We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 25 of 27

Hybrid View

  1. #1
    Join Date
    Jun 2011
    Location
    UK
    Posts
    389

    The Blackarrow Wishlist

    Here's a post with an interesting suggestion for BAs. http://forums.lotro.com/showthread.p...67#post6829367. That does seem nice. What do other BA's think? I can't help but feel it is a tad overpowered, perhaps. But here are some more ideas and suggestions to share with other BA's, and to generally start a debate on what could be changed/improved for us.

    1. The quoted poster above is definitely correct when he says that cooldowns need to change. Very often during a long fight you will reach a point where pretty much ALL skills are on cooldown, and you are left spamming Strong Pull as it's the only one available. How often would a Freep class encounter a situation when he or she ran out of skills to use? Even if this problem ever arose, many (if not all) freep classes have a skill which can effectively reset certain cooldowns. Not so for Creeps. Why? I believe we should have this ability.

    Another solution to address this, at least for us BAs, would be to simply add one or two more skills to our rotation, as noted below...

    2. We see many incoming freep DoTs these days. Multiple DoTs, long-duration DoTs, stackable DoTs, and unpottable DoTs. It needs balancing. It so needs balancing. So I want a new non-induction Ranged attack that would deliver a long-duration bleed. Call it, say, 'Deadly Barb'. A serious, heavy bleed which cannot be potted.

    I am left puzzled and disappointed at how under-developed creeps really are compared to our rich and privileged freep counterparts. There is a variety of 'Enhanced' skills that improve existing skills - but only with the expenditure of valuable trait slots. Creeps are quite restricted in what builds they can achieve. I would like to see certain 'Enhanced' skills attributed to you automatically and by default through rank, that don’t require a trait slot. Freeps get numerous 'Improved' versions of skills they already possess, which they get simply through reaching a certain level, and don't require a special trait. For example:

    3. Remove the trait ‘Enhanced: Hindering Shot’, and simply apply the added duration slow to the base skill when you achieve, say, Rank 7 or whatever. Without this special trait the slow lasts - compared to default freep slows - for an absolutely pitiful 8 seconds. It is really frustrating that in order to compete and have a useful skill like this we are forced to expend a trait slot (which I don't any longer with Hindering shot, in favour of something more valuable). Same can be said for many other 'Enhanced' skills. Field Promotion on War-Leaders is another chief offender.

    4. DoTs again. We need more DoTs! Add a Damage-over-time affect to 'No You Don't'. I love this skill. Would love it even more if it applied a few damage ticks as well. Nothing op, just something mild would be okay, in the order of 200-300 damage every 4 seconds for 20 seconds.

    5. Screaming Shafts is not a much used, or much valued skill. In fact it hardly gets used except when all other skills are on cooldown (see no. 1 above) The damage is meh, at best. It cannot be used on the run in Skirmisher, and the long animation is even more compounded by the induction. To improve it, I visualize either removing the induction, making it a Skirmisher stance skill (usable on the move), or make it a fast skill with quicker animation – or increase its 3 ranged attacks to 4, thus increasing the overall damage output. Any one of these ideas would bring this poor and often neglected skill back into a BA's regular skill rotation.

    6. Finally, something I would love to see implemented for not just BA, but all creep classes. And that is a single skill - each - that would deliver a separate, and unique Damage type. Like a creep version of the freeps' Beleriand dmg. Maybe every creep could have one skill that damages with this type, a unique and cunningly nasty type, which bypasses not just Audacity, but both physical and tactical mitigation. Nor can it be blocked/parried/evaded. Nothing massively op - certainly not a 'Revenge' or a 'Vital Target' or 'Devastating Strikes'. Just a regular medium-damaging skill, one skill per class, on a long duration. It would be ‘special’ only in that freeps' already heavy stacked mitigations cannot defend against it.

  2. #2
    Join Date
    Jun 2011
    Location
    Greece
    Posts
    1,143
    Indeed The skills cooldowns are horrible atm.
    BA is meant to be a burst dps class but in order to burst dps your target you must have available VT revenge and a pretty good luck for a dev crit on both.
    The skill i mentioned in the other thread would be quite handy in thems of dps and debufing.I would be really glad if such a skill could be added for HD...r10 requirement

    The traits now....atleast 70% of them are a must these days...making most of them useless and in other ways...kind of a joke(Fire dmg trait for example)

    The cooldowns of Tangleshot,Headshot Exploding arrow AND fire arrow dot...really need some proper cds

    Some crit chance or multiplier on the second and third hits of screaming shafts would be nice too

    And to the above poster...hmm you mentioned dots...how comes BA has no poison arrow skill ?
    BUT if devs are willing to add a skill i would highly recommend the one i will post again below

    Show No mercy!
    Fast
    Ranged skill


    When your target has less than a
    half of their morale you unleash an extremely
    damaging arrow with high critical chance.


