We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 4 of 7 FirstFirst 1 2 3 4 5 6 7 LastLast
Results 76 to 100 of 151
  1. #76
    Join Date
    May 2007
    Posts
    1,647
    Whooo... there's quite a lot to pick from, but I'll start with this, erm, point.

    Quote Originally Posted by Cirgellon View Post
    Well, yeah. That was the entire point...
    Do you think people aren't playing the end game because there are no locks and we've all already got what we want from what we can beat? Do you think the loot is what inspired us to stick with it and beat them in the first place? Do you think that if we could only beat this stuff once per week that we would be sad? Conversely, being that we are able to do them as many times as we want, how many complete runs do you think a kin capable of BfE Challnege does in a night? A week? How many people do you think do it once per toon and never again?

    Do you think a game with a healthy end-game needs Hobbit Presents?

    But aside from that, all you need to do is look around. In case you didn't notice (as already mentioned), well-established kins and alliances are dropping like prom dresses. This game is no longer worthy of the time it would take me to actually count the number of level 85 instances, but I'll guess it's about 25. Of these, there are exactly 7 that aren't at least 3 years old. Of those 7 we have a fairly well-rounded representation of the most generic, recycled and uninspired content this game has ever seen, bar none. Flight Challenge hasn't been beaten, but that's it. And if I recall correctly, 40% of the last raid wasn't beaten for a long time, either. Why was that again? Oh right, because we all suck.

    The majority of "true raiders" are indeed leaving or have left the game. It no doubt has more to do with the fact that "farming" is the only way to get the best loot anymore. That is, if you haven't had the luck to trump it. Raiding has become an unrewarding waste of time here. There is essentially no reason to do it other than to say you did it (which makes your reward dependent on braggadocio and that's just a whole 'nother can of worms, in't it?). When you make a loot system (or distribution of "wealth") based in luck and/or abject socialism (it's one or the other here), there is no longer a purpose for those who desire to reside in the upper echelon through skill, intuition and effort vs playing the lotto whilst running in a hamster wheel.

    It's just that simple.
    [CENTER]
    [SIZE=1][COLOR=White]The [/COLOR][/SIZE][URL="http://thenoldor.guildlaunch.com"][SIZE=3][B]NOLDOR[/B][/SIZE][/URL][SIZE=1][COLOR=White] of Arkenstone[/COLOR][/SIZE]
    [/CENTER]

  2. #77
    Join Date
    May 2007
    Location
    Florida
    Posts
    3,192
    Quote Originally Posted by Erlessa View Post
    Well, quests, and not so many of them either. I'm not gonna pay 795TP for a small questpack that doesn't even have VIRTUES.
    The reason that WM has no virtues is because they are getting rid of them come Helm's Deep.

    Slayer deeds will become just that, deeds. You'll get a title for them and nothing more. Well, except for a few TP I guess. I have stopped working towards any virtues at the moment because of this.

    Virtues will become skill trees - much like the skill trees we have for mounts now - which, I am guessing, will have the store involved somehow.

  3. #78
    Quote Originally Posted by Al. View Post
    Funny this chart is missing server and time, I call this BS.
    Lol Refuses to believe facts because he sees so many people running around?

    Try logging onto evernight and see whats left 3 of the top raiding kins are all but gone not even a pug grind.

  4. #79
    Join Date
    Sep 2010
    Posts
    554
    Quote Originally Posted by Elderban View Post
    The reason that WM has no virtues is because they are getting rid of them come Helm's Deep.

    Slayer deeds will become just that, deeds. You'll get a title for them and nothing more. Well, except for a few TP I guess. I have stopped working towards any virtues at the moment because of this.

    Virtues will become skill trees - much like the skill trees we have for mounts now - which, I am guessing, will have the store involved somehow.
    How could they make virtues into skills? We already have skills (ok not on a tree) and virtues are basically stat bonuses, nothing to do with skills. I always liked the deed system - it was a reason for going back to another area and you got TP out of it. Sounds like they're messing this up as well.

  5. #80
    Join Date
    Apr 2007
    Location
    Costa Rica
    Posts
    743

    Red face

    No one can make assumptions based on personal experiences, you are inside a bucket trying to look over it. If there are no numbers you can guess but it will be closer to the truth than whatever other opinion.

    Then we have perception... and don't get me wrong I feel that this game is slowing down too.

    Saying things like glff is overcrowded is relative... is it overcrowded with glff stuff? or just random chat?

    The bucket thing applies to the game, and connecting the dots goes far beyond the game itself like when a lot of people (posted in the forums) mentioned they were closing the account because of money issues... but it also happens when people has to study and don't want to risk it.

    Anyway, as a open beta player I've played three years constantly as a hardcore player, then I burnout. Personal stuff, I've never stopped paying because I felt even if I left a month that was a support to the game I love.

