage absorbed and reflected. Harder fix would be to prevent canceling and restarting inductions indefinitely, which is what took the trait from "really nice, if not a little overpowered" to "utterly gamebreaking".
The latter would probably affect some types of intended gameplay, though, so I wouldn't expect to see it happen between the final beta build and the live server. It's something that seems more like an Update 13 change, maybe, if they decide that a simple nerf to the DNIM trait wasn't enough.
Cainwen Ciaphas, Captain of Crickhollow, HERO OF MIDDLE EARTH!!!
I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered! My opinions are my own!