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  1. #1
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    GUIDE: New to LOTRO - hints and tips

    GUIDE: New to LOTRO – hints and tips

    Contents


    1. Introduction
    2. Basic game vocabulary
    3. Getting started
      • Races
      • Classes

    4. The game
      • Exploring
      • Kill enemies
      • Quests & deeds
      • PvP (end-game)
      • Socializing
      • Fishing
      • Tasks
      • Crafting

    5. General new player hints
      • Ways to gather information
      • Useful tips in the game
      • Combat hints
      • Making money
      • UI settings

    6. Other stuff
      • VIP benefits
      • Housing
      • Plugins

    7. Crafting
      • Getting started
      • How do I craft?
      • Making progress
      • Crafting guilds

    8. Legendary Items
      • Your first Legendary Item
      • Improving and customizing your LI
      • The Relic Master
      • Imbuement



    1. Introduction

    This is something I wrote with the intention of helping new players with some questions they might have. If you find anything that isn't correct or is incomplete in this guide, please let me know and I will edit it. Be warned, it’s a very, very long post… Please excuse me for that.

    2. Basic game vocabulary

    You may know some of these terms, others might be completely new to you... This is a small overview of commonly used terms and abbreviations (some are also used on other parts of the internet).

    • Alts / toons: other characters on the same account.
    • RK = rune-keeper, LM = lore-master, mini = minstrel, cappy = captain, bear = beorning.
    • Tank = person who takes most of the damage in a fellowship to protect players with lower defense.
    • DPS: damage per second, this can indicate the player that deals most of the damage in a fellowship, or it can indicate the dps-value of a weapon.
    • Adds: enemies that attack you after you've begun a fight with another enemy.
    • Aggro: (aggravation) can be used as a verb, meaning alerting an enemy so it will start to attack you, or it can be used as a noun, meaning the threat that you are to an enemy in a fight.
    • AoE attacks: area of effect, attacks that damage multiple foes within a certain range.
    • DoT: damage over time, this will inflict a certain amount of damage every x seconds.
    • HoT: heal over time, heals the target for a certain amount of morale (or power if cast by a Lore-Master) over time.
    • FS: fellowship
    • FM: fellowship maneuver, these sometimes occur when you're fighting enemies in a fellowship. The enemy will be stunned for about 10 seconds (I think), and you will be able to choose between 4 options: a red, blue, green or yellow circle. When the enemy recovers from his stun, all fellowship members will perform a fellowship maneuver. The result depends on the combo that is made (more info later on).
    • Crit: critical hit / critical success.
    • Freeps: stands for free peoples, meaning the normal characters in Middle-Earth (dwarf - elf - hobbit - human)
    • Creeps: monster players
    • ICMR: in-combat morale regeneration
    • ICPR: in-combat power regeneration
    • Root: a skill that causes the target to become unable to move for a short amount of time. Attacking is still possible though.
    • Mob: creature that you can attack.
    • NPC: non-playing character
    • IIRC: if I remember correctly
    • imo: in my opinion
    • AFAIK: as far as I know
    • PvP: player vs. player, only available in the Ettenmoors
    • LI: Legendary Item
    Last edited by Thornelas; May 06 2015 at 02:11 PM.
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  2. #2
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    3. Getting started

    Welcome to the amazing world of the Lord of the Rings Online! Before you can rush off to explore Middle-Earth and kill countless orcs and goblins, you will need to create a new game character. *Help, which server should I play on? And what race/class should I choose?* It is very hard to answer these questions because they depend on what you want to play as. The server you pick doesn't matter very much. All of them are located in the USA, so there should be no difference in connection speed. Something you might want to look at is the roleplaying servers, and servers where French or German dominates (more info here).
    A quick overview of the races and classes:

    3.1 - Races:
    Please note that although the racial bonuses may seem very useful in the beginning, they are quite small when you reach higher levels (a bonus of +15 might is about 0.5-1.0% of a lvl 85 champion's total might). Don't let these bonuses determine your choice for 100%, you don't want to play a character all the way to end-game if you don't like his/her race...


    1. Dwarves: Sturdy and doughty folk that love crafting, resistant to corruption, but not to greed...
      • The dwarves have lost many great kingdoms in the past, which results in a lower fate than other folk (-7 fate).
      • Stocky dwarves aren't as agile as others (-7 agility).
      • Dwarves are very sturdy (+15 might, +10 vitality, +1% common mitigation).
      • Dwarves are unwearying in battle (+30 in-combat morale & power regeneration, but -60 non-combat morale regeneration and -30 non-combat power regeneration).

    2. Elves: Fair and graceful creatures, the first ones to dwell Middle-Earth, with keen senses and a strong affinity for the beauty of nature.
      • Elves have trained their agility during the long years they have lived in the woods (+15 agility).
      • The fading of the Firstborn from Middle-Earth causes elves to have lower fate (-7 fate).
      • The sorrow of the Firstborn causes elves to be a bit more vulnerable (-20 max morale, -60 non-combat morale regeneration).
      • Elves are more resistant to diseases and poisons (+ [4 * level] to disease & poison resistances).

    3. Hobbits: short, but solid and dependable folk who enjoy a simple life and have at least 6 meals a day.
      • Hobbits are courageous (+1% fear resistance).
      • Hobbits are tougher than they look (+15 vitality).
      • Due to their rapid recovery, hobbits are able to heal quickly after battles (+60 non-combat morale regeneration).
      • Hobbits are resistant to corruption (+1% shadow mitigation).
      • Small size isn't really useful in combat... (-7 might).

    4. Race of Man: Men might not live as long as elves, be sturdy as dwarves or resilient as hobbits, but they are very courageous and resourceful. Despite the fact that their lives are the shortest of all 4 races, they are destined to rule the world of Middle-Earth after the Third Age.
      • Men have weaker will than other races (-7 will).
      • It is easy to inspire men (+5% incoming healing).
      • Men have the greatest destiny of all peoples (+15 fate)
      • Men have improved strength (+15 might).

    5. Beornings: Introduced to the game in 2014, the Beorning race has only one class (which is also called Beorning). They are the descendants of ancient Men, from Grimbeorn and Beorn themselves. When angered, they can skin-change into a bear. Beornings are gruff, distrustful and impolite, but respect all creatures of nature and hate Orcs more than anything.
      • The very low number of Beornings makes you question their fate (-7 fate).
      • Beornings wield a ferocity unmatched by other races (+15 might).
      • Their bond with the natural world gives Beornings a natural resistance to toxins (+1% poison resistance).
      • Beornings are thick skinned (+15 vitality).