    1,970 Common Damage

    -50% incoming healing modifier
    Duration: 15s

    Cost: 125 power

    Cooldown: 30s

    [Tangaar Captain R 7][Barukhazad Minstrel R 9]

  3. #3
    Join Date
    May 2008
    Location
    Australia
    Posts
    529
    Agreed!
    Needs.
    BA needs a good dot.
    BA needs less CD's more skills for rotation.
    BA needs a damage type that isnt redundant.
    BA needs an overhaul on "Screaming Shafts" and "Death Blossom" both do 1/10th of a bad hunters dps.

    Wants.
    Sick of my BAs dps cut in half by LMS spammable debuffs, purple pot removes only if its the only LM dot. If hunters got -50% ranged dps from weavers..OMG the tears! So either reduce/remove or add to creepside.

    Extreme Focus - toggle skill with long CD, increase dps output by 50%, adds to crit rating, inductions cant be set back...short duration.
    [color=green]"Freeps raid to get their skills and gear, then come out and complain about creeps raiding to get their skills...hypocrite much?"[/color]

  4. #4
    Join Date
    Jun 2011
    Posts
    287
    Blackarrows need their traits fixed and scaled. Skirmisher Stance is useless, the dps is ridiculous. Enhanced Skill: Steadfast Barrage is still bugged. Know people who buy the trait just to see that does not work...
    I am content if they fix all problems that update after update still not fixed.

    Last edited by Jaggahl; Jun 25 2013 at 07:21 AM.

  5. #5
    Join Date
    Jun 2011
    Location
    Gramsfoot
    Posts
    374
    I would like to see some proper escape skills, MT is useless nowadays because since U10 70% of the Freep population are Tactical damage based classes.
    [IMG]http://i.imgur.com/65Fa0CU.jpg[/IMG]
    Don't touch me. I'm evil.

  6. #6
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    287
    I pretty much agree with most of the posts here. Cooldowns and particular skills which are nowhere near as effective as they should be. Also our lack of effective skills make our dps rotation pretty boring. After tangleshot, revenge and VT are on cd we're pretty much tickling our foes. Unless we happen to get him run through all snares and stand in fire trap! I'm not asking for ba's to become penshot machine guns like Hunters are, instead, what I'm asking for is bit more variety.

    - I've always been hoping that cooldown of Tangleshot would be reduced to half of it's current 20 sec duration.
    - Screaming Shafts should be buffed up a notch in my opinion.
    - Punct. Target could reduce cd of Vital Target a bit more or Vital Target should have 1min and 30sec cd instead of 2min(CD reduce could be added to improved version of the skill(This might be bit too much, but only testing will tell)).
    - Flaming Arrow dot could be bit more damaging. Most freeps don't even bother to pot it as it's so weak.
    - Explosive Arrow needs to be buffed.
    - Some BA traits could be reworked a bit. Not to mention all creep traits should be reworked, but thats a whole different topic.
    - Resistance and Avoidance boosts are currently completely useless. Could use some buffing up to make them usefull.
    - Enchanced Hindering shot: For gods sake, just remove this trait and add the extra duration to the skill without having to trait for it...
    - Penetrating Arrows: Instead of affecting block chance, it could instead be used to bypassing opponents mitigations.
    - Enchanced Headshot: Could affect the cd of that skill. Let's say reduce it by 10-15secs.
    - Couple of new skills, atleast one DoT. Or Flaming Arrow could be uncurable?
    No comment on other traits.

    And obviously, creep traits in general need alot of modifications in my opinion.

    My 2 cents. I apologize for mistakes, it's pretty late here but I feel the need to contribute somehow.

    EDIT: I kinda like the idea of adding inc healing debuff to a new DoT skill, would do wonders since most of freep classes can outheal our dps with ease. Just to force them to do something else and not just turtling our pitiful dps...
    Last edited by Galadhol; Jun 26 2013 at 08:48 PM.

