Well Q18 opened my eyes O.O
Well Q18 opened my eyes O.O
What has been sort of bothering me and possibly others here is lack of advertising in general for this franchise. Other than the f2p frenzy, there has been no national advertising. (At least as far as I can tell).
LOTRO is an awesome game and is a perfect fit for many,many players. One would think there are more out there that advertising would benefit from. The Hobbit movie even had a MMO advert but it was not LOTRO! Whats the deal?
Officer of The Lonely Mountain Band
Whilst cooking for Elevensies, Tinki floors 2 Orcs with her frying pan and fresh caught fish. The frying pan critted for 18 hp and the fish was extra tender afterwards.
I was really expecting something on this topic seeing as a decent amount of players routinely experience either crashes or freezes not related to possible problems on their end or the loss of group chat that sometimes occurs directly in the middle of raiding or group gameplay. Players seem to have been sent to a group of unhelpful tech support people and then on to a list of unrelated help-forum pages.
Thanks to everyone who had a part in putting the 20 Questions and Answers together. I hope we can look forward to more of this kind of thing. Question 18 was particularly illuminating to me.
I remember the big discussion about Forced Emotes. Turbine put in a "Disable Forced Emote" option. I am happily using my Forced Emotes after the option was added. It turned out to be a tiny Pfft. I finally ran into one character in Bree that had the disable on. Based on my own testing the usage can't be over 1% of the characters on Meneldor.
Unless stated otherwise, all content in this post is My Personal Opinion.
I'd like to thank the LotRO team for undertaking this initiative. It's informative and, I think, helpful in quashing rumors. I look forward to more of these Q&A posts, and as frequently as possible.
Alasse: lore-master 100 on Landroval, plus alts of every other class
like I said I wanted them to update it to make it clearer and much more punishing quicker at about 10 deaths. completely remove the factor where your rating manipulates how much drops. rating is only about the amount that drops from your.
and ofc, this is by no means a solution or an answer because clearly you could still cheat. but I suspect turbine will be running in circles trying to define a rank farmer with a clear line. I don't think they'll get to the finish line too as even WoW still has to take "cheating" where they still judge on individual circumstance.
this is an alternative to make it harder to cheat. not a solution to stop cheating. other alternatives could be the design of the moors reward system is flawed. are super high ranks really a good gate to obtain BiS PvP and PvE items?
no matter what alternative solution it won't fix the probably, but a 2 way approach to making it harder and punishing those CLEARLY doing it is better. (when you make it harder to do, it's easier to spot...)
here is how I believe it should be working. don't mind my derpy maths, I was just trying to keep it very readable. if you do think there is a flaw, please tell me.
this is how I believe it *should* be worked out.
( (rank + 10) x ((multiplier) +1) x contribution ) Rating = glory
rank can range from 0-15.
rank information is gatherd from the dying playing only.
the first section works out between a minimum of 1, maximum of 2.5- Multiplier
this is the multiplier earned from taking keeps and DoF bosses.- Contribution
multiplier information is gatherd from the killing player only.
this can range from 0-200, assuming each keep is 20% and DoF are two 30% and one 40%
the second section works out between a minimim of 1, maximum of 3
this is dependent on how many people have tags that target before it died (or healed those that tagged)- Rating
this can range between 1, 0.5, 0.25, 0.125, 0.1 (there has to be a limit, I just chose 0.1)
this is an up to date kill-to-death ratio that depends on your last 10 deaths to last 100 kills (not kb's)
rating information is gathered from the dying player only.each kill is worth +0.01, each death is worth -0.1- glory
rating has a maximum of 2, and minimum of 0.
this is the final multiplier so everything depends on that.
this is infarmy or renown earned from the kill.
the maximum multiplier is 15, the minimum multiplier is 0
if you run over some examples, and assume a player drops 10 glory normally. you come out with some fair numbers imo. a *normal* spar will still give <100. in a *normal* circumstance where everything is the middle ground. you'd still come out with 17.5glory per kill which seems very fair. the biggest factor to think about is it only takes a maximum of 20 deaths for you to no longer drop any glory at all, at which a newly made char is only 10 deaths
imo there are a lot of number issues that could be changed (multipler too high and natural drop too low) but I just kept it close to the same multipliers already in-game so you can see how simple it should be.
put all this in place, then add in a slower delete process (takes a day to delete a toon) and thats just stopped huge chunk right there. you'd need to constantly make mulipler accounts to cheat, at which point it would be so much easier to just leech off other players. no need to ban anyone, no need for GM's to waste time, let the community manage it's self again.
