I am of the view that these people need to see someone doing it right before they realize they have room for improvement. This is in part due to the level of difficulty in the landscape being a bit too easy. Alot of the time pots for fear/wound/disease/poison are not needed on the landscape mobs and it saves silver not to buy them which results in predictable results in raids. For some instances going out of the instance for a respec/potions is not an option because instance items get dropped on exiting. I'd love to see repair/vendors/bards within the instance ala Ost Dunhoth provided the instances are large enough to make running back to respec painful (keep the store bard relevant).
Originally Posted by Yula_the_Mighty
The nice thing about the current state of things is that the classes are flexible enough for what the instance finder throws at us. LM healer, Cappy Tank, Warden DPS are all a few easy swaps away for the extra-prepared. In Rise of Isengard I've taken a 3-burg group thru Eaves of Fangorn T2c. I carried a hunter with ~800 agility through Eaves, Pits of Isengard, Dargnakh T2C who got enough out of those instances to really get a leg up (Warden in a 3-man? Go grab a coffee, I got this!). The instances are easy enough with a competent player or two, all it takes is the forbearance and patience to correct, chide and nudge the third to make the changes appropriate for the content. I'm assuming the newbies have the capacity to make the leap from face-roll landscape to group content, which I am willing to take the benefit of the doubt on for 3 and select 6-mans.
Last edited by WhimsicalPacifist; Aug 13 2013 at 05:47 PM.
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