    We all agree the game has some issues but we cannot be surprised as when it first started and everything was new... it is impossible. You can get the fun from exploring and questing and raiding and meeting new pepole... once you done that so many times and some stuf persists (the bad stuff) you get bored...

    I always point out that the major problem is not the development (unless we are talking money decitions which are affected by the business part of it) the problem is on the player side (which affect the decitions also).

    In my case (to sum to the bucket view) the problem is the player base changed from mature to inmature, stupid competitions and lack of cooperation. Elitism and all the stuff you can find in RL.

    At the beginning this was rare, now the game has grown so much in many ways that it is even difficult to old players to catch up. That is one major true error to me. The game was simple, now it is complicated. And it grow into that to satisfy (oh the irony) player's demands.

    Now to the positivism: the game still looks great even for 2007 graphics. And not everything is lost. It always depends on the players (and the company's money)
    Ramiros 66 (HNT) + Romiriel 85 (MNS)
    Educate yourself in the matters of reality for they have no precise line between good and evil.

  6. #81
    Join Date
    May 2007
    Location
    Florida
    Posts
    3,192
    Quote Originally Posted by Nostro44 View Post
    How could they make virtues into skills? We already have skills (ok not on a tree) and virtues are basically stat bonuses, nothing to do with skills. I always liked the deed system - it was a reason for going back to another area and you got TP out of it. Sounds like they're messing this up as well.
    Make that Virtue Trees, then, I guess. It was mentioned in one of the Dev Chats, so not exactly sure what they plan on doing. I'll see if I can find the quote.

  7. #82
    Join Date
    Apr 2011
    Location
    S Korea
    Posts
    961
    Quote Originally Posted by Elderban View Post
    Make that Virtue Trees, then, I guess. It was mentioned in one of the Dev Chats, so not exactly sure what they plan on doing. I'll see if I can find the quote.

    http://forums.lotro.com/showthread.p...-March-21-2013

  8. #83
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    wildermore just shown me how much I had to gimp my computer down to quest with laggy mounted combat

    wildermore felt completely unplayable, like I was back on superman64 with how derpy my steed was acting in every battle. thanks turbine for making mobs hit like kittens though unless I would of died so much soloing all the new warbands on first day.

    for "solo" content it was low satisfaction. from my hate of U10's addition to RoR expansion making my love of 3/6mans feel like a grind more than real fun, I had to quit.

    pretty sure most people who've left in RoR are saying "we'll see how HD goes". my hopes on the class revamps will nurf us enough to make 3/6man scaled instance at least a little challanging and rewarding again
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  9. #84
    Join Date
    Nov 2010
    Location
    Ohio
    Posts
    70
    Quote Originally Posted by Exion_Blade View Post
    It seems like they're relying on a failing formula, that lore ALONE will sustain the player base. It wont. Infact on my day to day daily playthrough i feel almost no lroe at all.

    If i want a true LOTR feel i go back to watch the movies. This game does not satisfy that Fix. Only Moria has doe that for me.
    It feels bland and flavorless here. A money grab. No true sense of adventure. No true sense of a worldy struggle.
    Not to mention the little every day things so many have been begging to get improved simply sits there, gathering dust and rust.


    Not to mention they hardly communicate with us on issues
    Many have stopped voicing their discontent and instead just left. No discontent voices and Turbine thinks everything is hunky dorey.
    Most of the players who are really serious about gameplay content have already moved on to different games. I know several strong players who have stayed in lotro, but the discussion about working on improving mechanics to keep serious players, that ship has sailed.

    I pop in here and there because I know some people and the game is fun, albeit in small doses. Lotro's strengths I feel are more in community than lore, though it seems that the community comes from the lore.

    If you are looking for a mmo dedicated to bringing the maximum gameplay experience to the player, especially as far as pvp is concerned, look elsewhere. The case was closed on lotro long before u11.
    [charsig=http://lotrosigs.level3.turbine.com/0d2160100000fbcfe/signature.png]Revanlonglegs[/charsig]
    "Videogames take no skill, if they did, no one would play" - a player on creepside DD

  10. #85
    Join Date
    Jan 2007
    Location
    Canada
    Posts
    1,951
    It's not that I didn't come back, I've been here all along. It's that they have pushed me away, and have been pushing me away for a while now.

    They broke my minstrel so frequently that I stopped playing him and recreated the character as a guardian.
    They then broke the guardian, taking away the style of play I had adopted for him, so I recreated the character as a Captain.
    I had been enjoying the Mounted Combat in Rohan, but they broke that too, with this update, and it's simply not viable anymore, so that's been taken away now as well.

