We have not done it yet. All mechanics are known, it's just a matter of execution/luck - a death, or being too slow, healing puddle in the wrong place, or some other mistake will often spiral out of control. Not mention multiple "bad" waves in a row where you have to keep several inopportune mobs alive. Even when things goes 95% smoothly, we have not been able to thoroughly test theorized strategies.
Originally Posted by Tarenius
Perhaps U11 changes will make it more doable.
Beastwise - Captain, R15 | Shock and Awe
Currently playing on Gladden, formerly Brandywine.