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  1. #1
    Join Date
    Apr 2007
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    294

    Post The Black Book of Ettenmoor

    The Black Book of Ettenmoor
    ~by Orc of Nimrodel

    ***The information contained in this guide is severely outdated and may not reflect the current state of monster play***



    Updated Guides (6/14/09)




    Contents
    1. Of the Monsters of Middle-Earth


      1. Orc
      2. Uruk-Hai
      3. Spider
      4. Warg


    2. Of the Classes of Monsters


      1. Blackarrow
      2. Reaver
      3. Stalker
      4. Warleader
      5. Weaver


    3. Of Quests and Rewards


      1. Ettenmoors
      2. Grimwood Lumber Camp
      3. Grothum
      4. Isendeep
      5. Lugazag
      6. Tirith Rhaw
      7. Tol Ascarnen


    4. Of Deeds and Accomplishments


      1. Introduction
      2. Travel
      3. Conquest


    5. Appendix


      1. Titles
      2. Maps
      3. Food and Potions
      4. Items


    Last edited by Pandos; Jun 14 2009 at 07:29 PM.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b01000000f9dd/signature.png]Orc[/charsig]

  2. #2
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    Re: The Black Book of Ettenmoor

    I. Of the Monsters of Middle-Earth


    Orc

    “…all that race were bred by Melko of the subterranean heats and slime. Their hearts were of granite and their bodies deformed; foul their faces which smiled not, but their laugh that of the clash of metal, and to nothing were they more fain than to aid in the basest of the purposes of Melko.” ~J.R.R. Tolkien, The Fall of Gondolin

    Classes: Reaver


    Uruk-Hai

    “It became clear in time that undoubted Men could under the domination of Morgoth or his agents in a few generations be reduced almost to the Orc-level of mind and habits; and then they would or could be made to mate with Orcs producing new breeds, often larger and more cunning.” ~J.R.R. Tolkien, Morgoth’s Ring

    Classes: Blackarrow; Warleader


    Spider

    “The Eldar knew not when she [Ungoliant] came; but some have said that in ages long before she descended from the darkness that lies about Arda, when Melkor first looked down in envy upon the Kingdome of Manwë, and that in the beginning she was one of those that he corrupted to his service.”

    “In a ravine she lived, and took shape as a spider of monstrous form, weaving her black webs…”

    “…fleeing from the north she went down into Beleriand, and dwelt beneath Ered Gorgoroth, in that dark valley that was after called Nan Dungortheb, the Valley of Dreadful Death, because of the horror that she bred there. For other foul creatures of spider form had dwelt there since the days of the delving of Angband, and she mated with them, and devoured them; and even after Ungoliant herself departed…her offspring abode there and wove their hideous webs.”
    ~J.R.R. Tolkien, Of the Darkening of Valinor

    Classes: Weaver


    Warg

    “Then Sauron sent Draugluin, a dread beast, old in evil, lord and sire of the werewolves of Angband. His might was great; and the battle…was long and fierce. Yet at length Draugluin escaped, and fleeing back into the tower he died before Sauron’s feet…”

    “Then Morgoth…chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him. Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth. There the fire and anguish of hell entered into him, and he became filled with a devouring spirit, tormented, terrible, and strong.”
    ~J.R.R. Tolkien, Of Beren and Lúthien

    Classes: Stalker
    Last edited by Pandos; May 11 2007 at 10:17 PM.

  3. #3
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    294

    Re: The Black Book of Ettenmoor

    II. Of the Classes of Monsters


    ***Information relating to monster skills and traits is currently being compiled and will be placed here.***


    Blackarrow“The uruk Blackarrow uses his hideous strength to pull the massive longbows to deadly effect.”

    Reaver“Savage, brutal, and deadly, the reaver is at home on the field of battle—and few places else.”

    Stalker“Silent and stealthy, the stalker strikes suddenly and does not offer escape for his foe.”

    Warleader“An impressive specimen of orc, the uruk war leader commands and directs forces in battle.”

    Weaver“Using poisons and clinging webs, the weaver can manipulate and control her prey.”
    Last edited by Pandos; Apr 29 2007 at 06:43 AM.

  4. #4
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    Re: The Black Book of Ettenmoor

    III. Of Quests and Rewards


    ***Excluding the six introductary travel quests, all quests in the Ettenmoors are repeatable.***
    ***Excluding the badge quests which reset instantly, all quests reset 90-120 minutes after completion.***
    ***The quest reset counter continues to count down while in hero play or logged off.***
    ***Certain quest givers are only available when a specific keep is under enemy control, see quest descriptions for further details.***


    Ettenmoors

    A Dash of This and That [Repeatable][2h 00m]
    “Taskmaster Gukthor admits hating the taste of the gruel, but has found that the seeds the rat-folk use to grow their leaf adds a nice bite to the mash he uses in his gruel. He has asked that you collect ten seeds for the evening meal.”

    Obtain: Taskmaster Gukthor at Dâr-gazag
    Objective: Collect brittleleaf-seeds (10)
    Completion: Return to Taskmaster Gukthor at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Nothing spices up a meal like a little nicotine (also helps keep the troops in line, who’s going to mutiny against their supplier?). If you’ve decided that drug trafficking is your career goal, then head over to Hoarhallow to the south-east of Dâr-gazag. You’ll find the hobbits’ hydropon–er, farm, on the south side of their town, and there you can simply loot the brittleleaf sprouts for their seeds. Or, if you want to take the slower, more violent route you can murder hobbits and take their personal stashes, though not every hobbit is carrying.

    Captain-Generals’ Symbols [Repeatable][Instant]
    “At the head of the enemy forces stand the Captain-Generals. Their symbols garner great favour amongst Angmar’s army, and presenting these to Mordirith will undoubtedly earn you favour with Lugbúrz.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect Captain-Generals’ symbols (1)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 2000 Destiny Points
    Notes:

    First Marshals’ Marks [Repeatable][Instant]
    “First Marshals stand only behind the Captain-General in rank amongst the enemy army. Chieftain Durulkum wants their marks of rank to further the favour this war-host gains with Angmar, Mordirith, and Lugbúrz.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect First Marshals’ marks (1)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 750 Destiny Points
    Notes:

    Footmens’ Badges [Repeatable][Instant]
    “Footmen, wardens, and scouts patrolling the wild of the Ettenmoors adorn their uniforms with badges denoting their rank. You have been tasked with recovering these badges and delivering them to Chieftain Durulkum at Gramsfoot.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect footmens’ badges (20)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 250 Destiny Points
    Notes:

    Get to Grothum, Maggot [Not Repeatable]
    “Grothum is the village in the north-eastern stretch of the Ettenmoors known as Arador’s End. It is here that the Snowreap-goblins, who dwell in old dwarf-ruins throughout the Misty Mountains have congregated to assist the war-host with the Isendeep Mine!”

    Obtain: Uglash at Gramsfoot
    Objective: Talk to Bok; Defeat is not an option!
    Completion: Automatically upon speaking with Bok
    Reward: 125 Destiny Points
    Notes: Now this is the travel quest that separates the monsters from the, um, monsterlings. Open your map and you’ll see a squarish shape outcropping under the “tt” in the word Ettenmoors at the top right of the map. That’s where Grothum is (of course, why else would I mention it?). If you’re prone to getting lost, just follow the Hoardale river north-east to its source and it’ll take you straight to it. Now when I say source, I don’t mean stop when you hit a waterfall, or stop when it freezes over. I mean to its source, the point at which originates. If you start at Tol Ascarnen and head north, you’ll pass three waterfalls, the river freezes starting at the second of these. To get to the top of the waterfalls you’ll have to look around a little to either side of the river to find a pathway up, you shouldn’t have to go very far to find them. There are some drakes to watch out for in the area between the second and third waterfalls, stick to the river and they shouldn’t agro, if they do just keep running and they’ll give up (like they’re going to go out of their way to eat a maggot). Take care not to die during the run there or back, as you’ll have to start over if you do since DEFEAT IS NOT AN OPTION.

    Into the Grimwood [Not Repeatable]
    “Uglash sent you to Hithlad, east of the southern stretch of the Hoardale River to find the Grimwood Lumber-yard.”

    Obtain: Uglash at Gramsfoot
    Objective: Scout the Grimwood Lumber-yard; Defeat is not an option!
    Completion: Return to Uglash at Gramsfoot
    Reward: 125 Destiny Points
    Notes: Grimwood… you’ll never find a more wretched hive of twigs and, um, sticks. Really, they call this place a lumber camp but the only lumber here is still stuck in the ground. They’ll send you on endless quests collecting pieces of wood rotting on the forest floor because the trolls in charge of this place are too stupid to know that axes can be used to cut down trees in addition to hobbits. If you are insistent on coming here, then head south from Tol Ascarnen. Basically, the lumber camp is in the center of Grimwood which encompasses most of the central southern region of the Ettenmoors. The place may be under Free People’s control when you get here; if so, try to go around the guards rather than through them (you don’t have to get very close to fulfill the objective) since DEFEAT IS NOT AN OPTION and you’ll have to restart if you die.

    Lieutenants’ Seals [Repeatable][Instant]
    “Lieutenants watch over the sergeants and lesser guards of the enemy as they drive their war-efforts deeper into the Ettenmoors. Plucking the seals worn by each of these warriors will earn you greater favour with your leaders.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect Lieutenants’ seals (5)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 500 Destiny Points
    Notes:

    Mash [Repeatable][2h 00m]
    “Gruel comes from somewhere, and with an army as large as the forces Angmar have sent to the Ettenmoors, gruel is needed in great abundance. You have been charged with collecting the main ingredient in the mush Taskmaster Gukthor makes.”

    Obtain: Soldier Graus at Gramsfoot or Taskmaster Gukthor at Dâr-gazag
    Objective: Collect slug-meat (10)
    Completion: Return to Taskmaster Gukthor at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: What do you feed the greatest army of darkness in the world? The answer: whatever’s nearby. Unfortunately for you, the nearest living things (aside from orcs and wargs, which you can’t eat unless theys was already dead before you got there) are bloodlust leeches. You’ll find these guys all over the Steps of Gram, living near pools of a water-like substance. Also note that there are two quest givers for this quest, but the quest can only be turned in to Taskmaster Gukthor in Dâr-gazag.

    Not Just for Eating [Repeatable][2h 00m]
    “Rat-folk living on the banks of the Hoardale, south of Dâr-gazag, are not only a succulent meal, but they are a source of replenishible food. The rat-folk are farmers, supplying the enemy forces with foodstuffs. Foodstuffs can be stolen and eaten by your army as well.”

    Obtain: Taskmaster Gukthor at Dâr-gazag
    Objective: Collect food-sacks (10)
    Completion: Return to Taskmaster Gukthor at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: You think these guys talk about eating hobbits a lot? Well, get use to it, it’s a recurring theme in the Ettenmoors. However, one cannot live on a diet of hobbit alone, therefore you must steal the food sacks carried by the Free People and lying on the ground in Hoarhallow, the hobbit town south-east of Dâr-gazag. One might think that these constant raids on their food supplies would leave the Free People dying of starvation, but apparently these bags of food magically reappear after five minutes or so.

    Raid: Captain-General Lainedhel of Ost Ringdyr [Repeatable][<unknown>]
    “Attempts to weaken the enemy forces are proving fruitful, and the keep east of Tirith Rhaw, where the Elf Captain-General Lainedhel rules, is the target of assault. You are charged with organizing a war-band to assault Ost Ringdyr in an effort to slaughter the lord of the keep.”

    Obtain: Taskmaster Krul at Gramsfoot
    Objective: Defeat Captain-General Lainedhel at Ost Ringdyr
    Completion: Return to Taskmaster Krul at Gramsfoot
    Reward: 2000 Destiny Points
    Notes:

    Report to Dâr-gazag [Not Repeatable]
    “Driven by a harsh Krahjarn Taskmaster you find yourself within the Gramsfoot stronghold in the shadow of Mount Gram on the border of the Ettenmoors. Here to support your Ongbúrz brothers under the watchful eye of the Krahjarn, you are ushered south into the Steps of Gram in search of Chieftain Durulkum.”

    Obtain: Uglash at Gramsfoot
    Objective: Talk to Chieftain Durulkum; Defeat is not an option!
    Completion: Automatically upon speaking with Chieftain Durulkum
    Reward: 125 Destiny Points
    Notes: Go to the entrance of Gramsfoot and face south and a little to the west. See that path? Follow it and you’ll hit Dâr-gazag, never say that Papa Sauron didn’t do anything for his minions. If you get lost, either hit escape and click on “leave monster play” (and don’t come back!) or, if you’re persistent, head to the south-western region of the Steps of Gram and you’ll see the town. Try not to die (although if you figure out a way of doing it between Gramsfoot and Dâr-gazag, you’re a better [worse?] monster than I) because DEFEAT IS NOT AN OPTION.

    Report to Lugazag [Not Repeatable]
    “You have been ordered to make your presence known to Soldier Gazlup at Lugazag.”

    Obtain: Uglash at Gramsfoot
    Objective: Speak with Soldier Gazlup at Lugazag; Defeat is not an option!
    Completion: Automatically upon speaking with Soldier Gazlup
    Reward: 125 Destiny Points
    Notes: Go to the entrance of Gramsfoot. Face south. See those ruins on the hill? That’s Lugazag. If you don’t see them, you really should consider upgrading your computer so you can increase your clipping plane to a reasonable level. You’ll find Gazlup halfway up the stairwell, he’s the only guy with the ability to speak in Lugazag but apparently he’s not good enough to get a real room. There is a chance that Lugazag may be under Free People control, in which case Gazlup probably won’t be standing in the middle of an enemy controlled keep surrounded by the stench of dwarves. I would imagine that under these circumstances all you could do is wait till Lugazag is reclaimed before completing the quests. Try not to die to the slugs on your way there, because DEFEAT IS NOT AN OPTION and you’ll have to start over (although really, if you die to a slug, you’re probably not cut out for this job).

