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  1. #26
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    Part 2 to the Jewels: Necklaces
    ______________________________ ____
    Level 10:
    --Survivor's Mighty Necklace: +12 Might, +8 Vitality, +6 Fate, +85 Physical Mastery
    --Survivor's Willful Necklace: +12 Will, +8 Vitality, +6 Fate, +85 Tactical Mastery
    --Survivor's Agile Necklace: +12 Agility, +8 Vitality, +6 Fate, +85 Physical/Tactical Mastery.
    ______________________________ ____
    Level 20:
    --Survivor's Mighty Necklace: +18 Might, +14 Vitality, +10 Fate, +100 Physical Mastery
    --Survivor's Willful Necklace: +18 Will, +14 Vitality, +10 Fate, +100 Tactical Mastery
    --Survivor's Agile Necklace: +18 Agility, +14 Vitality, +10 Fate, +100 Physical/Tactical Mastery.
    ______________________________ ____
    Level 30:
    --Survivor's Mighty Necklace: +24 Might, +16 Vitality, +13 Fate, +150 Physical Mastery
    --Survivor's Willful Necklace: +24 Will, +16 Vitality, +13 Fate, +150 Tactical Mastery
    --Survivor's Agile Necklace: +24 Agility, +16 Vitality, +13 Fate, +150 Physical/Tactical Mastery.
    ______________________________ ____
    Level 40:
    --Survivor's Mighty Necklace: +30 Might, +20 Vitality, +15 Fate, +190 Physical Mastery
    --Survivor's Willful Necklace: +30 Will, +20 Vitality, +15 Fate, +190 Tactical Mastery
    --Survivor's Agile Necklace: +30 Agility, +20 Vitality, +15 Fate, +190 Physical/Tactical Mastery.
    ______________________________ ____
    Level 65:
    --Survivor's Mighty Necklace: +80 Might, +60 Vitality, +20 Fate, +300 Physical Mastery
    --Survivor's Willful Necklace: +80 Will, +60 Vitality, +20 Fate, +300 Tactical Mastery
    --Survivor's Agile Necklace: +80 Agility, +60 Vitality, +20 Fate, +300 Physical/Tactical Mastery.
    ______________________________ ____
    That should be all for it... The level 85 stats will remain the same as other pieces of jewelery
    ~Glor
    Did everyone get a bugged signature? My BB code doesn't work anymore
    ____________________________

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  2. #27
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    While your intention might not have been to create yet another grind, that's what it is. So let me ask you how this works, you say the rewards will benefit people of all levels, how will this be implemented? And as for the quests to do, there are hardly any quests in the ones you proposed. The thing about low leveled content is that the rep is earned through quests and either drops from mobs or killing humanoids reap reputation for factions. How will this function, and where will, say a level 60 person grind rep for this faction? Solely through questing in an area that has long since been greyed out? Do you see how this would indeed be a grind? It's a good idea in theory, but in reality it would not be.

    And another thing, why does the agi stuff have mits? Obviously in the off chance that this is implemented, the stats would not remain the same but why is the agility gear centered around wardens and the might gear centered around champs and cappies? Shouldn't the tank gear have +vit, +tact/phys mits? And the Agi gear have phys mastery? Ie, 4 different sets per piece of gear. That was something I noticed that bothered me. Lol
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  3. #28
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    I like the idea, however I don't think haveing level 10+ is a good idea.

    how about more hytbolt places, split up depending on level;

    Rebuilding Archet
    - 10 to 25 (10 days to complete)
    - focused on rebuilding
    - helping grieving families contact relatives in Bree and elsewhere
    - fighting back the spiders who attack at night

    Ending - you have rebuilt the town and the people are much happier but leaderless and eager for revenge. in an instance you find out how the Jon Brackenbrook takes up his fathers roll in being a leader and holds off the anger. teaching them revenge isn't always the answer, and that what matters most of all is there lives and love of one another, and killing the brigands would make them petty people like the brigands themselves.

