It's just work. It's not fun. No, I don't like the system.
Great idea, perhaps put in the Suggestions forum?
Originally Posted by BackAgainAndThere
The system is way too complex/confusing to players, many just simply stop leveling and start new alts when their characters have played everything up to Moria/legendary item stage.
It's cumbersome, they don't need 10 tiers of relics. A tier for level 50s, then the tier that melds together for level 60 relics, 65s, 75s, 85s, 95s. That's six total tiers come next expansion instead of a dozen. Eliminate all the refining, just have a refine all button. You know a system is bad when a purchased boost isn't instantly applied but has a duration!
Eliminate all the fake random. It's not random at all when folks make dozens to use the one with proper result, it's just time consuming busy work that penalizes those who play less frequently.
Let folks pick legacies from a list. If you want them to earn them, have something fun, like playing the game, be the way to do it. (And by playing the game I don't mean you need thousands of skirmish marks to get each Empowerment and each skirm only gives you a handful and you need dozens of Empowerments depending purely on luck.)
I have friends who are nearing level 60 after playing two and a half years. We've done all the epics, quested most areas, have decent virtues, and they can't afford ONE Lesser Scroll of Empowerment.
Melding was a good addition, it could be streamlined with combining. Instead of melding requiring X number of X tier relics that had to be combined. Just have it require 1,000 tier one relics. Eliminate the relic shard currency entirely, it's redundant to the relic currency that already exists, we just exchange relic currency for relic shard currency. Shift the money sink element over.
Ideally, none of it would work how it does. You'd get an item, in a form you like (sword/mace/axe/whatever), you'd pick legacies for it, you'd obtain/apply resources to it (legacy strength, relics), if you got a SA or FA symbol, you'd forge that into the existing item. Level cap raises would provide new symbols to forge your item into a new level. Time would be spent playing, instead of clicking.
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