    Sergeant-at-Arms’ Patches [Repeatable][Instant]
    “Sergeants command smaller units of the enemy army. These feeble creatures believe that they can stand up to the might of Angmar’s army, but they shall soon learn that they face a relentless foe.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect sergeants’ patches (10)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 250 Destiny Points
    Notes:

    Tasty Little Farmers and Gardeners [Repeatable][2h 00m]
    “Upon arriving in the Ettenmoors, scouts were sent to the far corners in search of allies and enemies within the land. In the south, just across the Hoardale river, a secluded village of plump rat-folk was found, and the inhabitants there were found to be resistant to the forces of Angmar. It was also discovered that the folk were quite tasty.”

    Obtain: Taskmaster Fikdag at Dâr-gazag
    Objective: Defeat Hoarhallow Farmer (5); Defeat Hoarhallow Gardener (5)
    Completion: Return to Taskmaster Fikdag at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Apparently when you slay a farmer or gardener, their delicious meats are magically whisked back to Dâr-gazag, which is the only rationale explanation I can think of for putting the word “tasty” in the title of a quest which doesn’t involve eating. You’ll find these guys frolicking gaily in their town of Hoarhallow as if they didn’t realize there was an Angmar military base a moment’s walk away. In addition to their lives, these guys are like the gifts that keep on giving when it comes to quests. Hold on to any legs, feet, food sacks, seeds, or badges you obtain during your trip to Hoarhallow as they’re all useful for various things and such and the like.

    To Tirith Rhaw [Not Repeatable]
    “Your education continues with a trip far to the west to Tirith Rhaw, a tower in the lands controlled by the enemy.”

    Obtain: Uglash at Gramsfoot
    Objective: Scout out Tirith Rhaw; Defeat is not an option!
    Completion: Return to Uglash at Gramsfoot
    Reward: 125 Destiny Points
    Notes: You’ll find Tirith Rhaw due east of Tol Ascarnen. Haven’t found Tol Ascarnen yet? Then try north-east of Grimwood. Haven’t found Grimwood either? Then head south from Isendeep/Grothum. If you haven’t found any of those yet, then why the hell are you looking for Tirith Rhaw? Anyways, it’s approximately in the central eastern area of the Ettenmoors, big tower surrounded by bears, can’t miss it. If the guards have distinctly non-monster characteristics and try to kill you, chances are it’s under Free People control at the time. Just run up from an angle that avoids guards until you get the objective complete message (beware you aren’t overwhelmed by the stench of dwarves) and then run away like the sorry excuse for a monster you are. Try not to die during this quest or you’ll have to start over again (just like in real life!), since DEFEAT IS NOT AN OPTION.

    To Tol Ascarnen [Not Repeatable]
    “You have been ushered out on a simple scouting mission to find the central keep called Tol Ascarnen.”

    Obtain: Uglash at Gramsfoot
    Objective: Scout out Tol Ascarnen; Defeat is not an option!
    Completion: Return to Uglash at Gramsfoot
    Reward: 125 Destiny Points
    Notes: Ah, Tol Ascarnen. Once home to the Witch-king, now a rundown hovel in the middle of a river. You’ll find this place south-east of Gramsfoot in the approximate center of the Ettenmoors. If you notice angry looking guards and the stench of dwarves as you approach, the keep is probably under Free People control. In that case, feel free to walk up to the guards in an attempt at peaceful negotiations (Free People usually aren’t too receptive though), or you can fight/infiltrate/run close enough to the walls to complete the objectives while attempting not to die, as DEFEAT IS NOT AN OPTION.


    Grimwood Lumber Camp

    Big Stuff [Repeatable][1h 30m]
    “Taskmaster Ghamp, the troll stationed at the Grimwood Lumber-yard made mention of ‘big log’. You surmise that he needs large logs to repair the walls encircling the camp.”

    Obtain: Taskmaster Ghamp at Grimwood Lumber Camp
    Objective: Collect Grimwood-logs (20)
    Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes: Normally, when a troll starts talking about “big logs”, it’s time to map out of the area. In this case, he’s actually just referring to Grimwood logs which can be found on fallen logs and fallen timber. These are found throughout (surprise!) Grimwood and appear to spawn in static locations, though on random timers. While searching for these, hold on to any kindling, roots, or troll stone you find as they’re used in other quests (unless you like wasting time, that is).

    Carving OutHearts [Repeatable][<unknown>]
    “The Angmarim within the city of Carn Dúm have a desire for heartwood cut from the centre of the Leafcull-trees within the Grimwood. He has offered you a reward for collecting the heartwood.”

    Obtain: Chieftain Torbok at Grimwood Lumber Camp
    Objective: Collect Grimwood Heartwood Logs (20)
    Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
    Reward: 750 Destiny Points
    Notes: Yeah, I realize there’s no space between “Out” and “Hearts” in the title, but there’s no space there in game either. Rather than carving Outhearts (sounds painful for Outheart) like the name implies, you’re actually supposed to carve out heartwood from the Leafculler Fell-oaks and Fell-maples to the south. Fighting trees may not sound all that tough, but these are no normal trees, they have bees in the branches and when they attack they shoot bees at you (they also hit you with roots in a not-so-friendly manner). You can also find heartwood on fallen timber, just don’t count on that as being a quick means of finishing the quest.

    Easy Pickings [Repeatable][1h 30m]
    “Taskmaster Ghamp offered you a reward to find sticks not as big as logs. This likely means smaller-sized wood, like the kindling found throughout the Grimwood.”

    Obtain: Taskmaster Ghamp at Grimwood Lumber Camp
    Objective: Collect Grimwood-kindling (20)
    Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes: It seems kind of odd to me that a lumber camp would be in such dire need of wood. Even more peculiar, rather than cutting down trees to obtain said wood, they send random monsters off into the forest to find half rotten wood lying on the ground. Really, I suppose it’s to be expected with a troll being in charge of the camp. You’ll find this kindling on fallen timber, fallen logs, and fallen saplings all over Grimwood. If you want to do it the hard way, head south and kill the leafcullers, you’ll occasionally be able to rip kindling off their corpses.

    Gorgoris the Gorger [Repeatable][<unknown>]
    “Gorgoris, the ancient brood-mother of the Grimfang, will assist you in claiming the Grimwood Lumber-yard, if you help her defend her brood.”

    Obtain: Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber Camp when Free People are in control of Grimwood
    Objective: Collect Sun-touched tailfeathers (300)
    Completion: Return to Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber
    Reward: 2000 Destiny Points
    Notes: If retaking Grimwood Lumber Camp is proving too difficult for you, or if you just really love quests with horrible time invested-to-reward ratios, this is the quest for you. For the mere cost of 300 sun-touched tailfeathers, a moderately sized spider of questionable strength will aid you in reclaiming Grimwood. Gorgoris only appears when Grimwood Lumber Camp is in the hands of the Free People (seems that during times of peace she’s too busy smoking the brittleleaf to be bothered). If you really want to help the old girl out, I recommend heading to eastern Coldfells to hunt eagles; you’ll be killing a lot and they’re in much greater supply there than in Arador’s End.

    Lashing the Walls [Repeatable][1h 30m]
    “Binding the walls at the lumber-yard requires roots to be used as lashings.”

    Obtain: Chieftain Torbok at Grimwood Lumber Camp
    Objective: Collect Grimwood-roots (20)
    Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes: I know I feel secure in a wooden base which is being held together by the roots of saplings. The only thing that could possibly make this base even more invincible would be… 20 more roots! So get out there and start looting all the fallen saplings, fallen timber, and fallen logs you see (common sense tells us that the roots of dead plants rotting on the ground are the strongest). If the forest is already crawling with monsters also searching for twigs and such to further reinforce the already invulnerable base, you can try killing the leafcullers further to the south, they’ll usually drop 1-2 per kill.

    Raid: Captain-General Bordagor [Repeatable]
    “The Grimwood forest covering most of Hithlad is home to a lumber-yard established by a race of small, tasty folk. The rat-folk dwell far away from the lumber-yard, but the enemy is there now. What is worse, an Elf stands at the head of the enemy’s army.”

    Obtain: Soldier Bagfra at Gramsfoot when Free People are in control of Grimwood
    Objective: Defeat Captain-General Bordagor and claim the Grimwood Lumber-yard
    Completion: Automatically upon defeating Captain-General Bordagor
    Reward: 2000 Destiny Points
    Notes: Grimwood Lumber Yard, the sole supplier of wood to the armies of Angmar in the Ettenmoors, has been taken by the enemy. The Witch-king’s solution? Tell some lowly soldier to take care of it. Really, what kind of army sends one soldier to kill an enemy leader in the middle of their highly guarded base? The one you joined. On the bright side, Papa Sauron will cover the costs of your repair bills after you die. As far as keeps go, this one is the easiest to reclaim. Bordagor’s an “avenger” mob with about 135k morale (hey, what elf wouldn’t be full of confidence when all their enemy can do is send soldiers at them one at a time). Bring about three fellowships and it should be overkill if there are no defenders.

    Weapons of War [Repeatable][1h 30m]
    “To wage a war, one needs weapons. To sustain a war-machine, one needs the items to drive the war-machine.”

    Obtain: Chieftain Torbok at Grimwood Lumber Camp
    Objective: Collect Grimwood-logs (10); Collect Isendeep-ore (10)
    Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes:
    Last edited by Pandos; May 11 2007 at 10:47 PM.

  5. #5
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    Grothum

    Dwarf-Beards [Repeatable][<unknown>]
    “The Snowreap long struggled against the remnant of the dwarves in the Misty Mountains. Even now, they dislike the thought of dwarves being so close to their home. As allies to Angmar’s Army they are permitted to speak on behalf of any who aid them.”

    Obtain: Fim the Worm at Dâr-gazag
    Objective: Collect dwarf-beards (20)
    Completion: Return to Fim the Worm at Dâr-gazag
    Reward: 500 Destiny Points
    Notes: I recommend some heavy duty rubber gloves for this quest; dwarves believe that their power comes from their beards and that washing them diminishes that power, therefore many have never washed their beards in their lives. There’s also that old dwarven insult to take into consideration, “I defecate upon thy beard!” which many dwarves have been known to make good on. Luckily, dwarves are rather rare in the Ettenmoors and thus you don’t often have to put up with their stench (unless you’re carrying around 20 of their beards in a sack…). If you must find these guys, I recommend checking out any keeps currently under Free People control, you’ll usually find one or two (apparently even freeps find the stench of dwarves so repulsive they can’t stand having more than a few around).

    Dwarfs in the Mine [Repeatable][<unknown>]
    “Goblins complain that the mine is overrun by dwarves, and they are not pleased by the intrusion. They bid you to enter the Isendeep to slaughter the dwarf-miners.”

    Obtain: Gasham at Grothum
    Objective: Defeat Isendeep Miner (10)
    Completion: Return to Gasham at Grothum
    Reward: 250 Destiny Points
    Notes: Apparently Gasham has gotten into Bok’s hobbit toe stash and is now hallucinating that there’s dwarves in the Isendeep mines. Unfortunately for you, he won’t give you credit for slaying imaginary dwarves. If you want to help Gasham out, you’re going to have to wait until Isendeep is under Free People control at which point dwarves will begin to migrate into the mines to die.

    Gobbled Goblins [Repeatable][<unknown>]
    “Gasham conveyed a tale of goblin-miners and goblins out and about from the village attacked by drakes stalking down from the mountain. He asked for your assistance in ridding the peaks of the beasts.”

    Obtain: Gasham at Grothum
    Objective: Defeat Wintersebb Drake (8); Defeat Wintersebb Drakeling (8)
    Completion: Return to Gasham at Grothum
    Reward: 750 Destiny Points
    Notes: Ah, what would Melko say if he saw his own creations turning on eachother. Apparently these drakes have forgotten whose side they were originally on, or perhaps goblins are just too tasty to resist, either way it up to you to set them straight. Don’t expect an epic battle in the struggle between evil versus neutral here, these guys just aren’t all that epic. Drakelings are classified as “elite” with about 9,500 morale while the Drakes are “elite master” with about 22,000 morale (apparently that “master” part makes them feel twice as good about themselves). A full fellowship should be more than sufficient to accomplish this petty task.

    Menace in the Mines [Repeatable][1h 30m]
    “Cave-claw dig through the stone and threaten the goblins working the Isendeep near Grothum. The leaders of the village implored you as an ally to the Snowreap to assist them in destroying the terrible little creatures.”

    Obtain: Bok at Grothum
    Objective: Defeat Frostfell Fel-talon (10); Defeat Frostfell Earth-mover (10)
    Completion: Return to Bok at Grothum
    Reward: 500 Destiny Points
    Notes: I’m sure we all recall our days as freeps, killing level 1 cave claws for the good of the Free People. Well, the only thing that’s changed is that you’re now killing them for the good of evil, and they’re 49 levels higher. These critters apparently enjoy both cold dark caves and open sunny plains as you’ll find them all over Isendeep mines as well as the southern ridge of Arador’s End just up the cliff north of Tol Ascarnen. They do like to hang out in groups, but assuming you don’t just run blindly into a fight you should be able to pull singles easily enough.

    Tasty Little Toes [Repeatable][2h 00m]
    “Bok captured himself one of the rat-folk one day, and he has proven a great asset. His toes tasted good when the goblin ate one, but the little man is a better cook than anything, and so they keep him alive to cook their meals. But this does not deter Bok from wanting to eat more rat-folk toes.”

