Originally Posted by Delmore
I noticed your rk section was a little lacking.
Your 20m ideal range is a bit misleading, not a bad idea but generally only useful if you can get VH to stick. Being in melee range is honestly just as effective as being at range for the most part (again unless you get VH to stick).
Some notes, CC against an rk is important, it keeps their atunement off balance, fears, latent, and the mezz are crucial as it gives you some space to dps and the rk will be forced to pop off a few healing skills in order to bring things in order, thus throwing off their atunement. In most scenarios you should have more than enough health to survive the onslaught after perfect imagery once they reach that point, I would suggest popping TC (preferriably the full 15s) if you can't get the full 15s utilize your mezz and fear to run out the duration of PI and your pet heal if need be (if its still alive) and reflecting the dmg back if they don't notice TC go up, otherwise enjoy a session of free DPS if they notice TC and do not attack.
Clinging webs is also important as a rks dps is based off how quickly they build attunement. The extra attack duration is a noticeable difference and the extra stack of entangle helps to bring back your venom pips when you TC for perfect imagery.
Pet: I would suggest the ranged pet as it stays out of perfect imagery's range and does not get mezzed (pets receive full duration mezzes and roots) and could become a problem if you need the heal asap. I usually hide my pet off to the side somewhere if i get the opportunity before the fight and bring it in later once their attention is focused on me or i need the heal. If they turn on the pet once i bring it in, i usually go ahead and snag the heal, which is another reason i hide it, to make the most use of the heal if the options become the rk killing it or myself consuming it. Also having the pet in the fight from the beginning allows them to build their atunement while not building up your mits from born of shadow, once the pet is dead they can turn on you and hit their big dps skills doing a considerable amount more damage.
If you run into an rk that spams scribe a new ending, fear not because this is off setting their atunement by a large amount and most of your skills have pretty short CDs.
If you need to burrow I wouldnt suggest waiting the full duration, about 10s should be more than enough to bring your health back to a respectable level. If you wait to long then the rk will have themselves back at full health and you'll be starting the fight all over, minus your pet, any pots or brands you've used.
I'm sure all of that could be worded better but have to get the work, but the advice is there take it as you will
Last edited by Daec; Apr 13 2013 at 04:56 PM.
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