    Aiding Trestlebridge - 25 to 40 (12 days to complete)
    - rebuilding the burnt down houses
    - hunting food for the families and guards
    - defending the bridge from orcs

    Ending - a ranger from estaldin warns the people of an attack from angmar it's self, but he believes they could ambush the attackers near Haudh Eglan in the forest. in an instance at night and raining, the rangers and hero assault the convoy, blowing up the trebuchet and there secret weapon - a gorthorog troll. after defeating the boss, you see a little goblin run off shouting "oh no oh no oh no, he's going to kill us. that was our last chance! thestlebridge is too smart. too strong!"

    you get the idea, I'm sure you can make up much more stories for 40+. would be nice to get afew of these in while the player is leveling up and making reputation really interesting and have mini-epic stories to give as a reward
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  4. #29
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    Quote Originally Posted by QueenArleth View Post
    While your intention might not have been to create yet another grind, that's what it is. So let me ask you how this works, you say the rewards will benefit people of all levels, how will this be implemented? And as for the quests to do, there are hardly any quests in the ones you proposed. The thing about low leveled content is that the rep is earned through quests and either drops from mobs or killing humanoids reap reputation for factions. How will this function, and where will, say a level 60 person grind rep for this faction? Solely through questing in an area that has long since been greyed out? Do you see how this would indeed be a grind? It's a good idea in theory, but in reality it would not be.

    And another thing, why does the agi stuff have mits? Obviously in the off chance that this is implemented, the stats would not remain the same but why is the agility gear centered around wardens and the might gear centered around champs and cappies? Shouldn't the tank gear have +vit, +tact/phys mits? And the Agi gear have phys mastery? Ie, 4 different sets per piece of gear. That was something I noticed that bothered me. Lol
    Can be fixed. But the reason I say it isn't a grind is because it is optional. I've talked with people, and they want to see a city long since burned down rebuilt to its former glory. The quests can be like festival quests, they are at your level, and provide XP for your level. Agi stuff has mitigations due to the name: "RUNNER's." As in flee. It's just one variant I could think of. We must have different opinions on how this works. It's a simple structure, which is what I wanted. Would you like me to list some more quests? Sure...
    ______________________________ ____
    The Hunter's Glory(Hunter Class Quest, provides skill):
    Back story: Many of the hunters were slain in the battle of Archet, which has long since passed. They were the best warriors Archet had, but now they are nothing but refuges, hardly living off of the land. Along with Jon Brackenbrook, you are to venture into the depths of "Iron-stone Mine"(A new mine in Thorin's Hall), and gather materials for a hunter's lodge. Since the citizens of Archet are most known for hunting, the honor of Archet was severely wounded at it's downfall.
    Objective 1: Talk to Jon Brackenbrook
    Objective 2: Defeat the goblins that get in your way(0/20)
    -Defeat the goblin leader(0/1)
    Objective 3: Escort Jon Brackenbrook deeper into the cave.
    -Gather 20 stone(0/20)
    Objective 4: Defeat the orcs in charge(0/4)
    -Gather 20 Iron-ore(0/20)
    Objective 5: Return to Archet with Jon Brackenbrook.
    Objective 6: Craft bricks(0/45)
    Objective 7: Deliver the materials to Matt Sharpshot(Hunter NPC, Hunter Trainer)
    Objective 8: Talk to Matt Sharpshot about learning a new skill.
    ______________________________ _________________
    Townsfolk Arrival:
    Back story: As Archet has grown, more travelers have decided to call Archet their home. The houses have been built, but the Blackwolds threaten the safety of road into Archet. Defend the wagons of civilians and drive back the Blackwold Raiders.
    Objective 1: Talk to Constable Thistlewool.
    Objective 2: Gather with the militia at the Combe gate.
    Objective 3: Defeat Blackwold Raiders(0/25)
    -Defeat Blackwold Sharpshooters(0/15)
    -Defeat Blackwold Torch-Wielders(0/5)
    Objective 4: Escort the Wagons to Archet.
    Objective 5: Talk to Constable Thistlewool.
    Objective 6: Defeat the retaliated force of Blackwolds(0/20)
    Objective 7: Meet Constable Thistlewool at the Archet Walls.
    ______________________________ __________________
    A Warrior's Talent(Class quests for Champions, Captains, and Guardians, completed by all classes)
    Back story: One of the great warriors of Bree-Town has been convinced to join the militia of Archet. You will have to show him around the city and the surrounding areas. You will have this chance to convince him of your talents, and he will reward you with a skill.
    Objective 1: Meet Billy Axe-wielder(Champion, Guardian, and Captain trainer, Warrior of Bree) in the Town Hall of Bree.
    Objective 2: Find your steed at the Prancing Pony
    Objective 3: Speak with Billy Axe-wielder as you travel into Archet
    Objective 4: Defeat the Blackwold Guards at Combe's Gate(0/5)
    Objective 5: Show Billy to Bronwe's Folly.
    Objective 6: Defeat Blackwold Raiders(0/10)
    -Defeat the raid's leader(0/1)
    Objective 7: Show Billy to Archet.
    ______________________________ _________________
    More to come for Rune-keepers, Wardens, Guards, Loremasters, Minstrels, etc... I need time to write this out, lol.
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    ____________________________