    And they have broken the abc system, taking away the thing that I am best known for, my music. Now, adventuring is a chore, there is precious little immersion left in the game, blatant cash grabs and immersion breaking mechanics (eg. Hobbit Presents), and now no music. They've taken away almost everything that I enjoyed about the game when it launched.

    It used to be balanced, with all classes being versatile, yet each was different. There was a sense that they were building the WORLD of Middle Earth, making an effort to stay consistent with Tolkien. There was a sense that they wanted to make a GOOD game, and thereby make money. Now, all I see is a scrabbling for money, to hell with the game.

    I seriously wonder if they'll ever get to making Moria at this rate. The game has been declining in quality, and THAT is why we've seen a decline in the population.

    R.I.P NIDOR of Brandywine Server(1970-2012)

  11. #86
    The game has been declining in quality, and THAT is why we've seen a decline in the population.
    I have to agree with this too. The game seems to get buggier, to the point of being crippled, with every new update. And, rather than fix most of the issues, Turbine "Monty Haul's" us with free gifts to distract us from the problems., similar to how Orwell described the lotteries in "1984".

    So Turbine introduces actual lotteries, which are buggy... or "beta/unsupported" and LUA scripting, also "beta/unsupported". Now they just dump "presents" on us, literally just for logging in. And even the latest operating system software, initially released *2 years* ago, and fully released for 9 months now, remains "beta/unsupported".

    I want to play the game and enjoy it, but it seems to me like Turbine is going in a direction that makes it less and less appealing. They can't even give players the things they pay for without screwing it up (Turbine points, going on 5 months now).

    It's disheartening. I don't want it to be, but it is.

  12. #87
    Join Date
    Sep 2009
    Posts
    93

    U11 login commentary

    Quoted from another thread, not this one....

    Quote Originally Posted by Yula_the_Mighty View Post
    Where would Turbine get the money?
    Like I said, the problem is that Lotro not making enough dollars to pay for more development for an old tired game. It is not just a Turbine problem. There are too many games and companies in the online gaming space. 2012 was a really bad year. A number of companies shut down games. Blizzard and Turbine both got rid of people. It is not getting any better this year.
    Apologies in advance for my stream-of-consciousness method of presentation here.

    It would be a huge shame if Turbine leapt to assume that any recent drops in playership are beyond repair or are not a direct result of its own poor choices lately.... choices that could be un-made and that could be remedied. One of the things that made this game great was that it really encouraged a sense of fellowship. It is based, after all, on a Fellowship of the Ring, not a solo Hobbit doing his own thing.

    Two of the main issues with LotRO I think originally drove its popularity and longevity are these:
    1. Variety of solo and 3-man, 6-man and 12-man content.
    - Sadly, Turbine is making less and less of the 6 and 12-man content these days. And, in this last update, there isn't even any 3-man content! That greatly detracts from the game. Moreover, it completely works against everything on which the game was originally built.
    2. Ability to wander the world and pick up quests at nearly any location newly visited. And an ability to revisit old spots and often pick up new quest content. I loved I could run to a new area and help a friend out while possibly grabbing some quests to do while there.
    - Sadly again, several of the last few updates require a "railroading" of quest content, very linear, very annoying. I can't run my Guardian from Hytbold to Balewood, for instance, to help out a friend while still gaining some personal benefit or advancing some quest content. If I want to do Balewood quests on my Guardian, she has to go through the entire Wildermore quest content up to that point. Irritating. That detracts from the game.
    - Hytbold, frankly, was lame and irritating. I tolerated going through it all once. I'll try just about anything once. And, I was faithful running most of my alts through many of the dailies in the effort to get rep. But, running the same kind of silliness in Wildermore is frankly more than I can take. I have zero interest in running the entire quest content just to gain access to The Survivors of Wildermore, so I can run a bunch of piddly quests for yet another round of rep. I ran it on my warden. I'm halfway through on my LM. And, I have no interest at all in doing anymore. This is supposed to be entertainment, not a job... not redundant and boring like this.

    So, lest you think I'm all down on Turbine. Let me state this: I've been playing Neverwinter this past couple weeks at the suggestion of some friends. I still prefer LotRO overall, but I fear my preference is based more on what LotRO used to be, not on what it _is_. Please, developers, the Lord of the Rings content holds too much promise to waste on these inane and linear quest sequences. Many of my friends have dropped their VIP status. Many others have left the game completely, expressing a sincere intent to never come back. They are as upset as I by this last couple updates.