    Obtain: Bok at Grothum
    Objective: Collect hobbit-feet (10)
    Completion: Return to Bok at Grothum
    Reward: 250 Destiny Points
    Notes: Hobbit feet are, ironically, obtained from hobbits. And of course, the best place to find hobbits is in Pleasantville—er, I mean Hoarhallow. Not quite sure how Bok managed to capture a hobbit when Hoarhallow is in the far south-western corner of the map while Grothum is in the far north-eastern corner, but in the Ettenmoors you learn not to ask too many questions.


    Isendeep

    Raid: Grounding Golloval [Repeatable][<unknown>]
    “Taskmaster Bázqhosh wants you to ensure that the threat posed by the eagles and their leader, Golloval, are diminished. He has ordered you to gather a great number and assail the eagle-lord at his eyrie in Arador’s End.”

    Obtain: Taskmaster Bárzqhosh at Isendeep
    Objective: Defeat Golloval
    Completion: Return to Taskmaster Bárzqhosh at Isendeep
    Reward: 750 Destiny Points
    Notes: Don’t think of Golloval as a bird, think of him more as a very small dragon, with feathers. He’s classified as a nemesis (“You’ll never get me, Batman! This bird’s gotta fly!”), has a little under 43,000 morale, and enjoys long walks on the beach. You'll find him slacking off just outside of Isendeep, in a little dead-end crevice just north-west of all the drakes. If you’re planning on murdering the fellow, bring a couple fellowships.

    Slaughtering Eagles [Repeatable][1h 30m]
    “Taskmaster Izubuzri communicated that he wants proof that you killed many eagles. Apparently the eagles are too free with where they perch.”

    Obtain: Taskmaster Izubuzri at Isendeep
    Objective: Collect Sun-touched tailfeathers (20)
    Completion: Return to Taskmaster Izubuzri at Isendeep
    Reward: 500 Destiny Points
    Notes: Apparently the eagles in the Ettenmoors are mating like pigeons, and as the good humanitarian (or would it be orcitarian?) you are, you feel it’s your duty to kill them before they die of starvation. As the saying goes, “helping the environment starts in your own backyard”, and sure enough there’s a camp of eagles in the center of Arador’s End right outside of Isendeep, just north-west of the drakes and past the polar bears. Just make sure you don’t attack Golloval, that is, unless, your goal is to kill yourself. If you’re up for a walk, then head for the eastern edge of the Coldfells and you’ll find more eagles than you can swing an axe at. Feel free to stock up on tailfeathers as there’s a couple other quests that use these.

    Tools for the Mine [Repeatable][1h 30m]
    “Your war-host claims to have enough metal now that the mine is in-service and under your control, but the picks used by the goblins are dulled with time and the wood rots out from their hands.”

    Obtain: Taskmaster Bárzqhosh at Isendeep
    Objective: Collect Grimwood-kindling (20)
    Completion: Return to Taskmaster Bárzqhosh at Isendeep
    Reward: 500 Destiny Points
    Notes: Personally, when I think of kindling, I think of low quality twigs and branches. It’s no surprise that their tools are rotting out of their hands if this is what they build them from. But, if that’s what they want I’m not going to argue, just head south to Grimwood and loot fallen timber, fallen logs, and fallen saplings and you’ll find plenty of kindling. If you can’t handle the competition over harvesting points or merely want to subject yourself to torture, feel free to head further south and murder the Leafcullers in that area, just stick to the small ones if you’re alone as the big ones are made of hurt and pain (and probably wood).

    Lugazag

    Guards of Tirith Rhaw [Repeatable][<unknown>]
    “Tirith Rhaw stands in the east, near the camp of the Free Peoples at Ost Ringdyr. The tower is under the control of the Free Peoples, and you are tasked with killing the guards in the area.”

    Obtain: Soldier Gazlup at Lugazag
    Objective: Defeat guards at Tirith Rhaw (20)
    Completion: Return to Soldier Gazlup at Lugazag
    Reward: 500 Destiny Points
    Notes: Now why Gazlup would order me to kill the guards at Tirith Rhaw when it’s under our control, I don’t know, but I just can’t bring myself to carry out his orders no matter how hard I click (literally, I just can’t attack them). However, if you wait until the tower is under the control of the Free People, then you can murder all their guards and Gazlup seems satisfied. You may want to bring three or four friends, as most of the guards are defender types and like to attack in groups being the cowards that they are.

    Leader of the Rat-Folk [Repeatable][<unknown>]
    “When the Rat-folk in the south were discovered, they scored a blow against the scouts who found them, slaughtering all but one. The leader of the rat-folk village was responsible for the attack, and Taskmaster Fikdag thinks that you can assist with extracting vengeance.”

    Obtain: Taskmaster Fikdag at Dâr-gazag
    Objective: Defeat Mayor Wat Mudbottom
    Completion: Return to Taskmaster Fikdag at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Mayor Wat Mudbottom is the kind of guy who’s practically begging you to kill him. Sitting there all smug in front of his little house in the center of town, with its little spire sticking out of its’ roof just screaming “I’m better than everyone else here”. He’s usually standing next to his Gardener, probably shouting orders at him in broken fragments of a foreign language. For some reason he’s a bit stronger than your average hobbit and classified as a “defender” (only thing he’s ever defended has probably been his yard from the neighborhood kids), so bring a friend or two if you’re planning on taking him down.

    Set in Stone [Repeatable][1h 30m]
    “Enemies assail the walls of Lugazag often. Trolls are clumsy and strong and often throw enemy soldiers through walls, shattering the stone therein and making holes in the stonework that must be repaired. Fortunately, trolls are also dumb and turn to stone in the sunlight.”

    Obtain: Soldier Gazlup at Lugazag
    Objective: Collect fragments of troll-stone (10); Collect slabs of Troll-stone (10)
    Completion: Return to Soldier Gazlup at Lugazag
    Reward: 500 Destiny Points
    Notes: Surely you’ve seen the Sun-touched Trolls scattered throughout the Ettenmoors. Well, it turns out they serve a higher purpose than scaring off the freeps, they also make lovely garden decorations. If gardening’s not your thing, then feel free to help out ‘ole Gazlup by defacing the statues, they’ll respawn good as new in their static locations every 3-5 minutes anyways.

    Tasty Little Legs [Repeatable][2h 00m]
    “Though the Rat-folk have proven a thorn in the side of Angmar’s Army, they have also proven a viable source of food. Not only do the rat-folk have seemingly endless food-stores, but their flesh is sweeter than Man’s.”

    Obtain: Taskmaster Fikdag at Dâr-gazag
    Objective: Collect hobbit-legs (10)
    Completion: Return to Taskmaster Fikdag at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Well, everyone knows that the best hobbit flesh come from the Shire, but seeing as how Sauron frowns upon his soldiers going AWOL, we’ll just have to make do with what we have in the Ettenmoors. If you look to your south you’ll see Hoarhallow, a pleasant town populated by 100% grade-A hobbit. It’s really quite simple, for every hobbit you kill, you get a leg. Ten legs, ten hobbits. But, hobbits are bipeds, why not two legs each you ask? My theory is that when you rip the leg off it’s like cracking a wishbone, you might as well just keep the bigger half since there’s always more hobbits to harvest legs from.

    Walls of Lugazag! [Repeatable][2h 00m]
    “Strike down the foe and cast their bodies at the feet of Soldier Gazlup! Lugazag is our possession and the Free People will not own it so long as we fight as one. Find the foe within the walls of the tower and strike them down!”

    Obtain: Soldier Gazlup at <unknown>
    Objective: <unknown>
    Completion: <unknown>
    Reward: <unknown>
    Notes:


    Tirith Rhaw

    Bedding of Bears [Repeatable][2h 00m]
    “Soldier Fandmau, stationed at Tirith Rhaw, ordered you to collect the hides of the Morningthaw-bears to use as bedding for the army.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Collect Morningthaw-hides (10)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes: Really, if you got to Tirith Rhaw and you’ve yet to see the bears, do us all a favor and throw yourself into the slave pits. What good is a blind monster on the battlefield anyways? But, if you simply must know… head north, you’ll find bears; head east, you’ll find bears, head south, you’ll find bears; head further south, you’ll find more bears; head west… not so many bears to the west. Do yourself a favor and stick to killing morningthaw bears, that is, unless you think you’re going to get a brown pelt from a polar bear.

    Captain-General Verdantine [Repeatable]
    “Târks control the tower on the eastern front of the battlefield of the Ettenmoors. The tower, Tirith Rhaw, is held by the Captain-General Verdantine and must be crushed for Angmar’s Army to drive the enemy to the precipice of destruction.”

    Obtain: Soldier Dahámab in Gramsfoot when Free People are in control of Tirith Rhaw
    Objective: Defeat Captain-General Verdantine and claim Tirith Rhaw
    Completion: Automatically upon defeat of Captain-General Verdantine
    Reward: 2000 Destiny Points
    Notes:

    Feather for His Cap [Repeatable][2h 00m]
    “Not all who rise to military prominence are capable of complete conversations. Trolls, known for their strength, sometimes manage small words. For instance, Taskmaster Núrsufum. Apparently, Taskmaster Núrsufum likes to place feathers in his helmet and wants you to go about getting the feathers he desires.”

    Obtain: Taskmaster Núrsufum at Tirith Rhaw
    Objective: Collect Sun-touched feathers (10)
    Completion: Return to Taskmaster Núrsufum at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes: Núrsufum does have a rather fine hat, I think he’s going for the red mage look, only he’s gray, and a troll. If you wish to aid his cosplay, then head to the eastern edge of the Coldfells and there you will find your sun-touched tailfeathers (still attached to the sun-touched eagles, unfortunately). However, if all this cosplay is getting you in the mood for some LARP (well, virtual LARP in this case...VARP?) then heed my words, adventurer, for ye may taketh yonder road into the icy norths and pass beyond the lands of Orc. There, ye whilst fordeth the frozen river and battle thine way through ancient dragons…lings… and beyond the domain of the fell bears. Then, ye shall find thyself in the realm of Golloval, king of the eagles (well, more of a governor, a mayor really), and make war upon his kin in yon frozen wastelands. Retrieve thine feathers and return to Núrsufum and surely he will rewardst thee for thy extra effort! Or maybe he won’t, I’d just fight the eagles to the east.

    Flay the Free Peoples [Repeatable][1h 30m]
    “Soldier Fandmau fears reprisal for the assault of Tirith Rhaw and wants you to attack the Free Peoples quickly before they retaliate.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Slaughter members of the Coldfells army (20)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 500 Destiny Points
    Notes: Yeah… read the title of the quest, if you can’t figure out the objective, maybe monster play isn’t for you. Only point of interest I can think of is that Hoarhallow Farmers and Gardeners don’t count as Free People (I have heard rumors of the Grey Havens being used for slave trafficking, and it is pretty close to the Shire…).

    Goldhead Must Die [Repeatable][<unknown>]
    “Trolls do not communicate well, as is proving true time and again. You think you were able to piece together a terrible truth from what Taskmaster Galinzarza tried to say. A bear named Goldhead may be aligned with the enemy, and if they act quickly enough, may assist the enemy against the tower.”

    Obtain: Taskmaster Núrsufum at Tirith Rhaw
    Objective: Defeat Old Goldhead
    Completion: Return to Taskmaster Núrsufum at Tirith Rhaw
    Reward: 750 Destiny Points
    Notes: This is where I’d like to put in some witty comments, but I’ve yet to kill, see, or even look for Goldhead. I’ll update this once I get more info. In the meantime, if you run into this guy, bears will leave you alone if you play dead. Or were you supposed to wave your arms and scream… I don’t remember. Try both, one’s bound to work.

    Iron Belly of Tirith Rhaw [Repeatable][<unknown>]
    “Tirith Rhaw belongs to Angmar, and the Free Peoples must be kept from within the walls. The War-tyrant bid his soldiers to build a pot to boil oil in with which to douse the enemy as they try to assault the main corridor.”

    Obtain: Soldier Gozad at Tirith Rhaw
    Objective: Collect Isendeep-ore (10)
    Completion: Return to Soldier Gozad at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes:

    I’ve Got a Theory [Repeatable][2h 00m]
    “Soldier Fandmau believes that he can aid in ending the threat posed by the eagles from the north by feeding them troll-stone. How an Orc like this one became a leader is beyond you.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Collect Sacks of Food (5); Collect fragments of troll-stone (5)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes: Like the rest of you, I was floored by Fandmau’s shear genius when I heard his plan. Tricking eagles into eating stones until they weigh too much to fly? They’d be sitting ducks! Well, I guess they’d still be eagles technically, but the sitting part still stands—er, sits? Anyways, if you want to help Fandmau out, food sacks can be obtained by looting (surprise!) food sacks in Hoarhallow. Or, if you want to make it hard on yourself, you can kill any of the Free People in the Ettenmoors and have a small chance of getting a food sack to drop. As for the stone, pick a direction, walk, and within 30 seconds you’ll see a Sun-touched Troll. These things are usually grouped together in 2’s or 3’s and respawn in about 3-5 minutes after being looted, so if you’re lazy you can just camp a camp of trolls and chisel pieces from them as they spawn, thereby taking away any chance they had of being restored to life and reunited with their families.

    Oil Up [Repeatable][<unknown>]
    “The Freep Peoples will return to take Tirith Rhaw and the defenders wish to strengthen the walls with deterents that will drive the foe away.”

    Obtain: Soldier Gozad at Tirith Rhaw
    Objective: Collect Barrels of Oil (10)
    Completion: Return to Soldier Gozad at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes:

    Stonewall Fandmau [Repeatable][1h 30m]
    “Soldier Fandmau needs stone to repair the holes blasted through the walls of Tirith Rhaw and sent you to find the materials from the trolls caught in the sun.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Collect fragments of troll-stone (10); Collect shards of troll-stone (10); Collect slabs of troll-stone (5)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 500 Destiny Points
    Notes:

    Taste of Elf [Repeatable][1h 30m]
    “At Tol Ascarnen, Taskmaster Raulik, explained in his limited capacity that he desired to feat upon Elf-ears.”