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    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy

  5. #30
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    Quote Originally Posted by bohbashum View Post
    I like the idea, however I don't think haveing level 10+ is a good idea.

    how about more hytbolt places, split up depending on level;

    Rebuilding Archet
    - 10 to 25 (10 days to complete)
    - focused on rebuilding
    - helping grieving families contact relatives in Bree and elsewhere
    - fighting back the spiders who attack at night

    Ending - you have rebuilt the town and the people are much happier but leaderless and eager for revenge. in an instance you find out how the Jon Brackenbrook takes up his fathers roll in being a leader and holds off the anger. teaching them revenge isn't always the answer, and that what matters most of all is there lives and love of one another, and killing the brigands would make them petty people like the brigands themselves.

    Aiding Trestlebridge - 25 to 40 (12 days to complete)
    - rebuilding the burnt down houses
    - hunting food for the families and guards
    - defending the bridge from orcs

    Ending - a ranger from estaldin warns the people of an attack from angmar it's self, but he believes they could ambush the attackers near Haudh Eglan in the forest. in an instance at night and raining, the rangers and hero assault the convoy, blowing up the trebuchet and there secret weapon - a gorthorog troll. after defeating the boss, you see a little goblin run off shouting "oh no oh no oh no, he's going to kill us. that was our last chance! thestlebridge is too smart. too strong!"

    you get the idea, I'm sure you can make up much more stories for 40+. would be nice to get afew of these in while the player is leveling up and making reputation really interesting and have mini-epic stories to give as a reward
    Like this idea as well... I'm only focusing on Archet right now because it's my hangout :P
    ~Glor
    Did everyone get a bugged signature? My BB code doesn't work anymore
    ____________________________

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    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy

  6. #31
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    No.

    Your reasoning behind the Agi gear is flawed. Do you play an Agi class?

    Furthermore, new skills? Your idea is getting too ambitious.
    Last edited by QueenArleth; May 01 2013 at 04:30 PM.
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  7. #32
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    Quote Originally Posted by QueenArleth View Post
    No.

    Your reasoning behind the Agi gear is flawed. Do you play an Agi class?
    *Sigh...* Quoted from me: "It can be fixed" I don't know much about Agi classes, but I'll write a better guide when I get done talking to everyone that will help. I know it's flawed, but that piece of gear isn't necessarily FOR hunters... I can be for Tanking Wardens.
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    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy

  8. #33
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    Quote Originally Posted by robbie1435 View Post
    *Sigh...* Quoted from me: "It can be fixed" I don't know much about Agi classes, but I'll write a better guide when I get done talking to everyone that will help. I know it's flawed, but that piece of gear isn't necessarily FOR hunters... I can be for Tanking Wardens.
    What about guards? There's no mits on the might gear.

    And there's nothing to know. They would stack Agility/Crit/Mastery. I personally don't look for mitigations on my hunter.