    3.2 - Classes:


    • Burglar: masters of stealth and misdirection, able to use several tricks to surprise enemies by attacking from the shadow, or stun them for a while to give your fellowship a chance to complete a coordinated attack. Playable by hobbits and men.
    • Captain: a leader who is skillful in wielding weapons and inspiring his fellows. Captains can summon an ally to support them in combat. Playable by men.
    • Champion: executing powerful, fervour-consuming attacks, the champion is the master of dealing damage while fighting multiple enemies. Their AoE attacks are unmatched by other classes, and their heavy armour ensures they can survive a lot of tough battles. Playable by dwarves, elves and men.
    • Guardian: protector of the weak and defender of people in need, the guardian has the greatest defense of all classes. He shields his weaker allies from the blows of the enemies. Playable by all races.
    • Hunter: dweller of fields and forests, the hunter is unmatched with his bow. They deal very high damage at a distance, but are quite vulnerable in melee combat. Their survival skills help their companions and trap their foes. Playable by all races.
    • Lore-Master: seeker of knowledge and guardian of wisdom, the lore-master wields ancient secrets of nature and lore to confound foes and aid friends, to protect them from dark powers of the enemy. Lore-Masters can summon a pet creature to aid them in combat. Playable by elves and men.
    • Minstrel: a herald of hope and renewal who uses ancient songs and music to heal and inspire his allies or deal devastating damage to his foes. Playable by all races.
    • Rune-keeper: a mystical linguist who uses the hidden power of words to either heal allies, or use destructive magic against the enemy, wielding the forces of fire, ice and lightning. Playable by elves and dwarves.
    • Warden: a powerful defender of weaker allies, armed with spears, javelins and a shield. Wardens use a gambit system to execute powerful attacks based on specific combinations. Unlike other tank classes, the warden wears medium armour and relies a lot on self-healing, blocking, parrying and evading. Playable by elves, hobbits and men.
    • Beorning: ferocious in both offence and defence, beornings can act as DPS or tank. Their bonds with nature give them great knowledge of healing herbs, which allows them to take on a healing role as well.



    Okay, you have this summary... Now what? Well, there isn't much more that we can do. Advice is all we can give. If you cannot decide which class to play, try the ones that seem interesting to you (play one until level 25 or so, then you have a good idea of what the class can or cannot do).

    After you created your character, you enter Middle-Earth. Well, not exactly. You start off in a beginner place, an introduction instance. For Humans and hobbits, this is Archet. Elves and dwarves start in Thorin's Hall. In this starter instance, you will get to know the game a bit and learn the basics of playing. The introduction ends with a special instance in which something happens that changes the environment. By this time you are probably level 6-9. After you complete this instance, you are transported to the real world, every class to a separate area (dwarves stay in Thorin's Hall in the north of Ered Luin, elves go to Celondim in the south of Ered Luin, hobbits go to Little Delving in the Shire and men stay in Archet, Bree-Land).
    Last edited by Thornelas; Jun 09 2015 at 02:46 PM.
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  3. #3
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    4. The game

    Things you can do in this game:

    • 4.1 - Exploring
    • 4.2 - Kill enemies
    • 4.3 - Quests & deeds
    • 4.4 - PvP (end-game)
    • 4.5 - Socializing
    • 4.6 - Fishing



    4.1 - Exploring

    Middle-Earth is a massive place... If you could play several days non-stop, you still wouldn't be able to see everything it has to offer. Don't try to rush to the level cap, but enjoy the journey you make. If you just rush towards the end, you will miss a lot of things on the way that you can't enjoy fully anymore if you come back at a higher level. Even if you don't rush you won't be able to do everything without outlevelling some parts of the game (unless if you buy the xp disabler, but that's quite expensive if you don't have much money to spend on the game).

    4.2 - Kill enemies

    In every zone, you will encounter a lot of creatures. Some are friendly, you can recognize them by their green or yellow morale bar, but most are hostile. Creatures with a yellow morale bar will not attack you until you attack them, creatures with an orange-reddish morale bar will attack you when you come too close (either immediately or after threatening). Creatures that have the ability to engage in combat (when you see numbers in morale and power bars) have names that can come in 9 different colours:

    • Grey: outlevelled, 9 or more levels below yours
    • Green: very easy, 6-8 levels below yours
    • Light blue: easy, 3-5 levels below yours
    • Blue: regular, 1-2 levels below yours
    • White: regular, equal level or 1 level difference
    • Yellow: regular, 1-2 levels above yours
    • Orange: hard, 3-5 levels above yours
    • Red: very hard: 5-7 levels above yours
    • Purple: 8 or more levels above yours, don’t try this because you won’t stand a chance! Your miss chance will be increased dramatically so you will barely damage the enemy and he will kill you in no time!



    The colour of the ring around an NPC’s head shows you his/her rank. Higher ranked enemies deal more damage and have better defenses & morale. In climbing order:

    • Green: Swarm
    • Blue: Neutral
    • Orange: Signature
    • Orange mixed with green: Rare Signature
    • Orange + Eye of Sauron = Elite
    • Orange mixed with green + Eye of Sauron = Rare Elite
    • Orange + Eye of Sauron + 4 spikes = Elite Master
    • Orange mixed with green + Eye of Sauron + 4 spikes = Rare Elite Master
    • Orange + Eye of Sauron + 6 spikes = Nemesis
    • Orange + Flaming Eye of Sauron = Arch Nemesis



    4.3 - Quests & deeds

    A game without goal would be pretty boring… Each zone holds a certain number of quests that you can complete if you are high enough in level (you can start new quests when you are 5 levels below the actual quest level, there is no limit on completing quests below your level). Quests give a lot more experience than regular mob-killing, and often rewards useful new equipment. Most people don’t even bother, but if you actually read the quest dialogues, you have a much bigger experience in this game (especially if you’re roleplaying). Although the first 4 zones are free (Ered Luin, the Shire, Bree-Land and the Lone Lands), you will either have to purchase all other zones, or become a VIP and only buy the expansions (more info later on).

    The epic questline is free for everyone, even if you don’t own the zone where the quests are located. It’s a story about how you start as a young adventurer and develop into a powerful warrior, hated by the enemy because of your support towards the fellowship. I won’t spoil any of the fun for you, go and discover it all for yourself!

    So much for questing. Next up: deeds. I noticed that a lot of new players don’t know what deeds are, even though they are a fundamental part of this game. A deed is an accomplishment in this game, rewarded by Turbine points, traits, emotes, titles, some passive skills, legendary experience runes and sometimes even a new mount. You can find all your deeds in the deed log (either click the deed log icon in the shortcut bar at the bottom, or press “shift+L” to open it). Some are zone-specific, others aren’t, but the ones that are not zone-specific usually have a minimum level you need to reach before you can start them. There are several types of deeds:

