To some of us, the removal of those five hour instances is actually a loss. We loose the epicness of the story being told in the instance. That's why you have the gates: the story of the instance. Once the story has been told you're free to revisit the parts in any order you may wish.
Originally Posted by faithvoid
We also have gating within raids. You cannot do Fear wing in OD without first doing Wound. You cannot do Disease without first doing Fear. Etc. I think the term used here is progression. You progress through the instance (cluster).
But I also see your point! Suddenly you cannot complete the instance because you cannot find a sixth player who can run fire wing. At level cap this is unlikely as most players would have completed at least three wings. At level 40... not so likely.
Yet, I still feel the gating fills a purpose and that is in telling the story. Perhaps it should be possible to "un-gate" the instances of Fornost (and other non end-game instances) through Mithril coins? Un-gating them is not required to be able to play the game, it's just ... convenient.
[I]A small cog in a big machine.
Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.