    But this is a moot point. Your idea is getting too ambitious.
    Last edited by QueenArleth; May 01 2013 at 04:35 PM.
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  9. #34
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    Quote Originally Posted by QueenArleth View Post
    What about guards? There's no mits on the might gear.
    Again: "It can be fixed" I only listed a few ideas for gear. I'm still working on the other pieces... It's been up for less that 24 hours, give me some time! And every contribution helps.
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  10. #35
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    Quote Originally Posted by robbie1435 View Post
    Again: "It can be fixed" I only listed a few ideas for gear. I'm still working on the other pieces... It's been up for less that 24 hours, give me some time! And every contribution helps.
    I gave you feedback. You countered what I said, so I countered back. all is well. Good idea, like I said. But when you post such specific ideas expect both negative and positive feedback.
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  11. #36
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    Good idea. Might be something to give to the players council to offer up...

  12. #37
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    Quote Originally Posted by robbie1435 View Post
    Like this idea as well... I'm only focusing on Archet right now because it's my hangout :P
    ~Glor
    yeah, I love your idea. people say hytbolt was a grind but imo it was what mmo's all about, we do lodes of quests to help people

    just think there are LODES of possibly camps/towns/villages to help in different zones, focusing on just one of these for all levels just seems abit weird. hytbolt deserves it's place at cap level, and probably when HD comes out I'm hoping they increase the earnt tokans by x4 so you can still get this while leveling easily.

    I think if we want to see more of this (I do) we need to teach beginners what is probably coming later, a tiny version of the grind for there level, say 3/4 days or something so they feel very rewarded early on. and the amount of days needed to complete increases. until you get to the last <help town> grind that could be 40-50 days of end-game content

    even if the gear didn't scale up players should still be able to earn there tokans, maybe bound to account, and give another character bonuses for cheap.
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  13. #38
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    Quote Originally Posted by robbie1435 View Post
    Here is probably the weirdest thing you will ever see on the forums...
    A SEPERATE QUEST-LINE TO REBUILD ARCHET! You heard right, rebuild Archet!

    Back story:
    After many years of lying in waste, mourning over the dead, the citizens of Archet have decided to rebuild their home, and bring the hop back into the small town. Players have found themselves in the presence of Jon Brackenbrook, the new leader of the town, and he wishes to rebuild. Together, the player will team up with citizens in order to complete trading quests, instances, and other types of content to rebuild the city into a legend. The once burned city will rise again, removing the cursed shadow from above.

    Quests:
    -Timber!!!
    Back story: The people of Archet will need lumber to rebuild the supports of building and the palisades. Considering the amount of boars and wolves outside of the city, the citizens are all afraid to leave. You have been asked to gather the wood for them, as they recognize you as a strong hero for lending your aid to rebuild.
    Objective 1: Cut down limbs from the sturdiest trees in Chetwood.
    Objective 2: Defeat Blackwold brigands(0/16)
    -Gather 8 bundles of twigs.
    Objective 3: Talk to Constable Thistlewool
    ---------------------------------------------
    -Smithy!
    Back story: The people of Archet need a smithy to craft armour and weapons for the watchers. You will need to gather the supplies worthy of a hero's forge. Together, with the help of a few watchers, you must journey into the depths to find stone, iron, and the supplies for lighting the forge.
    Objective 1: Collect stone in the caverns of Midgewater Marsh(0/20)
    -Collect iron from goblin camps in Northern Bree-land(0/10)
    -Collect coal, torches, and flintlock from metal smith's in Bree(0/3)
    Objective 2: Help the people of Archet construct the forge.
    Objective 3: Talk to Jon Brackenbrook
    ----------------------------------------------
    Up with the walls!
    Back story: After gathering the wood for the walls, the people of Archet have requested your assistance in rebuilding the palisade that defends the town. Without it, an attack could be launched at any time, and all of your work could be destroyed by the Blackwolds. You will have to direct the citizens to where they need to be, and you will need to build yourself. The Blackwolds won't accept that you are rebuilding the city, so you should keep a look out for archers, trying to slow you down.
    Objective 1: Lead the workers to the work places on the wall(0/6)
    Objective 2: Defend wagons that are entering from Combe, delivering supplies(0/3)
    Objective 3: Defeat Blackwold warriors(0/10)
    -Defeat Blackwold Torch-Bearers(0/10)
    Objective 4: Blow the horn to call the guard(0/1)
    Objective 5: Defend the wall for three minutes.
    Objective 6: Talk to Constable Thistlewool
    -Talk to Jon Brackenbrook
    ----------------------------------------------
    Building the Craft Hall.
    Back story: The people of Archet have the forges and workbenches, but they don't have anywhere to house the crafting stations! Gather the materials and build the largest craft hall you can, the people of Archet will need it if they wish to defend themselves from the Blackwolds!
    Objective 1: Gather stone from Midgewater Marshes(0/20)
    -Gather iron from goblin caves in Thorin's Hall(0/20)
    -Gather wood from trees in Chetwood(0/20)
    Objective 2: Sort the materials out(0/3)
    -Direct the workers into place(0/8)
    Objective 3: Move workbenches into the craft hall(0/5)
    -Move forges into the craft hall(0/6)
    -Move studies into the craft hall(0/4)
    -Move supplies into the craft hall(0/10)
    Object 4: Speak to Jon Brackenbrook.
    More to come...
    You have given this a lot of thought, and laid it out logically. Have you written scenarios for games before?