    • Class deeds: as the name suggests, these are class-specific. Usually they are completed by using a certain attack x times.
    • Epic deeds: completed by finishing book quests
    • Exploration deeds: these are usually the easiest to complete. All you have to do is discover a few special locations in a zone.
    • Hidden deeds: these aren’t listed in your deed log, but your character is advancing them without you being aware of it. An example is to use certain emotes x times, or being target by an emote y times. They are revealed when the deed is completed.
    • Lore deeds: these deeds have a link to the LOTR lore, like “The History of the Dunedain” in Bree-Land.
    • Meta-deeds: a special kind of deed, these are sometimes invisible until you complete them (like the hidden deeds), but not always. They are activated by completing other deeds and usually grant much larger rewards than other deeds (like a new mount).
    • Racial deeds: race-specific deeds, which consist of killing creatures that are most hated by your race.
    • Reputation deeds: most zones you can go to have a faction of people that you can befriend by doing quests for them or by finding valuable items that hold an important history to these people. Most factions have 5 reputation levels (neutral, acquaintance, friend, ally and kindred), but some have extra levels (more info here). Deeds completed by finishing a certain amount of quests in that zone are considered to be reputation deeds as well.
    • Slayer deeds: these will take up a lot of your time. In the starter zones you will only have to kill 30 enemies of a certain type (e.g. spiders) to complete the tier 1 deed and 60 for tier 2 (T2 is always twice as much as T1). Later on these numbers will increase to hundreds of enemies.
    • Skirmish/instance deeds: these deeds will advance by achieving certain things in instances and skirmishes. Some are regular slayer deeds, others are more specific (like completing all encounters available in a skirmish).
    • Social deeds: there are several deeds in here that are hard to classify, such as reaching level x without being defeated.


    There are other types but those aren’t very important unless if you’re a roleplayer who enjoys doing them.

    So, why complete these deeds if they take up so much time and don’t reward you with new gear or money? The answer: traits (and Turbine Points). Traits are special extra characteristics you can give to your character, by equipping them at a bard. Traits are classified in 3 big groups:

    • Virtues: these are earned by completing regular slayer, explorer and lore deeds. All virtues are obtainable for each player and have the same effects for everyone, as long as they are on the same level. Each time you complete a virtue-rewarding deed, it will increase the level of the virtue by 1 or 2. You can equip 5 different virtues simultaneously.
    • Class traits: Before the trait tree system was introduced, a player could only have 7 class traits active at the same time. Now, you just earn points by leveling or completing class deeds, and buy new class traits with these points in order to improve your character’s stats or gain new skills.
    • Racial traits: Every race has certain racial deeds that are rewarded by racial traits. Every race has one trait that allows them to quickly travel back to an area that is important for that race (Thorin’s Hall, Rivendell, Michel Delving or Bree), but there are also 8 other racial traits that give other benefits. You can equip a total of 5 racial traits.



    Please note that you cannot slot the maximum number of traits right away. You will need to unlock the trait slots by leveling, and if you’re no VIP (or past VIP) you’ll only have access to a few trait slots until you unlock the rest through the LOTRO store.

    4.4 - PvP

    PvP is not a major point in this game, the devs spend very little attention to it. It is only available in the Ettenmoors, a separate area that can only be accessed by VIPs (the Freeps – free peoples) and by monster players (Creeps, available when your first character reaches lvl 10).

    4.5 - Socializing

    Since LOTRO is such a massive game, and has more than 30 servers, there are thousands of people in Middle-Earth. An easy way to make new friends is join a friendly kinship (just ask in the chat channels if any kinships are recruiting, you shouldn’t have trouble finding any around Bree and other popular places).

    Outside of a kinship, you can also join a fellowship to do group quests or instances. Fellowships exist of 6 players maximum (raid groups go up to 24), and you leave them automatically when you log out. You can store up to 100 characters in your friends list (under the social panel, shortcut is “O” by default) to keep in touch with them.

    Finally, you can also just go to areas with lots of players (most common is Bree-Town) and talk to people there. On roleplaying servers, this is a very common sight.

    And there it is again, this “roleplaying”. What does it mean? Basically, it means that you behave like you’re not playing a game, but as if you were a real person in the world of Middle-Earth. Some people go very far with that, spending hours to come up with a name that matches their heritage and creating a background story for their characters, but a lot of players are more laid back and don’t worry too much about these things. Some basic RP rules are that your name matches the Lore (so no such things as “Bloodyidiot”, “Iaminvincible” or whatever names people pick nowadays), that you don’t laugh at other people for roleplaying and especially not disrupt them when they’re doing a RP-activity. More info in this thread.

    4.6 - Fishing

    Fishing is currently the only hobby you can train in LOTRO. You can learn how to fish from a Hobby Master, and train your skills up to level 200. There are only 2 “real” benefits from fishing: one is that you sometimes fish up a fish that cooks can use in certain recipes, the other is that you have a slight chance of finding an extraordinary fish which can be brought to a taxidermist to make it into a housing trophy.

    4.7 - Tasks

    Tasks are a way to gain easy experience and reputation points for certain factions. Tasks are available starting at lvl 8, and the first task boards you'll encounter are located in Gondamon, Hobbiton or Bree-Town (near the Boar Fountain). The basics are the same for every area: you go to the taskboard, accept one of the tasks available, collect a certain number of items dropped by enemies (e.g. 10 polished scales from spiders & insects), and then you return to the taskboard to get your reward.

    Tasks are available in every zone except Lothlorien and Mirkwood, and you can complete tasks only when you are within 5 levels range of the task level. Tasks are very usefull to speed up your reputation gain with factions that are hard to reach kindred with, but they are limited to a maximum of 5 tasks each day (can be reset by spending Mithril Coins).

    4.8 - Crafting

    Since crafting is such a major part in this game and is a bit harder to explain, I’ve written a separate chapter for this. See chapter 7 for more information about crafting.
    Last edited by Thornelas; Jun 09 2015 at 02:57 PM.
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  4. #4
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    5. General new player hints

    5.1 - Ways to gather information

    Don’t be afraid to ask others for help in the chat channels. It doesn’t matter if you are obviously new, everyone has to start at some point, and some people don’t learn as fast as others do. The chatbox has 9 default chat channels: Advice, LFF, OOC, Regional, Trade, World, fellowship chat, raid chat and kinship chat. LFF means “looking for fellowship” and is used to recruit people to do some fellowship quests or instances/raids. OOC stands for “out of character” and is used to talk about stuff that either aren’t related to the game, or to talk freely without roleplaying restrictions. The World channel is used by players to communicate with each other on the same server without area restrictions. It is used to buy or sell rare items, find a group for instances or raids, but mostly it’s always the same people talking to each other and trolling other players. The purposes of other chat channels are pretty obvious I think.

    Apart from those 7, every server has one big custom chat channel, usually “glff” or “globallff”. You can join this channel by typing “/joinchannel glff” in the chatbox. Sending a message to this chatbox is similar to the other channels, you need to use a command to let the chatbox know which channel to post the message in. For custom chat channels, this command is either “/1”, “/2”, “/3”or “/4” (depends on the order in which you enter the custom channels). You can also create a custom chat channel by typing /joinchannel <channel name> <password> (without brackets, password is optional). A custom channel is deleted within a few minutes after the last member left.

    Apart from the chatbox, you can also find a lot of information in the quest descriptions, the map (both minimap and full map) and the internet (www.lotro-wiki.com, www.lotro.allakhazam.com, www.forums.lotro.com...). If none of these work, you’re probably doing something wrong or you’ve encountered a bug. To contact Turbine support, press F7 in-game and follow the instructions (or type /bug to submit a bug report).