    Obtain: Taskmaster Raulik at Tol Ascarnen
    Objective: Collect Elf-ears (20)
    Completion: Return to Taskmaster Raulik at Tol Ascarnen
    Reward: 250 Destiny Points
    Notes: Yes, this quest giver is in Tol Ascarnen, and yes, the quest he gives is listed under Tirith Rhaw on your log and gives you credit towards your Tirith Rhaw travel deeds. Give him a break, he’s a troll, they get confused easily. Any elf in the Ettenmoors will drop an ear or two per kill. Due south and across the bridge from Tol Ascarnen there lies an elf camp surrounded by weak elven guards, spaced widely apart, and willing to sacrifice their delicious ears to your great and noble cause.


    Tol Ascarnen

    Armour for the Lessers [Repeatable][1h 30m]
    “Quartermaster Apsduf believes that the lesser creatures in Angmar’s army – spiders and Wargs – need armour and thinks that he can assist them by crafting armour from the chitin of the Neekerbreekers nearby.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect norbog-chitin (20)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 500 Destiny Points
    Notes: While I agree with Quartermaster Apsduf that spiders and wargs are, in fact, lesser races, and it is true that they need the armor so enough of them survives the battle that I have something to snack on during the march back to Gramsfoot, I just wish he didn’t want so damn much chitin. You’ll find norbog spawns all over the northern side of Tol Ascarnen isle, and even more north and east across the river. However, you’ll be lucky to get a 50% drop rate on chitin (guess I get a little too eager to kill and don’t leave much of a usable corpse behind when I’m done…). On the bright side, these guys also drop the meat and gizzards which should be saved for use in the quest “Grumbling and Rumbling”.

    Fly the Flags [Repeatable][<unknown>]
    “Angmar’s command of the Ettenmoors is unquestioned but as the battle rages and the strongholds which the enemy and your army clash over change hands, the flags that show your dominance are taken and destroyed. You must assist the war-host by supplying your quartermasters with the necessary materials.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect Thistledown-hides (20)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 500 Destiny Points
    Notes: These guys are pretty nasty for being herbivores. You can find herds of them grazing just south of Tol Ascarnen, across the river, as well as just south of Dâr-gazag. The grazers are level 48-49 elites while the chargers are level 50 elites. While the grazers are fairly docile (until you bash them over the head with an axe), the chargers will take you down if you invade their personal space, so keep an eye out.

    Grumbling and Rumbling [Repeatable][1h 30m]
    “Choice food, meat from Men and the rat-folk, goes to the Krahjarn. Quartermaster Apsduf realizes that you need to eat as well, and since the mash cooked at Dâr-gazag doesn’t always reach Tol Ascarnen, he needs help getting dinner for your rumbling bellies.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect norbog-gizzards (10); Collect Slabs of Norbog Meat (10)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 500 Destiny Points
    Notes: While not as tasty as red snapper---I mean rat-folk, it’s a little known fact that norbog gizzard is an aphrodisiac… *starts eyeing those thistledown grazers from that last quest a little differently*. You’ll find these fairly commonly off the norbogs to the north and east of Tol Ascarnen, along with their meat. Hold on to any chitin you find as well, it’s used in the quest “Armour for the Lessers” to make secondary exoskeletons for spiders or something (apparently they’re too good to just settle for one exoskeleton like the rest of us…)

    Poisoning the Hoardale [Repeatable][2h 00m]
    “War-tyrant Akúlhun provided you with a barrel of poison and a directive. Make your way to the waterfall overlooking the fortress Tol Ascarnen and emptry the barrel into the water. With enough poison, you may force the enemy to leave the wood.”

    Obtain: War-Tyrant Akûlhun in Gramsfoot
    Objective: Poison the Hoardale River
    Completion: Return to War-Tyrant Akûlhun in Gramsfoot
    Reward: 250 Destiny Points
    Notes: As much as I’m up for a good mass poisoning, I do find it oddly suspicious when the War-tyrant orders me to poison the water supply of a keep held by our own forces. But I digress. Take the barrel ‘o murder with you due south-east out from Gramsfoot until you come to the river (if you went south-east like I told you then you should be more or less at the top of the first waterfall, the one where it’s still wet rather than cold and hard like the heart of the War-tyrant who would order you to kill your own friends). Go for a swim and you’ll get a message saying something about “use the barrel here to betray everyone who ever trusted you”. Do as it says to prove you really are a horrible monster, then return to the War-tyrant to claim the 250 destiny points you sold your soul for. You don’t get credit towards your Tol Ascarnen deeds for doing this quest despite it being listed under the Tol Ascarnen category; what, you expect Trintrû to praise you for poisoning his men?

    Raid: Captain-General Mákan of Tol Ascarnen [Repeatable]
    “The ancient keep Tol Ascarnen was once home to the Witch-king of Angmar as he returned to Mordor after facing the armies of Glorfindel in the north. The keep long lay in ruins, but still it holds majesty for the minions of Mordirith. You are tasked with assembling a force to liberate the holding from the dwarf who now calls the place home.”

    Obtain: Taskmaster Kúf in Gramsfoot when Free People are in control of Tol Ascarnen
    Objective: Defeat Captain-General Mákan and claim Tol Ascarnen
    Completion: Automatically upon defeat of Captain-General Mákan
    Reward: 2000 Destiny Points
    Notes: What can I say about Mákan. He’s a dwarf, he lives in a castle surrounded by guards, and his morale is really, really high (probably all that liquid good cheer he’s been drinking). Unfortunately for Mákan, we as reputable monsters simply cannot allow him to defile the Witch-Kings’ summer house with his dwarf stink. Drunks are notoriously difficult to reason with, so be sure to bring a friend or 23 to help talk some sense into him and his rowdy friends.

    Storming the Castle [Repeatable][<unknown>]
    “Tyrant Uzulthrang is here for battle and only battle. Stationed outside of Tol Ascarnen, the Tyrant pledges that he will fight against the enemy if you prove that you are worthy of his notice.”

    Obtain: Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep
    Objective: Collect hobbit-feet (75); Collect legs of Men (75); Collect Elf-ears (75); Collect dwarf-beards (75)
    Completion: Return to Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep
    Reward: 2000 Destiny Points
    Notes: Now before I make any comments, I’ll come out and admit that I’ve never turned this quest in. There’s just so many dwarf beards and so little dwarves. However, I got to thinking, what exactly does Uzulthrang need all those beards and body parts for? Then it came to me… recombinant freep zombies. Now I don’t have any proof, but I believe that once all of these parts are handed in, Uzulthrang here summons up a horde of these RFZs (hey, 37.5 zombies constitutes a horde… a small horde…poor 0.5 zombie, he tries his best…) and marches upon Tol Ascarnen, slaughtering all who stand before him. I mean really, it’s the only thing that makes sense.

    Tribute to the Tyrant [Repeatable][2h 00m]
    “Tyrant Trintrû at Tol Ascarnen is deserving of praise and tribute. The tribute which the tyrant desires most if the flesh of Men.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect legs of Men (10)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 250 Destiny Points
    Notes: Well, I’m not really sure what Trintrû has done to deserve praise and tribute, standing up there staring blankly at a wall whiles his minions downstairs do all the work, but I’m not one to turn down an opportunity to kill Men. There’s even a quaint little spot far to the east in Coldfells at the base of the road leading up to Ost Ringdyr where Men like to stand in a circle with just enough space between them so you can kill one without bringing the others (“Hey, that orc’s killin’ Frank! Sure is too bad he’s five feet outside of my jurisdiction, otherwise I’d give him what’s for…!”).
    Last edited by Pandos; Jan 13 2008 at 09:49 PM.

  6. #6
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    IV. Of Deeds and Accomplishments


    Introduction

    Gift from the War-Tyrant
    “Only by completing the tasks assigned to you by Uglash can you earn the favor of War-tyrant Akúlhun.”

    Obtain: Automatically upon completion of Quest:Report to Dâr-gazag, Maggot; Quest:Into the Grimwood; Quest:Get to Grothum, Maggot; Quest:Report to Lugazag; Quest:To Tirith Rhaw; or Quest:To Tol Ascarnen.
    Objective: Complete Quest:Report to Dar-Gazag, Maggot; Quest:Into the Grimwood; Quest:Get to Grothum, Maggot; Quest:Report to Lugazag; Quest:To Tirith Rhaw; and Quest:To Tol Ascarnen.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward: Title:Servant to Angmar; Item:Map to Gramsfoot; 2500 Destiny Points
    Notes:


    Travel

    Grimwood Travel - Tiers 1-3
    “Service to the master of Grimwood will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Grimwood.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Grimwood Lumber Camp.
    Tier 2: Complete 25 quests for the benefit of Grimwood Lumber Camp.
    Tier 3: Complete 50 quests for the benefit of Grimwood Lumber Camp.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Gundzor’s Drudge; Item:Crude Map to Grimwood; 250 Destiny Points
    Tier 2: Title:Gundzor’s Flunky; Item:Poor Map to Grimwood; 500 Destiny Points
    Tier 3: Title:Gundzor’s Fist; Item:Good Map to Grimwood; 750 Destiny Points
    Notes:


    Isendeep Travel - Tiers 1-3
    “Service to the master of Isendeep will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Isendeep.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Isendeep.
    Tier 2: Complete 25 quests for the benefit of Isendeep.
    Tier 3: Complete 50 quests for the benefit of Isendeep.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Bùrzgoth's Thrall; Item:Crude Map to Isendeep; 250 Destiny Points
    Tier 2: Title:Bùrzgoth's Toady; Item:Poor Map to Isendeep; 500 Destiny Points
    Tier 3: Title:Bùrzgoth's Bootlicker; Item:Good Map to Isendeep; 750 Destiny Points
    Notes:


    Lugazag Travel - Tiers 1-3
    “Service to the master of Lugazag will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Lugazag.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Lugazag.
    Tier 2: Complete 25 quests for the benefit of Lugazag.
    Tier 3: Complete 50 quests for the benefit of Lugazag.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Tharbil’s Minion; Item:Crude Map to Lugazag; 250 Destiny Points
    Tier 2: Title:Tharbil’s Lackey; Item:Poor Map to Lugazag; 500 Destiny Points
    Tier 3: Title:Tharbil’s Whip; Item:Good Map to Lugazag; 750 Destiny Points
    Notes:


    Tirith Rhaw Travel - Tiers 1-3
    “Service to the master of Tirith Rhaw will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Tirith Rhaw.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Tirith Rhaw.
    Tier 2: Complete 25 quests for the benefit of Tirith Rhaw.
    Tier 3: Complete 50 quests for the benefit of Tirith Rhaw.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Servant to Barashish; Item:Crude Map to Tirith Rhaw; 250 Destiny Points
    Tier 2: Title:Hound to Barashish; Item:Poor Map to Tirith Rhaw; 500 Destiny Points
    Tier 3: Title:Blade of Barashish; Item:Good Map to Tirith Rhaw; 750 Destiny Points
    Notes:


    Tol Ascarnen Travel - Tiers 1-3
    “Service to the master of Tol Ascarnen will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Tol Ascarnen.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Tol Ascarnen.
    Tier 2: Complete 25 quests for the benefit of Tol Ascarnen.
    Tier 3: Complete 50 quests for the benefit of Tol Ascarnen.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Trintrû Truckler; Item:Crude Map to Tol Ascarnen; 250 Destiny Points
    Tier 2: Title:Trintrû’s Lickspittle; Item:Poor Map to Tol Ascarnen; 500 Destiny Points
    Tier 3: Title:Trintrû’s Sycophant; Item:Good Map to Tol Ascarnen; 750 Destiny Points
    Notes:


    Conquest

    Conquerer of the Towers
    “Two towers stand guard over the lands of the Ettenmoors. Slaughter the Marshals of the Free People who command them!”

    Obtain: Automatically upon defeating First Marshal Ari, First Marshal Barathir, First Marshal Laegon, or First Marshal Egil at Tirith Rhaw.
    Objective: Defeat First Marshal Ari, First Marshal Barathir, First Marshal Laegon, and First Marshal Egil at Tirith Rhaw.
    Completion: Automatically upon completing objectives.
    Reward: Title:Conqueror of the Towers
    Notes:


    Conquerer of Tol Ascarnen
    “Slaughter the Marshals of the Free People who command Tol Ascarnen!”

    Obtain: Automatically upon defeating First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, or First Marshal Osmod at Tol Ascarnen.
    Objective: Defeat First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, and First Marshal Osmod at Tol Ascarnen.
    Completion: Automatically upon completing objectives.
    Reward: Title:Conqueror of Tol Ascarnen
    Notes:


    Conquest of Ringdyr
    “Slaughter the Marshals of the Free People who command Ringdyr!”

    Obtain: Automatically upon defeating First Marshal Griss, First Marshal Helegmir, First Marshel Grimbeld, or First Marshal Osthryth at Ost Ringdyr.
    Objective: Defeat First Marshal Griss, First Marshal Helegmir, First Marshel Grimbeld, and First Marshal Osthryth at Ost Ringdyr.
    Completion: Automatically upon completing objectives.
    Reward: Title:Conqueror of Ringdyr
    Notes:


    Kill the Enemy’s Leaders!
    “Find and Defeat the leaders of the Free Peoples.”

    Obtain: Automatically upon defeating Captain-General Harvestgain, Captain-General Verdantine, Captain-General Mákan, Captain-General Meldún, Captain-General Bordagor, or Captain-General Lainedhel.
    Objective: Defeat Captain-General Harvestgain, Captain-General Verdantine, Captain- General Mákan, Captain-General Meldún, Captain-General Bordagor, and Captain-General Lainedhel.
    Completion: Automatically upon completing objectives.
    Reward: Title:Favoured of Mordirith
    Notes:


    Player Killer

    Burglar Slayer - Tiers 1-5
    “Slaughter Burglars in the Ettenmoors!”