    I like rebuilding quests -- I've done Hytbold from guggle to zatch twice -- and in AC2 I was instrumental in getting many trait shops built (I specialized in Toolmaking ). I would like to do this.
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  14. #39
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    Nice idea.
    Personally I did not like Hytbold, as to my opinion it was time gated grinding.
    I like this suggestion better, as it is more concentrated on *really* rebuilding a town instead of killing the same dozen enemies for 200 times. (EDIT: at least the first couple of quests) I also would not really care for loot, as a good story line is enough reward in this case. Maybe use something like chests or gift boxes matching player level, so this problem would be solved.

    Some more thoughts:
    • There could be a server-wide effort to build something. The reward could be unlocking a server-wide quest chain or an instance. This could include crafting and also low-level players and resources, so all people, independant of level, could take part.
    • Areas like Hytbold could be multilayered. A last quest could open the final layer, where everything is completed - this way they could have less lag.
    • Finished towns should be ingame hubs like Bree, 21st Hall, Galtrev, Stangard or Snowbourn. Having an incomplete town like Hytbold does not feel like a reward. Basically I am not visiting the rebuilt town unless I am picking up quests for coins or doing crafting instances. If we rebuilt it, we should populate it.
    • There might be even instance areas where highlevels and lowlevels have to work together to achieve something. Imagine something like protecting people rebuilding a defensive structure that needs to be finished within a fixed time.

  15. #40
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    Quote Originally Posted by djheydt View Post
    I would like this. Hytbold was fun, but my two mains have done it and my level 55 won't get there for a couple of years.

    You're like me lol!
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  16. #41
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    Quote Originally Posted by djheydt View Post
    You have given this a lot of thought, and laid it out logically. Have you written scenarios for games before?

    I like rebuilding quests -- I've done Hytbold from guggle to zatch twice -- and in AC2 I was instrumental in getting many trait shops built (I specialized in Toolmaking ). I would like to do this.
    I'm really glad you like the idea... This is my first shot at designing a game scenario though, lol. I tried to logically think behind what the people Archet would be like if they had a full blown city. Considering the position of the city, and the amount of citizens and guards, I logically determined that it would most likely be a trading city. I played AC2 as well, really enjoyed it. Some of the rebuild ideas were kind of placed around there. I am working on some more quests to add as well, that way it seems like an actual rebuild. Once again, thanks for the support.
    ~Glor
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  17. #42
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    Quote Originally Posted by thinx View Post
    Nice idea.
    Personally I did not like Hytbold, as to my opinion it was time gated grinding.
    I like this suggestion better, as it is more concentrated on *really* rebuilding a town instead of killing the same dozen enemies for 200 times. (EDIT: at least the first couple of quests) I also would not really care for loot, as a good story line is enough reward in this case. Maybe use something like chests or gift boxes matching player level, so this problem would be solved.