    Things I like:
    1. Warbands. Love the concept. Enjoy the implementation. Like this last set has been tougher.
    2. Graphics. There still isn't a game out there that can hold a candle this this game in terms of how truly beautiful it is. And, allow me to thank you for not oversaturating the color. My eyes hurt after playing WoW and Neverwinter.
    3. Whole world. I love that if you see something in the distance in this game, you can go to it. You can ride your horse, run, walk.... physically go there.
    4. Camera view. I like the way you can look in all directions, get close-up to see things and inspect them in more detail, be it your character or something else nearby.
    5. Mounted combat. I wanted to praise the recent modifications to the mounted combat system. I appreciate you separated the movement skills from the combat skills. And, the new combat options have been useful and class-specific. I think my sole request here is to have still more agro-drawing ability for both the guard and the warden while on horseback.
    6. Cosmetic horse and outfit options. Hey, I'm female. I want to look good while I'm fighting the baddies. Thank you! Having said that, though, all the cosmetics in the world mean nothing at all if the content isn't worth the cloth or platemail it is made from....
    7. Music. This last set of music has been truly awesome. Keep it up, please! Excellent choice.
    8. Support. This game has always been tremendous with its prompt response to help requests. I was saddened to see earlier in this thread this may no longer be the case.

    More thoughts:
    1. Get rid of the notification box in the lower right corner. It used to be nice to be able to just glance down there while fighting and know exactly what was pending. I hate having to click, just to see I got new mail. If I'm out in the field, I can't get the mail anyway. Click. "Oh it's just mail...." Grr. Annoying.
    2. Why, oh way, did you get rid of the clicking on dead NPCs and go to an auto-loot system, only to then set up quests, where you now have to click on the dead bodies?!?! What's up with that???! Let's make up your mind, please. I was ok with having to manually look. I am ok with auto-loot. But, doing a mish-mash is frankly irritating.
    3. Lag remains a huge issue. This seems such low priority for Turbine/WB, yet it is such a huge issue for players, I don't understand why more noticeable and obvious effort has not been put into finding a solution for it. All the free goodies are great, but I'd gladly get rid of most (maybe all?) of that to have the lag fixed. Bribes to keep people in game are just that: bribes. Classless. Cheap. I've put a lot of real-life money into this game over the years, and the cheap fair trinkets aren't worth that. I don't mind spending my money on quality. And, this game always was quality... until recently.
    4. Why the heck do I need to get yet another reason to click on the box in the bottom right corner, just to tell me "Check the store!"?! Tacky. Tawdry. And a DISincentive to wanting to spend money at the store. As I said earlier, I have spent quite a lot of money on this game. I'm willing to spend more, but I prefer to spend my money on quality, not cheap &&&&. The more of this stuff Turbine does, the more I feel I've entered a county fair. Maybe that's cool for kids, but I'm an adult. Treat me like it. As a business model, things are trending to K-Mart and away from Nordstrom. LotRO used to be the Nordstrom of games. And, now, like K-Mart, it is falling apart. I want to roll my eyes and cringe, "Another blue light special!" when the daily hobbit gift pops up.

    ---
    I seriously think that a revival of many of the things that made this game great would bring back a lot of the people who left and hook even more of the new ones who happen to wander in as F2Pers. It worked previously. There's no reason to think it will not still work. Why change this game to be like others, when those others have been generally inferior to this one?!
    Aralhos, L85 Loremaster ~ Noruiluin, L85 Warden ~ Mirangolil, L85 Runekeeper ~ Dewynth, L85 Guardian ~ Faenelleth, L85 Champion ~ Glaurferil, L85 Hunter

  13. #88
    Join Date
    Dec 2010
    Location
    Sweden
    Posts
    3,499
    They could always go back to lowered computer specs needed to play.

    That pushed me away big time.

    These days I use a computer mainly for work instead of mainly for game. When I want to play, I run with minimum everything or the machine overheats. It means everything looks like shapeless, fuzzy dough.

    What drove the final nail in was the 4 day maintenance around new year's, I've since been logged on perhaps 10 times.

    Work has another side-issue that is also a very big deal for me personally:
    Two years ago, hunter was the only character I could play without incessant clicking.
    Incessant clicking makes my arm turn numb and then explode with pain.
    And YAY WOO there was remote looting! Less clicking! Yee-haaw!
    Sadly, in the meantime hunter gameplay had changed. To retain the same damage output, a hunter has to self-buff all the time. These buffs run out at seemingly random intervals. There's an extra click every 15 sec I think, and every 25 sec too (so there's a click at 0 15 25 30 45 50 60 and so on, no logic to the clicking, no flow) and one every 3 minutes (I think...not sure what that fav class of mine must do any more).

    I am unable to play unless I gimp it and deal less damage.

    Until one or two updates ago, my hunter was still dealing OK damage: precision stance meant I never ever missed a skill. Now precision stance has nothing to do with chance to hit (with that name!) and so that perk went.

    In short: the only class I could play while retaining health became a keymasher and the pretty game I knew which ran perfectly on a half decent machine now needs either 1K euro more hardware or I'd have to accept it looks like trash.

    Ugly game, unplayable class.