    5.2 - Useful tips in the game

    This is just a summary of several hints that might make the gameplay a bit easier.

    • If you’re stuck in a place where you can’t move or cannot get out, type “/stuck” or “/unstuck” in the chatbox. After 1 minute, you will be teleported to the nearest rally point (respawn point, stone circle).
    • When selling stuff to a vendor NPC, take a look at the lock item next to each item. When you click it, the item will be locked in your inventory, making it impossible to sell it until you click the lock again. This is very useful when you have certain items in your bags that you absolutely don’t want to sell by accident.
    • The Num Lock key will enable/disable autorun. You can also stop the autorun by using standard movement keys (except the keys you use to turn, these won’t stop it).
    • The insert key toggles running/walking mode. Quite useful when you have to escort slow NPCs like Sara Oakheart.
    • By pressing “N”, you toggle floating names. This can help a lot when trying to find a particular NPC or item, or to spot camouflaged enemies from a distance. It can be a bit overwhelming though when you’re in a small room/area with a lot of people.
    • The TAB-key selects the nearest/next attackable NPC, DEL selects the nearest item.
    • Pressing “U” while having an item/NPC selected will let your character use or interact with it.
    • F11 is the shortcut key to make a screenshot (saved under My Documents\The Lord of the Rings Online. F12 is used often in combination with that because it hides all user interface (UI) elements, being the minimap, shortcut bar, vitals, quest log etc.. To show the UI again, simply press F12 again. If you play through Steam, you’ll probably make screenshots with F12 too since it’s the default shortcut key in Steam to do so. This can be changed through the Steam options.
    • F7 will open the help menu.
    • Keys F2-F6 will select your fellowship members (or members in your group when in a raid), F1 selects your own character.
    • F9 will select the nearest player, shift+F9 will select the next one and ctrl+F9 selects the previous one. The same goes for F10 to select NPCs and corpses.
    • Alt+F10 will activate your torch, lighting up the screen a bit, very useful in dark areas like caves.



    5.3 - Combat hints

    While some classes can be played with just a little more than random button mashing, this isn’t something you want to do if you want to find groups later on. Learn the effects of your skills, how long their cooldowns take. Don’t keep pressing the same button over and over again while you wait 5 seconds for the cooldown to finish, but use another quick skill while you wait.

    Several skills (both your skills and skills the enemies may use) can cause a buff (when applied on the caster) or a debuff (when applied on the target). These are shown under the vital bars, and you can read the effects when you hover over them with your mouse. A lot of effects can be cured with several draughts or salves, but some are incurable. Studying which of your skills apply a debuff on the enemy or remove one of your own debuffs may help you a lot in combat.

    Finally, while fighting in a fellowship, you will sometimes get the chance to perform a fellowship maneuver (they used to be called conjunctions in the past and some veteran players still use that word). Basically, it will stun the enemy for about 10 seconds (I think). Meanwhile, you and your fellowship get the chance to trigger a special combination attack. Different combinations lead to different results. If you are not targeting the stunned mob at that time, you get the chance to switch to that target before the maneuver’s executed by clicking a target icon with 4 arrows around it.

    There are 4 basic moves to choose from:

    • The red circle: Ent’s Strength - deal a high amount of melee/ranged/tactical damage to the target.
    • The blue circle: Stallion’s Spirit - restore a small amount of your power.
    • The yellow circle: Spider’s Guile - deal a small amount of damage and apply a DoT debuff on the target.
    • The green circle: Eagle’s Cry - restore a small amount of your morale.



    These moves can be bound to hotkeys (2, 4, 6 and 8 on the numpad for example, + 5 being the “switch target” shortcut), which can be very useful in the middle of the fight (sometimes you lose track of your mouse with all the flashy effects… quite annoying if you cannot find it back in time). More info on the combinations, FM triggers and other stuff can be found here.

    Monster players have a similar system, called Warband Maneuvers, but the moves are different from the ones that freeps use. I won’t explain that system here because the guide is long enough already… But if you’re interested, you can find more info on this page.

    5.4 - Making money

    Lots of new players want to make a lot of money… Even though there is no need to have lots of it in the early part of the game (except for buying a horse – more info later on). But if you’re one of them, and can’t have enough of it, just kill as many mobs as you can, and sell the loot they drop. Higher level mobs drop more valuable loot. Almost everything you can find has a value. Be careful though, the value you see in the tooltip when hovering over the item is not always what it’s actually worth (for example: a crafted piece of gear for level 85 may be worth about 35 silver according to the tooltip, but sell for 5-20 gold on the auction hall). Also keep in mind that F2P players have a gold cap at 2G, premium gold cap is 5G. You can either unlock the gold cap through the LOTRO store or by upgrading to VIP (the gold cap won’t come back after downgrading, but it won’t apply to new characters if you do it this way). If you are at the gold cap and earn new money, it will go into overflow. That means it won’t be given back to you after you drop below the cap again, it remains locked away until you buy off the gold cap.

    5.5 - UI settings


    • You can change the colours of every chat channel through the options (crtl+O). You can also adjust the opacity of the chatbox if the chat isn’t clearly visible because of the game background).
    • By pressing “ctrl + \”, you enter a mode to edit the position of every UI element on your screen. Drag and drop them to a position that seems better for you. Use the same key combination again to exit this rearrangement mode.
    • Under the quickslot options, you can lock your quickslots so you don’t accidentially move or switch skills in your quickslot bar. At lower levels, it’s not a problem to find out which skill you accidentially moved, but when you have 30 skills in your quickslots, it might become a bit more difficult.
    • In the options menu, there’s a tab called “Key mapping”. There you can adjust all hotkeys and key combinations available in the game (or at least almost all). It’s impossible to give everything a hotkey, just make sure the important things that you use a lot have one.
    Last edited by Thornelas; May 06 2015 at 12:44 PM.
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  5. #5
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    6. Other stuff

    6.1 Housing

    At level 15, you become eligible to buy a personal house. You cannot have 2 personal houses on 1 server, not even on different characters. To buy one, go to one of the 4 housing areas and talk to the housing broker.

    • Bree-Land Homesteads: located south of the Midgewater Marshes, alongside the road between Bree and the Lone Lands. The houses here are made out of wood and stone, similar to the cabin houses found throughout Bree-Land.
    • Falathorn Homesteads: between Duillond and Needlehole, close to the border between Ered Luin and the Shire. These are the elven homesteads, houses are similar to other elf buildings throughout Eriador.
    • Shire Homesteads: located south of Michel Delving and Waymeet, houses are either above-ground houses or dug into the side of the hills, both in hobbit-style.
    • Thorin’s Hall Homesteads: a large cavern in Thorin’s Gate, south-west of the stables. Houses are carved out of stone, similar to other dwarven architecture in Thorin’s Hall.