    Some more thoughts:
    • There could be a server-wide effort to build something. The reward could be unlocking a server-wide quest chain or an instance. This could include crafting and also low-level players and resources, so all people, independant of level, could take part.
    • Areas like Hytbold could be multilayered. A last quest could open the final layer, where everything is completed - this way they could have less lag.
    • Finished towns should be ingame hubs like Bree, 21st Hall, Galtrev, Stangard or Snowbourn. Having an incomplete town like Hytbold does not feel like a reward. Basically I am not visiting the rebuilt town unless I am picking up quests for coins or doing crafting instances. If we rebuilt it, we should populate it.
    • There might be even instance areas where highlevels and lowlevels have to work together to achieve something. Imagine something like protecting people rebuilding a defensive structure that needs to be finished within a fixed time.
    I'm glad you like the idea... But there are some concerns with your server wide build.
    1. In order for this to occur, you are suggesting every player would have to contribute(Or did I understand that wrong). How I imagine that is that each player is supplied with a certain quest(s). You have to take into account the inactive accounts on each server. Also, you have to think about the fact that not every server has the same number of players, so how would the quests be handed out?
    2. This would cause a MASSIVE amount of flaming. If some troll decided to pick up a quest and keep it in the inventory, the place couldn't be rebuilt, and everyone's work would be worthless.

    Might just be me, but this is how I see it. People have suggested this on Dwarrowdelf as well.
    One again, thanks for the support,
    ~Glor
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  18. #43
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    Quote Originally Posted by robbie1435 View Post
    But there are some concerns with your server wide build.
    I'll try to describe it better:
    Quests (or crafting) could be non-blocking, e.g. providing 1000 of some currency (e.g. boards, bricks, coins) for stage one etc. A person not finishing a quest will slow down the build in the same way a player that is not taking part.
    The only problem would be players with leftover quests from stage one if this stage is already finished - they could either stop the quest or turn it in anyway.

    Sure, this way servers with less population will require a longer time. Maybe numbers could be different for each server.

    However, I fear this might end up with grind... ;-)

  19. #44
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    Quote Originally Posted by thinx View Post
    A person not finishing a quest will slow down the build in the same way a player that is not taking part.
    The only problem would be players with leftover quests from stage one if this stage is already finished - they could either stop the quest or turn it in anyway.

    Sure, this way servers with less population will require a longer time. Maybe numbers could be different for each server.

    However, I fear this might end up with grind... ;-)
    You just proved my point that there are people out there that will stop the build... If a person picks up three quests and goes inactive, the build comes to a stop because that quest can't be done.
    Here is a scenario:
    A level 50 troll runs into the place and picks up three quests. He then goes to glff and trolls everyone, and ends up going inactive to make the build impossible. This would stop the build, and waste everyone's time.
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  20. #45

    Smile

    I love this idea. I think that there needs to be something like this for
    Archet, as long as it is not in the Epic Quest Line I love it! I think it could also be a nice idea perhaps to add in titles and reputation boosts either for Bree-land or for Archet individually, so, the more of the rebuilding Archet quests you do the increased rep you get with the Men of Bree or perhaps a whole new reputation branch as just Archet. Also, you could get titles during/after rebuilding it such as Hero of Archet or Lord of Archet or something like that. I really like this idea and hope that lotro does decide to create a rebuilding Archet quest line in the future.
    Last edited by Zenobar; May 05 2013 at 05:11 AM.

  21. #46
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    Quote Originally Posted by robbie1435 View Post
    I'm really glad you like the idea... This is my first shot at designing a game scenario though, lol. I tried to logically think behind what the people Archet would be like if they had a full blown city. Considering the position of the city, and the amount of citizens and guards, I logically determined that it would most likely be a trading city. I played AC2 as well, really enjoyed it. Some of the rebuild ideas were kind of placed around there. I am working on some more quests to add as well, that way it seems like an actual rebuild. Once again, thanks for the support.
    ~Glor
    While I like the general idea, I think you're being way too over-ambitious in terms of scale. Archet is mentioned in the books, if only vaguely, as a small place, and turning it into a city fights against the lore in a way which Hytbold doesn't, because that area of Rohan is pretty undefined in the books. Archet cannot become a city, which is why the large numbers of constant improvements you suggested go over the top.