    Let me add that during the transition of hunter from smooth damage-dealer to bizarre gimp, I have not been asked to log on my hunter for an instance.

    For two years I have had to beg to get invited or I had to rely on kinship. Even in kin people grumbled when adding a hunter instead of a champ for DD.

  14. #89

    Thumbs up Couldnt have said it better!

    Exactly what I have been thinking. much more eloquently written.

    Quote Originally Posted by Seraph5 View Post
    Quoted from another thread, not this one....



    Apologies in advance for my stream-of-consciousness method of presentation here.

    It would be a huge shame if Turbine leapt to assume that any recent drops in playership are beyond repair or are not a direct result of its own poor choices lately.... choices that could be un-made and that could be remedied. One of the things that made this game great was that it really encouraged a sense of fellowship. It is based, after all, on a Fellowship of the Ring, not a solo Hobbit doing his own thing.

    Two of the main issues with LotRO I think originally drove its popularity and longevity are these:
    1. Variety of solo and 3-man, 6-man and 12-man content.
    - Sadly, Turbine is making less and less of the 6 and 12-man content these days. And, in this last update, there isn't even any 3-man content! That greatly detracts from the game. Moreover, it completely works against everything on which the game was originally built.
    2. Ability to wander the world and pick up quests at nearly any location newly visited. And an ability to revisit old spots and often pick up new quest content. I loved I could run to a new area and help a friend out while possibly grabbing some quests to do while there.
    - Sadly again, several of the last few updates require a "railroading" of quest content, very linear, very annoying. I can't run my Guardian from Hytbold to Balewood, for instance, to help out a friend while still gaining some personal benefit or advancing some quest content. If I want to do Balewood quests on my Guardian, she has to go through the entire Wildermore quest content up to that point. Irritating. That detracts from the game.
    - Hytbold, frankly, was lame and irritating. I tolerated going through it all once. I'll try just about anything once. And, I was faithful running most of my alts through many of the dailies in the effort to get rep. But, running the same kind of silliness in Wildermore is frankly more than I can take. I have zero interest in running the entire quest content just to gain access to The Survivors of Wildermore, so I can run a bunch of piddly quests for yet another round of rep. I ran it on my warden. I'm halfway through on my LM. And, I have no interest at all in doing anymore. This is supposed to be entertainment, not a job... not redundant and boring like this.

    So, lest you think I'm all down on Turbine. Let me state this: I've been playing Neverwinter this past couple weeks at the suggestion of some friends. I still prefer LotRO overall, but I fear my preference is based more on what LotRO used to be, not on what it _is_. Please, developers, the Lord of the Rings content holds too much promise to waste on these inane and linear quest sequences. Many of my friends have dropped their VIP status. Many others have left the game completely, expressing a sincere intent to never come back. They are as upset as I by this last couple updates.

    Things I like:
    1. Warbands. Love the concept. Enjoy the implementation. Like this last set has been tougher.
    2. Graphics. There still isn't a game out there that can hold a candle this this game in terms of how truly beautiful it is. And, allow me to thank you for not oversaturating the color. My eyes hurt after playing WoW and Neverwinter.
    3. Whole world. I love that if you see something in the distance in this game, you can go to it. You can ride your horse, run, walk.... physically go there.
    4. Camera view. I like the way you can look in all directions, get close-up to see things and inspect them in more detail, be it your character or something else nearby.
    5. Mounted combat. I wanted to praise the recent modifications to the mounted combat system. I appreciate you separated the movement skills from the combat skills. And, the new combat options have been useful and class-specific. I think my sole request here is to have still more agro-drawing ability for both the guard and the warden while on horseback.
    6. Cosmetic horse and outfit options. Hey, I'm female. I want to look good while I'm fighting the baddies. Thank you! Having said that, though, all the cosmetics in the world mean nothing at all if the content isn't worth the cloth or platemail it is made from....
    7. Music. This last set of music has been truly awesome. Keep it up, please! Excellent choice.
    8. Support. This game has always been tremendous with its prompt response to help requests. I was saddened to see earlier in this thread this may no longer be the case.

