Impale is everything, nowadays. You need to get it off as many times as you can in a fight, so make that your first priority. You have too much to do right away between stacking debuffs, bleeds, slow, etc. to waste time with Ravage until later in the fight. Also, unless you're running Common Damage to take advantage of peoples' high neglect for phys mit in the moors, Sundering is very low priority vs freep classes. Don't even bother against squishy, high-dps targets. While it appears to be great when you test it on creep buddies in spars, it only subtracts ~2% from freep tac mit since freepside mit conversions are very different from creepside. It's also critical that you have some sort of slow (hamstring or blade toss) up when you start to bleed stack, as many people are used to watching their reaver bleeds and will try to kite or cc you to prevent 4-bleed Impales.
Originally Posted by Giliodor
For a 1v1 - or a small group fight where this target isn't going to die in the next 10s or something - try this intro:
Upper Hand+*Quick Immediate->Thrash+Gut Punch->Lacerate->Hamstring->Jagged+Disarm->Mutilate->Impale->Dust. From there, continue to keep bleeds stacked, hamstring up, Ravage+Gut Punch when you can, and Impale as often as possible. Blade Toss instead of Hamstring is just fine, too, depending on opponent, although I personally like to try and save it for kiting or to catch some positional damage. You might want to cut off something post-Charge! with Resilience, too, just to make sure your 4 bleed Impale lands.
The first 4 skills may look weird, so I'll explain. Thrash is your most powerful bleed, so you want to get it going as fast as possible. It also has a longer cd than Impale, so if you throw it first in your 4 bleed succession, you'll be able to utilize it for your next couple Impales before the cd difference catches up. If you throw up Upper Hand right before Thrash, the Thrash bleed can't be potted - which is awesome since you'll get the Impale damage and it's your most potent bleed. As far as the *Quick Immediate, this is either Blood of Fire (if it happens to be off and off cd) or the "Addle Trick" done with Gut Punch - you can start Thrash insanely fast since Thrash is a "Fast" skill.
Obviously, like all things, this is highly subject to change depending on the scenario (already got a bunch of wounds? skip Upper Hand. Other creeps involved? Skip Hamstring. Gonna die pretty quick? Hit Impale sooner and skip the bleed stacking.) Should change a lot based on the class you're fighting, as well. RK fire dmg and wound protection (start with SS and Dust), Disarm timing, and Hamstring priority being just a few examples.
Last edited by harman097; Apr 13 2013 at 09:24 PM.
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