    Each neighborhood consists of 30 houses: 16 standard houses, 10 deluxe houses and 4 kinship houses. Standard and deluxe houses are both available to all players, kinship houses can only be bought by the leader of a kinship which is at lifespan rank 7 or higher.

    Apart from the houses, a neighborhood also has a gathering area, close to the center of the neighborhood. There you’ll find a vault-keeper, housing furnisher, healer, provisioner & supplier and skirmish trainers. There’s also a stage and a few rows of chairs for public events. Owning a house in a certain neighborhood gives you a discount with the vendors there (also on repairs, it can save you a lot of money when you need to repair broken end-game gear!).

    Standard houses

    The costs for a standard house vary from 950 silver to 1 gold and 150 silver coins. Upkeep varies from 47 silver and 50 copper to 57 silver and 50 copper coins. The house has 2 rooms, 1 medium and 1 small, the medium room has a fireplace. There are 22 interior decorating hooks (= locations where you can place a decoration item) and 5 exterior decorating hooks. In addition, you can also buy a storage chest for in-game currency, and later expand storage for Mithril coins.

    Deluxe houses

    Purchase costs for deluxe houses vary from 6 gold and 650 silver to 8 gold and 50 silver coins. That means you need to unlock the gold cap to buy one of these houses. Upkeep costs range between 142 silver and 50 copper, and 172 silver and 50 copper coins. Deluxe houses have 1 large room and 2 small rooms, and there are fireplaces in the large room and in 1 small room. The house has 47 interior decorating hooks and 7 exterior decorating hooks, and you may buy 2 storage chests.

    Kinship houses

    Kinship houses are the largest and most expensive houses available in the game. Their cost varies between 15 gold and 17 gold and 250 silver, with upkeep costs between 300 silver and 345 silver coins. Kinship houses have an entrance room, a grand hall, a smaller room and a room upstairs, each with a fireplace. There are 80 interior decorating hooks and 12 exterior decorating hooks available, and up to 3 chests may be bought.

    Housing decorations may be bought from housing furnishers, reputation vendors and taxidermists (both interior and exterior decorations). There are several kinds of decorations (small wall, large wall, small floor, large floor, thin furniture, small furniture, large furniture, special furniture, ceiling, wall surface, wall paint, floor surface, floor paint, doormat, small yard, large yard, huge yard and enormous yard). Huge yard and enormous yard decorations are available in kinship houses only.

    When you buy a personal house, you are granted a new skill that allows you to travel to your new house quickly, which has a cooldown of 1 hour (can be permanently reduced in the store). Being in a kinship that owns a kinship house also grants you a “return to kinship house” skill, similar to the “travel to personal house” skill. You will also receive a discount in the kinship house neighbourhood (smaller than the discount from owning a personal house, and the discounts don’t stack).

    You can edit the permission settings of your house (go to the character panel and click the housing button, then select permissions). Here you can select who can visit your house, decorate it, pay upkeep, use decorations, have access to housing chests and manage permissions. It is advised to be very careful with these settings because people could easily steal your items if you grant them access to the decorations and chests.

    If you already own a house but want to buy another one, you will first have to abandon the old house (also in the housing panel). You will receive the money you paid in advance for your housing upkeep through mail, and your decoration items will be available at an escrow broker (also at a vault-keeper, but be warned: after 2 weeks the items will be removed and you won’t have access to them anymore).

    6.2 VIP benefits

    By subscribing to the game, you gain several benefits. These benefits are listed below, and more info can be found here.

    • Unlock all trait slots on all your (existing) characters on all servers;
    • Access to all swift travel routes;
    • 5 inventory bags (doesn't count for new characters made after the subscription ends);
    • Removal of the currency cap;
    • Ability to trade or mail money;
    • Full access to all Community services and Customer services;
    • Access to all quest packs (not the expansions);
    • Access to all skirmishes and instances (once lvl or quest requirements are met), including Inn of the Forsaken and Halls of Night, which are not accessible by buying the quest packs as F2P;
    • Access to rest xp: you earn some kind of bonus xp while you're offline that boosts your xp gain on quests and killing;
    • Access to shared wardrobe (20 slots);
    • Access to 30 auction listings;
    • Access to unlimited monster play (F2P can only play the reaver class);
    • No chat or mail restriction;
    • 500 TP for each month of subscription
    • Free riding skill for all characters who don't own it yet and who have reached lvl 20 (quest at Hengstacer Farms in Bree-land);
    • High priority on login when servers are full;
    • 2 or 3 extra character slots (2 for players that are already premium, 3 for players who were normal F2P, total ends up on 5);
    • Full access to crafting guild advancement;
    • Access to the slow Bree-Land Starter Pony (available from lvl 5 in Hengstacer Farms for 200 silver);
    • Ability to spend destiny points;
    • Access to the Ettenmoors (PvMP)



    The first 6 of these last after the subscription ends. Your characters will be permanently elevated to premium account. If you have empty character slots, you'll lose 2 of them when your subscription ends, but if you have no empty slots available, you’ll have to choose 2 characters to become unavailable until you purchase the slots or become VIP again (if you would delete an available character while you have locked slots, you cannot create a new character, you will only have 1 locked character left but you can choose which one). You also lose your maximum number of auction slots, premium has only access to 5.
    Note: you will never lose access to quests and instances in areas you purchased before you subscribed, or to other upgrades that were purchased before subscription. When you have active quests in an area that you don't own while your subscription ends, you can still finish these quests but not start new ones.

    In my opinion: I bought 1 month of VIP (4 times, because I created a lot of new characters that I wanted to have the past-VIP perks…) and I have no regrets whatsoever, it's practically the best deal you can make in the game for real money. Creating a new character and playing it without the past-VIP perks is a real pain if you’re used to them… *Free advertisement for Turbine*

    6.3 Plugins

    Plugins are additional software you can download from the internet to improve your gaming experience in LOTRO. There are hundreds of them and I will not describe them all, just the ones that I use.

    You can find plugins on this webpage, with description, rating, file size, rating and more. To start with, you might want to download the LOTRO plugin compendium. It’s not a plugin, but a piece of software to manage the plugins you have installed and to install new ones. You can find the compendium here.

    After you installed the plugin compendium, open it and go to the “Add new plugins” tab. There you can find a whole bunch of plugins for LOTRO. To install one, check the box next to its name and click the “add” button. After the selected plugins have been installed, it’s good to go to the “installed plugins” tab and perform an update in case there are newer versions available. You will need to load those plugins in the game, which can be done through the plugins manager (type “/plugins manager” in the chatbox) or by typing “plugin load <plugin name>”.

    A short description of the plugins that I use:

    Buffbars

    Buffbars is a really useful tool, there’s a lot to explain so this video might show you what this plugin is capable of . Please don’t try to copy the settings you see in this video because the options menu has completely changed. It’s not hard to use though, you’ll be able to use everything easily enough (I think… Otherwise, feel free to ask me for help!).