    More thoughts:
    1. Get rid of the notification box in the lower right corner. It used to be nice to be able to just glance down there while fighting and know exactly what was pending. I hate having to click, just to see I got new mail. If I'm out in the field, I can't get the mail anyway. Click. "Oh it's just mail...." Grr. Annoying.
    2. Why, oh way, did you get rid of the clicking on dead NPCs and go to an auto-loot system, only to then set up quests, where you now have to click on the dead bodies?!?! What's up with that???! Let's make up your mind, please. I was ok with having to manually look. I am ok with auto-loot. But, doing a mish-mash is frankly irritating.
    3. Lag remains a huge issue. This seems such low priority for Turbine/WB, yet it is such a huge issue for players, I don't understand why more noticeable and obvious effort has not been put into finding a solution for it. All the free goodies are great, but I'd gladly get rid of most (maybe all?) of that to have the lag fixed. Bribes to keep people in game are just that: bribes. Classless. Cheap. I've put a lot of real-life money into this game over the years, and the cheap fair trinkets aren't worth that. I don't mind spending my money on quality. And, this game always was quality... until recently.
    4. Why the heck do I need to get yet another reason to click on the box in the bottom right corner, just to tell me "Check the store!"?! Tacky. Tawdry. And a DISincentive to wanting to spend money at the store. As I said earlier, I have spent quite a lot of money on this game. I'm willing to spend more, but I prefer to spend my money on quality, not cheap &&&&. The more of this stuff Turbine does, the more I feel I've entered a county fair. Maybe that's cool for kids, but I'm an adult. Treat me like it. As a business model, things are trending to K-Mart and away from Nordstrom. LotRO used to be the Nordstrom of games. And, now, like K-Mart, it is falling apart. I want to roll my eyes and cringe, "Another blue light special!" when the daily hobbit gift pops up.

    ---
    I seriously think that a revival of many of the things that made this game great would bring back a lot of the people who left and hook even more of the new ones who happen to wander in as F2Pers. It worked previously. There's no reason to think it will not still work. Why change this game to be like others, when those others have been generally inferior to this one?!

  15. #90
    Join Date
    Jun 2008
    Posts
    241
    I have to agree with most of Seraph5's wall of text, sadly.

    Personally, I think there are two main things that have caused so many long-time players to either quit, or consider it. At the very least, they're playing other games more than LotRO.

    Those two things are, in my opinion, and in no particular order:

    1) Group play is essentially dead.
    2) Quest flow and writing quality have turned into a bland, boring ride from zone introduction to the depot at the end of the railroad.

    I think when people saw Wildermore for what it is - window dressing for spending mithril coins to reset dailies in support of another incremental gear grind - many of them decided that was enough.

    However, I don't think Wildermore caused it. I think Wildermore is the proverbial straw, and the camel is prostrate, in pain, and begging for morphine.

    The writing was great in SoA. It was good in Moria. It was passable in Lorien and Mirkwood. Then it took a nosedive. Enedwaith was the beginning of the railroad and the horrible storylines in quests; however, it was somewhat saved by a solid Epic and In Their Absence - an instance cluster as good as anything in SoA.

    Then RoI decided to take a look at the bottom of the barrel. Railroading became the ONLY option. Storylines were pretty atrocious. Quests and landscape was "solo" or at most "duo," but it was dumb-easy. The Epic was still "OK," but it wasn't enough to save the release from feeling more "gear" than "story". The raids and instance cluster was.... stupid (in my opinion). Not even good mechanics (seriously? jump up and down or die?) like were released with ITA. Draigoch could have been interesting, but was broken for so long (it may still be, I don't know). Only *one* six-man, which is the bread-and-butter of kinship activity for most kins, and like it or not, kinships are the backbone of the LotRO community.

    Stanguard introduced better content, in the sense that the landscape in Limlight Gorge was at least not *easy*. The 6-man was a little buggy, but the mechanic was new and at least vaguely interesting. The Epic got interesting.

    RoR had good writing. Most were willing to forgive Hytbold (to an extent) because of the writing. Then the instance cluster of Erebor hit. This made absolutely no storyline sense. The instances were boring, buggy, and uninteresting. The raid cluster was worse. By now *everyone* knew it was about the grind and the gear, and no longer about story. Again, only one six-man, and it's pretty easy.

    So we got a little bump with Stanguard, and with the writing in RoR, but overall people are already bored and listless by the time we get to...

    ...Wildermore. The Epic isn't even very good anymore. (The reunion we'd been building up to for months in RoR was weakly written, for example.) The quests are again railroaded and this time HORRIBLY written. Not just the color text, but the FLOW of the quests is poorly done this time - *even though it's another railroad*. I don't know how that even happens, personally. There is no instance. There is no rhyme or reason, to be frank, for our characters to BE there. Just another grind, and it's Hytbold without even the pretext of showing a town get built a piece at a time. Rebuilding Wildermore? Really? Looks the same to me.

    So don't be surprised if people leave. It doesn't matter if people are always arguing about "casual" vs "raiders" or any of that claptrap. I fully believe that what has kept this game on so many people's computers over the years is the story and the grouping/community (fellowships and kins both). Turbine has effectively dropped both in favor of a grind.

    If I wanted to play a Korean MMO, I'd go play a Korean MMO. I want my stories, community, and immersion back.

