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  1. #1
    Join Date
    May 2010
    Location
    Norway
    Posts
    357

    Am i ready to raid/do instances?

    So, my minstrel is 85 and have 5/6 hytbold pieces, so i was naturally starting about thinking what to do next. I have not done any instances since Rise of Isengard...which did not go so well. I found it quite hard to keep track of all the members of my fellowship and my own morale. I really want to try the new 3mans and maybe the Smaug raid someday...but i am not sure if i am ready.

    Except from my hytbold gear everything i have is quest gear. I don't know where i can get better jewellry without doing instances first. I have a very nice kin that would probably allow me to join some instances, but i am not confident myself. Here is my character: http://my.lotro.com/home/character/riddermark/sifo/

    I think i have the right legacies for my weapon and book, but i still need a shield and jewellry...any tips where i can get some without crafting myself or doing instances?

    Thanks in advance.
    Truth and Justice

  2. #2
    Quote Originally Posted by ShotgunStalker View Post
    So, my minstrel is 85 and have 5/6 hytbold pieces, so i was naturally starting about thinking what to do next. I have not done any instances since Rise of Isengard...which did not go so well. I found it quite hard to keep track of all the members of my fellowship and my own morale. I really want to try the new 3mans and maybe the Smaug raid someday...but i am not sure if i am ready.

    Except from my hytbold gear everything i have is quest gear. I don't know where i can get better jewellry without doing instances first. I have a very nice kin that would probably allow me to join some instances, but i am not confident myself. Here is my character: http://my.lotro.com/home/character/riddermark/sifo/

    I think i have the right legacies for my weapon and book, but i still need a shield and jewellry...any tips where i can get some without crafting myself or doing instances?

    Thanks in advance.
    If your not wanting to craft or do instances your removing the best options. The big change that came with update 10 is instance loot in now bind on equip rather than acquire. Meaning you can get a lot of good gear on the action house. You can get some nice rings solo(ish) by camping near Bugud, the raid sized warband in the sutcrofts. Yes its technically group content, but mostly people descend on him ad hoc whenever he appears, wait until a few people have started attacking then join in, you won't be expected to heal, but you might be thanked for it if you do. Hopefully you will be rewarded with a battered ring of Rohan which you can upgrade at an eastemnet barterer. Shield wise the best is actually a solo reward from being ally with one of the rep factions in the new area, similarly there are necklaces, bracelets and pocket items which are very nice which can also be bartered once certain conditions have been met.

    Your final option is to kill many(, many, many, many) lv85 humanoid monsters in hope of receiving a horse lord recipe which come in pocket and bracelet types. Assuming you can get someone to craft them if you don't have a jeweler yourself. I also noticed the link suggests you have a lv75 book. If you want to heal this really needs to be lv85. Rememebr SA symbols can be acquired from the skirmish caps. Although I'm not sure how long it would take to grind this out solo.

    I would also add don't let yourself think your gear isn't good enough to heal. The bar is quite low gearwise, a undergeared well played healer is far better than a well geared poorly played healer. You're going to develop your skills the more you group, and staying solo to the last possible second is generally a bad idea, the best gear isn't going to save you if you've barely healed. You just need to take the jump and accept your first few runs are likely to be messy.
    “All we have to decide is what to do with the time that is given us.”

  3. #3
    Join Date
    Jun 2011
    Posts
    1,544
    Assuming you have all your class and legendary traits unlocked, you should be ok with most of the scaled 3- and 6-man instances already, esp. if the group also has a captain or another heal-capable class in it. Running some of those should give you a few gear options. Other options:
    - Instance/Crafted gear from AH if you have some gold (set min-level to 80 or 85 when searching)
    - Ask your kin if someone can craft you new gear, if not ask in global chat
    - If you have some meds+marks you can get some gear and/or symbols for 85 legendary items from skirm camp
    - Rohan / Wildermore reputation vendors have also some interesting gear if you have the right amount of barter tokens
    (Don't bother yourself trying to obtain horse-lord recipes or gold items, while the gear is very good the chance to get it in a reasonable timeframe is very close to zero)

