
Originally Posted by
Bolderbrook
First post on this thread, so lemme briefly say that I'm hopin Fionn'll change her mind; be a real shame t' lose a player o' her caliber.
That said, I want' highlight another issue with this music bug that I don't b'lieve anyone's mentioned here yet, which is that it seems all ABC dynamic markins are no longer bein read by th' system. I run a Band on Crickhollow Server, an aside from Bree, we've had success in playin concerts, as long as everyone logs in in th' area where they're goin t' play. That done, all th' instruments play, everyone can hear, an theres been no issues with switchin b'tween instruments from one song t' another.
BUT. Everythin we play now all plays at th' same volume level. I work up lots o' our ABC files m'self, an add dynamic changes so that th' melody, fer instance, is louder than th' chords underneath, or th' song fades out at th' end, or whatever. None o' those things happens any more. ALL TH' PARTS PLAY AT TH' SAME VOLUME, ALL TH' TIME. <-- Sort o' like that =P
I'm a bit surprised that no one else has noticed and/or mentioned this til now. But it seems unlikely that it's only our players that this happens to. An it's been noted in several diffrent places, on group an solo tunes, an seems t' be across th' board.
SO. One more thing fer th' Devs t' fix... But also mebbe a clue as t' where t' look t' fix it.
Just want to confirm this finding, which is a serious band arrangement killer. I don't know if the two bugs are interrelated, but this is new too. Dynamics worked before Update 11.
I made this little test ABC (apologies for ugly ABC formatting - quick and dirty cut and paste job!):
Code:
% Dynamics Test
X: 1
T: DynTest - Bagpipe
% M: 4/4
L: 1/4
Q: 1/4=120
K: C % 0 sharps
+ppp+
[D^fa]
z
+pp+
[D^fa]
z
+p+
[D^fa]
z
+mp+
[D^fa]
z
+mf+
[D^fa]
z
+f+
[D^fa]
z
+ff+
[D^fa]
z
+fff+
[D^fa]
z
+ff+
[D^fa]
z
+f+
[D^fa]
z
+mf+
[D^fa]
z
+mp+
[D^fa]
z
+p+
[D^fa]
z
+pp+
[D^fa]
z
+ppp+
[D^fa]
z
I wrote "Bagpipe" in the ABC but you can test it yourself using any wind instrument. As a matter of fact, you can test it using any instrument you like if you can find a place where the lute, harp, theorbo, drum and cowbells will make sound.
It should play a (relatively benign) D major chord 15 times, with a rest between each chord, starting softly (+ppp+), increasing gradually to loud (+fff+) and back to soft again.
But, now, in-game, this does indeed play same volume all the way through, ARGH!
Thanks for reporting this Bolderbrook, I feel slightly embarrassed that I hadn't noticed. 
(To my excuse I have mostly tested by just running around the world strumming my lute by hand!).
Last edited by Phede; May 20 2013 at 11:00 AM.
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