Granted, that can be taken a few ways if you stretch it, so I suppose it still falls under speculation. It's easy to see why people would take the answer to mean the most likely scenario, though. Only time will tell if all the noise that group players have made over the last couple years has put enough of a dent in the bottom line to make them reconsider the content timeline that has been followed for the last two expansions.A28: Derek Flippo
Right now we’re focusing on prototyping Helm’s Deep instanced content for the upcoming expansion pack. After we’ve shipped the expansion we’ll evaluate the remaining potential revamps vs. making new instances.
[color=red]Work like no one is watching, dance like you don't need the money...[/color]
Rank cheating has permanently destroyed any meaning of playing in the Ettenmoors and the damage can never be undone at this point. The economic harm can be considered devastating, too: how many players have turned their back on PvMP permanently (because it is uttely pointless by now) that might have bought PVPM related stuff in the shop? New player willingly to spend money tend to avoid the Ettenmoors ATM entirely, too, because they get shunned, belittled and humiliated if they have a rank below 12+ by now. Their only resort for them is ... to cheat by Multiboxing to get a high rank. Full circle.
I don’t get it - the explanation to #20 is bizarre and otherworldly. Just ban the f***ers, if you spot one. You have eyes, do you?
This "twenty questions" post was really informative and greatly appreciative. Just right in size.
Not everyone feels the way you do. I think it is a horrible mechanic and I wonder if they feel like some of the players that it was a huge waste of dev time and lotro resources? Even with the changes I feel less like a guardian and more like a handicapped champ instead. I don't use it for anything other than getting somewhere faster than a stable ride. I still ride up to things and dismount because guardians are more tankish on foot. its still like driving a super tanker on ice!
Sapience just can't see my monitor from his desk
Well, at least you're finally coming out and saying you aren't doing anything with PvMP in the near-future, gives me a great excuse to stop playing.
Please Sapience and/or Player Council, Rank-farming is just one way of ''doing bad things with the hammer''. This multi-boxing is also going way out of control, do something about it.
P.S. For people who might be more intrested in this issue or can't really see why there is so much discussion about it, here is the story of my server about multi-boxers:
~Edhun of Gilrain
Last edited by edjepredje; Jun 20 2013 at 07:02 PM.
"Ephemeral" does not mean what I think it means.
Multi-boxing. In pve sure, who cares, no one is hurt.
For PVP however, and I'll make this as simple as possible so that Sapience can easily understand... it's CHEATING!!! It ruins the game play for people that play the game "as intended".
Analogy: Sapience joins a softball league. Pays his entry fee. Practices and becomes fairly good at it. Then one day he's at bat. Suddenly there are ELEVEN balls coming at him from the pitchers mound. Come on Sapience... why did you strike out? I mean you don't want to unfairly stop the guy who paid 11 entry fees so that he could pitch 11 balls at once right? He paid to play too!!! Stop complaining Sapience, "while it may be unsportsmanlike to use multiple pitchers at once, it's not against the rules Sapience!"
Cut the &&&& guys, multi boxing in the moors IS CHEATING and it's &&&& that you allow it.
Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
Deglorion - SoA XP Disabler
Multiboxing is honestly nothing different than running into a group of people all talking to each other on voice chat, capable of immediately coordinating and moving to a specific action. So tell me, why is it different when there's a team of BAs all communicating with each other doing the exact same thing, with the exact same amount of precision, as someone multiboxing? The only difference is that it's far more readily available for someone to multibox than there is to always have a coordinated team.
As a disclaimer, I don't multibox...
[RIGHT][CENTER][B][FONT=Garamond][COLOR=Red]Give a guy a pound of gold...he'll complain about how heavy it is.[/COLOR][/FONT][/B][/CENTER]
[CENTER][B][FONT=Garamond][COLOR=Red] [COLOR=White]Enmity of Forum Trolls: [COLOR=Orange]106/5000[/COLOR][/COLOR][/COLOR][/FONT][/B] [B][FONT=Garamond][COLOR=Red][COLOR=White][COLOR=Orange][COLOR=Black]Of the Egaads clan[/COLOR][/COLOR][/COLOR][/COLOR][/FONT][/B]
This form's session has expired. You need to reload the page.Reload