    Obtain: Automatically upon defeating a Burglar in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Burglars in the Ettenmoors.
    Tier 2: Slaughter <unknown> Burglars in the Ettenmoors.
    Tier 3: Slaughter <unknown> Burglars in the Ettenmoors.
    Tier 4: Slaughter <unknown> Burglars in the Ettenmoors.
    Tier 5: Slaughter <unknown> Burglars in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Snitch-killer; 2000 Destiny Points
    Tier 2: Title:Thief-slayer
    Tier 3: Title:Burglar-basher
    Tier 4: Title:Bane of Shadows
    Tier 5: Title:Trickster's Scourge
    Notes:


    Captain Slayer - Tiers 1-5
    “Slaughter Captains in the Ettenmoors!”

    Obtain: Automatically upon defeating a Captain in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Captains in the Ettenmoors.
    Tier 2: Slaughter <unknown> Captains in the Ettenmoors.
    Tier 3: Slaughter <unknown> Captains in the Ettenmoors.
    Tier 4: Slaughter <unknown> Captains in the Ettenmoors.
    Tier 5: Slaughter <unknown> Captains in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Captain's Foe; 2000 Destiny Points
    Tier 2: Title:Captain-slayer
    Tier 3: Title:Banner-shredder
    Tier 4: Title:Bane of Order
    Tier 5: Title:Defiler of Lords
    Notes:


    Champion Slayer - Tiers 1-5
    “Slaughter Champions in the Ettenmoors!”

    Obtain: Automatically upon defeating a Champion in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Champions in the Ettenmoors.
    Tier 2: Slaughter <unknown> Champions in the Ettenmoors.
    Tier 3: Slaughter <unknown> Champions in the Ettenmoors.
    Tier 4: Slaughter <unknown> Champions in the Ettenmoors.
    Tier 5: Slaughter <unknown> Champions in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Champion's Foe; 2000 Destiny Points
    Tier 2: Title:Slayer of Champions
    Tier 3: Title:Sword-breaker
    Tier 4: Title:Bane of Courage
    Tier 5: Title:Doom of Heroes
    Notes:


    Dwarf-killer - Tiers 1-5
    “Defeat dwarf-players battling in the Ettenmoors.”

    Obtain: Automatically upon defeating a player Dwarf in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 Dwarf-players in the Ettenmoors.
    Tier 2: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Tier 3: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Tier 4: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Tier 5: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Dwarf-foe; 2000 Destiny Points
    Tier 2: Title:Dwarf-bane
    Tier 3: Title:Dwarf-tosser
    Tier 4: Title:Scourge of the Undermountain
    Tier 5: Title:Enemy of Valour
    Notes:


    Elf-killer - Tiers 1-5
    “Defeat Elf-players battling in the Ettenmoors.”

    Obtain: Automatically upon defeating a player Elf in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 Elf-players in the Ettenmoors.
    Tier 2: Defeat <unknown> Elf-players in the Ettenmoors.
    Tier 3: Defeat <unknown> Elf-players in the Ettenmoors.
    Tier 4: Defeat <unknown> Elf-players in the Ettenmoors.
    Tier 5: Defeat <unknown> Elf-players in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Elf-foe; 2000 Destiny Points
    Tier 2: Title:Elf-bane
    Tier 3: Title:Elf-slayer
    Tier 4: Title:Scourge of the Fair Folk
    Tier 5: Title:Enemy of Grace
    Notes:


    Guardian Slayer - Tiers 1-5
    “Slaughter Guardians in the Ettenmoors!”

    Obtain: Automatically upon defeating a Guardian in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Guardians in the Ettenmoors.
    Tier 2: Slaughter <unknown> Guardians in the Ettenmoors.
    Tier 3: Slaughter <unknown> Guardians in the Ettenmoors.
    Tier 4: Slaughter <unknown> Guardians in the Ettenmoors.
    Tier 5: Slaughter <unknown> Guardians in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Guardian-killer; 2000 Destiny Points
    Tier 2: Title:Sentinel-slayer
    Tier 3: Title:Shield-breaker
    Tier 4: Title:Guardian's Bane
    Tier 5: Title:Doom of the Stalwart
    Notes:


    Hobbit-killer - Tiers 1-5
    “Defeat hobbit-players in the Ettenmoors.”

    Obtain: Automatically upon defeating a player Hobbit in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 Hobbit-players in the Ettenmoors.
    Tier 2: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Tier 3: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Tier 4: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Tier 5: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Hobbit-foe; 2000 Destiny Points
    Tier 2: Title:Hobbit-bane
    Tier 3: Title:Hobbit-slayer
    Tier 4: Title:Scourge of the Little Folk
    Tier 5: Title:Enemy of Innocence
    Notes:


    Hunter Slayer - Tiers 1-5
    “Slaughter Hunters in the Ettenmoors!”

    Obtain: Automatically upon defeating a Hunter in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Hunters in the Ettenmoors.
    Tier 2: Slaughter <unknown> Hunters in the Ettenmoors.
    Tier 3: Slaughter <unknown> Hunters in the Ettenmoors.
    Tier 4: Slaughter <unknown> Hunters in the Ettenmoors.
    Tier 5: Slaughter <unknown> Hunters in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Hunter-killer; 2000 Destiny Points
    Tier 2: Title:Scout-blinder
    Tier 3: Title:Bow-cleaver
    Tier 4: Title:Hunter's Bane
    Tier 5: Title:Doom of the Archer
    Notes:


    Lore-master Slayer - Tiers 1-5
    “Slaughter Lore-masters in the Ettenmoors!”

    Obtain: Automatically upon defeating a Lore-master in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Lore-masters in the Ettenmoors.
    Tier 2: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Tier 3: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Tier 4: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Tier 5: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Lore-master's Foe; 2000 Destiny Points
    Tier 2: Title:Sage-slayer
    Tier 3: Title:Staff-breaker
    Tier 4: Title:Bane of the Wise
    Tier 5: Title:Scourge of the Learned
    Notes:


    Man-killer - Tiers 1-5
    “Defeat players of the race of Men.”

    Obtain: Automatically upon defeating a player Man in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 players of the Race of Men in the Ettenmoors.
    Tier 2: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Tier 3: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Tier 4: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Tier 5: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Man-foe; 2000 Destiny Points
    Tier 2: Title:Man-slayer
    Tier 3: Title:Man-flayer
    Tier 4: Title:Scourge of Man
    Tier 5: Title:Enemy of Honour
    Notes:


    Minstrel Slayer - Tiers 1-5
    “Slaughter Minstrels in the Ettenmoors!”

    Obtain: Automatically upon defeating a Minstrel in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Minstrels in the Ettenmoors.
    Tier 2: Slaughter <unknown> Minstrels in the Ettenmoors.
    Tier 3: Slaughter <unknown> Minstrels in the Ettenmoors.
    Tier 4: Slaughter <unknown> Minstrels in the Ettenmoors.
    Tier 5: Slaughter <unknown> Minstrels in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Minstrel's Foe; 2000 Destiny Points
    Tier 2: Title:Bard-slayer
    Tier 3: Title:Harp-cutter
    Tier 4: Title:Troubador's Bane
    Tier 5: Title:Silencer of Songs
    Notes:


    Slay Enemies of Angmar - Tiers 1-7
    “Find and defeat players who dare contest the power of Angmar.”

    Obtain: Automatically upon defeating a Free Person.
    Objective:
    Tier 1: Defeat 10 Free People.
    Tier 2: Defeat 500 Free People.
    Tier 3: Defeat 2,500 Free People.
    Tier 4: Defeat <unknown> Free People.
    Tier 5: Defeat <unknown> Free People.
    Tier 6: Defeat <unknown> Free People.
    Tier 7: Defeat <unknown> Free People.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Tormenter; 125 Destiny Points
    Tier 2: Title:Black Dog; 500 Destiny Points
    Tier 3: Title:Harvester of Sorrow; 2000 Destiny Points
    Tier 4: Title:Slayer of Light
    Tier 5: Title:Hand of Doom
    Tier 6: Title:Bane of the West
    Tier 7: Title:Herald of Darkness
    Notes:
    Last edited by Pandos; Jan 13 2008 at 08:46 PM.

  7. #7
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    V. Appendix

    A) Titles

    Travel


    Gramsfoot

    Servant of Angmar“You are now indoctrinated to Angmar’s Army!”
    [Complete Deed:Gift from the War-Tyrant]


    Grimwood Lumber Camp

    Gundzor's Drudge"You have assisted Gundzor earning the rank of drudge."
    [Complete Deed:Grimwood Travel Tier I]

    Gundzor's Flunky"You have continued to assist Gundzor earning the rank of flunky."
    [Complete Deed:Grimwood Travel Tier II]

    Gundzor's Fist"You have become known to Gundzor as more than a servant; you are a defender of his post in the Grimwood."
    [Complete Deed:Grimwood Travel Tier III]


    Isendeep

    Bùrzgoth's Thrall"You have assisted Bùrzgoth and earned the title of his thrall."
    [Complete Deed:Isendeep Travel Tier I]

    Bùrzgoth's Toady"You have continued to assist Bùrzgoth and earned the right to be his toady."
    [Complete Deed:Isendeep Travel Tier II]

    Bùrzgoth's Bootlicker"You have become known to Bùrzgoth as one who will do as he says, when he says."
    [Complete Deed:Isendeep Travel Tier III]


    Lugazag

    Tharbil's Minion"You have assisted the master of Lugazag and earned the right to be his beck and call."
    [Complete Deed:Lugazag Travel Tier I]

    Tharbil's Lackey"You have continued to assist the master of Lugazag and firmed your position as his servant."
    [Complete Deed:Lugazag Travel Tier II]

    Tharbil's Whip"You have become known to Tharbil as more than a servant; you are a defender of his post at Lugazag."
    [Complete Deed:Lugazag Travel Tier III]


    Tirith Rhaw

    Servant to Barashish"You have assisted the master of Tirith Rhaw and earned station as his servant."
    [Complete Deed:Tirith Rhaw Travel Tier I]

    Hound to Barashish"You have earned greater favour of the master of Tirith Rhaw and can now be named a hound. A loyal dog."
    [Complete Deed:Tirith Rhaw Travel Tier II]

    Blade of Barashish"You have become known to Barashish as more than a servant; you are a defender of his post at Tirith Rhaw."
    [Complete Deed:Tirith Rhaw Travel Tier III]


    Tol Ascarnen

    Trintrû Truckler"You have assisted the master of Tol Ascarnen and earned the right to be called a truckler."
    [Complete Deed:Tol Ascarnen Travel Tier I]

    Trintrû's Lickspittle"You have continued to assist Trintrû earning the right to be called his lickspittle."
    [Complete Deed:Tol Ascarnen Travel Tier II]

    Trintrû's Sycophant"None question your devotion to Trintrû, thus you are called his sycophant."
    [Complete Deed:Tol Ascarnen Travel Tier III]


    Conquest


    Conqueror of Ringdyr“You have defeated the captains of Ringdyr.”
    [Complete Deed:Conquest of Ringdyr]

    Conqueror of the Towers“You have defeated the captains of the Towers.”
    [Complete Deed:Conqueror of the Towers]

    Conqueror of Tol Ascarnen“You have defeated the captains of Tol Ascarnen.”
    [Complete Deed:Conquerer of Tol Ascarnen]

    Favoured of Mordirith“Mordirith, leader of Angmar in the stead of the Witch King, looks upon you as a trusted servant. His favour will earn you greater favour with the Lugburz!”
    [Complete Deed:Kill the Enemy’s Leaders!]


    Player Killer


    Enemies of Angmar

    Tormenter“You are known as a tormenter of the Free People.”
    [Complete Deed:Slay Enemies of Angmar Tier I]

    Black Dog“Angmar casts a favouring eye upon you, you are known as an elite amongst their number. A hound of Mordirith; a Black Dog!”
    [Complete Deed:Slay Enemies of Angmar Tier II]

    Harvester of Sorrow“The field of battle serves as a garden from which you reap the heads of the fallen. You are a true harvester of sorrow.”
    [Complete Deed:Slay Enemies of Angmar Tier III]

    Slayer of Light“Light ebbs in your presence. Strength leaves the enemy as the darkness you bring clouds their hope and drives dread into their hearts.”
    [Complete Deed:Slay Enemies of Angmar Tier IV]

    Hand of Doom“With your coming sounds the trump of Doom, for by your hand have many of the warriors of the Free People fallen bested by your might.”
    [Complete Deed:Slay Enemies of Angmar Tier V]

    Bane of the West“You are known as the Bane of the West, for none of their warriors can stand against you, and windrows of their fallen lie heaped in your wake.”
    [Complete Deed:Slay Enemies of Angmar Tier VI]

    Herald of Darkness“You are a herald of the Dark Lord. You have culled countless numbers from the field of battle and none escape your grasp.”
    [Complete Deed:Slay Enemies of Angmar Tier VII]


    Race


    Dwarf

    Dwarf-foe“Your victories against the bearded folk beneath the mountain brand you their foe.”
    [Complete Deed:Dwarf-killer Tier I]

    Dwarf-bane“Continued efforts against the Dwarves earn you great glory. You are seen as their bane by others in Angmar's ranks.”
    [Complete Deed:Dwarf-killer Tier II]

    Dwarf-tosser“Dwarves quake before you! You cleave and heave their bodies aside by the hundred!”
    [Complete Deed:Dwarf-killer Tier III]

    Scourge of the Undermountain“When Angmar's Army moves beneath the world to face the Dwarves in their mountain homes, perhaps you shall be the one to lead it. You have proven yourself most adept at slaying these vermin!”
    [Complete Deed:Dwarf-killer Tier IV]

