I don't know Colospecs in game and I don't necessarily approve of her/his tone. But there's a ton of wisdom in his/her post. The words above contain lots of insight and imo reflect a long history and experience in LOTRO PvMP. You creep-centric players can complain as much as you want to about Colorspecs logic (and I don't approve of his cutting tone), but his/her logic is spot-on and is going to be reflected by experienced PvP devs in any game, any genre.
Originally Posted by ColorSpecs
Having said all that, I really appreciate the OP, their politeness, and their attempt to bring some logic and calmness to this discussion. I realize there are a lot of well meaning creeps out there, and there are a lot of players who play both sides and want things to be as fair and balanced as possible.
I've been in the moors since 2008 on my LM and hunter. I've never felt that month after month, the freep groups I've teamed up with have dominated creep side. I've felt that group-wise, it's been a decent amount of give and take over the years. If I was able to start a raid on my sever freep side, and night after night consistently own the craids that faced me, I'd come to the forums and say that creeps need a buff. But that's never been the case. Some nights the groups I'm with tend to win more than not. Other nights, like last night, we seem to wipe a lot. Many nights, it's a decent split. And this has been the pattern I've observed (massive pop buffs notwithstanding) over the years.
I've tried to solo over the years and sometimes have had a few weeks when it seemed to come together and I could at least consistently beat wargs, but as a hunter I have to tell ya, it's very tough to solo out there in the Moors. In this most recent update when freeps are supposedly OP, I have a tougher time than ever soloing. So when I read the creep cries to "balance" things in their favor, forgive me if I don't believe it.
I also like to play SC2. The only way that Bliz can even have a hope to balance SC2 is to segregate everyone according to their "skill rating." In the Moors, there is no skill rating so right there that throws most balance discussions out the window. Without doubt, a highly skilled craid or fraid could wipe twice their number on the opposite sides, especially if other battlefield conditions are in the skilled-player's favor. And the losing side will cry that things aren't balanced even though they need to l2p (note I say this goes for both sides).
Also, even in a very balanced game like SC2, it's only really balanced for 1 v 1, Even a 2 v 2 SC2 game has wildly inconsistent balance. So my point is it's infinitely impossible imo to fully balance a PvMP environment that regularly sees 24 v 24 players and often 48 v 48 on busy nights/special events.
Now does this mean to say to give up on balance? No. I'd like to see 24 of the highest-rank creeps and freeps be invited to a public showcase by Turbine. There, over several war sessions that would go over several weeks, the players, community and devs could comment on their battles and what is working and not working. Also, 3 v 3, 1 v 1 and some other group sizes could be recorded/streamed to take smaller group battles into consideration. That'd be my suggestion as a starting-point to see if the moors are balanced or not.
Other than that, get rid of outpost buffs, I hate it even when the buff favors my side.
And I'd pay tons of money to have PvMP skirmishes over control points. You'd use an "instance-finder" like UI to get groups (and they could be cross-server) in sizes of 1,2,3,6,12, and 24. For 15 - 30 minutes, both sides would compete to see who could hold the most control points the longest. At the end, both teams would receive infamy/reknown with the winning team of course receiving much more.
other favorite middle-earth games: The One Ring RPG by Cubicle 7; LotR: The Card Game by FFG; Hobbit/LotR Strategy Battle Game by GW