    Best is to join a run for one of the easier instances (like Sambrog or Ost Elendil) and see how it goes. Then see in which area you can/need to improve (survivability, healing strength, dps, power regen, ...) and then look for better gear with the relevant stats. Don't get frustrated if you or the group dies once or even a few times, as long as you feel like becoming a little better each time you're on a good way.
    Last edited by Grimdi; May 16 2013 at 09:25 AM.
    Used to play: 85 Champ / Captain / Runekeeper / Guardian, Guild Master of everything but cooking.
    Playing now: Hellcat / King Tiger / GW Panther / IS / KV-5 / M4 Sherman and more

  4. #4
    Join Date
    Oct 2010
    Location
    Central Victoria, Australia
    Posts
    1,876
    All good advice. Here's some more.

    First point. As long as you have some decent gear you can heal most tier 1 things. Like everyone else, when Rohan came out, I was healing nearly everything (not warg pens for some reason- never managed that one) on tier 1 in level 75 draigoch gear with a good 75 book and weapon and I'm not anything special. So it can be done with a good supportive group. None of us had Hytbold. That came weeks later, so you have an advantage already

    Secondly: Get a level 85 second age heal book made for you. A kinnie or someone in GLFF will have a symbol. They are not that hard to come by now so someone may have one in their vault. Just offer to replace it when you get one yourself. Or, get a really good third age, level 85, with nice legacies-they drop and are cheap in the AH. The dps difference doesn't matter a jot when you are healing. The legacies and relics do...

    Put heal and motivation skills, bolster courage and/or raise the spirit, triumphant spirit and rally cool down on your book and heal weapon and get them as high as you can. Heal threat down is really useful if you are grouping with new tanks. Not so necessary if the group is good. Add relics that improve your will to as high as you can, and get fate to about 500. The aim on your stats is to get your tactical mastery up to max and your tactical mits up from 20% to 30% (and get your crits as high as you can without stressing too much. Heals crit too.)

    Thirdly: Ask if someone will craft some tactical <jewellery> of eomer for you. Any guilded jeweller can craft you some nice pieces and the stats are just fine. I'm still wearing some. The lusted after barter jewellery isn't a huge deal better and nice pieces drop from 3 mans and 6 mans, so you'll get better jewellery and shields as you group. (There are guides on what drops where if you are research inclined.) Check the AH- the purple jewellery is fine for starting out with but the teal stuff sells really cheaply. Once again look for will, vitality, and fate.

    While doing this, ask your kinnies to take you on some 3 mans. Library at 85 on Tier 2 challenge mode can be done without a healer, so on tier 1 you won't wipe the group. You may get some nice stuff here-at the least you'll get runes and relics for your LI. This is where you practice your heals, setting up your UI, and making sure you heal yourself. Three mans are seen to be harder than 6 mans because mistakes matter more, but are often easier for new healers because you only have to watch 3 bars

    Then do Sambrog, or one of the easy to farm 6 mans. Tell the group you are new to healing. Try to take another off healer-cappies make life easy for the buffs and the rez, if you muck up. You'll get more stuff for your LI here. Glingant is pretty straightforward, too and has some sweet mini drops. In these, INSIST the tank is on target assist so you can see his/her morale bar easily. When in doubt or trouble-step1=heal yourself step2 =heal the tank. Rinse repeat!

    Then try a skraid. They are such fun and although the bars can be overwhelming, most peeps will have herbalists, so your job will be to stay alive and heal the tank. This is to get you used to a screen full of bars. More nice drops from these.

    By then you'll be more than raid ready!

    Without teaching you to suck eggs: There are a couple of minstrel tricks-
    • You can heal through the boss so always have skill target forwarding on.
    • The mini flop is your best friend. Instant aggro drop. Keep it somewhere handy and don't be frightened of using it.
    • Eat a lot and take lots of green and blue pots. We all forget to heal ourselves and power maybe a problem at first.
    • I notice you play a guard so remember you are ranged and very squishy, so stay clear of aoe and stand near another ranged who can dps anything that attacks you. (You will only have a couple of dps skills in healing mode.) Run to the guard or champ, if you get aggro. Fear a mob back to the tank if they lose aggro for a minute (happens at the end of Glingant a bit if the tank is a gets punted.)