  16. #91
    Quote Originally Posted by BirdofHermes View Post
    I feel it's the opposite. They are removing all existing lore and not adding any new. Just generic fantasty &&&& like ice giants and whatnot. Without lore, why should we play this game? It's sub-par for an MMO, the only attractive part was that it used to be Tolkien lore based. Now it is a sub-par game with no lore.
    I disagree. All the old lore is still there. They've taken a lot of liberties with the text, but so did the movies ("Radagast the Brown? Tom Bombadil? Who're they? And wasn't it cool that the Elves took part in the Battle of Helm's Deep?"). MMOs are mostly fetch quests anyway, so being the "hero's errand boy" will be true regardless of the MMO.

    I see most of the complaints coming from people who seem to think MMOs are interchangeable. LOTRO's biggest lure for me is that it is based on actual literature, and therefore one cannot simply come up with random new material in all directions (a land of pandas? really?). Plus the sheer enjoyment of being able to walk around inside LOTR's world makes the endless fetch quests much more tolerable than if the worlds weren't just random very slowly created ROGUE-like worlds. Plus Seraph5 is quite right that LOTRO makes an effort with the graphics, the color, the total 360 degrees camera view, and the real "sandbox" quality of the world. Too many MMOs which are bad on the eyes, force you to put up with the camera angles of "Tomb Raider", and throw up way more invisible walls and impassable 3 foot fences. If we were only playing for the good writing and not for the graphics and movement options, we'd still be playing text-based MMOs.

    But back to the fact that LOTR was literature first, the game will continue to attract players from anyone who has read the books or viewed the movies. WoW, Rift, all these other MMOs are completely unknown quantities. Even if the updates for LOTRO suck, they're still LOTR.

    Personally I'm going to want to see how they handle Helm's Deep. If that gets screwed up, I may allow my VIP to lapse, but I probably won't stop playing.

    Oh, I should mention I don't care for PvP at all, and primarily play solo. There are still a lot of us out here, and for those reasons we will not be playing WoW even if they start going f2p for more than just the first twenty levels. I also primarily play Burglars, which makes Mounted Combat downright weird. I'd think Burglars would have access to special Dismounting traps, instead of trying to shove them onto horses.
    Last edited by Webgiant; Jun 12 2013 at 10:13 PM.

  17. #92
    Join Date
    Nov 2010
    Location
    Virginia
    Posts
    131
    The passion and creativity is gone.

    The people that fed it to this game are long gone.

    We're now left with people stuck behind red tape and strategic initiatives that have no concrete unified goal.
    [CENTER][B][FONT=Palatino Linotype][SIZE=3][COLOR="#008080"]Nehl the Rune-Keeper [COLOR="#F0F8FF"]| [/COLOR]Ramiell the Minstrel [/COLOR][/SIZE][/FONT][/B]
    \M/ ^_^ \M/[/CENTER]

  18. #93
    Quote Originally Posted by Nehl View Post
    The passion and creativity is gone.

    The people that fed it to this game are long gone.

    We're now left with people stuck behind red tape and strategic initiatives that have no concrete unified goal.
    Agreed, and im gonna be brutally honest here, LOTRO is dying. Less people come back after each update and expansion and spend less time on them. With each big mmo that comes out like ESO people leave and don't come back (a number come back but that depends on the mmo).

    One idea i offer to turbine is to make LOTRO totally free like Rift and offer convenience items, cosmetics, boosts and consumables in the LOTRO store but offer all content and most classes free. Also add in a loyalty system. Just an idea to get some people back.
    The end of an age has come and the wheel of time turns on. We will meet again when the wheel allows it.

  19. #94
    Join Date
    Sep 2010
    Posts
    554
    Quote Originally Posted by Legonist View Post
    Agreed, and im gonna be brutally honest here, LOTRO is dying. Less people come back after each update and expansion and spend less time on them. With each big mmo that comes out like ESO people leave and don't come back (a number come back but that depends on the mmo).

    One idea i offer to turbine is to make LOTRO totally free like Rift and offer convenience items, cosmetics, boosts and consumables in the LOTRO store but offer all content and most classes free. Also add in a loyalty system. Just an idea to get some people back.
    This is all conjecture. Nobody except Turbine has access to the number of active users, their spend patterns or how much is being spent. If they really thought it was dying they would change from their current policy of one major expansion every year to something else. Perhaps their accountants have worked out that long-term players are not the answer to profit. It's possible they want to attract people who will only be around for a few months but are willing to spend quite a bit in that time. Mastering end-game raids will never be the desire of these people so why should Turbine create elaborate raids?

    Perhaps there are less people around who are 85, but what about lower levels - maybe there are more people there now?

  20. #95
    Join Date
    Jan 2011
    Location
    Zagreb, Croatia
    Posts
    1,025
    Quote Originally Posted by Nostro44 View Post
    This is all conjecture. Nobody except Turbine has access to the number of active users, their spend patterns or how much is being spent. If they really thought it was dying they would change from their current policy of one major expansion every year to something else. Perhaps their accountants have worked out that long-term players are not the answer to profit. It's possible they want to attract people who will only be around for a few months but are willing to spend quite a bit in that time. Mastering end-game raids will never be the desire of these people so why should Turbine create elaborate raids?