    Combat Analysis

    Ever since I started teaming up with a hunter on my champ, I had the need to become better and compare my stats to others (mainly because I didn’t know back then that champ DPS could never match hunter DPS when it comes to single targets). Combat Analysis is THE plugin you need when you have this need as well. When enabled, it allows you to track an awful lot of details during a fight (amount of damage dealt, dps, number of crit hits, % of total damage you dealt in your fellowship etc… and that’s only the outgoing damage tab, there is also a tab for incoming damage, outgoing healing and power). It’s really easy to use so I’m not gonna spend more time describing it here .

    Songbook

    This might be a lame plugin for a lot of you, and it is not used very much outside of the roleplaying servers. Basically, it allows you to play songs on your musical instruments (lute, drums, flute, harp etc, you can buy these at a bard) without having to type the commands in the chatbox each time. It also supports synchronized playing and swapping instruments easily. To play a song, you need to have it saved in the My Documents/The Lord of the Rings Online/Music folder (.abc files), and you need to build a library for Songbook so it knows where to look for the .abc files. To do so, look for the Songbook.hta file under (My Documents/The Lord of the Rings Online/Plugins/Chiran), and run it. Don’t forget to repeat this each time you add a new .abc file to your collection! Players who perform in a band together with other players often use the Lyrical plugin, but I have no experience with that one.

    TonicBars

    TonicBars is a nice plugin that allows you to add extra quickslots to the UI, and even edit settings so your custom quickslots won’t show until you trigger them with a certain action. It might be a bit complicated to set up, so this video will explain it for you. It may not be very usefull yet at lower levels, but once you reach level 30ish, it will sure come in handy.
    Last edited by Thornelas; May 06 2015 at 12:46 PM.
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  6. #6
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    Wow, just WOW! ... this would be sticky ! Great job man.
    Laurelin RP
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  7. #7
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    Thanks I just put some stuff together that I thought to be important or interesting to know for new players, there are probably some things missing but this is only my 1st guide. I'll see if anything follows in the future

    (If Turbine would want this in a sticky, I have no problems with that )
    Fordil of Landroval, Minstrel officer of The Alliance

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  8. #8
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    Great job! Just some things I'd suggest clearing up slightly:

    Under the VIP section, you say you can:
    Unlock all trait slots on all your characters on all servers;
    Access to all swift travel routes (except a few special destinations like Candaith's camp in the Lone Lands or Saeradan's cabin in Bree-land);
    5 inventory bags (doesn't count for new characters made after the subscription ends);
    2 or 3 extra character slots (2 for players that are already premium, 3 for players who were normal F2P, total ends up on 5);
    Removal of the currency cap;

    First, after you're VIP, all future characters get 5 inventory bags. This changed when they added the 6th bag.

    Second, unlocking the trait slots, swift travel, and currency cap are all NOT unlocked on new characters after you're no longer VIP. Additionally, they're only unlocked on characters you log in to while VIP.

    Just something small to clean up. I'd also suggest adding a line in the plugins section that there are other quickslot bar plugins, and that it sometimes takes trying a few to find one you like. Also, I highly suggest you mention the Lotro Lua manager that is in the menu (under system).

    Thanks for writing this, it looks great!

  9. #9
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    Thanks, I've edited the things you pointed out, except that last part about the LOTRO Lua manager because I didn't know about that one untill you mentioned it (I've only just started using plugins so I don't have much experience with them yet...). If you explain what you wanted to see about it, I'll gladly put it in the guide (with credit ofc.)
    Fordil of Landroval, Minstrel officer of The Alliance

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  10. #10
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    Quote Originally Posted by Thornelas View Post
    Thanks, I've edited the things you pointed out, except that last part about the LOTRO Lua manager because I didn't know about that one untill you mentioned it (I've only just started using plugins so I don't have much experience with them yet...). If you explain what you wanted to see about it, I'll gladly put it in the guide (with credit ofc.)
    No need for credit! I would suggest adding something like:

    If you choose not to use the plugin compendium, after following the directions to unzip each plugin into the appropriate folder, you can use LotRO's Lua Manager (Main Menu -> System -> Lua Manager) to choose which plugins to automatically load for your individual characters. You can also adjust the plugin options in this menu.

  11. #11
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    It's in there But it's not entirely clear to me yet, what do you mean exactly by "main menu"? The character selection screen? The options panel?
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  12. #12
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    I cannot believe I forgot crafting... I'll work on that tomorrow >.>
    Fordil of Landroval, Minstrel officer of The Alliance

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  13. #13
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    Wow... you have way to much time on your hands. Great thread... although for the plugins... you should try out TitanBars and Baruk. Titanbars is a neat plugin that shows you a load of stuff (Gold, TP (Turbine Points (Add this one)), time of day, etc.), at the top of the page and is available outside of combat. Baruk allows you to make your own quick-slots just by typing /baruk into the chat box. I found this a ton more user friendly and helpful than TonicBars.
    [charsig=http://lotrosigs.level3.turbine.com/0920d0000002f9469/01008/signature.png]undefined[/charsig]

  14. #14
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    I'm good with Tonicbars and don't really feel the need for Titanbars, my screen is full enough already with the ones I have now... But thanks for the suggestions.
    Fordil of Landroval, Minstrel officer of The Alliance

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  15. #15
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    Quote Originally Posted by Thornelas View Post
    It's in there But it's not entirely clear to me yet, what do you mean exactly by "main menu"? The character selection screen? The options panel?
    Sorry, I meant the little up arrow menu on the far left of the toolbar. I don't think it has a name, I've always called it/heard it called the main menu.

  16. #16
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    Great guide!

    I would cut out the bit about specific bonuses due to race. As you mentioned, a dwarf gets a +15 might bonus. By the time you finish the f2p content, you will likely have such scores in the hundreds. By the time you hit cap, the thousands. The initial bonus tends to get lost in everything else, and the metagaming reasons to play a race tends to be specific to those racial feats you don't want to spoil. After that, I found all sorts of information I would have wanted to know when I started.

    You left out tasks. This is a bit of an issue in that tasks don't jump out and grab you or are otherwise included in tutorials (you just see various loot labeled "you can turn these in for tasks or vendor them". The plugin DailyTasks works wonders for dealing with those issues.

    I wouldn't ignore the value of gold (roleplaying dwarves already hate you). Premium players (and those who paid for gold cap unlock) can pay the full 17 gold 580 silver needed to unlock all "free" vault areas. Expecting that much gold to fall while killing enemies can take a long time (at low levels) or you could unlock the AH (~95TP, some slots already available if premium) and sell crafting materials for golds.

    My take on "Everything I needed to know but didn't learn in Archet. Admitedly much lower in information, but aimed at the player who just finished the tutorial.