    Oh, and a great way to practice rotations and make friends is to offer to heal low groups. Go to 21st or Bree and offer to heal GB or GS and be adored

    Good luck and hope this helps.
    Last edited by Calta; May 16 2013 at 10:17 AM.

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  5. #5
    Quote Originally Posted by Calta View Post
    The aim on your stats is to get your tactical mastery up to max and your tactical mits up from 20% to 30% (and get your crits as high as you can without stressing too much. Heals crit too.)
    [*]The mini flop is your best friend. Instant aggro drop. Keep it somewhere handy and don't be frightened of using it.
    Good advice, I disagree on the 2 points above. You are never going to reach the tactical mastery cap which I think is now 70% Outgoing Healing. I like about 53ish%. You get far more for your effort pumping crit rating, given our intrinsically high healing crit modifier from the blue trait and a healing instrument, and the way diminishing returns work. 1%crit is actually better than 1% Healing in most situations. Also a high dose on either stat on an item is about the 700 mark making crit the more desirable option, assuming you are working with both stats being reasonably high.

    As for the flop its not that great, it doesn't drop aggro, it merely makes you untargetable. If you get straight back up your going to jump right back to the top of the kill list. Sure it can help but its going to take you out of the fight for a long time. Far better to hit your bubble and run to the tank.
    “All we have to decide is what to do with the time that is given us.”

  6. #6
    Join Date
    Jun 2010
    Posts
    7,583
    As a tactical class, you should be able to easily get your mits to 30-40%, but you'll need to work on your virtues to do it =)

    I'd also suggest you consider DPSing til you get a 85 book because of the tactical heal-rating difference, or at the very least, letting the group know you're freshly 85 and still trying to get geared and to take it easy.

    I know that when I'm in a hurry or with a group I know is just looking to grind seals repeatedly I'll push through various reflect damages because I know that a healer with a L85 2A can keep me up through it, when that's not necessarily the case when you're still using a L75 2A.

    Hopefully I'll see you asking around in-game for groups and be able to run something with you, but if not, feel free to toss me a tell and see if there's anything going on you can come with for =). As for jewelry? I know plenty of people give away or vendor purple stuff looking to get their gold or
    teals. Ask around! I'll check and see if I still have a couple bangles lying around even when I login next!

    Most often you'll find me these days as, Kotvi,Riddermark.

    http://my.lotro.com/home/character/riddermark/kotvi
    Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
    Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
    Deglorion - SoA XP Disabler

  7. #7
    Join Date
    May 2010
    Location
    Norway
    Posts
    357
    Wow, lots of information and replies. I am reading everyones posts here, even if i don't reply to all.

    Also, a kin member just crafted me a free cloak, from the new area. And i now have 6/6 hytbold...now i just need a shield and jewellery.
    Truth and Justice

  8. #8
    Join Date
    Jun 2010
    Posts
    7,583
    Quote Originally Posted by ShotgunStalker View Post

    Also, a kin member just crafted me a free cloak, from the new area. And i now have 6/6 hytbold...now i just need a shield and jewellery.
    Set bonuses were changed to 2/4. You may want to wear 4 pieces of one set and 2 of something else depending on the stats you decide you like, or consider picking up some teal-bind-on-equip instance gear =)
    Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
    Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
    Deglorion - SoA XP Disabler

  9. #9
    Join Date
    Oct 2010
    Location
    Central Victoria, Australia
    Posts
    1,876
    Congratulations on your Sambrog run! I agree with CloughRN about the traits, 4B3Y is good for healing in melody. Tried the yellow build- it's nice if you and the samll group know their stuff but the anthem rostation is beyond me when it gets hectic.

    Quote Originally Posted by 00CloughRN View Post
    Good advice, I disagree on the 2 points above. You are never going to reach the tactical mastery cap which I think is now 70% Outgoing Healing. I like about 53ish%. You get far more for your effort pumping crit rating, given our intrinsically high healing crit modifier from the blue trait and a healing instrument, and the way diminishing returns work. 1%crit is actually better than 1% Healing in most situations. Also a high dose on either stat on an item is about the 700 mark making crit the more desirable option, assuming you are working with both stats being reasonably high.

