I can definitely see where you are coming from, but at the same time perhaps you are overlooking a few things as well.
Originally Posted by ColorSpecs
MMOS will naturally progress and be updated and need to in order to survive and compete with newer MMOs, this happens with every single MMO that has ever been released and will continue to be the trend. There is great appeal in moving things back and I can fully understand why you would be motivated to feel this would be best for the game, in SOA book 14 the fights were longer and more balanced so it would normally only make sense to say "Hey lets just put it back like that and things will be fun forever!", the answer is not to leave things the same forever, that would only lead to players getting ultimately bored having no new content to play and you would be left would a player base of Only PvPers which is not conducive to keeping an MMO alive and thriving. While alot of hardcore gamers are mainly into PvP you have to realize this is not what makes up the majority of the player base, its the PvE players that make up the majority and drive the demand for the evolution of the game, this however does not mean that pvpers are not an important and necessary part of keeping the game going, its the combination of the two and the challenge of the Devs to find the balance between satisfying both types of players. As far as pvp goes, what needs to be done is to analyze why the PvP was more balanced During the "Golden Age" of pvp, example, how the CC worked and how much was available to both sides, what types of heals/utility skills were available to both sides, the Mitigations that each class had on both sides, the DPS etc, then keep those factors in mind as new skills and class updates are made, and since freeps are updated first based on the fact that they are getting new content to push the game forward, any new utility skills/ heals that side gets should be taken into consideration vs what creeps have, if you are adding 3 new heals on top of the heals already available to freeps, then 3 new heals need to be added to creeps or they need to be disabled via the MP buff in order to maintain the ratio of freep heals vs creep heals. Another one of the reasons why SOA book 14 did so well is because the defiler was now a factor for creeps, now creeps had 2 healing classes vs two healing classes on freepside, Minis and Captains were a comparable duo to Wls and Defilers, and such ratios should be maintained in order for balance to exist in PvP.
Last edited by TurinDreadHelm; May 18 2013 at 12:21 AM.