    I do however like Bubu's idea of rebuilding Archet for a bit (I'd say level ranges 8-15, while doing other quests alongside, perhaps linked together in some way - for instance, your progress through Bree-land is linked to the growth of Archet) and then having a link quest to do the same for Trestlebridge (20-25, or even 30 if all quests were linked in), and doing similar things there. However, these would have to be on level, and I think you didn't help your idea at all by proposing gear for it - the devs, even if they were to consider this idea would never use your gear suggestions, so best leave it at the idea for the quests.

    However, overall, the rebuilding of Archet, having seen it black and empty for so long, would be great
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  22. #47
    Quote Originally Posted by robbie1435 View Post
    Here is probably the weirdest thing you will ever see on the forums...
    A SEPERATE QUEST-LINE TO REBUILD ARCHET! You heard right, rebuild Archet!
    More to come...
    It's not weird, it's a good idea !

  23. #48
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    Quote Originally Posted by robbie1435 View Post
    You just proved my point that there are people out there that will stop the build... If a person picks up three quests and goes inactive, the build comes to a stop because that quest can't be done.
    Here is a scenario:
    A level 50 troll runs into the place and picks up three quests. He then goes to glff and trolls everyone, and ends up going inactive to make the build impossible. This would stop the build, and waste everyone's time.
    You didn't get my point. This troll would pick up the same quest than everyone else, e.g. contribute 20 pieces of wood (totally 1000 required).
    He could keep those quests forever, as others could still contribute 20 pieces (as the quests are non-blocking) and reach the required 1000 at some point. Sure, what will happen is that some people would still have the quest after a stage is finished. They could turn it in to get XP (and/or reward) or just cancel it and e.g. use the resources for another stage of the build.

    The troll would even have this quests when the build is finished and could show it around (Hey look, I still got the quest and I REFUSED to take part in the build) for the next 15 years.

    In the end the build would take longer (as the troll would not contribute), but it would take exactly the same time as without the troll.

  24. #49

    Cool Idea but Difficult

    This idea would be cool but I think it would be both difficult to implement and a grind for players.

    For the devs and programmers to implement something like this is huge! Yes they have done it in hytbold but that was the idea from the start (or near start whenever the idea of hytbold began to take shape. Since archet has already been released the old archet would have to be removed and modified. It is not as simple as a drag and drop of a few quests and an updates area, it would take a VERY long time to program something like this.

    Secondly, this would have to be a lower level content, it would seem kind of weird for new players (and seasoned players as well) to have to wait until level 95 (after HD) to start rebuilding archet. So if it was low level new players who start in archet will be barraged with this rebuild archet questline and may begin to think that the entire game is a grind (of which some aspects are but most grinds can be avoided to some degree). This could in turn turn away some new players.

    Although I really like the idea of this, I just think the scale and necessary adjustments are a big investment for very little payoff for turbine.

  25. #50
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    Quote Originally Posted by Tirian-Hammerfist View Post
    While I like the general idea, I think you're being way too over-ambitious in terms of scale. Archet is mentioned in the books, if only vaguely, as a small place, and turning it into a city fights against the lore in a way which Hytbold doesn't, because that area of Rohan is pretty undefined in the books. Archet cannot become a city, which is why the large numbers of constant improvements you suggested go over the top.

    I do however like Bubu's idea of rebuilding Archet for a bit (I'd say level ranges 8-15, while doing other quests alongside, perhaps linked together in some way - for instance, your progress through Bree-land is linked to the growth of Archet) and then having a link quest to do the same for Trestlebridge (20-25, or even 30 if all quests were linked in), and doing similar things there. However, these would have to be on level, and I think you didn't help your idea at all by proposing gear for it - the devs, even if they were to consider this idea would never use your gear suggestions, so best leave it at the idea for the quests.

    However, overall, the rebuilding of Archet, having seen it black and empty for so long, would be great
    Already resolved about the scale, it doesn't have to be lvl 95, just know more about lvl 85 stuff.
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