  17. #17
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    Quote Originally Posted by Kiena View Post
    Sorry, I meant the little up arrow menu on the far left of the toolbar. I don't think it has a name, I've always called it/heard it called the main menu.
    Oh I see... Well, I already mentioned that manager, but only through the chat command (/plugins manager), which I find easier to use

    Quote Originally Posted by yawumpus View Post
    I would cut out the bit about specific bonuses due to race. As you mentioned, a dwarf gets a +15 might bonus. By the time you finish the f2p content, you will likely have such scores in the hundreds. By the time you hit cap, the thousands. The initial bonus tends to get lost in everything else, and the metagaming reasons to play a race tends to be specific to those racial feats you don't want to spoil. After that, I found all sorts of information I would have wanted to know when I started.
    I would agree on that, except that each race has 1 passive skill that is expressed in a percentage, which means the actual value will grow with the rest of your stats. For most classes this is only 1% (despite the low number still quite usefull) but for the race of man, the incoming healing bonus of 5% is a pretty big increase. I'll just add something that the choice of race shouldn't be determined by these numbers.

    Quote Originally Posted by yawumpus View Post
    You left out tasks. This is a bit of an issue in that tasks don't jump out and grab you or are otherwise included in tutorials (you just see various loot labeled "you can turn these in for tasks or vendor them". The plugin DailyTasks works wonders for dealing with those issues.
    I still need to work on the crafting part, I'll do tasks too when I get to it. Probably forgot about tasks because I never actually did any, except in Limlight Gorge to get rid of the dailies there faster.

    Quote Originally Posted by yawumpus View Post
    I wouldn't ignore the value of gold (roleplaying dwarves already hate you). Premium players (and those who paid for gold cap unlock) can pay the full 17 gold 580 silver needed to unlock all "free" vault areas. Expecting that much gold to fall while killing enemies can take a long time (at low levels) or you could unlock the AH (~95TP, some slots already available if premium) and sell crafting materials for golds.
    I don't know, I never had any problems with buying storage room or earning more money, and I already have that small part about earning money by selling loot and everything. And 95 TP is not much end-game, but for a beginning F2P player it's a big deal for "just 10 AH slots".
    Fordil of Landroval, Minstrel officer of The Alliance

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  18. #18
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    Quote Originally Posted by Thornelas View Post
    I would agree on that, except that each race has 1 passive skill that is expressed in a percentage, which means the actual value will grow with the rest of your stats. For most classes this is only 1% (despite the low number still quite usefull) but for the race of man, the incoming healing bonus of 5% is a pretty big increase. I'll just add something that the choice of race shouldn't be determined by these numbers.
    The healing bonus isn't listed and I assumed it was tied to a trait. I'm pretty sure the elf archery bonus is also tied to a trait. They tend to be the important factors and I would claim they are worth "spoiling" to get your character right. I also would insist that "I came to Middle Earth to play a hobbit, and I'm going to play a hobbit" is a good reason to choose a race (captains just have to deal with it).

    Quote Originally Posted by Thornelas View Post
    I still need to work on the crafting part, I'll do tasks too when I get to it. Probably forgot about tasks because I never actually did any, except in Limlight Gorge to get rid of the dailies there faster.
    Tasks certainly help, especially for the reputation. Crafting guides can be useful even if they only insist on taking a profession (if only to allow gathering some materials) and a note on the usefulness of explorer, especially for first characters. Writing a crafting guide is tough because the amount of material needed to teach a newbie everything he needs to know to decide on a crafting plan without coming back to bite him would easily be longer than your current guide.

    Quote Originally Posted by Thornelas View Post
    I don't know, I never had any problems with buying storage room or earning more money, and I already have that small part about earning money by selling loot and everything. And 95 TP is not much end-game, but for a beginning F2P player it's a big deal for "just 10 AH slots".
    You're right (except I think it's only 5 slots for 95TP). For the beginning f2p player it is more like 395TP (cap) + 95TP(AH). At this point an f2p player has to make hard decisions about buying riding skill vs. Evendim and other packs, while a premium player can use his included AH slots to easily crank up the gold. I remember that at that stage I rushed out and bought a house just to deal with my cash hitting cap. I don't recommend becoming premium at this point (before you complete the Lone Lands) unless Turbine is offering a great sale.

    I made a pretty big detour at level 30, but I suspect that around those parts many players will be leaving f2p and finding the vaults getting cramped and the costs (~5G) to upgrade sky-high. I suspect that by then the players will know the value of crafting materials and pretty much past this guide.

    One thing that really confused me as a new player and doesn't seem to fit anywhere is riding skill. How you get it (per character at 95TP a pop, running a quest at level 20, or through Sam's pack, which unlocks riding on all current and future characters), and that it absolutely is required even after Turbine sells you a horse.

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    Adding crafting to the guide

    7. Crafting

    7.1 - Getting started

    Crafting is another giant part of this game. There are several vocations to train, each with its own benefits. Shortly after leaving the introduction instance, you will encounter a person in the town where you start out. This person will give you a quest to go visit the nearest master/mistress of apprentices. When you talk to this master/mistress, he/she will give you the choice to train one crafting vocation out of the 7 possibilities. A quick overview:


    • Armourer: prospector (mine and smelt ores), metalsmith (turn smelted ore into heavy armour) and tailor (turn pieces of leather into light or medium armour).
    • Armsman: prospector, weaponsmith (turn smelted ore into weapons) and woodworker (turn treated wooden planks into wooden weapons).
    • Explorer: forester (collect and treat wood, turn hides into leather), prospector and tailor
    • Historian: scholar (create potions, scrolls and other special stuff by using ancient texts and knowledge), farmer (grow and harvest crops for cooks and scholars) and weaponsmith.
    • Tinker: prospector, jeweler (turn smelted ore into jewelry) and cook (make food out of crops and other ingredients).
    • Woodsman: farmer, forester and woodworker.
    • Yeoman: farmer, cook and tailor.



    Please note that these descriptions don’t tell you everything that profession can do, it’s just a brief summary with the main purposes.

    Prospectors, foresters and farmers provide materials for metalsmiths, weaponsmiths & jewelers, tailors & woodworkers and cooks respectively. If you choose a vocation with one of the material craving professions but without the matching supplying profession, you will have to buy your materials from other players. An example is the woodworker proficiency when you are an armsman: you can turn treated planks into wooden weapons, but you can’t treat the wood for yourself so you need someone to do it for you.

    7.2 - How do I craft?

    Most professions need a crafting facility to execute crafting recipes. For prospector, metalsmith and weaponsmith, this is a forge. Tailors, woodworkers, jewelers and farmers use workbenches (note that farmers only need a workbench to pick good crops from the stacks they harvest), cooks need an oven or campfire and a scholar needs no crafting facility until he/she reaches the artisan tier (more info up ahead).

    After you chose your profession, the master/mistress will have 3 quests available for you: 1 for each profession. These quests will direct you to somebody who is a novice in the profession you are training. These persons will give you a crate with materials needed to craft a certain item. What you do next is open your bag, use the crate to open it and equip the matching craft tool you received. You then move towards the crafting facility you need to use (if that’s necessary, if you’re a scholar you can ignore this) and right-click it to open the crafting panel. In the crafting panel, select the correct tab at the top left, and then select the item you need to craft for your quest. When you click a recipe, it will show you which materials you need to craft it in the middle-right of the crafting panel. Click the craft button to make the item and return to the novice to show them your work (don’t use the item yet, you can keep it after you turn in the quest but it has to be in your bag when you turn in the quest).

