The slow is not removed by savage fangs.
My rotation (still very imperfect, but working well so far) is this:
pounce - maul - rend flesh (I always have a crit by then, if not, I just put it in as soon as I do) - crippling bite - claws - savage fangs - claws.
If it's a mini or something that needs silencing I'll throw that in early, too. Frenzy goes in when I notice I've got another crit response. And then it's spamming claws until the bleeds expire. After that first savage fangs bleed, I use crippling bite + pounce when it's off cd for the stun chance.
Whether or not I use pack hunters depends on if I think of it, what class the freep is and where we are. If I do, I use it right before pounce. Works quite well.
I tend to use disappear offensively as often as not - I'll wait until they're down to about 2-3k morale before I pop it and circle around for another pounce. That second pounce, I just use pounce-maul-claws, with the goal of burning it down before the stun expires. Ditto with using the tendon shred stun.
lvl 105 Guardian | 92 Mini | 63 Hunter | 35 Warden | Lukiluk - r10 Warg | r6 Defiler | r6 WL
Twitch.tv/Arathaert | Youtube.com/ArathaertTV