I can't really disagree with the OP, though I'll try to clear up a few misconceptions in the post.
Originally Posted by DrKeyLogger
This class is different from basically every other freep and creep class. There is almost no 'dead time' for skill animations, which is where most classes will do macro-swaps on gear. This isn't to say there are none ot that its impossible (its quite possible to do), but I've never seen a warden actively or effectively do in-combat gear-swaps in the moors, whether its to gain multiple armour bonuses, or morale/mastery trade-offs.
Wall of Steel (assuming you mean the ranged one, since you listed only 1 hit) is the hardest hitting straight damage skill a warden has, in any stance, with any buffs. While the nature of the class allows for you to effectively spam this skill without cooldown, the nature of building gambits means if you tried to do something like that, the dps would stink. try as we might to compete with primary dps classes, no warden can genuinely compete with an equally geared and skilled hunter/champ/burg, though the gap is much closer than most believe.
Regarding bleeds, I've said on a number of occasions that the bleeds ought to be more potent, but have their durations reduced to 16 seconds, like they used to be before our U6 revamp (so as to make our oevrall dps basically the same, without the ability to keep 75% of that dps while either swapping targets and doing the same, or swapping stances and healing to full. a warden has 4 actual bleeds at their disposal (not counting the bleed proc any class that equips a spear main-hand weapon can get). Using my shoddy warden build (pictured below):
Javelin Toss 'minor bleed' on the tooltip: 288 damage every 4 seconds. This is a cooldown javelin skill, 8s cooldown, useable at any range or stance.
Low bleed: in recklessness, the power attack skill - 394 dmg every 4 seconds
Medium Bleed: in recklessness: mighty blow, in assailment: combination strike - ~550-600 dmg every 4 seconds (the damage varies slightly based on stance).
Big Bleed: in recklessness: Unerring Strike, in assailment, Boar's Rush - 650-700 dmg every 4 seconds (same reason as above)
The Medium bleed applied by mighty blow overwrites that of combination strike, and vice versa, and the same goes for the big bleed from unerring and boar's rush, so you cannot ever has 2 of any bleed type active at once. So your statement of 6 bleeds active at once is impossible (from 1 warden, ofc).
If you want to add our Light damage DoTs to the equation, you've undershot that number, however.
Brink of Victory or maddening strike (same dot, cannot have both): 383 light dmg every 4 seconds
Surety of Death: 510 light damage every 4 seconds (can be improved by 10% via legacy)
Desolation: 560 light damage every 4 seconds. 3 Target Max AoE 6.2m range, applies a removable fear proc (25% for 2s fear every 4 seconds, this is what pulls spiders out of TDS, for endless QQ)
All of these can be used in all 3 stances (besides the maddenning strike version of the first), but even in assailment require the target to be in melee range to execute the gambit.
If it makes you feel better, we're the only class (i think) that has no source of wound/disease/poison/fear removal besides pots, so everyone else (freepside) has that over us...
You're just smitten with playing a melee class.
Originally Posted by CirdalvalSilnuviel
I've had some great 1v1s with you, but I think you aren't seeing things apples to apples as i don't think your warg has full aud. Next time you swap to say hi though, inspect me, I'm never anonymous.
When we had 1v1s on your BA (pre-U10) I had a decent build and was doing all 1v1s/most non-zerg random fights without heals or reflects, something a lot of people either don't want to give up (many spear wardens are quite willing to give up heals, ./salute), or aren't accepting how powerful they are. I do plenty of PvE, and with U10 i got my hands on a lot of very nice agi gear, along with 1st agers. All that coupled with BFPs (which even at my relatively low rank, are quite significant) made it take an hour in U10 to decide I either had to completely change things up, or quit PvP on my warden.
I just made this post in the warden forums where someone asked about spear builds. The second pic is what i have been wearing for all but the first ~1000 renown I've made since U10 (which isn't really that much, but w/e) and every time I've seen you out there:
If you aren't familiar with freep itemization, that shield is largely cosmetic (and looks really cool to boot).
Originally Posted by me, elsewhere
Definitely not a glass cannon build. Morale is (intentionally) low for a class that gets 5 morale per vit, but obviously I've given up nearly half my physical mastery (and a huge weapon damage gap). The few times I've parsed before and after, My damage is barely over half of what it was in U9 and prior, unless we have all 4 OPs. Tact mit in both builds is around 47.5-48%, so i'm not at all 'squishy', so to speak.
I'm having a lot of fun now, I'm still not using reflects, but am no longer embarrassed at using restoration/conviction (the only 2 warden heals in recklessness, i don't stance dance, unless its to ranged dps on someone who kites). With this little damage I'm sure some reavers are very pissed to fight me, as the fights can go on longer than I'd like, and in practice probably seems like fighting a more offensive shield warden.
Really, its just nice to be able to use almost all my class's skills in 1v1s.
Glass cannon? no. Solo? yes.
Last edited by spelunker; Mar 29 2013 at 11:48 PM.
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