    Enemy of Valour“Valour crumbles when you near. The Dwarves' courage spills from them as easily as their innards when you are about. The death delivered by your hands sunders hope.”
    [Complete Deed:Dwarf-killer Tier V]


    Elf

    Elf-foe“Your blade has tasted the flesh of many Elves and it desires the blood of more.”
    [Complete Deed:Elf-killer Tier I]

    Elf-bane“Your name is known amongst the Elves. It is used to strike fear into the hearts of the young.”
    [Complete Deed:Elf-killer Tier II]

    Elf-slayer“Your legend has grown so much amongst the Elves that you are now a true villian. They know only to run from you when you near them!”
    [Complete Deed:Elf-killer Tier III]

    Scourge of the Fair Folk“All who draw breath and hold ties to the Elven Folk fear your blade. You drive their number from the fields of battle.”
    [Complete Deed:Elf-killer Tier IV]

    Enemy of Grace“Grace falters when you draw close. There are none amongst the Elves who will stand before you. The destruction wrought by your hand has crippled grace.”
    [Complete Deed:Elf-killer Tier V]


    Hobbit

    Hobbit-foe“Slaughtering the little folk has earned you a mark of savagery against their kind.”
    [Complete Deed:Hobbit-killer Tier I]

    Hobbit-bane“Your continued destruction of the little folk drives a spike of fear into their hearts.”
    [Complete Deed:Hobbit-killer Tier II]

    Hobbit-slayer“Without compassion or care you flay flesh from the little folk and have become one of the most adept at culling their number from the world.”
    [Complete Deed:Hobbit-killer Tier III]

    Scourge of the Little Folk“There are no little folk who dare stand before you. Your prowess over them is known to all as you tear through them with impunity.”
    [Complete Deed:Hobbit-killer Tier IV]

    Enemy of Innocence“Your domination over the little folk is absolute. The blood spilled by your hands has soiled the innocence these creatures once enjoyed.”
    [Complete Deed:Hobbit-killer Tier V]


    Man

    Man-foe“Men quake at the mention of your name, as your blade bites deeply into their flesh.”
    [Complete Deed:Man-killer Tier I]

    Man-slayer“Your blade drinks the blood of Man freely. There are few who would stand against you!”
    [Complete Deed:Man-killer Tier II]

    Man-flayer“Cleaving through the ranks of Men drives you to near frenzy. You are known for slaughter and tearing flesh from Men.”
    [Complete Deed:Man-killer Tier III]

    Scourge of Man“Men fear you. There are none who do not know your name in battle and all Men quake in terror at its mention.”
    [Complete Deed:Man-killer Tier IV]

    Enemy of Honour“Countless deaths by your hand tarnish Men. Their honour breaks as easily as their wills when you stride onto the fields of battle.”
    [Complete Deed:Man-killer Tier V]


    Class


    Burglar

    Snitch-killer“You've hunted down a number of these annoying little backstabbers and shown them what it means to oppose the will of Angmar.”
    [Complete Deed:Burglar Slayer Tier I]

    Thief-slayer“Those who would steal from the lords of Angmar will die by the sword, and at your hands many of them have.”
    [Complete Deed:Burglar Slayer Tier II]

    Burglar-basher“Never trust a thief. For that matter, don't trust anyone.”
    [Complete Deed:Burglar Slayer Tier III]

    Bane of Shadows“Burglars can run, but they cannot hide from you. You've killed a great many of these filthy little sneaks in your time.”
    [Complete Deed:Burglar Slayer Tier IV]

    Trickster's Scourge“Tricksy and false? Hah! You've seen how 'tricksy' Burglars are when they are writhing in pain as you prepare to strike the killing blow. It's hardly even a sporting challenge any more.”
    [Complete Deed:Burglar Slayer Tier V]


    Captain

    Captain's Foe“These fools would lead the forces of Men? Then let them lead from the grave!”
    [Complete Deed:Captain Slayer Tier I]

    Captain-slayer“Rally their allies to them as they might, you've cut through and killed many of these banner-waving cretins.”
    [Complete Deed:Captain Slayer Tier II]

    Banner-shredder“The banners make them easy to spot on the battlefield, and ripe for the killing as you and your hordes fall upon them from the darkness.”
    [Complete Deed:Captain Slayer Tier III]

    Bane of Order“Without their leaders, the forces of Men often fall to panic and cowardly flight. You have excelled at extinguishing these little sparks of false 'hope' upon the field of battle.”
    [Complete Deed:Captain Slayer Tier IV]

    Defiler of Lords“Few things warm your dark heart quite like the crestfallen look upon the faces of your enemies as yet another of their Lords falls in battle before you. It is a sight you have enjoyed so very often...”
    [Complete Deed:Captain Slayer Tier V]


    Champion

    Champion's Foe“These self-righteous crusaders have often fallen before your own unheralded strength”
    [Complete Deed:Champion Slayer Tier I]

    Slayer of Champions“Champions respect strength above all else - a trait which you have displayed in plenty as you've hewed through their ranks.”
    [Complete Deed:Champion Slayer Tier II]

    Sword-breaker“He who lives by the sword had best expect to die by it. You make a point of giving these fool Champions every opportunity to do so at your hands.”
    [Complete Deed:Champion Slayer Tier III]

    Bane of Courage“What good is courage to one who lies, broken and bleeding beneath your feet? Who knows? Who cares.”
    [Complete Deed:Champion Slayer Tier IV]

    Doom of Heroes“Hah! For self-styled 'Heroes', these Champions fall like wheat before the scythe of your power. They are no match for you, nor shall they ever be!”
    [Complete Deed:Champion Slayer Tier V]


    Guardian

    Guardian-killer“These self-styled Guardians stand between you and the towns and villages of the West, which lie ripe for the plucking. The more of them you kill, the sooner you can start the looting.”
    [Complete Deed:Guardian Slayer Tier I]

    Sentinel-slayer“Why would these iron-hided scum stand between you and the weak? You'll never understand it - but you've proven they can be swept aside all the same.”
    [Complete Deed:Guardian Slayer Tier II]

    Shield-breaker“Though they carry great shields and clothe themselves in burnished steel, no-one may stand before the power of Angmar and live. You've seen to that.”
    [Complete Deed:Guardian Slayer Tier III]

    Guardian's Bane“Defenders of the Weak indeed! Who then shall defend these supposed Guardians from you, eh? No-one, that's who...”
    [Complete Deed:Guardian Slayer Tier IV]

    Doom of the Stalwart“Those who stand before the tide are doomed to drown in its fury. You charge in the vanguard of the endless armies of Angmar and crush those Guardians who dare to stand with armies of the West, without mercy or hesitation.”
    [Complete Deed:Guardian Slayer Tier V]


    Hunter

    Hunter-killer“These vicious opponents would attempt to sap the strength of Angmar from afar, you've found it best to take the battle to them in person.”
    [Complete Deed:Hunter Slayer Tier I]

    Scout-blinder“You've killed your share of the enemy's scouts. They would do better to cower behind their allies in battle, but then what's the sport in that?”
    [Complete Deed:Hunter Slayer Tier II]

    Bow-cleaver“With neither shield or armour, Hunters make for easy prey upon the battlefield. Sure the arrows sting a bit, but pain is the mark of a true warrior.”
    [Complete Deed:Hunter Slayer Tier III]

    Hunter's Bane“Ah, the joy when the tables are turned and the Hunter becomes the Hunted! So many of these miscreants have fallen before you now that you've nearly lost count.”
    [Complete Deed:Hunter Slayer Tier IV]

    Doom of the Archer“Bows may be fearsome weapons in skilled hands, but they cannot protect their wielders from the swift and certain death that you bring upon them in battle. They are just more kindling for the bonfires of Angmar!”
    [Complete Deed:Hunter Slayer Tier V]


    Lore-master

    Lore-master's Foe“The Wise? feh! The truly Wise need understand only power. Those who profess wisdom in knowledge often die at your hands.”
    [Complete Deed:Lore-master Slayer Tier I]

    Sage-slayer“No magic can protect these bookworms from your wrath. If they understood even a fraction of the power commanded by the Lords of Angmar, they would cower in abject surrender before death.”
    [Complete Deed:Lore-master Slayer Tier II]

    Staff-breaker“What's so special about a staff? Just another stick to be broken - right before you break the one who wields it, as you have so often before.”
    [Complete Deed:Lore-master Slayer Tier III]

    Bane of the Wise“What good are old books and a fine pointy hat when you've got three feet of steel protruding from your gut? None at all! You've proved the wisdom of that statement often enough.”
    [Complete Deed:Lore-master Slayer Tier IV]

    Scourge of the Learned“No overblown scribe can challenge you on the battlefield. Scrolls, books, staves, robes - all shall burn in the bonfires of Angmar!”
    [Complete Deed:Lore-master Slayer Tier V]


    Minstrel

    Minstrel's Foe“What kind of fool comes to the battlefield to sing rather than fight? A dead fool.”
    [Complete Deed:Minstrel Slayer Tier I]

    Bard-slayer“The songs of the West sound far more pleasing to your ears when they gurgle forth from a slit throat.”
    [Complete Deed:Minstrel Slayer Tier II]

    Harp-cutter“The discordant snapping of strings, the splintering of wood, and the screams of the dying are all the music needed to accompany your rampage.”
    [Complete Deed:Minstrel Slayer Tier III]

    Troubador's Bane“The leaderless scum of the West are said to believe that the world was born from a song. Perhaps, perhaps not, but the last music they shall hear before their fall shall be the war-drums of Angmar!”
    [Complete Deed:Minstrel Slayer Tier IV]

    Silencer of Songs“In the wake of your passage, the fields of battle take on an unnatural stillness broken only by the moans of the dying. No songs escape from the lips of the fallen, for no life remains to utter them.”
    [Complete Deed:Minstrel Slayer Tier V]
    Last edited by Pandos; May 11 2007 at 07:29 PM.

  8. #8
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    B) Maps

    ***The Map to Gramsfoot is on an indepedent 1 minute cooldown timer.***
    ***All Crude maps are on a shared 30 minute cooldown timer with one another.***
    ***All Poor maps are on a shared 15 minute cooldown timer with one another.***
    ***All Good maps are on independent 5 minute cooldown timers.***


    Map to Gramsfoot“A map detailing the lay of the land leading to Gramsfoot.”
    Bound; Unique; Indestructible
    Effect: Teleports user to Gramsfoot in the Steps of Gram. [12.3S, 20.9W]
    Cooldown: 1 minute
    Cannot be used in combat

    Crude Map to Grimwood“A crudely drawn and horribly detailed map to Grimwood.”
    Bound; Unique; Indestructible
    Effect: Teleports user to a Coldeve troll camp north-west of Grimwood Lumber Camp, along the shore of the river. [18.3S, 18.6W]
    Cooldown: 30 minutes
    Cannot be used in combat

    Crude Map to Isendeep“A crudely drawn and horribly detailed map to Isendeep.”
    Bound; Unique; Indestructible
    Effect: Teleports user to Grothum. [13.4S, 12.8W]
    Cooldown: 30 minutes
    Cannot be used in combat

    Crude Map to Lugazag“A crudely drawn and horribly detailed map to Lugazag.”
    Bound; Unique; Indestructible
    Effect: Teleports user to a Shadowmaw warg camp midway between Dâr-gazag and Lugazag. [16.1S, 20.9W]
    Cooldown: 30 minutes
    Cannot be used in combat

    Crude Map to Tirith Rhaw“A crudely drawn and horribly detailed map to Tirith Rhaw.”
    Bound; Unique; Indestructible
    Effect: Teleports user to an unprotected area on the Hoardale river just upstream of the second waterfall. [14.6S, 15.8W]
    Cooldown: 30 minutes
    Cannot be used in combat

    Crude Map to Tol Ascarnen“A crudely drawn and horribly detailed map to Tol Ascarnen.”
    Bound; Unique; Indestructible
    Effect: Teleports user to an Ongbúrz orc camp to the south-west of Tol Ascarnen, across the river. [17.1S, 18.6W]
    Cooldown: 30 minutes
    Cannot be used in combat

    Poor Map to Grimwood“A poorly drawn and undetailed map to Grimwood.”
    Bound; Unique; Indestructible
    Effect: Teleports user into the forest north-west of the Lumber Camp. [18.9S, 17.9W]
    Cooldown: 15 minutes
    Cannot be used in combat

    Poor Map to Isendeep“A poorly drawn and undetailed map to Isendeep.”
    Bound; Unique; Indestructible
    Effect: Teleports user to the bear spawns south of Isendeep, across the river. [14.7S, 14.5W]
    Cooldown: 15 minutes
    Cannot be used in combat

    Poor Map to Lugazag“A poorly drawn and undetailed map to Lugazag.”
    Bound; Unique; Indestructible
    Effect: Teleports user to the slug pits north-west of Lugazag. [14.1S, 21.0W]
    Cooldown: 15 minutes
    Cannot be used in combat

    Poor Map to Tirith Rhaw“A poorly drawn and undetailed map to Tirith Rhaw.”
    Bound; Unique; Indestructible
    Effect: Teleports user into the forest south-west of Tirith Rhaw. [17.8S, 15.3W]
    Cooldown: 15 minutes
    Cannot be used in combat

    Poor Map to Tol Ascarnen“A poorly drawn and undetailed map to Tol Ascarnen.”
    Bound; Unique; Indestructible
    Effect: Teleports user to a norbog nest by the river bank north to Tol Ascarnen. [16.0S, 17.0W]
    Cooldown: 15 minutes
    Cannot be used in combat

    Good Map to Grimwood“A well drawn and detailed map to Grimwood.”
    Bound; Unique; Indestructible
    Effect: Teleports user near to the hotspot south-east of the Lumber Camp. [20.3S, 16.8W]
    Cooldown: 5 minutes
    Cannot be used in combat

    Good Map to Isendeep“A well drawn and detailed map to Isendeep.”
    Bound; Unique; Indestructible
    Effect: Teleports user into a Coldeve troll cave, far to the west of Isendeep. [11.5S, 19.1W]
    Cooldown: 5 minutes
    Cannot be used in combat

    Good Map to Lugazag“A well drawn and detailed map to Lugazag.”
    Bound; Unique; Indestructible
    Effect: Teleports user to the bottom of the slope north-east of Lugazag. [14.5S, 19.1W]
    Cooldown: 5 minutes
    Cannot be used in combat

    Good Map to Tirith Rhaw“A well drawn and detailed map to Tirith Rhaw.”
    Bound; Unique; Indestructible
    Effect: Teleports the user into the bear spawns far to the north of Tirith Rhaw, east of the rez circle. [15.7S, 14.2W]
    Cooldown: 5 minutes
    Cannot be used in combat

    Good Map to Tol Ascarnen“A well drawn and detailed map to Tol Ascarnen.”
    Bound; Unique; Indestructible
    Effect: Teleports user to the Grimwood side of the river, south-west of Tol Ascarnen. [17.9S, 18.1W]
    Cooldown: 5 minutes
    Cannot be used in combat
    Last edited by Pandos; Jan 13 2008 at 09:55 PM.