    As for the flop its not that great, it doesn't drop aggro, it merely makes you untargetable. If you get straight back up your going to jump right back to the top of the kill list. Sure it can help but its going to take you out of the fight for a long time. Far better to hit your bubble and run to the tank.
    Yes, you are right about tact mastery. I forgot it increased to over 50% these days. Still think it's the first stat to focus on for a new minstrel though.
    As for flop. Yes bubble and run to tank is better but if your bubble has vanished and you are facing a wipe or you pick up multiple mobs on a run through a long instance, run somewhere to hide/to the gate/to the tank. Flop. Let who ever is still 'up' get back aggro. Rise. Pot. Heal self. Heal them. Rez the rest. I guess like most things, it's situational

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  10. #10
    Join Date
    Jun 2011
    Location
    Europe
    Posts
    672
    Quote Originally Posted by Calta View Post
    Tried the yellow build- it's nice if you and the samll group know their stuff but the anthem rostation is beyond me when it gets hectic.
    The trick is to know when to let go of your rotation and just use the lower anthem cooldown as an incentive to drop an anthem whenever there is a small lul in the healing hectic. I've tried healing 4b 3y, but as of now I'm back to 4y 3b even for Erebor T2 raids (including healing the solo-tanking hunter on Smaug's Fire challenge when the rest of the raid is off to re-pull all levers ), personally I'm just way more flexible and healing better this way. I'm having a much harder time keeping up two anthems blue-traited than four anthems yellow-traited, but I'm pretty sure it's just a question of practice.

    Back on topic: Like someone up-thread suggested, equipment is much less important in the current 3- and 6-mans than experience. You won't be able to stock-up on experience healing groups unless you go and heal them. I started healing somewhere during the Moria levels (while the level-cap was 65) and the kinship made sure to always send a captain or warspeech-minstrel with me at first so that there was someone to back me up when things got out of hand. It was a good way to get some initial experience, but I didn't really learn to heal properly until I started to join pugs from glff and heal all kinds of groups with different abilities, strategies and so on. Don't try to start at the top (e.g. healing t2 endgame raids), start like you did with 3- and 6-mans, and once you've reached the point when you find the groups and/or instances can't surprise you any more (or at least only very seldom), branch out to other instances, other groups, and eventually larger content.

    Calta's suggestion of trying skrimish-raids before regular raids to get used to the many people around you is a good one, but might be a bit difficult to do right now since not may people are interested in running those at this point (though they'll probably be all the rage once the level cap raises again). Alternatively you can try lvl85-t1-raids (preferably with groups you know from smaller instances so you have an idea of how the people react to certain situations). An instance with 12 players is significantly different from one with half that many, and takes some getting used to.

    Good luck and have fun!

  11. #11
    Join Date
    Oct 2010
    Location
    Central Victoria, Australia
    Posts
    1,876
    Quote Originally Posted by Bramor View Post
    The trick is to know when to let go of your rotation and just use the lower anthem cooldown as an incentive to drop an anthem whenever there is a small lul in the healing hectic. I've tried healing 4b 3y, but as of now I'm back to 4y 3b even for Erebor T2 raids (including healing the solo-tanking hunter on Smaug's Fire challenge when the rest of the raid is off to re-pull all levers ), personally I'm just way more flexible and healing better this way. I'm having a much harder time keeping up two anthems blue-traited than four anthems yellow-traited, but I'm pretty sure it's just a question of practice.
    OK! You've nearly persuaded me. I do understand the advantages but I guess it's fear of mucking up. I'll try it again when I get to group with kinnies and have the right armour set

    To the OP-there's always something new to learn

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  12. #12
    If you're interested in trait set ups, we've discussed it at length here. The minutiae of the discussion is probably a bit confusing if your just starting out, trait wise we are really very flexible, I personally have 6 different builds I use regularly depending on the content/group/my mood (all of which I've healed with with varying degrees of success).
    “All we have to decide is what to do with the time that is given us.”

 

 

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