    Some professions come with a tracking skill you can use to find materials more easily when exploring Middle-Earth (track ores for prospectors, track wood for foresters, track artifacts for scholars and track crops for cooks). Some of the craft introduction quests require you to activate that skill before you progress to a next stage of crafting, be careful with that, you wouldn’t be the first to craft the item after reading the quest description, only to find out that you had to use your tracking skill first!

    *Oh no, I’ve lost my materials and now I’m stuck because I can’t complete the introduction quests for my crafting profession…* Don’t worry, usually this is solved easily by going out and search a bit for new materials. Ores and wood can be found pretty much everywhere outside of villages and towns, hides can be found on beasts and artifacts (for scholars) can be found in most ruins and ancient buildings or caves.
    However, if these materials are meant for one of the professions that you can’t supply on your own, you will need to get them from another player or another character. You could also restart the quest, but that will start a cooldown of 24 hours before you can retry.

    So, now you should know the basics of crafting, why would you do it? Every profession has its use, all the way from the beginning up to end-game. Cooks provide you with food that fortify your stats, weaponsmiths and woodworkers provide powerful weapons, jewelers make jewelry, metalsmiths and tailors make armour and scholars make all kinds of nice thingies. All other professions are needed to provide the necessary materials for the ones listed above. And apart from all that, you can also collect or make materials and sell them to players who need them for some extra coin.

    7.3 - Making progress

    When you craft items, you may notice that the progress bar will slowly fill up. When the orange bar is full (tier proficiency), you will advance to the next tier and you can start filling the same bar again, but this time in a yellow colour and for twice as much craft xp. When that bar is full too, you have mastered the tier. After you have reached proficiency, you have a small chance of gaining critical success upon crafting an item. This will either result in more crafted items, or a more powerful single result. The chance for creating an item with critical success can be increased by using certain items, depending on your profession and tier. Tier mastery is a requirement to become proficient in the next tier, so you cannot be proficient journeyman as long as you haven’t mastered apprentice yet. The different crafting tiers (+ the player levels they can create items for) are listed below:


    • Apprentice: lvl 7-12
    • Journeyman: lvl 14-20
    • Expert: lvl 22-31
    • Artisan: lvl 32-41
    • Master: lvl 42-50
    • Supreme: lvl 51-65
    • Westfold: lvl 66-75
    • Eastemnet: lvl 80-85
    • Westemnet: lvl 90-100



    When you reach proficient expert on any profession, you won’t be able to advance anymore. In order to advance your craft further, you need to talk to a novice crafter of your profession, who will give you a new quest. This quest will bring you to another person who will give you a crafting assignment to craft a few items. When you are done with that quest, you will have access to superior crafting facilities, which you need to execute any recipes of the artisan tier or higher. This is kind of tricky because you are not alerted in any way except that you won’t get any more xp for crafting.

    As you progress in your craft, you will encounter new recipes of several kinds. Some can be bought from profession vendors, others have to be found (usually in crafting recipe scroll cases). There are 6 types of recipes:


    • Basic recipes: the regular recipes that are provided by default on each tier.
    • Vendor recipes: sold by a novice or expert profession vendor (up to Supreme tier).
    • Guild recipes: can be bought from guild vendors (see next part)
    • Reputation recipes: purchasable from faction representatives when you have sufficient reputation with that faction.
    • Dropped recipes: obtained from looting defeated enemies or treasure chests (and alike).
    • Single use recipe: the recipe will be destroyed after use, so you will have to find a new one to execute it again. Most single use recipes have a guild recipe equivalent.



    7.4 - Crafting guilds

    After you’ve trained your crafting vocation to the expert tier, you can talk to a master of crafting guilds (found near a master/mistress of apprentices). This person will allow you to join a crafting guild (not available for prospector, forester and farmer, some vocations have the choice between 2 crafting guilds). You will start out as a guild initiate. In the crafting guild’s hall (see list below), you can buy certain guild recipes to create items that will grant you guild reputation upon use (some of these items are also needed to execute other guild recipes). When you reach higher reputation standings, you get access to more recipes at the guild vendors (reputation standings are guild initiate, apprentice, journeyman, expert, artisan, master, Eastemnet master and Westemnet master of the guild - similar to the several crafting tiers currently available).

    Guild recipes give you more or better results than regular recipes, and starting in the artisan of the guild standing you will get access to legendary recipes if available for your profession. That means you can craft your own legendary items when you master these skills, something that will become more clear when you get access to the LI-system (minimum lvl 45).

    (more in later post)
    Last edited by Thornelas; Jun 09 2015 at 03:15 PM.
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  20. #20
    Join Date
    Apr 2013
    Posts
    4
    Great guide and tips! I just started playing, and this really helps me wrap my head around all the features and options.

    Cheers!

  21. #21
    Join Date
    Jul 2011
    Location
    Belgium
    Posts
    695
    You're welcome, glad that this guide has it's use
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  22. #22
    Join Date
    Mar 2013
    Location
    Louisiana
    Posts
    51
    I am so glad you added the crafting section since I just got to the Master of Apprentices and really needed it to help me wrap my head around the whole crafting thing. Big world games like this always make me feel like I'll never get it figured out then I live in them for a while and wonder what I was so fussed about. But the guides help keep it all straight while I'm learning the ropes. I do wish there was a way to zoom out the mini map without going to the world map. I get so lost. I look up guides and walkthroughs mostly in search of good maps. Thanks again.

  23. #23
    Join Date
    Jul 2011
    Location
    Belgium
    Posts
    695
    Hey no problem, glad to help

    A hint on your map issue: don't use too many guides to find stuff, you learn much more by discovering it for yourself. In the early parts of a new area, every map is big and unknown, but as you go to several places in the game, you get to know the map better and get to link memories of those places to locations on the map
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

  24. #24
    Join Date
    Mar 2013
    Location
    Louisiana
    Posts
    51

    Smile

    You don't understand. When I say I get lost I mean truly lost even if I've been there before. I'm spatially challenged. My son used to laugh at me as I bumped into walls in the dark. In trying to flee Skorgrim's Tomb, I tilted my camera trying to follow Dwalin and lost him. I ran around forever trying to get back to him. I could see a marker on the map but I couldn't reach him. When I say I need a map what I really mean is I need a guide dog.

  25. #25
    Join Date
    Jul 2011
    Location
    Belgium
    Posts
    695
    Oh, in that case forget I said those things I'd help out if I could, but if I would start doing that I'd get a huge load of requests from players with other kinds of problems who want my help... And to be honest, I don't think I'd have the patience to guide you through the entire game :s
    Fordil of Landroval, Minstrel officer of The Alliance

    Check out my Guide for New Players: https://www.lotro.com/forums/showthread.php?507561-GUIDE-New-to-LOTRO-hints-and-tips

 

 
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