5 red traits ASAP to unlock all masteries and start using them. Javelin gambits have minimum range, so definitely not yellow. Blue is about survival, so it doesn`t really work well while soloing. Also, damaging gambits are either spear (immediate damage) or fist (bleeds). But you get a trait that drastically reduces power-cost of spear gambits early on, so fist might be your best bet.
Originally Posted by psalm8818
I think it`s lvl 30 when you get your ranged stance. In this stance many gambits (mostly spear line) turn into javelin versions. Now you can be ranged DPS in groups if you want. Or melee. Or both.
What the heck are javelin gambits????? I never knew these existed (and suspect these came about in the LAST revamp). Does that not effectively make gambits that much more difficult to learn, remember and master? Or is this how wardens are able to DPS. In other words, is the warden DPS spec ranged rather than melee? Remember, I don't know, because I've never gotten a warden high enough level to see a javelin gambit to know what it is.
It starts at lvl 15. There is a great easy gambit called Offensive strike (Sp+Fi). In Recklessness stance, it steals morale from your enemy and gives it to you. And it stacks.
Like everyone else, the original attraction for me to the class was the promises of independence as one's own "small fellowship", and I learned (the hard way) that doesn't really happen at low/mid levels.
It doesn`t get much better before lvl 40, when you get Celebration of skill - now instead of spamming Offensive strike for surviving, you switch from Recklessness into Determination and start spamming Celebration of skill+Safeguard+Persevere while maintaining Shield mastery and slashing enemy with Wall of Steel. You also get Dance of War at 42, which helps a lot. I killed lvl 54 Elite Master using this tactics with my 54 warden yesterday, and he jumped me in the middle of a fight! Had to use some power pots, though, since I don`t yet have The Dark Before Dawn
Not really important.
Just how important are oils
Your class trainer sells the ones that give Westernesse damage type to your shield - should be enough to carry you to 85.
Wardens actually have less buttons to press than any other class, since many of warden skills are gambits that don`t require separate buttons. 3 builders+1 gambit button+9 masteries+1 or 2 survival buttons (Never Surrender+Defiant Challenge/Way of the Warden, whichever you like best)+1 interrupt skill+1 battle memory. You don`t really need to stance-dance much, you don`t really need a hotkey for HP pot, and your javelin skills are either pre-combat and, hhus, can be activated with mouse click (Ambush) or situational/group-oriented (Hampering Javelin, Shield Piercer, Wages of Fear).
I assume by endgame all my hotbars will be filled with buttons I'll be hitting during every fight, correct?
Last edited by Olfaran; Apr 06 2013 at 04:21 PM.
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