Last edited by Exion_Blade; Apr 12 2013 at 09:20 PM. Reason: Spelling
Im all eyes as to how, ive been waiting for turbine to get creative on this issue for a while. Increase the access but maintain the revenue.... Careful what you wish for, you might not like the alternative.
[QUOTE=Cassie4486;6743639]Seriously, us wargs can only do a few hundred (if that) in damage. Yes very true but you can also sprint off saving your life and stopping the freeps from gaining any renoun from you ...its about ballence if you could hit as hard and run away every time youd never die and thats not exactly fair now is it.
I give up taking on wargs solo as they always run off (as i would too if possible) so its either me dead or wargs run away...thats just the way it is
To be more detailed in having freeps more accessible in the moors without removing the VIP requirement I would suggest a side-kicking system that auto levels freepside while in the moors. Pvmp Virtues would be either purchasable with comms or tied to rank (pve supersedes pvmp if of greater value). Pvmp LI's designed for ettens play that advance through killing creeps (unless creeps already grant you item xp). Anything and everything that you need to do in pve land to advance your freep redesigned to be able to advanced in the moors for the moors. Since this is mostly a pve centric game it wouldn't effect the vast majority of players which leads to small steps in developmental costs.
There's so many variables running across marketing and developing that getting too detailed would be futile. Not that this is futile mind you. Because freeps have already been given audacity, pvp related gear/LI's, and bfp. It's started to say the least.
Which leads me to what I always say. Legendary traits with fleshed out primary and secondary roles for creepside once freeps are squared away. And back and forth the pendulum swings till the system once based off npcs mirrors that of the freeps while not mirroring the classes. Allowing both sides to pvp in order to pvp instead of forcing one side to pve in order to pvp has no real replacement in whatever predictable loss of revenue that I have to offer unfortunately.
Personally I think that the mechanic of freeps having lower morale/higher dps and creeps having high morale and lower dps is not sustainable. The low dps of creeps can be easily countered by stacking a few healers whereas creeps dont have a counter that is as effective against freep burst dps.
Back on topic - I would like to see the wargs given better abilities to kill and lower abilities to escape from a fight. Right now the class works great for those that pick their fights wisely or those that play in packs. However works poorly for those that try to play the warg class like a reaver or try to fight in a RvR. It might be intentional.
Last edited by AceDwarf; Apr 15 2013 at 11:58 PM.
Ranked spear wardens, for example, have both higher morale AND higher damage than my spider.
Gear swapping allows for some pretty terrible morale mechanics; like fighting an RK (Glasscannon-1) who starts the fight at 15K+ morale and then slowly swaps in dps gear as you work through his green bar. He ends the fight with around 8.5k max morale, effectively forcing you to deal with a 6.5k temporary morale bubble. For the record, in his max morale setup at the start of the fight he has slightly MORE morale than my spider and also still dishes out more DPS than I can at any time in the fight.
The entire "creeps have more morale" setup is a bad joke at this point. And for soloing, a more "tanky" build is pretty much pointless, as the combination of inherent class heals with the new heal over time producing gear overheals the DPS I can personally put out in a more survivable build in many cases; which forces me to maximize my damage.
We've got a warden who really tries to gimp himself; he runs with subpar jewelry and a third age on purpose (Desolates), he can overheal my maximum DPS with self heals IN RECKLESS STANCE.
Even my Signature is trolling!
Every time I see this thread title I have to think of a certain veterinary procedure. That thought should make the wargs cross their hind legs/curl in the tail
Cant solo as a warg? Duo it up.
Granted this does mean you are now forced into a playstyle you may not prefer.
But this is WAI.
Swap gear at full morale (15,000/15,000) that causes a net loss of 500 morale your morale will 14,500/14,500. Swap at anything less than full and you'll see something like: 13,500/15,000 reduced to 13,000/14,500.
Last edited by doug01; Apr 18 2013 at 10:36 AM.
I'm not talking about an all at once full swap. It is progressive as the fight develops, one piece of gear at a time.
Here's an example for you.
This Guardian starts any given fight with 18.3k morale
But as he loses morale, he progressively swaps out morale gear for damage gear. Here's how he looks after 1-2 pieces are swapped:
This process continues all the way down to about 11.5k max morale.
At 18.3k morale, dev strike unlocks for a reaver at 9,150 morale. But by the time you have him at 9,150 morale, his max morale is in the 11,500 range... so you actually have another 3400 morale to chew through before dev strike can even be used. And of course, his damage increases steadily as he swaps in more mastery and crit rating as the fight goes on. He basically gets the benefit of a tanky build AND a DPS build all in the same fight.
He's certainly not alone at this. There's an RK who starts every fight at just over 15k morale, and ends fights with just over 9k max morale. I don't have to tell you that by the end of the fight that RK is capable of hitting 10k ECs.
Last edited by Sezneg; Apr 18 2013 at 12:49 PM.
Even my Signature is trolling!
Right, well, those are really low devastating and crits anyways. I have been hit for over 9k with a devastating hit before.
I see that your attacks were common damage, so obviously you do not have shadow fangs equipped, another no-no.
And who says it's only the men sitting around with their thumbs in their asses at turbine? Get over yourself and your sex, it's ignorant &&&& like that that is the problem with America today.
Even my Signature is trolling!
I've actually started running my warg without shadowfang and can tell a huge difference. Wargs need some love in reguards to dps. I feel like I'm a declawed kitten batting around a ball of yarn sometimes
Reavers dont run out into a fraid to apply a sundering blow debuff, its to Dev a dev strike on a target at 1/2health and get a kill in a grams camp. So its probably better for us to trait shadow/fire damage. Also our fraids tend to stack 4-5 rows of buffs, and our craids tend to be r0-r5 and dont know what buffs are.
Ooh right, i forgot about this update^
Last edited by myforumacc2; May 22 2013 at 01:14 PM.
Don't fix the wargs! How will we ever have new warg puppies to join our ranks?
But on a serious note, I honestly don't mind if my class is weaker. Maybe this way all the FOTM puppies will roll another class. I'm a warg for life. I love it, even when it explodes. I am also tired of hearing how OP wargs are from the freeps. If having wargs spontaneously combust will make the freeps complain about another creep class instead, I'm all for it. I'm still having fun, and it's not nearly as bad as it was at Moria's release. Yes, I survived Moria, somehow. As long as it's never as bad as it was then, then I'm at peace.
Now if only Turbine would add a spontaneous combustion animation....That would be amusing!
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