    Perhaps there are less people around who are 85, but what about lower levels - maybe there are more people there now?
    Just take a look at the statistics on lotro alt finder. Pay close attention to spikes on the character level graph. Too many characters being left behind at level 75.

    I dont see these as massive expansions. They are delivered as massive updates. You get a huge area with a quest pack with instances added a few months after as another update. Then you get another small area with a small quest pack and a additional grind.

    You might see the yearly expansions as a sign of the game doing well but i dont. I see it as a attempt of milking the existing player base and trying to keep them occupied due to the poor end game. Other games do not need to do this since they are capable of keeping players.
    Neither of us can know for sure.

    What i dislike about your comment is that you call out others for conjecture but you do the same. Why not acknowledge he is stating an opinion?

    Also i would add that i dont share his opinion. The game didnt die after RoI which was horrible, so it most likely wont now. Like every MMo it started "dying" on the day of its release. The question is what Turbine can provide us before they shut the game down. This wont happen soon since they have the licence for quite a bit of time more.
    This saddens me greatly because i think LOTR universe deserves someone more competent to remake LOTR mmo into something newer, better and up to date.
    It sucks really that by the time we get to mordor in 3-4 years i expect the player base to drop so low that you wont have many players to play with. Opinion ofc
    Last edited by zagreb000; Jun 16 2013 at 10:50 AM.
    [CENTER][URL="http://postimage.org/"][IMG]http://s5.postimg.org/oiz5srzbr/download_1.jpg[/IMG][/URL]


    [COLOR=#ffffff][I][B]Only fools and dead men never change their mind[/B][/I][/COLOR][/CENTER]

  21. #96
    Join Date
    Sep 2010
    Posts
    554
    Quote Originally Posted by zagreb000 View Post
    What i dislike about your comment is that you call out others for conjecture but you do the same. Why not acknowledge he is stating an opinion?
    True, I did do that. All any of us can do is give a subjective opinion.

  22. #97
    I have always enjoyed playing lotro and to a point always will tho I refuse to even log in anymore.
    There are to many varieties of issues Turbine or maybe its Warner, seems to not want to address and keep it's population happy.
    Turbine comes across like they don't care anymore, if it's not 100% broken they aren't going to fix it.
    Lotro is Still the best mmo out there imo, as I'm trying a large variety of others ( Rift/Tera/Neverwinter (blech), ) to name a few, I may even bother to try lotro again when the xpac launches but don't hold your breath because I'm really waiting for Elder Scrolls in spring of 2014.

    I wish you all the best and hopefully Turbine will get it's head together and get things done right, if not lotro will soon got the way of Asheron's Call 2 and be shut down because no one can stand to play the tripe that lotro has become.

  23. #98
    This may be a little unfair but the servers and the forums keep crashing. Turbine may just he having a bad time but all of the crashes added on top of the attitude/mood that many of us get from them these days point to a bad sign. My kin use to have 20 hardcore players who would be on every day and only about 1 or 2 of them are on every day. Also no one on my friends list is ever on.
    The end of an age has come and the wheel of time turns on. We will meet again when the wheel allows it.

  24. #99
    Join Date
    Jan 2011
    Location
    Zagreb, Croatia
    Posts
    1,025
    Quote Originally Posted by Legonist View Post
    This may be a little unfair but the servers and the forums keep crashing. Turbine may just he having a bad time but all of the crashes added on top of the attitude/mood that many of us get from them these days point to a bad sign. My kin use to have 20 hardcore players who would be on every day and only about 1 or 2 of them are on every day. Also no one on my friends list is ever on.
    Find new friends
    Some people leave, new emerge. Shouldnt really come to a conclusion about the game as a whole based solely on personal experience.
    [CENTER][URL="http://postimage.org/"][IMG]http://s5.postimg.org/oiz5srzbr/download_1.jpg[/IMG][/URL]


    [COLOR=#ffffff][I][B]Only fools and dead men never change their mind[/B][/I][/COLOR][/CENTER]

  25. #100
    Join Date
    Apr 2013
    Posts
    8

    Thumbs down

    De Ja Vu for me all over again, I just joined this game, loving it as a newbie, problem is these forums are making me realise that this game is going exactly the same way as the last MMO I loved, Star Wars Galaxies, everything I read here is the same, Turbine been taking lessons from Sony Online Entertainment? Their attitudes seem to mirror each other.
    This game will close next year, I can feel it in my water.

 

 
Page 4 of 7 FirstFirst 1 2 3 4 5 6 7 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload