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  1. #1
    Join Date
    Sep 2009
    Location
    St Louis Mo
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    1,999

    Warden Threat Chart 10.1

    Just realized it had been since 6 that I had not updated. Here goes:

    Increased Theat
    (All info based off tooltips.)

    Quote Originally Posted by Graalx2 View Post
    Lets see if I can answer at least some of your questions.

    Warden Threat effects stack completely with other Threat effects and with themselves.

    The descriptions for the magnitude of a Threat effect are absolute. A Moderate threat increase does the same amount of Threat on a Tier 2 gambit as a Tier 5 Gambit.

    The magnitude of threat effects is approximately:
    .5x -Slightly Increased Threat
    1x -Moderately Increased Threat
    2x -Increased Threat
    3x -Greatly Increased Threat

    All Warden Threat over Time effects last 16 seconds with 4 second pulses. The duration is not increased by traits but the magnitude of each pulse is increased by some traits.

    Warden heals do increase threat for each pulse of healing, though some monsters care more about healing threat than others.
    Gambit Builders

    Warden's Taunt (F)-
    No Stance- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg, ]Slight Increased Threat
    Determination- Warden's Taunt- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg, Slight Increased Threat

    Shield-Bash (F)-
    Assailment- Behind the Shield - Damage, 5% chance to 1.5% increased Range Dmg, 5% chance to Reduce Healing and Dmg threat


    Gambits

    Slightly Increased Threat

    Goad-
    Determination- AoE Damage and DoT (Light)(Max 6, 6m), plus Slightly Increased Threat


    Moderately Increased Threat

    Brink of Victory-
    Determination- Damage plus DoT (Light), Moderately Increased Threat

    Piercing Strike-
    Determination- Dmg Main x2 plus Light, Moderately Increased Threat


    Increased Threat

    Precise Blow-
    Determination- Mainhand Dmg, Increased Threat + Slight Increased Threat over Time

    War Cry-
    Determination- AoE Damage and DoT (Light)(Max 10, 10m), Increased Threat

    Offensive Strike-
    Determination- Melee Dmg x 2, Increased Threat

    Safegaurd-
    Determination- Melee Dmg, Heals, Block buff (+ partial block buff), Increased Threat

    Celebration of Skill- *
    Determination- Melee Dmg, Heals, Block buff (+ partial block buff), Increased Threat

    Restoration-
    Determination- Melee Dmg, Heals + HoT, Increased Threat


    Greatly Increased Threat

    Spear of Virtue-
    Determination- Damage (Melee x2 plus Light), Greatly Increased Threat

    Surety of Death-
    Determination- Dmg (Melee + Light), DoT (Light), Greatly Increased Threat, Evade Buff

    Resounding Challenge-
    Determination- NO Damage, Greatly Increased Threat (25m, max 6 targets)


    Threat over Time

    Precise Blow-
    Determination- Mainhand Dmg, Increased Threat + Slight Increased Threat over Time

    Call to Battle-
    Determination- NO Dmg, Increased Threat over Time

    Exalation of Battle-
    Determination- AoE DoT (Light)(Max 10, 6m), Increased Threat over Time


    Threat Transfer

    Maddening Strike-
    Determination- Melee Dmg, +300 Crit Def, +225 Phys Mit, +225 Tact Mit, Slight Fellowship Threat Transfer

    Aggression- *
    Determination- Moderate Fellowship Threat Transfer (25m Range Transfer, only active when 2.5m from target)

    Dance of War-
    Determination- plus Evade, +600 Crit Def, +338 Phys/Tact Mit, Transfers Moderate Threat from Fellowship

    Conviction-
    Determination- Group Hot, Transfers Moderate Threat from Fellowship



    Threat Reduction

    Goad-
    Assailment- AoE Damage and DoT (Light)(Max 6, 6m), plus Slightly Decreased Threat

    Defensive Strike-
    Assailment- Melee Dmg, Slightly Decreased Threat

    Resounding Challenge-
    Assailment- AoE Damage and DoT (Light)(Max 6, 10m), plus Decreased Threat

    Call to Battle-
    Assailment- AoE Damage and DoT (Light)(Max 6, 10m), plus Decreased Threat

    Persevere-
    Assailment- Ranged Damage, buff ranged dmg, plus Decreased Threat

    Safeguard-
    Assailment- Shield Dmg, Buff Range Dmg, Decreased Threat,

    Celebration of Skill-
    Assailment- Main Dmg, Heals, Decreased Threat,

    Deflection-
    No Stance- Shield Dmg, Greatly Decreased threat on a SINGLE TARGET.
    Determination- Shield Dmg, Greatly Decreased threat on a SINGLE TARGET.
    Recklessness- Shield Dmg, benefits from stance, Greatly Decreased threat on a SINGLE TARGET.
    Assailment- Shield Dmg, Greatly Decreased threat on a SINGLE TARGET.


    Fellowship Threat Reduction

    Shield Up-
    Assailment- Reduces Fellowship amount of Threat from Dmg and Healing by 10%

    Dance of War-
    Assailment- plus Evade, Decreased Fellowship Perceived Threat 20% (10m)

    Shield Mastery-
    Assailment- plus Evade, Reduces Fellowship amount of perceived Threat from Dmg and Healing by 20% (10m)

    Conviction-
    Assailment- Group Hot, Reduces Threat from Fellowship from Dmg/Healing by 99%


    Mounted Combat *

    Strike with Power-
    No Stance- Damage and Increase Incoming Healing 20% Buff Generates a Very Small Amount of additional threat*
    Rohirrim- Damage and Increase Incoming Healing 20% Buff Generates a Very Small Amount of additional threat*

    Roar of the Eorlingas-
    No Stance- Damage and +5% Range Dmg Buff Generates a Small Amount of additional threat*
    Rohirrim- Damage and +5% Range Dmg Buff Generates a Small Amount of additional threat*

    Assult of the Eorlingas-
    No Stance- Damage and +2% Melee Dmg Buff Generates a Fair Amount of additional threat*
    Rohirrim- Damage and +2% Melee Dmg Buff Generates a Fair Amount of additional threat*


    Warden Skills
    Warden's Taunt (F)-
    Determination- Recklessness- Assailment- Forced Attack 5s, Reflect extremely small amount of damage, +40% Physical and Tact Mitigation
    #This skill technically is not a taunt, as it restores the attackers aggro list after 5s instead of putting us on top +1 like a guardian force taunt.
    Last edited by Darlgon; Apr 09 2013 at 09:24 AM. Reason: Tweaked to match Graalx's threat chart

  2. #2
    Join Date
    Sep 2009
    Location
    St Louis Mo
    Posts
    1,999
    Interesting things I learned putting this together:

    1. In Assailment, Persevere and Safeguard do not produce a heal
    2. Using the gambit builders can reduce your threat (Assailment Shield-bash)
    3. Using the gambit builders can increase your threat as much as Goad (Determination Warden's Taunt)
    4. Goad now does not generate much threat.
    5. Safegaurd, Celebration of Skill and Restoration increase threat in Determination as much as WarCry and Precise Blow
    6. According to the descriptions at least, the main difference between EoB and Call to Battle is that EoBs damage generates more threat than non-damaging CtB.
    7. The new aggro skills, in Assailment, REDUCE aggro.
    8. Resounding Challenge appears to be king of the aggro chart for AoE pulls, but everyone is using EoB because it works better?

  3. #3
    Quote Originally Posted by Darlgon View Post
    4. Goad now does not generate much threat.
    6. According to the descriptions at least, the main difference between EoB and Call to Battle is that EoBs damage generates more threat than non-damaging CtB.
    8. Resounding Challenge appears to be king of the aggro chart for AoE pulls, but everyone is using EoB because it works better?
    4. It hasn't in a long time.
    6/8. You're overlooking something very important. Hint: think about your LIs.
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    [center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]

 

 

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