  9. #9
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    C) Foods and Potions

    Bubbling Potion“The Bubbling Potion recovers your power when used.”
    Effect: Adds 126.0 – 131.0 to Power
    Cooldown: 2 minutes
    Cost: 8s 60c
    Worth: 2s 15c

    Dwarf Seeking Charm“This charm can locate and track nearby dwarves.”
    Effect: Track Dwarf
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 48c
    Worth: 2s 37c
    Required Race: Spider
    Cannot be used in combat.

    Dwarf Tracking Talisman“This talisman can locate and track nearby dwarves, even if they are stealthed.”
    Effect: Track Dwarf (advanced)
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 88c
    Worth: 2s 47c
    Required Race: Spider
    Minimum Rank: 3
    Cannot be used in combat.

    Elf Seeking Charm“This charm can locate and track nearby elves.”
    Effect: Track Elf
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 48c
    Worth: 2s 37c
    Required Race: Orc
    Cannot be used in combat.

    Elf Tracking Talisman“This talisman can locate and track nearby elves, even if they are stealthed.”
    Effect: Track Elf (advanced)
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 88c
    Worth: 2s 47c
    Required Race: Orc
    Minimum Rank: 3
    Cannot be used in combat.

    Greater Bubbling Potion“The Bubbling Potion recovers your power when used.”
    Effect: Adds 151 .0 – 158.0 to Power
    Cooldown: 2 minutes
    Cost: 9s 56c
    Worth: 2s 39c

    Greater Stinking Poultice“Stinking Poultice recovers your health when used.”
    Effect: Adds 774.0 – 805.0 to Morale
    Cooldown: 2 minutes
    Cost: 9s 56c
    Worth: 2s 39c

    Hobbit Seeking Charm“This charm can locate and track nearby hobbits.”
    Effect: Track Hobbit
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 48c
    Worth: 2s 37c
    Required Race: Warg
    Cannot be used in combat

    Hobbit Tracking Talisman“This talisman can locate and track nearby hobbits, even if they are stealthed.”
    Effect: Track Hobbit (advanced)
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 88c
    Worth: 2s 47c
    Required Race: Warg
    Minimum Rank: 3
    Cannot be used in combat

    Maggoty Meat
    Effect: Restores 68 Power every 30 seconds for 300 seconds; Heals 90 damage every 30 seconds for 300 seconds; Adds 7.5 to Morale Regeneration in non-Combat; Adds 1.5 to Power Regeneration in non-Combat
    Duration: <unknown>
    Cooldown: 5 minutes
    Cost: 5s 20c
    Worth: 1s 30c
    Cannot be used in combat

    Man Seeking Charm“This charm can locate and track nearby men.”
    Effect: Track Man
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 48c
    Worth: 2s 37c
    Required Race: Uruk
    Cannot be used in combat

    Man Tracking Talisman“This talisman can locate and track nearby men, even if they are stealthed.”
    Effect: Track Man (advanced)
    Duration: <unknown>
    Cooldown: 1 minute
    Cost: 9s 88c
    Worth: 2s 47c
    Require Race: Uruk
    Minimum Rank: 3
    Cannot be used in combat

    Odorous Salts“The salts hasten your recovery when stunned or dazed, but at the cost of some health.”
    Effect: Shake off Dazes or Stuns; Subtracts 282.0 – 174.0 from Morale
    Cooldown: 1 minute
    Cost: 9s 80c
    Worth: 2s 45c

    Rat-Folk Stew
    Effect: Restores 135 Power every 30 seconds for 300 seconds; Heals 181 damage every 30 seconds for 300 seconds; Adds 25.0 to Morale Regeneration in non-Combat; Adds 6.0 to Power Regeneration in non-Combat
    Duration: <unknown>
    Cooldown: 5 minutes
    Cost: 5s 72c
    Worth: 1s 43c
    Minimum Rank: 6
    Cannot be used in combat

    Slug Mash
    Effect: Restores 90 Power every 30 seconds for 300 seconds; Heals 120 damage every 30 seconds for 300 seconds; Adds 18.0 to Morale Regeneration in non-Combat; Adds 3.8 to Power Regeneration in non-Combat
    Duration: <unknown>
    Cooldown: 5 minutes
    Cost: 5s 72c
    Worth: 1s 43c
    Minimum Rank: 3
    Cannot be used in combat

    Solvent of Painful Freedom“The solvent frees you from confinement, but at the cost of some health.”
    Effect: Break free from Roots; Subtracts 282.0 – 174.0 from Morale
    Cooldown: 1 minute
    Cost: 9s 80c
    Worth: 2s 45c

    Stinking Poultice“Stinking Poultice recovers your health when used.”
    Effect: Adds 644.0 – 671.0 to Morale
    Cooldown: 2 minutes
    Cost: 8s 60c
    Worth: 2s 15c
    Last edited by Pandos; Jan 13 2008 at 07:24 PM.

  10. #10
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    D) Items

    ***Several items are missing from this list.***
    ***If you have any additions or corrections, please PM me.***



    Albino Bear Skin“A trophy gathered from a bear corpse.”
    Dropped by: Frenzied Fell-Maw
    Used by: <no known uses>
    Worth: 2s 1c

    Albino Cave Claw Skin“A trophy gathered from the corpse of a Cave Claw.”
    Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover
    Used by: <no known use>
    Worth: 2s 1c

    Armoured Sicklefly Carapace“A trophy gathered from the corpse of a sicklefly.”
    Dropped by: Monstrous Stinger
    Used by: <no known uses>
    Worth: 2s 1c

    Barrel of Oil“A barrel of oil.”
    Dropped by: Humanoids of the Free People's army
    Used by: Quest:Burning Oil
    Worth: 2s 1c

    Barrel of Poison“A barrel of poison meant for poisoning the Hoardale River.”
    Used by: Quest:Poisoning the Hoardale

    Dwarf Beard“A trophy ripped off the face of a Dwarf.”
    Dropped by: Coldfells Champion
    Used by: Quest:Dwarf-Beards; Quest:Storming the Castle
    Worth: 2s 1c

    Elf Ear“A trophy torn from the head of an Elf.”
    Dropped by: Coldfells Hunter (elf); Coldfells Scout
    Used by: Quest:Taste of Elf; Quest:Storming the Castle
    Worth: 2s 1c

    Exceptional Hide“A fully-intact hide of a fearsome beast. This can be turned into leather using the Forester profession.”
    Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover
    Used by: <no known use>
    Worth: 2s 7c

    Food Sack“A bundle of food grown on the farms of Hoarhallow.”
    Dropped by: Food Sack; Hoarhallow Gardener; Hoarhallow Farmer; Coldfells Hunter; Coldfells Scout; Coldfells Woodsman
    Used by: Quest:Not Just for Eating; Quest:I’ve Got a Theory
    Worth: 1s 12c

    Footman’s Badge“A trophy taken from the lowest member of the Free People’s army.”
    Dropped by: Coldfells Hunter; Coldfells Guardian; Coldfells Scout; Coldfells Woodsman
    Used by: Quest:Footmens’ Badges
    Worth: 2s 1c

    Fragment of Troll Stone“A trophy carved from a troll statue.”
    Dropped by: Sun-touched Troll; Headless Sun-touched Troll; Sun-touched Troll Head
    Used by: Quest:Set in Stone; Quest:I’ve Got a Theory; Quest:Stonewall Fandmau
    Worth: 2s 1c

    Glossy Cave-Claw Skin“The skin of this cave-claw glistens unpleasantly.”
    Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover
    Used by: <no known use>
    Worth: 2s 96c

    Great Bear Paw“A trophy gathered from a bear corpse.”
    Dropped by: Frenzied Fell-Maw
    Used by: <no known use>
    Worth: 1s 10c

    Grimwood-Branches“A trophy of the Grimwood forest.”
    Dropped by: Fallen Timber; Fallen Sapling; Fallen Log; Leafcull Bramblethorn; Leafcull Shade-Lurker
    Used by: Quest:Easy Pickings; Quest:Tools for the Mine
    Worth: 2s 1c

    Grimwood Heartwood“A trophy of the Grimwood forest.”
    Dropped by: Fallen Log, Leafcull Fell-Maple; Leafcull Fell-Oak
    Used by: Quest:Carving OutHearts
    Worth: 3s 1c

    Grimwood Log“A trophy of the Grimwood Forest.”
    Dropped by: Fallen Log; Fallen Timber
    Used by: Quest:Weapons of War; Quest:Big Stuff
    Worth: 3s 1c

    Grimwood Root“A trophy cut from the trees or wardens of the Grimwood.”
    Dropped by: Fallen Sapling; Fallen Timber; Fallen Log; Leafcull Bramblethorn; Leafcull Shade-Lurker
    Used by: Quest:Lashing the Walls
    Worth: 2s 1c

    Hoarhallow Ale“A tasy draught made by the Hobbits of Hoarhallow.”
    Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit)
    Used by: <no known use>
    Worth: 3s 1c

    Hoarhallow Brittleleaf Seed“A simple seed that can be used to grow Hoarhallow Brittleleaf or used to season food.”
    Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit)
    Used by: Quest:A Dash of This and That
    Worth: 2s 1c

    Hobbit Foot“A trophy ripped from the shattered corpse of a Hobbit.”
    Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit)
    Used by: Quest:Tasty Little Toes; Quest:Storming the Castle
    Worth: 2s 1c

    Hobbit Leg“A trophy ripped from the shattered corpse of a Hobbit.”
    Dropped by: Hoarhallow Gardener, Hoarhallow Farmer, Coldfells Hunter (hobbit)
    Used by: Quest:Tasty Little Legs
    Worth: 2s 1c

    Huge Bear Paw“A trophy gathered from a bear corpse.”
    Dropped by: Frenzied Fell-Maw
    Used by: <no known use>
    Worth: 1s 5c

    Leg of Men“A trophy taken from a member of the Race of Men.”
    Dropped by: Coldfells Guardian; Coldfells Woodsman
    Used by: Quest:Tribute to the Tyrant; Quest:Storming the Castle
    Worth: 2s 1c

    Lethal Sharp Bear Tooth“A trophy gathered from a bear corpse.”
    Dropped by: Frenzied Fell-Maw
    Used by: <no known use>
    Worth: 1s 97c

    Lieutenant's Seal“A trophy taken from a lieutenant in the Free People's army.”
    Dropped by: <unknown>
    Used by: Quest:Lieutenants' Seals
    Worth: 2s 1c

    Monstrous Bear Paw“A trophy gathered from a bear corpse.”
    Dropped by: Frenzied Fell-Maw
    Used by: <no known use>
    Worth: 1s 12c

    Monstrous Cave Claw Digit“A trophy gathered from the corpse of a Cave Claw.”
    Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover
    Used by: <no known use>
    Worth: 1s 12c

    Monstrous Sicklefly Filth“A trophy gathered from the corpse of a sicklefly.”
    Dropped by: Monstrous Stinger
    Used by: <no known uses>
    Worth: 1s 12c

    Monstrous Slug Feeler“A trophy gathered from the corpse of a slug.”
    Dropped by: Bloodlust Leech
    Used by: <no known use>
    Worth: 2s 1c

    Monstrous Slug Membrane“A trophy gathered from the corpse of a slug.”
    Dropped by: Bloodlust Leech
    Used by: <no known use>
    Worth: 2s 1c

    Monstrous Slug Slime“A trophy gathered from the corpse of a slug.”
    Dropped by: Bloodlust Leech
    Used by: <no known use>
    Worth: 3s 1c

    Monstrous Wolf Ear“A trophy gathered from a wolf corpse.”
    Dropped by: Darktide Alpha; Darktide Scrapper
    Used by: <no known use>
    Worth: 2s 1c

    Morningthaw Haunch“A trophy taken from a bear ally of the Free People.”
    Dropped by: Morningthaw Warden
    Used by: <no known use>
    Worth: 2s 1c

    Morningthaw Hide“A trophy taken from a bear ally of the Free People.”
    Dropped by: Morningthaw Warden
    Used by: Quest:Bedding of Bears
    Worth: 2s 1c

    Needle Sharp Sicklefly Mandible“A trophy gathered from the corpse of a sicklefly.”
    Dropped by: Monstrous Stinger
    Used by: <no known uses>
    Worth: 2s 1c

    Neekerbreeker Ichor“The chitin and innards of these fearsome insects can be used to make a vibrant red dye.”
    Dropped by: Hoardale Norbog; Hoardale Burrower
    Used by: <no known use>
    Worth: 2s 7c

    Norbog Chitin“A trophy taken from the neekers in the Ettenmoors.”
    Dropped by: Hoardale Norbog; Hoardale Burrower
    Used by: Quest:Armour for the Lessers
    Worth: 2s 1c

    Norbog Gizzard“A trophy taken from the neekers in the Ettenmoors.”
    Dropped by: Hoardale Norbog; Hoardale Burrower
    Used by: Quest:Grumbling and Rumbling
    Worth: 2s 1c

    Norbog Meat“A trophy taken from the neekers in the Ettenmoors.”
    Dropped by: Hoardale Norbog; Hoardale Burrower
    Used by: Quest:Grumbling and Rumbling
    Worth: 2s 1c

    Razor Sharp Cave Claw Nail“A trophy gathered from the corpse of a Cave Claw.”
    Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover
    Used by: <no known use>
    Worth: 2s 1c

    Razor Sharp Cave Claw Talon“A trophy gathered from the corpse of a Cave Claw.”
    Dropped by: Frostfell Fel-Talon; Frostfell Earth-Mover
    Used by: <no known use>
    Worth: 3s 1c

    Razor Sharp Bear Claw“A trophy gathered from a bear corpse.”
    Dropped by: Frenzied Fell-Maw
    Used by: <no known use>
    Worth: 2s 1c

    Sergeant’s Patch“A trophy taken from the lowest ranking leader of the Free Peoples’ army.”
    Dropped by:
    Used by: Quest:Sergeant-at-Arms’ Patches
    Worth: 2s 1c

    Shard of Troll Stone“A trophy carved from a troll statue.”
    Dropped by: Sun-touched Troll; Headless Sun-touched Troll; Sun-touched Troll Head
    Used by: Quest:Stonewall Fandmau
    Worth: 1s 12c

    Shattered Blade“A trophy claimed from an enemy in the Ettenmoors.”
    Dropped by: Coldfells Scout; Coldfells Woodsman
    Used by: <no known use>
    Worth: 1s 12c

    Slab of Troll Stone“A trophy carved from a troll statue.”
    Dropped by: Sun-touched Troll; Headless Sun-touched Troll; Sun-touched Troll Head
    Used by: Quest:Set in Stone; Quest:Stonewall Fandmau
    Worth: 2s 1c

    Slimy Slug Meat“A trophy cut from the body of a slug.”
    Dropped by: Bloodlust Leech
    Used by: Quest:Mash
    Worth: 2s 1c

    Sun-touched Tailfeather“A trophy taken from an eagle ally of the Free People.”
    Dropped by: Sun-touched Eagle
    Used by: Quest:Slaughtering Eagles; Quest:Gorgoris the Gorger
    Worth: 2s 1c

    Unrefined Isendeep Ore“A collection of ore from the Isendeep Mine in the Ettenmoors.”
    Dropped by: Crate of Ore
    Used by: Quest:Weapons of War
    Worth: 2s 1c

    Untreated Leather Hide“A trophy taken from a creature in the Ettenmoors.”
    Dropped by: Morningthaw Warden; Darktide Scrapper; Darktide Alpha
    Used by: <no known use>
    Worth: 2s 1c

    Wintersebb Drake Fang“A trophy taken from the drakes in the Ettenmoors.”
    Dropped by: Wintersebb Drake; Wintersebb Drakeling
    Used by: <no known use>
    Worth: 2s 1c
    Last edited by Pandos; Jan 13 2008 at 09:38 PM.

  11. #11
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    Contributors


    Last edited by Pandos; Aug 15 2007 at 06:15 AM.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b01000000f9dd/signature.png]Orc[/charsig]

  12. #12
    Join Date
    Apr 2007
    Posts
    271

    Re: The Black Book of Ettenmoor

    You are my hero! Please sticky this immediately.

  13. #13

    Thumbs up Re: The Black Book of Ettenmoor

    Very nicely done. I like the little stories u put next to the quests.
    If you can put the quest timers in they drive me crazy when I hike to a tower and my quests aren't up yet. I agree sticky this, or put it on the main Lotro page - it's that good (really better).
    [LEFT][FONT=Arial][B][COLOR=deepskyblue][I][COLOR=cyan]Freeps Landroval:[/COLOR] Fell, Bower, Fyrebrand[/I][I], Barkenblock, Razzle[/I][/COLOR][/B][/FONT][/LEFT]
    [LEFT][B][I][FONT=Arial][COLOR=red][COLOR=darkorange]Creeps Landroval:[/COLOR] Fellfierce, Healrat, Fellfang, Fellshot[/COLOR][/FONT][/I][/B][/LEFT]

  14. #14
    Join Date
    Jan 2007
    Location
    Austin, TX
    Posts
    57

    Re: The Black Book of Ettenmoor

    /resounding applause

    Very Well Done! Mind if I linky to this for my Kinnies?

  15. #15
    Join Date
    Mar 2007
    Posts
    34

    Re: The Black Book of Ettenmoor

    Holy cripes. Nicely done, Pandos.

  16. #16
    Join Date
    Jul 2006
    Posts
    954

    Re: The Black Book of Ettenmoor

    Sticky requested and sticky granted. Nice compilation.

  17. #17
    Join Date
    Apr 2007
    Location
    Southern CA
    Posts
    4,775

    Re: The Black Book of Ettenmoor

    Crude Map to Tirith Rhaw – “A crudely drawn and horribly detailed map to Tirith Rhaw.”
    Effect: Teleports user to

    It teleports characters to just SE of the second waterfall shown on the map above Hoardale.
    http://i9.photobucket.com/albums/a66...nShot00023.jpg

    Also, the cooldown timer on the maps goes by your playing time. If you log out after using a map, the cooldown timer will pause until you log back into that same monster character.
    As a level 1 burglar, Bilbo got a pony when he joined the Smaug The Dragon raid. Then he asked for leadership, looted the chest, assigned himself the 1st age Arkenstone and mailed it to an alt (Bilbo's a VIP so can mail from anywhere). They did some PvMP and an Epic Battle, then he apologized and gave the Arkenstone back. He kept the pony.

  18. #18
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    Thanks for the sticky

    I plan on adding quest timers once I have time to verify them all. Usually wouldn't release a guide this early with so many holes in it, but I've been seeing so many questions on quests and such in-game that I thought it'd be useful even in its current state.

    As far as linking or reposting this, be my guest.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b01000000f9dd/signature.png]Orc[/charsig]

  19. #19
    Join Date
    Apr 2007
    Posts
    16

    Re: The Black Book of Ettenmoor

    I'm pretty sure the quest timer is 90 minutes. I would guess it's the same for all quests, but I did the elf-ear/man leg turn-ins at Tol Asc 90 minutes apart. Also after about 85 minutes I could click the quest giver and he would show me the quest again, but when I clicked accept nothing happened.

  20. #20
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    There are differences in quest reset timers between quests. Disregarding badge turn-in quests which are unique in that they reset instantly, all other quests are on various timers. Your 90 minute estimate does seem about right for most quests, but certain quests like "Tribute to the Tyrant" seem to take longer while other quests reset more quickly. I've been trying to get exact times for all quests but it's tough to catch it right as the quest resets.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b01000000f9dd/signature.png]Orc[/charsig]

  21. #21
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    I've updated the guide with the quest reset timers for all of the soloable quests. So far it appears all quests reset after either 90 minutes or 120 minutes depending on the quest (excluding badge quests which reset instantly). Rejoining hero play or logging off has no effect on this and the timer will continue to decrease as normal.

    The remaining quests require fellowships, raids, or keeps to be under Free People control and I will verify their reset timers as I'm able.

    Currently I'm compiling information on class skills and traits for all monster types and will hopefully have that section updated within the next week or so. I know my item list is missing several drops from the elite+ mobs as well as descriptions from the higher ranking badges, so if you have anything in your monster inventory you don't see on that list do me a favor and PM me with the info^^
    [charsig=http://lotrosigs.level3.turbine.com/0a20b01000000f9dd/signature.png]Orc[/charsig]

  22. #22
    Join Date
    Apr 2007
    Posts
    16

    Re: The Black Book of Ettenmoor

    This is awesome and thank you for putting it all in one easy to find place. I just drooled all over my keyboard, and I know my other half will when I point him in this direction.

    I'll check my inventory tonight when we log on and see if I have anything in them that isn't on your list. ^^

    Thanks again for this and YAY!!! for it being stickied!!

  23. #23
    Join Date
    Apr 2007
    Posts
    16

    Re: The Black Book of Ettenmoor

    Quote Originally Posted by Pandos View Post
    IV. Of Deeds and Accomplishments

    Conquest

    Conquerer of Tol Ascarnen
    “Slaughter the Marshals of the Free People who command Tol Ascarnen!”

    Obtain: Automatically upon defeating First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, or First Marshal Osmod.
    Objective: Defeat First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, and First Marshal Osmod.
    Completion: Automatically upon completing objectives.
    Reward: Title:Conqueror of Tol Ascarnen
    Notes:

    Kill the Enemy’s Leaders!
    “Find and Defeat the leaders of the Free Peoples.”

    Obtain: Automatically upon defeating Captain-General Harvestgain, Captain-General Verdantine, Captain-General Mákan, Captain-General Meldún, Captain-General Bordagor, or Captain-General Lainedhel.
    Objective: Defeat Captain-General Harvestgain, Captain-General Verdantine, Captain- General Mákan, Captain-General Meldún, Captain-General Bordagor, and Captain-General Lainedhel.
    Completion: <unknown>
    Reward: Title:Favoured of Mordirith
    Notes:


    Player Killer

    <unknown>
    Got info on another conquest deed, this one for Tirith Rhaw:

    Conquerer of the Towers

    Defeat First Marshall Ari
    Defeat First Marshall Barathir
    Defeat First Marshall Laegon
    Defeat First Marshall Egil

  24. #24
    Join Date
    Apr 2007
    Location
    Mississippi
    Posts
    593

    Post Fiend Folio?

    I iterate:
    There are 5 points on the map that can be captured by either side:
    • Tirith Rhaw
    • Tol Ascarnen
    • Grimwood Lumber Camp
    • Lugazag
    • Isendeep Mine
    Some quests/deeds involving these can only be completed when your side owns them and others only when their side owns them, such as the quest-giver "Gorgoris, The Gorger" only appears when Grimwood is under freep control and the Goblins only appear in the Mines under creep control. The two controllable "rallying points" (resurrection points) are controlled by Tirith Rhaw for the NE point and Lugazag for the SW point.

    There are 3 Free Peoples points that cannot be captured by the Angmar forces:
    • Glân Vrain (their starting point)
    • Ost Ringyr
    • Hoarhallow
    There are 3 Angmar points that cannot be captured by the Free Peoples:
    • Grothum
    • Dâr-gazag
    • Gramsfoot (their starting point)
    There are deeds and quests that still involve those non-capturable places, but you cannot "take" (control) those places. The statically-controlled starting points are also rallying points, but they do not change sides.

    Thistledown Chargers (brown) are always hostile to everyone, though the Thistledown Grazers (gray) are not.

    Frostfell caveclaws, Bloodlust slugs, Darktide wolves and Wintersebb dragonkind are hostile to everyone always.

    Spiders, Orcs, Uruks, Goblins, Trolls and Wargs (not wolves) are Angmar.

    Dwarves, Elves, Hobbits, Men, Bears and Eagles are Free Peoples.

    Coldeve and Snowreap trolls are, of course, Angmar allied, but the Coldeve only appears at night (not including the collectable stone ones).

    Fellmaw and Morningthaw bears are, of course, allied with the Free Peoples, but the Fellmaws only appear in the day.

    Leafculls (trees and "bog-lurkers") are hostile to some races and not hostile to others, but they do link. Hoardale neekerbeekers (Norbogs) are not hostile and don't link.

    There is a Golden-touched Eagle "boss" (Golloval) near the mine and a Morningthaw Bear "boss" (Old Goldhead) near TR. I do not know of any Spider or Warg boss, though Gorgoris might be considered one, but as noted before, she only appears when Grimwood is controlled by freeps and can be used as an ally for capturing Grimwood (if you have 300 feathers to spare), while the bear and eagle bosses are always there. I don't know of a freep ally that appears only when a point is controlled by creeps.

    There are little camps that cannot change sides. One to the West of TA for creeps and one to the South of TA for freeps. There is an arch-nemesis quest-giver (Tyrant Uzulthrang) in the creep camp only when TA is controlled by freeps, and like Gogoris, he will help you take TA if you basically kill every freep on the map (which makes him quite the coward, with you having done all the legwork — ooh! Pun!). I have not seen the opposite in the freep camp when TA is controlled by creeps, though. There are two other spots that I've only seen as creep, one near Grothum and one near Hoarhallow. They might change control with the mine and lumber camp respectively. Can anyone confirm this?

    One last tidbit: Warg players can /talk emote. (You'll howl in one of a few different ways.) Dunno about the rest. Creep and Freep players will not hear each other's channels including /say, though, you can hear the other side's NPCs talk.

    EDIT: New info regarding hostile trees.
    Last edited by Northman; May 05 2007 at 09:26 PM. Reason: Added /talk. Correction
    [COLOR=Navy].,.,.,.,.,.,[/COLOR][COLOR=Cyan]::.[/COLOR][COLOR=Navy],.[/COLOR]A whale of a tale, and it's all true.
    (\./)[COLOR=Navy],.,.,[/COLOR].--""--.[COLOR=Navy].,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.[/COLOR]
    [COLOR=Navy].[/COLOR]`\'---'`[COLOR=#222222].,.,.,.,.,[/COLOR]\[COLOR=Navy],.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.[/COLOR]
    [COLOR=Navy],.,.[/COLOR]'.____,__[U]^[/U]_/[COLOR=Navy],.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.[/COLOR]

  25. #25
    Join Date
    Apr 2007
    Location
    GA
    Posts
    11

    Thumbs up Re: The Black Book of Ettenmoor

    KUDOS, that took alot of effort.

 

 
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