On my spider, I generally fight champions by kiting large circles until he blows sprint (Don't even bother with your pet; if the champ is remotely decent, he'll kill it before your heal becomes worthwhile). While kiting, it is generally best to keep a distance of at least 10m to avoid the chance of a lucky hamstring. As far as rotation goes during kiting, I just use tainted/mephitic kiss to build up venom count and then finish with virulent poison.
After the champ pops sprint, I stop kiting, pop attack duration debuff, necrosis, and agility debuff and then hit my reflect. During this time, most champions seem to attempt to front-load their dps, but you can hit it whenever you feel is the best time. For the rest of this time, I generally try to manage diminishing returns by alternating stuns, dazes, and fears. Occasionally, depending on the amount of dps the champion deals during this time, I have found that it is best to burrow for a short period of time (usually 5-10 seconds) to burn off the rest of the sprint. Immediately after it drops however, pop webbing and continue kiting.
Personally, this has worked well for me in the past. However, it ultimately depends on your ability to kite turn.
On a side note:
Corruptions: Crit Protection 1, 2, 3
Health for Power R2
Health for Damage R2
Mastery Boost 1
Latent poison is your friend, as always. And remember: if you have improved paralytic traited, using it against someone who is just recovering from a stun is a free extra lockdown that MOST freeps do not expect (it goes right through the red dot stun immunity at the end of a stun).
A lot depends on how the champ is built/played. If they're willing to blow all cooldowns and have heal over time proc gear, it can be a pretty stupid fight. But once they're sprint is down, if you're good with your CC you can pretty much permanently kite them if you have to.
Even my Signature is trolling!
WL Shadebash Rank 8 DEF Shadecleanser Rank 8 BA Shadecrippler Rank 6 SPIDEY Shadenakh Rank 7 WARG Shadehowler Rank 7 RVR Shadeburz Rank 5
I will say that positioning your pet about 20m away helps a lot against burgs who open in stealth to kill the pet. It gives you time to root pot out of the daze (2-5 seconds depending on how the burg is traited) and that makes a world of difference.
I think ultimately, our pets need some minor survivability updates. Freep damage went way up with BFP, crit rating changes and BFP. Our pets have very low mits, no audacity and no crit defense to speak up. I'm not saying the pets need to be a tank... but they are currently a bit too squishy to be useful in a lot of situations.
Even my Signature is trolling!
When I fight spiders I start the fight by riddling their pet first, or I wait until I've gotten them down a few thousand to riddle the pet because most are scrambling to eat their pet at that point.
Although, I will definitely try riddling the spider and blowing up his pet first. I still lose the majority of the 1v1's against high-rank spiders.
Shock and Awe
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