  7. #7
    Quote Originally Posted by Tangaar View Post
    The cooldowns of Tangleshot,Headshot Exploding arrow AND fire arrow dot...really need some proper cds
    This^ Except for the fire dot, 20 second duration with a 20 second cooldown seems fairly reasonable to me.




    Quote Originally Posted by Tangaar View Post
    Some crit chance or multiplier on the second and third hits of screaming shafts would be nice too
    Wouldn't be opposed to this either or possibly making it like Ferocious strikes on a champion, each hit adds damage compared to the one before it.


    Quote Originally Posted by Tangaar View Post
    BUT if devs are willing to add a skill i would highly recommend the one i will post again below

    Show No mercy!
    Fast
    Ranged skill


    When your target has less than a
    half of their morale you unleash an extremely
    damaging arrow with high critical chance.


    1,970 Common Damage

    -50% incoming healing modifier
    Duration: 15s

    Cost: 125 power

    Cooldown: 30s
    This I'm going to have to disagree with but I'll show a slightly more reasonable version because I do like the idea of this skill.

    When your target has less than a
    half of their morale you unleash a damaging arrow with high critical chance.


    970 Common Damage

    -25% incoming healing modifier
    Duration: 15s

    Cost: 125 power

    Cooldown: 30s

    Before you shoot it down right away, because I believe I saw you post this in another post saying that it would simply overwrite the Reaver Dev-strike buff but instead since it is a nerfed version allowing it to stack WITH the Reaver Dev-strike buff making it a solid -75% incoming healing buff against said freep. This would allow further control over the overdone freep healing and level the playing field with the freepside stacking healing debuffs. I.E Wardens, Burgs, RKs, Hunters.
    Kilganon R11 Champion/Galmielwing-r12 Warg/ Tacky R11 Mini(Retired/Defeated by grind)

  8. #8
    Join Date
    Jun 2011
    Location
    Greece
    Posts
    1,143
    TBH i still stand strong to the -50%inc heal and ,1900 -+ dmg
    Apart from debuff i want it to act as a chain hit with the BA finishers

    Your version as you said is for raid purposes...id rather get more things for soloing tbh.Just my taste

    We all know A LOT of heal nerfs will happen in the HD...thats why i wanted to see how it would go like that

    [Tangaar Captain R 7][Barukhazad Minstrel R 9]

  9. #9
    Quote Originally Posted by Tangaar View Post
    TBH i still stand strong to the -50%inc heal and ,1900 -+ dmg
    Apart from debuff i want it to act as a chain hit with the BA finishers

    Your version as you said is for raid purposes...id rather get more things for soloing tbh.Just my taste

    We all know A LOT of heal nerfs will happen in the HD...thats why i wanted to see how it would go like that
    Though it would extremely benefit in raid purposes I actually meant it for soloing. The idea of being able to 3 shot someone after they hit half with that skill, VT/Revenge just seems in the realm of freepdom. Besides certain classes simply outhealing BAs after the burst is done the BA I feel is in a pretty solid spot.

    The skill itself, would really only be noticeably useful against Minis and Water-lore spamming LMs, but in my experience if the mini actually lets me get them to half I normally have it in the bag and VS a LM if they are even moderately good while Water-lorespamming being very ANTI BA in the first place chances are you would have no shot with your version of said skill anyway.

    Though if you're thinking of this skill for Helm's deep you may very well have the right idea. I haven't done much homework on it nor do I plan to put any stock into it due to the travesty the game has come to the past 2 years and the skimmed through thought of Big battles only detours me more so.
    Kilganon R11 Champion/Galmielwing-r12 Warg/ Tacky R11 Mini(Retired/Defeated by grind)

  10. #10
    Quote Originally Posted by Tangaar View Post
    We all know A LOT of heal nerfs will happen in the HD...thats why i wanted to see how it would go like that
    what makes you say this?
    [center][img]http://i58.tinypic.com/2wrm5ja_th.jpg[/img][/center]
    [center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]

  11. #11
    Join Date
    Jun 2011
    Location
    Greece
    Posts
    1,143
    Quote Originally Posted by spelunker View Post
    what makes you say this?

    They said that they would revamp all freep classes from traits to treelines
    Also devs said(even before HD announcement) that they wanted to make the classes having true base

    Choose DPS or survivalbility

    [Tangaar Captain R 7][Barukhazad Minstrel R 9]

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload