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  1. #1
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    Apr 2007
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    Post The Black Book of Ettenmoor

    The Black Book of Ettenmoor
    ~by Orc of Nimrodel

    ***The information contained in this guide is severely outdated and may not reflect the current state of monster play***



    Updated Guides (6/14/09)




    Contents
    1. Of the Monsters of Middle-Earth


      1. Orc
      2. Uruk-Hai
      3. Spider
      4. Warg


    2. Of the Classes of Monsters


      1. Blackarrow
      2. Reaver
      3. Stalker
      4. Warleader
      5. Weaver


    3. Of Quests and Rewards


      1. Ettenmoors
      2. Grimwood Lumber Camp
      3. Grothum
      4. Isendeep
      5. Lugazag
      6. Tirith Rhaw
      7. Tol Ascarnen


    4. Of Deeds and Accomplishments


      1. Introduction
      2. Travel
      3. Conquest


    5. Appendix


      1. Titles
      2. Maps
      3. Food and Potions
      4. Items


    Last edited by Pandos; Jun 14 2009 at 07:29 PM.

  2. #2
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    Re: The Black Book of Ettenmoor

    I. Of the Monsters of Middle-Earth


    Orc

    “…all that race were bred by Melko of the subterranean heats and slime. Their hearts were of granite and their bodies deformed; foul their faces which smiled not, but their laugh that of the clash of metal, and to nothing were they more fain than to aid in the basest of the purposes of Melko.” ~J.R.R. Tolkien, The Fall of Gondolin

    Classes: Reaver


    Uruk-Hai

    “It became clear in time that undoubted Men could under the domination of Morgoth or his agents in a few generations be reduced almost to the Orc-level of mind and habits; and then they would or could be made to mate with Orcs producing new breeds, often larger and more cunning.” ~J.R.R. Tolkien, Morgoth’s Ring

    Classes: Blackarrow; Warleader


    Spider

    “The Eldar knew not when she [Ungoliant] came; but some have said that in ages long before she descended from the darkness that lies about Arda, when Melkor first looked down in envy upon the Kingdome of Manwë, and that in the beginning she was one of those that he corrupted to his service.”

    “In a ravine she lived, and took shape as a spider of monstrous form, weaving her black webs…”

    “…fleeing from the north she went down into Beleriand, and dwelt beneath Ered Gorgoroth, in that dark valley that was after called Nan Dungortheb, the Valley of Dreadful Death, because of the horror that she bred there. For other foul creatures of spider form had dwelt there since the days of the delving of Angband, and she mated with them, and devoured them; and even after Ungoliant herself departed…her offspring abode there and wove their hideous webs.”
    ~J.R.R. Tolkien, Of the Darkening of Valinor

    Classes: Weaver


    Warg

    “Then Sauron sent Draugluin, a dread beast, old in evil, lord and sire of the werewolves of Angband. His might was great; and the battle…was long and fierce. Yet at length Draugluin escaped, and fleeing back into the tower he died before Sauron’s feet…”

    “Then Morgoth…chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him. Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth. There the fire and anguish of hell entered into him, and he became filled with a devouring spirit, tormented, terrible, and strong.”
    ~J.R.R. Tolkien, Of Beren and Lúthien

    Classes: Stalker
    Last edited by Pandos; May 11 2007 at 10:17 PM.

  3. #3
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    Re: The Black Book of Ettenmoor

    II. Of the Classes of Monsters


    ***Information relating to monster skills and traits is currently being compiled and will be placed here.***


    Blackarrow“The uruk Blackarrow uses his hideous strength to pull the massive longbows to deadly effect.”

    Reaver“Savage, brutal, and deadly, the reaver is at home on the field of battle—and few places else.”

    Stalker“Silent and stealthy, the stalker strikes suddenly and does not offer escape for his foe.”

    Warleader“An impressive specimen of orc, the uruk war leader commands and directs forces in battle.”

    Weaver“Using poisons and clinging webs, the weaver can manipulate and control her prey.”
    Last edited by Pandos; Apr 29 2007 at 06:43 AM.

  4. #4
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    Re: The Black Book of Ettenmoor

    III. Of Quests and Rewards


    ***Excluding the six introductary travel quests, all quests in the Ettenmoors are repeatable.***
    ***Excluding the badge quests which reset instantly, all quests reset 90-120 minutes after completion.***
    ***The quest reset counter continues to count down while in hero play or logged off.***
    ***Certain quest givers are only available when a specific keep is under enemy control, see quest descriptions for further details.***


    Ettenmoors

    A Dash of This and That [Repeatable][2h 00m]
    “Taskmaster Gukthor admits hating the taste of the gruel, but has found that the seeds the rat-folk use to grow their leaf adds a nice bite to the mash he uses in his gruel. He has asked that you collect ten seeds for the evening meal.”

    Obtain: Taskmaster Gukthor at Dâr-gazag
    Objective: Collect brittleleaf-seeds (10)
    Completion: Return to Taskmaster Gukthor at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Nothing spices up a meal like a little nicotine (also helps keep the troops in line, who’s going to mutiny against their supplier?). If you’ve decided that drug trafficking is your career goal, then head over to Hoarhallow to the south-east of Dâr-gazag. You’ll find the hobbits’ hydropon–er, farm, on the south side of their town, and there you can simply loot the brittleleaf sprouts for their seeds. Or, if you want to take the slower, more violent route you can murder hobbits and take their personal stashes, though not every hobbit is carrying.

    Captain-Generals’ Symbols [Repeatable][Instant]
    “At the head of the enemy forces stand the Captain-Generals. Their symbols garner great favour amongst Angmar’s army, and presenting these to Mordirith will undoubtedly earn you favour with Lugbúrz.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect Captain-Generals’ symbols (1)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 2000 Destiny Points
    Notes:

    First Marshals’ Marks [Repeatable][Instant]
    “First Marshals stand only behind the Captain-General in rank amongst the enemy army. Chieftain Durulkum wants their marks of rank to further the favour this war-host gains with Angmar, Mordirith, and Lugbúrz.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect First Marshals’ marks (1)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 750 Destiny Points
    Notes:

    Footmens’ Badges [Repeatable][Instant]
    “Footmen, wardens, and scouts patrolling the wild of the Ettenmoors adorn their uniforms with badges denoting their rank. You have been tasked with recovering these badges and delivering them to Chieftain Durulkum at Gramsfoot.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect footmens’ badges (20)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 250 Destiny Points
    Notes:

    Get to Grothum, Maggot [Not Repeatable]
    “Grothum is the village in the north-eastern stretch of the Ettenmoors known as Arador’s End. It is here that the Snowreap-goblins, who dwell in old dwarf-ruins throughout the Misty Mountains have congregated to assist the war-host with the Isendeep Mine!”

    Obtain: Uglash at Gramsfoot
    Objective: Talk to Bok; Defeat is not an option!
    Completion: Automatically upon speaking with Bok
    Reward: 125 Destiny Points
    Notes: Now this is the travel quest that separates the monsters from the, um, monsterlings. Open your map and you’ll see a squarish shape outcropping under the “tt” in the word Ettenmoors at the top right of the map. That’s where Grothum is (of course, why else would I mention it?). If you’re prone to getting lost, just follow the Hoardale river north-east to its source and it’ll take you straight to it. Now when I say source, I don’t mean stop when you hit a waterfall, or stop when it freezes over. I mean to its source, the point at which originates. If you start at Tol Ascarnen and head north, you’ll pass three waterfalls, the river freezes starting at the second of these. To get to the top of the waterfalls you’ll have to look around a little to either side of the river to find a pathway up, you shouldn’t have to go very far to find them. There are some drakes to watch out for in the area between the second and third waterfalls, stick to the river and they shouldn’t agro, if they do just keep running and they’ll give up (like they’re going to go out of their way to eat a maggot). Take care not to die during the run there or back, as you’ll have to start over if you do since DEFEAT IS NOT AN OPTION.

    Into the Grimwood [Not Repeatable]
    “Uglash sent you to Hithlad, east of the southern stretch of the Hoardale River to find the Grimwood Lumber-yard.”

    Obtain: Uglash at Gramsfoot
    Objective: Scout the Grimwood Lumber-yard; Defeat is not an option!
    Completion: Return to Uglash at Gramsfoot
    Reward: 125 Destiny Points
    Notes: Grimwood… you’ll never find a more wretched hive of twigs and, um, sticks. Really, they call this place a lumber camp but the only lumber here is still stuck in the ground. They’ll send you on endless quests collecting pieces of wood rotting on the forest floor because the trolls in charge of this place are too stupid to know that axes can be used to cut down trees in addition to hobbits. If you are insistent on coming here, then head south from Tol Ascarnen. Basically, the lumber camp is in the center of Grimwood which encompasses most of the central southern region of the Ettenmoors. The place may be under Free People’s control when you get here; if so, try to go around the guards rather than through them (you don’t have to get very close to fulfill the objective) since DEFEAT IS NOT AN OPTION and you’ll have to restart if you die.

    Lieutenants’ Seals [Repeatable][Instant]
    “Lieutenants watch over the sergeants and lesser guards of the enemy as they drive their war-efforts deeper into the Ettenmoors. Plucking the seals worn by each of these warriors will earn you greater favour with your leaders.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect Lieutenants’ seals (5)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 500 Destiny Points
    Notes:

    Mash [Repeatable][2h 00m]
    “Gruel comes from somewhere, and with an army as large as the forces Angmar have sent to the Ettenmoors, gruel is needed in great abundance. You have been charged with collecting the main ingredient in the mush Taskmaster Gukthor makes.”

    Obtain: Soldier Graus at Gramsfoot or Taskmaster Gukthor at Dâr-gazag
    Objective: Collect slug-meat (10)
    Completion: Return to Taskmaster Gukthor at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: What do you feed the greatest army of darkness in the world? The answer: whatever’s nearby. Unfortunately for you, the nearest living things (aside from orcs and wargs, which you can’t eat unless theys was already dead before you got there) are bloodlust leeches. You’ll find these guys all over the Steps of Gram, living near pools of a water-like substance. Also note that there are two quest givers for this quest, but the quest can only be turned in to Taskmaster Gukthor in Dâr-gazag.

    Not Just for Eating [Repeatable][2h 00m]
    “Rat-folk living on the banks of the Hoardale, south of Dâr-gazag, are not only a succulent meal, but they are a source of replenishible food. The rat-folk are farmers, supplying the enemy forces with foodstuffs. Foodstuffs can be stolen and eaten by your army as well.”

    Obtain: Taskmaster Gukthor at Dâr-gazag
    Objective: Collect food-sacks (10)
    Completion: Return to Taskmaster Gukthor at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: You think these guys talk about eating hobbits a lot? Well, get use to it, it’s a recurring theme in the Ettenmoors. However, one cannot live on a diet of hobbit alone, therefore you must steal the food sacks carried by the Free People and lying on the ground in Hoarhallow, the hobbit town south-east of Dâr-gazag. One might think that these constant raids on their food supplies would leave the Free People dying of starvation, but apparently these bags of food magically reappear after five minutes or so.

    Raid: Captain-General Lainedhel of Ost Ringdyr [Repeatable][<unknown>]
    “Attempts to weaken the enemy forces are proving fruitful, and the keep east of Tirith Rhaw, where the Elf Captain-General Lainedhel rules, is the target of assault. You are charged with organizing a war-band to assault Ost Ringdyr in an effort to slaughter the lord of the keep.”

    Obtain: Taskmaster Krul at Gramsfoot
    Objective: Defeat Captain-General Lainedhel at Ost Ringdyr
    Completion: Return to Taskmaster Krul at Gramsfoot
    Reward: 2000 Destiny Points
    Notes:

    Report to Dâr-gazag [Not Repeatable]
    “Driven by a harsh Krahjarn Taskmaster you find yourself within the Gramsfoot stronghold in the shadow of Mount Gram on the border of the Ettenmoors. Here to support your Ongbúrz brothers under the watchful eye of the Krahjarn, you are ushered south into the Steps of Gram in search of Chieftain Durulkum.”

    Obtain: Uglash at Gramsfoot
    Objective: Talk to Chieftain Durulkum; Defeat is not an option!
    Completion: Automatically upon speaking with Chieftain Durulkum
    Reward: 125 Destiny Points
    Notes: Go to the entrance of Gramsfoot and face south and a little to the west. See that path? Follow it and you’ll hit Dâr-gazag, never say that Papa Sauron didn’t do anything for his minions. If you get lost, either hit escape and click on “leave monster play” (and don’t come back!) or, if you’re persistent, head to the south-western region of the Steps of Gram and you’ll see the town. Try not to die (although if you figure out a way of doing it between Gramsfoot and Dâr-gazag, you’re a better [worse?] monster than I) because DEFEAT IS NOT AN OPTION.

    Report to Lugazag [Not Repeatable]
    “You have been ordered to make your presence known to Soldier Gazlup at Lugazag.”

    Obtain: Uglash at Gramsfoot
    Objective: Speak with Soldier Gazlup at Lugazag; Defeat is not an option!
    Completion: Automatically upon speaking with Soldier Gazlup
    Reward: 125 Destiny Points
    Notes: Go to the entrance of Gramsfoot. Face south. See those ruins on the hill? That’s Lugazag. If you don’t see them, you really should consider upgrading your computer so you can increase your clipping plane to a reasonable level. You’ll find Gazlup halfway up the stairwell, he’s the only guy with the ability to speak in Lugazag but apparently he’s not good enough to get a real room. There is a chance that Lugazag may be under Free People control, in which case Gazlup probably won’t be standing in the middle of an enemy controlled keep surrounded by the stench of dwarves. I would imagine that under these circumstances all you could do is wait till Lugazag is reclaimed before completing the quests. Try not to die to the slugs on your way there, because DEFEAT IS NOT AN OPTION and you’ll have to start over (although really, if you die to a slug, you’re probably not cut out for this job).

    Sergeant-at-Arms’ Patches [Repeatable][Instant]
    “Sergeants command smaller units of the enemy army. These feeble creatures believe that they can stand up to the might of Angmar’s army, but they shall soon learn that they face a relentless foe.”

    Obtain: Chieftain Durulkum at Dâr-gazag
    Objective: Collect sergeants’ patches (10)
    Completion: Return to Chieftain Durulkum at Dâr-gazag
    Reward: 250 Destiny Points
    Notes:

    Tasty Little Farmers and Gardeners [Repeatable][2h 00m]
    “Upon arriving in the Ettenmoors, scouts were sent to the far corners in search of allies and enemies within the land. In the south, just across the Hoardale river, a secluded village of plump rat-folk was found, and the inhabitants there were found to be resistant to the forces of Angmar. It was also discovered that the folk were quite tasty.”

    Obtain: Taskmaster Fikdag at Dâr-gazag
    Objective: Defeat Hoarhallow Farmer (5); Defeat Hoarhallow Gardener (5)
    Completion: Return to Taskmaster Fikdag at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Apparently when you slay a farmer or gardener, their delicious meats are magically whisked back to Dâr-gazag, which is the only rationale explanation I can think of for putting the word “tasty” in the title of a quest which doesn’t involve eating. You’ll find these guys frolicking gaily in their town of Hoarhallow as if they didn’t realize there was an Angmar military base a moment’s walk away. In addition to their lives, these guys are like the gifts that keep on giving when it comes to quests. Hold on to any legs, feet, food sacks, seeds, or badges you obtain during your trip to Hoarhallow as they’re all useful for various things and such and the like.

    To Tirith Rhaw [Not Repeatable]
    “Your education continues with a trip far to the west to Tirith Rhaw, a tower in the lands controlled by the enemy.”

    Obtain: Uglash at Gramsfoot
    Objective: Scout out Tirith Rhaw; Defeat is not an option!
    Completion: Return to Uglash at Gramsfoot
    Reward: 125 Destiny Points
    Notes: You’ll find Tirith Rhaw due east of Tol Ascarnen. Haven’t found Tol Ascarnen yet? Then try north-east of Grimwood. Haven’t found Grimwood either? Then head south from Isendeep/Grothum. If you haven’t found any of those yet, then why the hell are you looking for Tirith Rhaw? Anyways, it’s approximately in the central eastern area of the Ettenmoors, big tower surrounded by bears, can’t miss it. If the guards have distinctly non-monster characteristics and try to kill you, chances are it’s under Free People control at the time. Just run up from an angle that avoids guards until you get the objective complete message (beware you aren’t overwhelmed by the stench of dwarves) and then run away like the sorry excuse for a monster you are. Try not to die during this quest or you’ll have to start over again (just like in real life!), since DEFEAT IS NOT AN OPTION.

    To Tol Ascarnen [Not Repeatable]
    “You have been ushered out on a simple scouting mission to find the central keep called Tol Ascarnen.”

    Obtain: Uglash at Gramsfoot
    Objective: Scout out Tol Ascarnen; Defeat is not an option!
    Completion: Return to Uglash at Gramsfoot
    Reward: 125 Destiny Points
    Notes: Ah, Tol Ascarnen. Once home to the Witch-king, now a rundown hovel in the middle of a river. You’ll find this place south-east of Gramsfoot in the approximate center of the Ettenmoors. If you notice angry looking guards and the stench of dwarves as you approach, the keep is probably under Free People control. In that case, feel free to walk up to the guards in an attempt at peaceful negotiations (Free People usually aren’t too receptive though), or you can fight/infiltrate/run close enough to the walls to complete the objectives while attempting not to die, as DEFEAT IS NOT AN OPTION.


    Grimwood Lumber Camp

    Big Stuff [Repeatable][1h 30m]
    “Taskmaster Ghamp, the troll stationed at the Grimwood Lumber-yard made mention of ‘big log’. You surmise that he needs large logs to repair the walls encircling the camp.”

    Obtain: Taskmaster Ghamp at Grimwood Lumber Camp
    Objective: Collect Grimwood-logs (20)
    Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes: Normally, when a troll starts talking about “big logs”, it’s time to map out of the area. In this case, he’s actually just referring to Grimwood logs which can be found on fallen logs and fallen timber. These are found throughout (surprise!) Grimwood and appear to spawn in static locations, though on random timers. While searching for these, hold on to any kindling, roots, or troll stone you find as they’re used in other quests (unless you like wasting time, that is).

    Carving OutHearts [Repeatable][<unknown>]
    “The Angmarim within the city of Carn Dúm have a desire for heartwood cut from the centre of the Leafcull-trees within the Grimwood. He has offered you a reward for collecting the heartwood.”

    Obtain: Chieftain Torbok at Grimwood Lumber Camp
    Objective: Collect Grimwood Heartwood Logs (20)
    Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
    Reward: 750 Destiny Points
    Notes: Yeah, I realize there’s no space between “Out” and “Hearts” in the title, but there’s no space there in game either. Rather than carving Outhearts (sounds painful for Outheart) like the name implies, you’re actually supposed to carve out heartwood from the Leafculler Fell-oaks and Fell-maples to the south. Fighting trees may not sound all that tough, but these are no normal trees, they have bees in the branches and when they attack they shoot bees at you (they also hit you with roots in a not-so-friendly manner). You can also find heartwood on fallen timber, just don’t count on that as being a quick means of finishing the quest.

    Easy Pickings [Repeatable][1h 30m]
    “Taskmaster Ghamp offered you a reward to find sticks not as big as logs. This likely means smaller-sized wood, like the kindling found throughout the Grimwood.”

    Obtain: Taskmaster Ghamp at Grimwood Lumber Camp
    Objective: Collect Grimwood-kindling (20)
    Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes: It seems kind of odd to me that a lumber camp would be in such dire need of wood. Even more peculiar, rather than cutting down trees to obtain said wood, they send random monsters off into the forest to find half rotten wood lying on the ground. Really, I suppose it’s to be expected with a troll being in charge of the camp. You’ll find this kindling on fallen timber, fallen logs, and fallen saplings all over Grimwood. If you want to do it the hard way, head south and kill the leafcullers, you’ll occasionally be able to rip kindling off their corpses.

    Gorgoris the Gorger [Repeatable][<unknown>]
    “Gorgoris, the ancient brood-mother of the Grimfang, will assist you in claiming the Grimwood Lumber-yard, if you help her defend her brood.”

    Obtain: Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber Camp when Free People are in control of Grimwood
    Objective: Collect Sun-touched tailfeathers (300)
    Completion: Return to Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber
    Reward: 2000 Destiny Points
    Notes: If retaking Grimwood Lumber Camp is proving too difficult for you, or if you just really love quests with horrible time invested-to-reward ratios, this is the quest for you. For the mere cost of 300 sun-touched tailfeathers, a moderately sized spider of questionable strength will aid you in reclaiming Grimwood. Gorgoris only appears when Grimwood Lumber Camp is in the hands of the Free People (seems that during times of peace she’s too busy smoking the brittleleaf to be bothered). If you really want to help the old girl out, I recommend heading to eastern Coldfells to hunt eagles; you’ll be killing a lot and they’re in much greater supply there than in Arador’s End.

    Lashing the Walls [Repeatable][1h 30m]
    “Binding the walls at the lumber-yard requires roots to be used as lashings.”

    Obtain: Chieftain Torbok at Grimwood Lumber Camp
    Objective: Collect Grimwood-roots (20)
    Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes: I know I feel secure in a wooden base which is being held together by the roots of saplings. The only thing that could possibly make this base even more invincible would be… 20 more roots! So get out there and start looting all the fallen saplings, fallen timber, and fallen logs you see (common sense tells us that the roots of dead plants rotting on the ground are the strongest). If the forest is already crawling with monsters also searching for twigs and such to further reinforce the already invulnerable base, you can try killing the leafcullers further to the south, they’ll usually drop 1-2 per kill.

    Raid: Captain-General Bordagor [Repeatable]
    “The Grimwood forest covering most of Hithlad is home to a lumber-yard established by a race of small, tasty folk. The rat-folk dwell far away from the lumber-yard, but the enemy is there now. What is worse, an Elf stands at the head of the enemy’s army.”

    Obtain: Soldier Bagfra at Gramsfoot when Free People are in control of Grimwood
    Objective: Defeat Captain-General Bordagor and claim the Grimwood Lumber-yard
    Completion: Automatically upon defeating Captain-General Bordagor
    Reward: 2000 Destiny Points
    Notes: Grimwood Lumber Yard, the sole supplier of wood to the armies of Angmar in the Ettenmoors, has been taken by the enemy. The Witch-king’s solution? Tell some lowly soldier to take care of it. Really, what kind of army sends one soldier to kill an enemy leader in the middle of their highly guarded base? The one you joined. On the bright side, Papa Sauron will cover the costs of your repair bills after you die. As far as keeps go, this one is the easiest to reclaim. Bordagor’s an “avenger” mob with about 135k morale (hey, what elf wouldn’t be full of confidence when all their enemy can do is send soldiers at them one at a time). Bring about three fellowships and it should be overkill if there are no defenders.

    Weapons of War [Repeatable][1h 30m]
    “To wage a war, one needs weapons. To sustain a war-machine, one needs the items to drive the war-machine.”

    Obtain: Chieftain Torbok at Grimwood Lumber Camp
    Objective: Collect Grimwood-logs (10); Collect Isendeep-ore (10)
    Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
    Reward: 500 Destiny Points
    Notes:
    Last edited by Pandos; May 11 2007 at 10:47 PM.

  5. #5
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    Grothum

    Dwarf-Beards [Repeatable][<unknown>]
    “The Snowreap long struggled against the remnant of the dwarves in the Misty Mountains. Even now, they dislike the thought of dwarves being so close to their home. As allies to Angmar’s Army they are permitted to speak on behalf of any who aid them.”

    Obtain: Fim the Worm at Dâr-gazag
    Objective: Collect dwarf-beards (20)
    Completion: Return to Fim the Worm at Dâr-gazag
    Reward: 500 Destiny Points
    Notes: I recommend some heavy duty rubber gloves for this quest; dwarves believe that their power comes from their beards and that washing them diminishes that power, therefore many have never washed their beards in their lives. There’s also that old dwarven insult to take into consideration, “I defecate upon thy beard!” which many dwarves have been known to make good on. Luckily, dwarves are rather rare in the Ettenmoors and thus you don’t often have to put up with their stench (unless you’re carrying around 20 of their beards in a sack…). If you must find these guys, I recommend checking out any keeps currently under Free People control, you’ll usually find one or two (apparently even freeps find the stench of dwarves so repulsive they can’t stand having more than a few around).

    Dwarfs in the Mine [Repeatable][<unknown>]
    “Goblins complain that the mine is overrun by dwarves, and they are not pleased by the intrusion. They bid you to enter the Isendeep to slaughter the dwarf-miners.”

    Obtain: Gasham at Grothum
    Objective: Defeat Isendeep Miner (10)
    Completion: Return to Gasham at Grothum
    Reward: 250 Destiny Points
    Notes: Apparently Gasham has gotten into Bok’s hobbit toe stash and is now hallucinating that there’s dwarves in the Isendeep mines. Unfortunately for you, he won’t give you credit for slaying imaginary dwarves. If you want to help Gasham out, you’re going to have to wait until Isendeep is under Free People control at which point dwarves will begin to migrate into the mines to die.

    Gobbled Goblins [Repeatable][<unknown>]
    “Gasham conveyed a tale of goblin-miners and goblins out and about from the village attacked by drakes stalking down from the mountain. He asked for your assistance in ridding the peaks of the beasts.”

    Obtain: Gasham at Grothum
    Objective: Defeat Wintersebb Drake (8); Defeat Wintersebb Drakeling (8)
    Completion: Return to Gasham at Grothum
    Reward: 750 Destiny Points
    Notes: Ah, what would Melko say if he saw his own creations turning on eachother. Apparently these drakes have forgotten whose side they were originally on, or perhaps goblins are just too tasty to resist, either way it up to you to set them straight. Don’t expect an epic battle in the struggle between evil versus neutral here, these guys just aren’t all that epic. Drakelings are classified as “elite” with about 9,500 morale while the Drakes are “elite master” with about 22,000 morale (apparently that “master” part makes them feel twice as good about themselves). A full fellowship should be more than sufficient to accomplish this petty task.

    Menace in the Mines [Repeatable][1h 30m]
    “Cave-claw dig through the stone and threaten the goblins working the Isendeep near Grothum. The leaders of the village implored you as an ally to the Snowreap to assist them in destroying the terrible little creatures.”

    Obtain: Bok at Grothum
    Objective: Defeat Frostfell Fel-talon (10); Defeat Frostfell Earth-mover (10)
    Completion: Return to Bok at Grothum
    Reward: 500 Destiny Points
    Notes: I’m sure we all recall our days as freeps, killing level 1 cave claws for the good of the Free People. Well, the only thing that’s changed is that you’re now killing them for the good of evil, and they’re 49 levels higher. These critters apparently enjoy both cold dark caves and open sunny plains as you’ll find them all over Isendeep mines as well as the southern ridge of Arador’s End just up the cliff north of Tol Ascarnen. They do like to hang out in groups, but assuming you don’t just run blindly into a fight you should be able to pull singles easily enough.

    Tasty Little Toes [Repeatable][2h 00m]
    “Bok captured himself one of the rat-folk one day, and he has proven a great asset. His toes tasted good when the goblin ate one, but the little man is a better cook than anything, and so they keep him alive to cook their meals. But this does not deter Bok from wanting to eat more rat-folk toes.”

    Obtain: Bok at Grothum
    Objective: Collect hobbit-feet (10)
    Completion: Return to Bok at Grothum
    Reward: 250 Destiny Points
    Notes: Hobbit feet are, ironically, obtained from hobbits. And of course, the best place to find hobbits is in Pleasantville—er, I mean Hoarhallow. Not quite sure how Bok managed to capture a hobbit when Hoarhallow is in the far south-western corner of the map while Grothum is in the far north-eastern corner, but in the Ettenmoors you learn not to ask too many questions.


    Isendeep

    Raid: Grounding Golloval [Repeatable][<unknown>]
    “Taskmaster Bázqhosh wants you to ensure that the threat posed by the eagles and their leader, Golloval, are diminished. He has ordered you to gather a great number and assail the eagle-lord at his eyrie in Arador’s End.”

    Obtain: Taskmaster Bárzqhosh at Isendeep
    Objective: Defeat Golloval
    Completion: Return to Taskmaster Bárzqhosh at Isendeep
    Reward: 750 Destiny Points
    Notes: Don’t think of Golloval as a bird, think of him more as a very small dragon, with feathers. He’s classified as a nemesis (“You’ll never get me, Batman! This bird’s gotta fly!”), has a little under 43,000 morale, and enjoys long walks on the beach. You'll find him slacking off just outside of Isendeep, in a little dead-end crevice just north-west of all the drakes. If you’re planning on murdering the fellow, bring a couple fellowships.

    Slaughtering Eagles [Repeatable][1h 30m]
    “Taskmaster Izubuzri communicated that he wants proof that you killed many eagles. Apparently the eagles are too free with where they perch.”

    Obtain: Taskmaster Izubuzri at Isendeep
    Objective: Collect Sun-touched tailfeathers (20)
    Completion: Return to Taskmaster Izubuzri at Isendeep
    Reward: 500 Destiny Points
    Notes: Apparently the eagles in the Ettenmoors are mating like pigeons, and as the good humanitarian (or would it be orcitarian?) you are, you feel it’s your duty to kill them before they die of starvation. As the saying goes, “helping the environment starts in your own backyard”, and sure enough there’s a camp of eagles in the center of Arador’s End right outside of Isendeep, just north-west of the drakes and past the polar bears. Just make sure you don’t attack Golloval, that is, unless, your goal is to kill yourself. If you’re up for a walk, then head for the eastern edge of the Coldfells and you’ll find more eagles than you can swing an axe at. Feel free to stock up on tailfeathers as there’s a couple other quests that use these.

    Tools for the Mine [Repeatable][1h 30m]
    “Your war-host claims to have enough metal now that the mine is in-service and under your control, but the picks used by the goblins are dulled with time and the wood rots out from their hands.”

    Obtain: Taskmaster Bárzqhosh at Isendeep
    Objective: Collect Grimwood-kindling (20)
    Completion: Return to Taskmaster Bárzqhosh at Isendeep
    Reward: 500 Destiny Points
    Notes: Personally, when I think of kindling, I think of low quality twigs and branches. It’s no surprise that their tools are rotting out of their hands if this is what they build them from. But, if that’s what they want I’m not going to argue, just head south to Grimwood and loot fallen timber, fallen logs, and fallen saplings and you’ll find plenty of kindling. If you can’t handle the competition over harvesting points or merely want to subject yourself to torture, feel free to head further south and murder the Leafcullers in that area, just stick to the small ones if you’re alone as the big ones are made of hurt and pain (and probably wood).

    Lugazag

    Guards of Tirith Rhaw [Repeatable][<unknown>]
    “Tirith Rhaw stands in the east, near the camp of the Free Peoples at Ost Ringdyr. The tower is under the control of the Free Peoples, and you are tasked with killing the guards in the area.”

    Obtain: Soldier Gazlup at Lugazag
    Objective: Defeat guards at Tirith Rhaw (20)
    Completion: Return to Soldier Gazlup at Lugazag
    Reward: 500 Destiny Points
    Notes: Now why Gazlup would order me to kill the guards at Tirith Rhaw when it’s under our control, I don’t know, but I just can’t bring myself to carry out his orders no matter how hard I click (literally, I just can’t attack them). However, if you wait until the tower is under the control of the Free People, then you can murder all their guards and Gazlup seems satisfied. You may want to bring three or four friends, as most of the guards are defender types and like to attack in groups being the cowards that they are.

    Leader of the Rat-Folk [Repeatable][<unknown>]
    “When the Rat-folk in the south were discovered, they scored a blow against the scouts who found them, slaughtering all but one. The leader of the rat-folk village was responsible for the attack, and Taskmaster Fikdag thinks that you can assist with extracting vengeance.”

    Obtain: Taskmaster Fikdag at Dâr-gazag
    Objective: Defeat Mayor Wat Mudbottom
    Completion: Return to Taskmaster Fikdag at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Mayor Wat Mudbottom is the kind of guy who’s practically begging you to kill him. Sitting there all smug in front of his little house in the center of town, with its little spire sticking out of its’ roof just screaming “I’m better than everyone else here”. He’s usually standing next to his Gardener, probably shouting orders at him in broken fragments of a foreign language. For some reason he’s a bit stronger than your average hobbit and classified as a “defender” (only thing he’s ever defended has probably been his yard from the neighborhood kids), so bring a friend or two if you’re planning on taking him down.

    Set in Stone [Repeatable][1h 30m]
    “Enemies assail the walls of Lugazag often. Trolls are clumsy and strong and often throw enemy soldiers through walls, shattering the stone therein and making holes in the stonework that must be repaired. Fortunately, trolls are also dumb and turn to stone in the sunlight.”

    Obtain: Soldier Gazlup at Lugazag
    Objective: Collect fragments of troll-stone (10); Collect slabs of Troll-stone (10)
    Completion: Return to Soldier Gazlup at Lugazag
    Reward: 500 Destiny Points
    Notes: Surely you’ve seen the Sun-touched Trolls scattered throughout the Ettenmoors. Well, it turns out they serve a higher purpose than scaring off the freeps, they also make lovely garden decorations. If gardening’s not your thing, then feel free to help out ‘ole Gazlup by defacing the statues, they’ll respawn good as new in their static locations every 3-5 minutes anyways.

    Tasty Little Legs [Repeatable][2h 00m]
    “Though the Rat-folk have proven a thorn in the side of Angmar’s Army, they have also proven a viable source of food. Not only do the rat-folk have seemingly endless food-stores, but their flesh is sweeter than Man’s.”

    Obtain: Taskmaster Fikdag at Dâr-gazag
    Objective: Collect hobbit-legs (10)
    Completion: Return to Taskmaster Fikdag at Dâr-gazag
    Reward: 250 Destiny Points
    Notes: Well, everyone knows that the best hobbit flesh come from the Shire, but seeing as how Sauron frowns upon his soldiers going AWOL, we’ll just have to make do with what we have in the Ettenmoors. If you look to your south you’ll see Hoarhallow, a pleasant town populated by 100% grade-A hobbit. It’s really quite simple, for every hobbit you kill, you get a leg. Ten legs, ten hobbits. But, hobbits are bipeds, why not two legs each you ask? My theory is that when you rip the leg off it’s like cracking a wishbone, you might as well just keep the bigger half since there’s always more hobbits to harvest legs from.

    Walls of Lugazag! [Repeatable][2h 00m]
    “Strike down the foe and cast their bodies at the feet of Soldier Gazlup! Lugazag is our possession and the Free People will not own it so long as we fight as one. Find the foe within the walls of the tower and strike them down!”

    Obtain: Soldier Gazlup at <unknown>
    Objective: <unknown>
    Completion: <unknown>
    Reward: <unknown>
    Notes:


    Tirith Rhaw

    Bedding of Bears [Repeatable][2h 00m]
    “Soldier Fandmau, stationed at Tirith Rhaw, ordered you to collect the hides of the Morningthaw-bears to use as bedding for the army.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Collect Morningthaw-hides (10)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes: Really, if you got to Tirith Rhaw and you’ve yet to see the bears, do us all a favor and throw yourself into the slave pits. What good is a blind monster on the battlefield anyways? But, if you simply must know… head north, you’ll find bears; head east, you’ll find bears, head south, you’ll find bears; head further south, you’ll find more bears; head west… not so many bears to the west. Do yourself a favor and stick to killing morningthaw bears, that is, unless you think you’re going to get a brown pelt from a polar bear.

    Captain-General Verdantine [Repeatable]
    “Târks control the tower on the eastern front of the battlefield of the Ettenmoors. The tower, Tirith Rhaw, is held by the Captain-General Verdantine and must be crushed for Angmar’s Army to drive the enemy to the precipice of destruction.”

    Obtain: Soldier Dahámab in Gramsfoot when Free People are in control of Tirith Rhaw
    Objective: Defeat Captain-General Verdantine and claim Tirith Rhaw
    Completion: Automatically upon defeat of Captain-General Verdantine
    Reward: 2000 Destiny Points
    Notes:

    Feather for His Cap [Repeatable][2h 00m]
    “Not all who rise to military prominence are capable of complete conversations. Trolls, known for their strength, sometimes manage small words. For instance, Taskmaster Núrsufum. Apparently, Taskmaster Núrsufum likes to place feathers in his helmet and wants you to go about getting the feathers he desires.”

    Obtain: Taskmaster Núrsufum at Tirith Rhaw
    Objective: Collect Sun-touched feathers (10)
    Completion: Return to Taskmaster Núrsufum at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes: Núrsufum does have a rather fine hat, I think he’s going for the red mage look, only he’s gray, and a troll. If you wish to aid his cosplay, then head to the eastern edge of the Coldfells and there you will find your sun-touched tailfeathers (still attached to the sun-touched eagles, unfortunately). However, if all this cosplay is getting you in the mood for some LARP (well, virtual LARP in this case...VARP?) then heed my words, adventurer, for ye may taketh yonder road into the icy norths and pass beyond the lands of Orc. There, ye whilst fordeth the frozen river and battle thine way through ancient dragons…lings… and beyond the domain of the fell bears. Then, ye shall find thyself in the realm of Golloval, king of the eagles (well, more of a governor, a mayor really), and make war upon his kin in yon frozen wastelands. Retrieve thine feathers and return to Núrsufum and surely he will rewardst thee for thy extra effort! Or maybe he won’t, I’d just fight the eagles to the east.

    Flay the Free Peoples [Repeatable][1h 30m]
    “Soldier Fandmau fears reprisal for the assault of Tirith Rhaw and wants you to attack the Free Peoples quickly before they retaliate.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Slaughter members of the Coldfells army (20)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 500 Destiny Points
    Notes: Yeah… read the title of the quest, if you can’t figure out the objective, maybe monster play isn’t for you. Only point of interest I can think of is that Hoarhallow Farmers and Gardeners don’t count as Free People (I have heard rumors of the Grey Havens being used for slave trafficking, and it is pretty close to the Shire…).

    Goldhead Must Die [Repeatable][<unknown>]
    “Trolls do not communicate well, as is proving true time and again. You think you were able to piece together a terrible truth from what Taskmaster Galinzarza tried to say. A bear named Goldhead may be aligned with the enemy, and if they act quickly enough, may assist the enemy against the tower.”

    Obtain: Taskmaster Núrsufum at Tirith Rhaw
    Objective: Defeat Old Goldhead
    Completion: Return to Taskmaster Núrsufum at Tirith Rhaw
    Reward: 750 Destiny Points
    Notes: This is where I’d like to put in some witty comments, but I’ve yet to kill, see, or even look for Goldhead. I’ll update this once I get more info. In the meantime, if you run into this guy, bears will leave you alone if you play dead. Or were you supposed to wave your arms and scream… I don’t remember. Try both, one’s bound to work.

    Iron Belly of Tirith Rhaw [Repeatable][<unknown>]
    “Tirith Rhaw belongs to Angmar, and the Free Peoples must be kept from within the walls. The War-tyrant bid his soldiers to build a pot to boil oil in with which to douse the enemy as they try to assault the main corridor.”

    Obtain: Soldier Gozad at Tirith Rhaw
    Objective: Collect Isendeep-ore (10)
    Completion: Return to Soldier Gozad at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes:

    I’ve Got a Theory [Repeatable][2h 00m]
    “Soldier Fandmau believes that he can aid in ending the threat posed by the eagles from the north by feeding them troll-stone. How an Orc like this one became a leader is beyond you.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Collect Sacks of Food (5); Collect fragments of troll-stone (5)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes: Like the rest of you, I was floored by Fandmau’s shear genius when I heard his plan. Tricking eagles into eating stones until they weigh too much to fly? They’d be sitting ducks! Well, I guess they’d still be eagles technically, but the sitting part still stands—er, sits? Anyways, if you want to help Fandmau out, food sacks can be obtained by looting (surprise!) food sacks in Hoarhallow. Or, if you want to make it hard on yourself, you can kill any of the Free People in the Ettenmoors and have a small chance of getting a food sack to drop. As for the stone, pick a direction, walk, and within 30 seconds you’ll see a Sun-touched Troll. These things are usually grouped together in 2’s or 3’s and respawn in about 3-5 minutes after being looted, so if you’re lazy you can just camp a camp of trolls and chisel pieces from them as they spawn, thereby taking away any chance they had of being restored to life and reunited with their families.

    Oil Up [Repeatable][<unknown>]
    “The Freep Peoples will return to take Tirith Rhaw and the defenders wish to strengthen the walls with deterents that will drive the foe away.”

    Obtain: Soldier Gozad at Tirith Rhaw
    Objective: Collect Barrels of Oil (10)
    Completion: Return to Soldier Gozad at Tirith Rhaw
    Reward: 250 Destiny Points
    Notes:

    Stonewall Fandmau [Repeatable][1h 30m]
    “Soldier Fandmau needs stone to repair the holes blasted through the walls of Tirith Rhaw and sent you to find the materials from the trolls caught in the sun.”

    Obtain: Soldier Fandmau at Tirith Rhaw
    Objective: Collect fragments of troll-stone (10); Collect shards of troll-stone (10); Collect slabs of troll-stone (5)
    Completion: Return to Soldier Fandmau at Tirith Rhaw
    Reward: 500 Destiny Points
    Notes:

    Taste of Elf [Repeatable][1h 30m]
    “At Tol Ascarnen, Taskmaster Raulik, explained in his limited capacity that he desired to feat upon Elf-ears.”

    Obtain: Taskmaster Raulik at Tol Ascarnen
    Objective: Collect Elf-ears (20)
    Completion: Return to Taskmaster Raulik at Tol Ascarnen
    Reward: 250 Destiny Points
    Notes: Yes, this quest giver is in Tol Ascarnen, and yes, the quest he gives is listed under Tirith Rhaw on your log and gives you credit towards your Tirith Rhaw travel deeds. Give him a break, he’s a troll, they get confused easily. Any elf in the Ettenmoors will drop an ear or two per kill. Due south and across the bridge from Tol Ascarnen there lies an elf camp surrounded by weak elven guards, spaced widely apart, and willing to sacrifice their delicious ears to your great and noble cause.


    Tol Ascarnen

    Armour for the Lessers [Repeatable][1h 30m]
    “Quartermaster Apsduf believes that the lesser creatures in Angmar’s army – spiders and Wargs – need armour and thinks that he can assist them by crafting armour from the chitin of the Neekerbreekers nearby.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect norbog-chitin (20)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 500 Destiny Points
    Notes: While I agree with Quartermaster Apsduf that spiders and wargs are, in fact, lesser races, and it is true that they need the armor so enough of them survives the battle that I have something to snack on during the march back to Gramsfoot, I just wish he didn’t want so damn much chitin. You’ll find norbog spawns all over the northern side of Tol Ascarnen isle, and even more north and east across the river. However, you’ll be lucky to get a 50% drop rate on chitin (guess I get a little too eager to kill and don’t leave much of a usable corpse behind when I’m done…). On the bright side, these guys also drop the meat and gizzards which should be saved for use in the quest “Grumbling and Rumbling”.

    Fly the Flags [Repeatable][<unknown>]
    “Angmar’s command of the Ettenmoors is unquestioned but as the battle rages and the strongholds which the enemy and your army clash over change hands, the flags that show your dominance are taken and destroyed. You must assist the war-host by supplying your quartermasters with the necessary materials.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect Thistledown-hides (20)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 500 Destiny Points
    Notes: These guys are pretty nasty for being herbivores. You can find herds of them grazing just south of Tol Ascarnen, across the river, as well as just south of Dâr-gazag. The grazers are level 48-49 elites while the chargers are level 50 elites. While the grazers are fairly docile (until you bash them over the head with an axe), the chargers will take you down if you invade their personal space, so keep an eye out.

    Grumbling and Rumbling [Repeatable][1h 30m]
    “Choice food, meat from Men and the rat-folk, goes to the Krahjarn. Quartermaster Apsduf realizes that you need to eat as well, and since the mash cooked at Dâr-gazag doesn’t always reach Tol Ascarnen, he needs help getting dinner for your rumbling bellies.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect norbog-gizzards (10); Collect Slabs of Norbog Meat (10)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 500 Destiny Points
    Notes: While not as tasty as red snapper---I mean rat-folk, it’s a little known fact that norbog gizzard is an aphrodisiac… *starts eyeing those thistledown grazers from that last quest a little differently*. You’ll find these fairly commonly off the norbogs to the north and east of Tol Ascarnen, along with their meat. Hold on to any chitin you find as well, it’s used in the quest “Armour for the Lessers” to make secondary exoskeletons for spiders or something (apparently they’re too good to just settle for one exoskeleton like the rest of us…)

    Poisoning the Hoardale [Repeatable][2h 00m]
    “War-tyrant Akúlhun provided you with a barrel of poison and a directive. Make your way to the waterfall overlooking the fortress Tol Ascarnen and emptry the barrel into the water. With enough poison, you may force the enemy to leave the wood.”

    Obtain: War-Tyrant Akûlhun in Gramsfoot
    Objective: Poison the Hoardale River
    Completion: Return to War-Tyrant Akûlhun in Gramsfoot
    Reward: 250 Destiny Points
    Notes: As much as I’m up for a good mass poisoning, I do find it oddly suspicious when the War-tyrant orders me to poison the water supply of a keep held by our own forces. But I digress. Take the barrel ‘o murder with you due south-east out from Gramsfoot until you come to the river (if you went south-east like I told you then you should be more or less at the top of the first waterfall, the one where it’s still wet rather than cold and hard like the heart of the War-tyrant who would order you to kill your own friends). Go for a swim and you’ll get a message saying something about “use the barrel here to betray everyone who ever trusted you”. Do as it says to prove you really are a horrible monster, then return to the War-tyrant to claim the 250 destiny points you sold your soul for. You don’t get credit towards your Tol Ascarnen deeds for doing this quest despite it being listed under the Tol Ascarnen category; what, you expect Trintrû to praise you for poisoning his men?

    Raid: Captain-General Mákan of Tol Ascarnen [Repeatable]
    “The ancient keep Tol Ascarnen was once home to the Witch-king of Angmar as he returned to Mordor after facing the armies of Glorfindel in the north. The keep long lay in ruins, but still it holds majesty for the minions of Mordirith. You are tasked with assembling a force to liberate the holding from the dwarf who now calls the place home.”

    Obtain: Taskmaster Kúf in Gramsfoot when Free People are in control of Tol Ascarnen
    Objective: Defeat Captain-General Mákan and claim Tol Ascarnen
    Completion: Automatically upon defeat of Captain-General Mákan
    Reward: 2000 Destiny Points
    Notes: What can I say about Mákan. He’s a dwarf, he lives in a castle surrounded by guards, and his morale is really, really high (probably all that liquid good cheer he’s been drinking). Unfortunately for Mákan, we as reputable monsters simply cannot allow him to defile the Witch-Kings’ summer house with his dwarf stink. Drunks are notoriously difficult to reason with, so be sure to bring a friend or 23 to help talk some sense into him and his rowdy friends.

    Storming the Castle [Repeatable][<unknown>]
    “Tyrant Uzulthrang is here for battle and only battle. Stationed outside of Tol Ascarnen, the Tyrant pledges that he will fight against the enemy if you prove that you are worthy of his notice.”

    Obtain: Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep
    Objective: Collect hobbit-feet (75); Collect legs of Men (75); Collect Elf-ears (75); Collect dwarf-beards (75)
    Completion: Return to Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep
    Reward: 2000 Destiny Points
    Notes: Now before I make any comments, I’ll come out and admit that I’ve never turned this quest in. There’s just so many dwarf beards and so little dwarves. However, I got to thinking, what exactly does Uzulthrang need all those beards and body parts for? Then it came to me… recombinant freep zombies. Now I don’t have any proof, but I believe that once all of these parts are handed in, Uzulthrang here summons up a horde of these RFZs (hey, 37.5 zombies constitutes a horde… a small horde…poor 0.5 zombie, he tries his best…) and marches upon Tol Ascarnen, slaughtering all who stand before him. I mean really, it’s the only thing that makes sense.

    Tribute to the Tyrant [Repeatable][2h 00m]
    “Tyrant Trintrû at Tol Ascarnen is deserving of praise and tribute. The tribute which the tyrant desires most if the flesh of Men.”

    Obtain: Quartermaster Apsduf at Tol Ascarnen
    Objective: Collect legs of Men (10)
    Completion: Return to Quartermaster Apsduf at Tol Ascarnen
    Reward: 250 Destiny Points
    Notes: Well, I’m not really sure what Trintrû has done to deserve praise and tribute, standing up there staring blankly at a wall whiles his minions downstairs do all the work, but I’m not one to turn down an opportunity to kill Men. There’s even a quaint little spot far to the east in Coldfells at the base of the road leading up to Ost Ringdyr where Men like to stand in a circle with just enough space between them so you can kill one without bringing the others (“Hey, that orc’s killin’ Frank! Sure is too bad he’s five feet outside of my jurisdiction, otherwise I’d give him what’s for…!”).
    Last edited by Pandos; Jan 13 2008 at 09:49 PM.

  6. #6
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    IV. Of Deeds and Accomplishments


    Introduction

    Gift from the War-Tyrant
    “Only by completing the tasks assigned to you by Uglash can you earn the favor of War-tyrant Akúlhun.”

    Obtain: Automatically upon completion of Quest:Report to Dâr-gazag, Maggot; Quest:Into the Grimwood; Quest:Get to Grothum, Maggot; Quest:Report to Lugazag; Quest:To Tirith Rhaw; or Quest:To Tol Ascarnen.
    Objective: Complete Quest:Report to Dar-Gazag, Maggot; Quest:Into the Grimwood; Quest:Get to Grothum, Maggot; Quest:Report to Lugazag; Quest:To Tirith Rhaw; and Quest:To Tol Ascarnen.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward: Title:Servant to Angmar; Item:Map to Gramsfoot; 2500 Destiny Points
    Notes:


    Travel

    Grimwood Travel - Tiers 1-3
    “Service to the master of Grimwood will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Grimwood.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Grimwood Lumber Camp.
    Tier 2: Complete 25 quests for the benefit of Grimwood Lumber Camp.
    Tier 3: Complete 50 quests for the benefit of Grimwood Lumber Camp.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Gundzor’s Drudge; Item:Crude Map to Grimwood; 250 Destiny Points
    Tier 2: Title:Gundzor’s Flunky; Item:Poor Map to Grimwood; 500 Destiny Points
    Tier 3: Title:Gundzor’s Fist; Item:Good Map to Grimwood; 750 Destiny Points
    Notes:


    Isendeep Travel - Tiers 1-3
    “Service to the master of Isendeep will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Isendeep.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Isendeep.
    Tier 2: Complete 25 quests for the benefit of Isendeep.
    Tier 3: Complete 50 quests for the benefit of Isendeep.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Bùrzgoth's Thrall; Item:Crude Map to Isendeep; 250 Destiny Points
    Tier 2: Title:Bùrzgoth's Toady; Item:Poor Map to Isendeep; 500 Destiny Points
    Tier 3: Title:Bùrzgoth's Bootlicker; Item:Good Map to Isendeep; 750 Destiny Points
    Notes:


    Lugazag Travel - Tiers 1-3
    “Service to the master of Lugazag will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Lugazag.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Lugazag.
    Tier 2: Complete 25 quests for the benefit of Lugazag.
    Tier 3: Complete 50 quests for the benefit of Lugazag.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Tharbil’s Minion; Item:Crude Map to Lugazag; 250 Destiny Points
    Tier 2: Title:Tharbil’s Lackey; Item:Poor Map to Lugazag; 500 Destiny Points
    Tier 3: Title:Tharbil’s Whip; Item:Good Map to Lugazag; 750 Destiny Points
    Notes:


    Tirith Rhaw Travel - Tiers 1-3
    “Service to the master of Tirith Rhaw will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Tirith Rhaw.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Tirith Rhaw.
    Tier 2: Complete 25 quests for the benefit of Tirith Rhaw.
    Tier 3: Complete 50 quests for the benefit of Tirith Rhaw.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Servant to Barashish; Item:Crude Map to Tirith Rhaw; 250 Destiny Points
    Tier 2: Title:Hound to Barashish; Item:Poor Map to Tirith Rhaw; 500 Destiny Points
    Tier 3: Title:Blade of Barashish; Item:Good Map to Tirith Rhaw; 750 Destiny Points
    Notes:


    Tol Ascarnen Travel - Tiers 1-3
    “Service to the master of Tol Ascarnen will result in the ability to find your way to the tower with less effort.”

    Obtain: Automatically upon completion of a quest from Category:Tol Ascarnen.
    Objective:
    Tier 1: Complete 10 quests for the benefit of Tol Ascarnen.
    Tier 2: Complete 25 quests for the benefit of Tol Ascarnen.
    Tier 3: Complete 50 quests for the benefit of Tol Ascarnen.
    Completion: Speak with War-Tyrant Akúlhun in Gramsfoot.
    Reward:
    Tier 1: Title:Trintrû Truckler; Item:Crude Map to Tol Ascarnen; 250 Destiny Points
    Tier 2: Title:Trintrû’s Lickspittle; Item:Poor Map to Tol Ascarnen; 500 Destiny Points
    Tier 3: Title:Trintrû’s Sycophant; Item:Good Map to Tol Ascarnen; 750 Destiny Points
    Notes:


    Conquest

    Conquerer of the Towers
    “Two towers stand guard over the lands of the Ettenmoors. Slaughter the Marshals of the Free People who command them!”

    Obtain: Automatically upon defeating First Marshal Ari, First Marshal Barathir, First Marshal Laegon, or First Marshal Egil at Tirith Rhaw.
    Objective: Defeat First Marshal Ari, First Marshal Barathir, First Marshal Laegon, and First Marshal Egil at Tirith Rhaw.
    Completion: Automatically upon completing objectives.
    Reward: Title:Conqueror of the Towers
    Notes:


    Conquerer of Tol Ascarnen
    “Slaughter the Marshals of the Free People who command Tol Ascarnen!”

    Obtain: Automatically upon defeating First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, or First Marshal Osmod at Tol Ascarnen.
    Objective: Defeat First Marshal Morór, First Marshal Dembent, First Marshal Gorinn, and First Marshal Osmod at Tol Ascarnen.
    Completion: Automatically upon completing objectives.
    Reward: Title:Conqueror of Tol Ascarnen
    Notes:


    Conquest of Ringdyr
    “Slaughter the Marshals of the Free People who command Ringdyr!”

    Obtain: Automatically upon defeating First Marshal Griss, First Marshal Helegmir, First Marshel Grimbeld, or First Marshal Osthryth at Ost Ringdyr.
    Objective: Defeat First Marshal Griss, First Marshal Helegmir, First Marshel Grimbeld, and First Marshal Osthryth at Ost Ringdyr.
    Completion: Automatically upon completing objectives.
    Reward: Title:Conqueror of Ringdyr
    Notes:


    Kill the Enemy’s Leaders!
    “Find and Defeat the leaders of the Free Peoples.”

    Obtain: Automatically upon defeating Captain-General Harvestgain, Captain-General Verdantine, Captain-General Mákan, Captain-General Meldún, Captain-General Bordagor, or Captain-General Lainedhel.
    Objective: Defeat Captain-General Harvestgain, Captain-General Verdantine, Captain- General Mákan, Captain-General Meldún, Captain-General Bordagor, and Captain-General Lainedhel.
    Completion: Automatically upon completing objectives.
    Reward: Title:Favoured of Mordirith
    Notes:


    Player Killer

    Burglar Slayer - Tiers 1-5
    “Slaughter Burglars in the Ettenmoors!”

    Obtain: Automatically upon defeating a Burglar in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Burglars in the Ettenmoors.
    Tier 2: Slaughter <unknown> Burglars in the Ettenmoors.
    Tier 3: Slaughter <unknown> Burglars in the Ettenmoors.
    Tier 4: Slaughter <unknown> Burglars in the Ettenmoors.
    Tier 5: Slaughter <unknown> Burglars in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Snitch-killer; 2000 Destiny Points
    Tier 2: Title:Thief-slayer
    Tier 3: Title:Burglar-basher
    Tier 4: Title:Bane of Shadows
    Tier 5: Title:Trickster's Scourge
    Notes:


    Captain Slayer - Tiers 1-5
    “Slaughter Captains in the Ettenmoors!”

    Obtain: Automatically upon defeating a Captain in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Captains in the Ettenmoors.
    Tier 2: Slaughter <unknown> Captains in the Ettenmoors.
    Tier 3: Slaughter <unknown> Captains in the Ettenmoors.
    Tier 4: Slaughter <unknown> Captains in the Ettenmoors.
    Tier 5: Slaughter <unknown> Captains in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Captain's Foe; 2000 Destiny Points
    Tier 2: Title:Captain-slayer
    Tier 3: Title:Banner-shredder
    Tier 4: Title:Bane of Order
    Tier 5: Title:Defiler of Lords
    Notes:


    Champion Slayer - Tiers 1-5
    “Slaughter Champions in the Ettenmoors!”

    Obtain: Automatically upon defeating a Champion in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Champions in the Ettenmoors.
    Tier 2: Slaughter <unknown> Champions in the Ettenmoors.
    Tier 3: Slaughter <unknown> Champions in the Ettenmoors.
    Tier 4: Slaughter <unknown> Champions in the Ettenmoors.
    Tier 5: Slaughter <unknown> Champions in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Champion's Foe; 2000 Destiny Points
    Tier 2: Title:Slayer of Champions
    Tier 3: Title:Sword-breaker
    Tier 4: Title:Bane of Courage
    Tier 5: Title:Doom of Heroes
    Notes:


    Dwarf-killer - Tiers 1-5
    “Defeat dwarf-players battling in the Ettenmoors.”

    Obtain: Automatically upon defeating a player Dwarf in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 Dwarf-players in the Ettenmoors.
    Tier 2: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Tier 3: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Tier 4: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Tier 5: Defeat <unknown> Dwarf-players in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Dwarf-foe; 2000 Destiny Points
    Tier 2: Title:Dwarf-bane
    Tier 3: Title:Dwarf-tosser
    Tier 4: Title:Scourge of the Undermountain
    Tier 5: Title:Enemy of Valour
    Notes:


    Elf-killer - Tiers 1-5
    “Defeat Elf-players battling in the Ettenmoors.”

    Obtain: Automatically upon defeating a player Elf in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 Elf-players in the Ettenmoors.
    Tier 2: Defeat <unknown> Elf-players in the Ettenmoors.
    Tier 3: Defeat <unknown> Elf-players in the Ettenmoors.
    Tier 4: Defeat <unknown> Elf-players in the Ettenmoors.
    Tier 5: Defeat <unknown> Elf-players in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Elf-foe; 2000 Destiny Points
    Tier 2: Title:Elf-bane
    Tier 3: Title:Elf-slayer
    Tier 4: Title:Scourge of the Fair Folk
    Tier 5: Title:Enemy of Grace
    Notes:


    Guardian Slayer - Tiers 1-5
    “Slaughter Guardians in the Ettenmoors!”

    Obtain: Automatically upon defeating a Guardian in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Guardians in the Ettenmoors.
    Tier 2: Slaughter <unknown> Guardians in the Ettenmoors.
    Tier 3: Slaughter <unknown> Guardians in the Ettenmoors.
    Tier 4: Slaughter <unknown> Guardians in the Ettenmoors.
    Tier 5: Slaughter <unknown> Guardians in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Guardian-killer; 2000 Destiny Points
    Tier 2: Title:Sentinel-slayer
    Tier 3: Title:Shield-breaker
    Tier 4: Title:Guardian's Bane
    Tier 5: Title:Doom of the Stalwart
    Notes:


    Hobbit-killer - Tiers 1-5
    “Defeat hobbit-players in the Ettenmoors.”

    Obtain: Automatically upon defeating a player Hobbit in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 Hobbit-players in the Ettenmoors.
    Tier 2: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Tier 3: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Tier 4: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Tier 5: Defeat <unknown> Hobbit-players in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Hobbit-foe; 2000 Destiny Points
    Tier 2: Title:Hobbit-bane
    Tier 3: Title:Hobbit-slayer
    Tier 4: Title:Scourge of the Little Folk
    Tier 5: Title:Enemy of Innocence
    Notes:


    Hunter Slayer - Tiers 1-5
    “Slaughter Hunters in the Ettenmoors!”

    Obtain: Automatically upon defeating a Hunter in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Hunters in the Ettenmoors.
    Tier 2: Slaughter <unknown> Hunters in the Ettenmoors.
    Tier 3: Slaughter <unknown> Hunters in the Ettenmoors.
    Tier 4: Slaughter <unknown> Hunters in the Ettenmoors.
    Tier 5: Slaughter <unknown> Hunters in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Hunter-killer; 2000 Destiny Points
    Tier 2: Title:Scout-blinder
    Tier 3: Title:Bow-cleaver
    Tier 4: Title:Hunter's Bane
    Tier 5: Title:Doom of the Archer
    Notes:


    Lore-master Slayer - Tiers 1-5
    “Slaughter Lore-masters in the Ettenmoors!”

    Obtain: Automatically upon defeating a Lore-master in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Lore-masters in the Ettenmoors.
    Tier 2: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Tier 3: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Tier 4: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Tier 5: Slaughter <unknown> Lore-masters in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Lore-master's Foe; 2000 Destiny Points
    Tier 2: Title:Sage-slayer
    Tier 3: Title:Staff-breaker
    Tier 4: Title:Bane of the Wise
    Tier 5: Title:Scourge of the Learned
    Notes:


    Man-killer - Tiers 1-5
    “Defeat players of the race of Men.”

    Obtain: Automatically upon defeating a player Man in the Ettenmoors.
    Objective:
    Tier 1: Defeat 500 players of the Race of Men in the Ettenmoors.
    Tier 2: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Tier 3: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Tier 4: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Tier 5: Defeat <unknown> players of the Race of Men in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Man-foe; 2000 Destiny Points
    Tier 2: Title:Man-slayer
    Tier 3: Title:Man-flayer
    Tier 4: Title:Scourge of Man
    Tier 5: Title:Enemy of Honour
    Notes:


    Minstrel Slayer - Tiers 1-5
    “Slaughter Minstrels in the Ettenmoors!”

    Obtain: Automatically upon defeating a Minstrel in the Ettenmoors.
    Objective:
    Tier 1: Slaughter 500 Minstrels in the Ettenmoors.
    Tier 2: Slaughter <unknown> Minstrels in the Ettenmoors.
    Tier 3: Slaughter <unknown> Minstrels in the Ettenmoors.
    Tier 4: Slaughter <unknown> Minstrels in the Ettenmoors.
    Tier 5: Slaughter <unknown> Minstrels in the Ettenmoors.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Minstrel's Foe; 2000 Destiny Points
    Tier 2: Title:Bard-slayer
    Tier 3: Title:Harp-cutter
    Tier 4: Title:Troubador's Bane
    Tier 5: Title:Silencer of Songs
    Notes:


    Slay Enemies of Angmar - Tiers 1-7
    “Find and defeat players who dare contest the power of Angmar.”

    Obtain: Automatically upon defeating a Free Person.
    Objective:
    Tier 1: Defeat 10 Free People.
    Tier 2: Defeat 500 Free People.
    Tier 3: Defeat 2,500 Free People.
    Tier 4: Defeat <unknown> Free People.
    Tier 5: Defeat <unknown> Free People.
    Tier 6: Defeat <unknown> Free People.
    Tier 7: Defeat <unknown> Free People.
    Completion: Automatically upon completion of objectives.
    Reward:
    Tier 1: Title:Tormenter; 125 Destiny Points
    Tier 2: Title:Black Dog; 500 Destiny Points
    Tier 3: Title:Harvester of Sorrow; 2000 Destiny Points
    Tier 4: Title:Slayer of Light
    Tier 5: Title:Hand of Doom
    Tier 6: Title:Bane of the West
    Tier 7: Title:Herald of Darkness
    Notes:
    Last edited by Pandos; Jan 13 2008 at 08:46 PM.

  7. #7
    Join Date
    Jun 2011
    Posts
    114

    Re: The Black Book of Ettenmoor

    Quote Originally Posted by Pandos View Post
    Notes: Now before I make any comments, I’ll come out and admit that I’ve never turned this quest in. There’s just so many dwarf beards and so little dwarves. However, I got to thinking, what exactly does Uzulthrang need all those beards and body parts for? Then it came to me… recombinant freep zombies. Now I don’t have any proof, but I believe that once all of these parts are handed in, Uzulthrang here summons up a horde of these RFZs (hey, 37.5 zombies constitutes a horde… a small horde…poor 0.5 zombie, he tries his best…) and marches upon Tol Ascarnen, slaughtering all who stand before him. I mean really, it’s the only thing that makes sense.


    When you hand in this quest, uzulthrang will attack ta and pull cg for ya. Just follow him and slaughter cg.
    Dwarf beards can you get at dwarf camp (near grothum, there's a quest for those dwarfs in grothum).
    Tennyson - level 44 Man Lore-master
    Finison - level 11 Elf Hunter

  8. #8

    Re: The Black Book of Ettenmoor

    Any access to FP info?

    I'd love to know what quests I can prevent them from doing.
    Haknit -- War Leader, Founder of PUG Ugly

    "I like to think you killed a man; it's the romantic in me."

  9. #9
    Join Date
    Apr 2007
    Posts
    2,323

    Re: The Black Book of Ettenmoor

    I made an .xls if someone can format this better here is what I created to list all teh freep quests listed by where/who gives it to them, what they need, and where to lay ambush.


    Location
    Bestower
    Drops/Kills
    Notes

    Glan Vraig




    Our Friends in Hoarhallow
    Sergeant-at-Arms Ascwyn
    One time quest


    Ruins of Ost Ringdyr
    Sergeant-at-Arms Ascwyn
    One time quest


    The Valourous
    Quartermaster Ash
    10 tokens of valour


    Grimwood




    End of the Wintersebb
    Lieutenant Swithulf
    Kill Wintersteb (group)
    Isendeep, South of Isendeep

    Heft and Haft
    Lieutenant Swithulf
    Collect Grimwood logs/ isendeep ore
    Isendeep, South

    Shafts for Arrows
    Marhal Nurdram
    small branches from leafcull-trees
    grimwood, Hithlad

    Hoarhallow




    Sundering the Snowreap
    Ned Claybrick
    Kill grothum Goblins
    Grothum

    Wolves at Our Walls
    Emerald Twospade
    Kill wolves
    far SW, east of Lumber mill, se of Tol Ascarnen

    Gifts From Hoarhallow
    Emissary Pip Diggins
    Collect Ale
    Grothum

    Hoarhallow's Dwindling Food
    Emissary Pip Diggins
    Collect Food
    Grothum

    Isendeep




    reaping the Snow and Cold
    Lieutenant Osur
    Kill North Trolls
    Grothum, Arador (group)

    Lugazag




    Fangs for Arrows
    Lieutenant Sturla
    Collect Drake fangs
    Isendeep, South of Isendeep

    Patching the holes
    Sergeant-at-Arms Ambeng
    Hides
    All over

    Ost




    Mouth of Shadow
    Lieutenant Octa
    Kill Shadowmaw wolves
    West

    Tirith Rhaw




    Guards of Lugazag
    Sergeant-at-Arms Mibrethil
    Kill Guards
    Lugazag (group)

    Tos Ascarnen




    Cleansing the Hoarwell
    Captain-General Tordúr
    Cleanse the water
    Waterfall above Hoardale

    Crawlers of the Crags
    Quartermaster Cynwiss
    Kill Spiders
    Steps of Gram

    Emergency Rations
    Lieutenant Solvi
    Collect Stolen Food
    Grothum

    Flags of The Free Peoples
    Quartermaster Cynwiss
    Thistledown Aurochs
    West, South of Tol Ascarnen

    Liquid Courage
    Lieutenant Solvi
    Hoarhallow Ale
    Grothum

    Thieving orcs
    Lieutenant Solvi
    Collect Food sacks
    Grothum, Dar Gazag

    Unknown start




    Fiendish Foes
    Lieutenant Ingi
    Kill Snowreap Goblins
    Grothum

    Leaders of the Goblins
    Lieutenant Ingi
    Kill Bok, Gasham
    Grothum
    [COLOR=Cyan][I][B][FONT=Palatino Linotype][SIZE=3]Warginator[/SIZE][/FONT][/B][/I][/COLOR]

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  10. #10
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    As some of you may have noticed, I haven't been around lately and this guide hasn't been updated in a while. Long story short, LotRO didn't turn out the way I had hoped so I sort of quit playing, just logging on once in a while to mess around in MP.

    Seeing as how I'm not really playing any longer, and I believe the MP community can benefit from an up-to-date comprehensive guide, I fully release this guide to the community to modify and add to as they see fit. Hopefully someone out there writes their own comprehensive guide or builds on the Black Book so Orion (or whoever's modding the forum these days) can un-sticky this one and sticky theirs.

    Thanks for supporting this guide and good luck.
    Last edited by Pandos; Jul 08 2007 at 01:44 AM.

  11. #11
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    Well, I've had some free time lately so I've updated this guide a little. Some of the data in it was just way outdated (129 silver for a tracking talisman o.O). Still missing some of the info for the new keep defence quests, but I should be able to get all that once the map if flipped back red

    Looking through the quest notes, a lot of them could really be more informative to help out new creeps. I'll probably rewrite most of them and add some coordinates after I finish a new monster-play related guide I'm currently working on. That guide is going to require some testing to ensure the accuracy of certain sections, however, so it probably won't be posted for a couple weeks at least.

    Like usual, if you have any additions, corrections, or suggestions drop me a PM.

  12. #12

    Re: The Black Book of Ettenmoor

    I've got coordinates to many quests (the ones that are in a single location, and locs to the quest givers) in the Ettenmoors chapter of my manual. Feel free to rip and copy!

  13. #13
    Join Date
    May 2007
    Location
    Québec
    Posts
    1,504

    Re: The Black Book of Ettenmoor

    If it can help, i may have some info in the guide in my sig. If we could find a way to put everything here i would stop advertising it because all would be in this sticky.

    Also, if you could put a link to Aklouie manual too that might be good. Let's make a compendium of everything good written creep side in that big sticky.


  14. #14
    Join Date
    Apr 2007
    Posts
    294

    Re: The Black Book of Ettenmoor

    Good idea, I'll add links to both of your guys' guides so that they can be seen by more people who just browse through the stickies. If there's any other guides you think would be helpful, let me know and I'll add links to those as well.

  15. #15
    Join Date
    May 2007
    Location
    Québec
    Posts
    1,504

    Re: The Black Book of Ettenmoor

    I updated my sig to point to this thread instead. Access to everything at once.

    Thanks for your work.


  16. #16
    Join Date
    Oct 2007
    Location
    Prancing Pony, End of the Bar
    Posts
    1,008

    Re: The Black Book of Ettenmoor

    That's pretty cool. Good job.

  17. #17
    Join Date
    Jan 2007
    Posts
    3,881

    Re: The Black Book of Ettenmoor

    Great guide! I did catch a few inconsistencies though, that perhaps could be addressed whenever a revised version is put together...

    1. The quests "Gorgoris the Gorger" (Grimwood LC) and "Slaughtering Eagles" (Isendeep) are both said to require Sun-touched Tailfeathers, while the quest "Feather for His Cap" (TR) is said to require Sun-touched Feathers. My question is, are these the same item (so, should the quest description for the TR quest be changed to read Sun-touched Tailfeathers)? And either way, there would need to be a modification in the item list (part D, post #10); if they are the same item, then the quest "Feather for His Cap" should be added to the item listing for Sun-touched Tailfeathers, and if they are not the same item, then a separate entry needs to be created for "Sun-touched Feathers."

    2. There seems to be a slight confusion in terminology between Grimwood Kindling and Grimwood Branches. "Grimwood Kindling" is listed as required for two quests ("Easy Pickings" in LC and "Tools of the Mine" in Isen), but isn't listed at all in section D under items, while "Grimwood Branches" is listed in the items list in post #10 but not in the quest descriptions. I am presuming this had one name at one time and then got the name changed, but since I am not in-game right now I can't look up to see which is the (currently) correct name.

    3. Someone else already mentioned it, but Poisoning the Hoardale is now only worth 125 DP. Also, I am 95% sure that completing the initial six "go visit..." quests and getting the GV map now only gives 500 DP, not 2500 as listed. (Unless, perhaps, it is 2500 DP on your first MP character and then only 500 DP on all subsequent ones?)

    Thanks again for all the work you put into this! Keep up the good work.
    Last edited by MithrilSoul; Mar 31 2008 at 11:06 AM.
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