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  1. #1
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    May 2008
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    Compendium of U10 Captains Jewellery/Gear

    I decided to create this topic so fellow Captains have a single place to research when looking for level 85 Jewellery and Armour after U10.

    Once finished, Captains will find the stats and drop location of desired items to use at current level cap. This includes but is not limited to U10, U9 and U8 items.

    Here we will consolidate gear information for all slots and most possible builds. The idea is to list at least 3 choices of gear for each slot and build, complete with stats info and where to obtain the item. If a level 75 item is still OK on a given slot, it will be listed as well. We will avoid double post info on items, so items already listed in DPS build will not appear on tank or heal lists and vice-versa.

    edit: please add info on drop tables of In Their Absence, Fornost, Halls of Night.

    I'm using arial size 2 font , and linking sources to info when available. Items without images or drop confirmation will be listed in bold.

    I will edit the reserved posts as information surfaces. My proposed builds are:

    A DPS build for solo/off-DPS duty focused on Physical Mastery and Critical rating.
    A healing build focused on Criticals and Tactical Mastery.
    A build for tank duty focusing on Mitigations and B/P/E. Edit: critical defense is necessary to avoid one-shots in selected instances.

    Later we can try to select among the suggestions a "balanced build" with items that are truly usable on most situations, this "best of the best" gear will be listed on this first post.

    Balanced Build:

    Ring

    Hoary Platinum Band +150 Might +38 Vitality +1940 Critical Defence
    Drops from: Library at Tham Mirdain
    I realize it seems an odd choice for the very first item in our best of the best list but this ring works really well. If you ever made parses from Smaug or BfE you certainly noticed tact criticals are the main source of incoming damage in those so called hard instances. Having 150 Might means that DPS build works fine, Tactical Masteriy for healers and Block, Phys Mitigation coupled with Critical Defense for Tanks. At least one of these can be included in most situations without making many compromises.

    Necklace
    Shiny Wyrmfire Necklace of Defence +122 Might +81 Vitality +827 Tactical Mitigation +1030 Critical Defence On every Harmful skill If in combat, 15% chance to Apply to the target(s): 245 - 350 Damage
    rare Recipe drop from erebor 6-12 man instances
    All the arguments made in favor of the ring are present in this necklace: you get an impressive amount of Might coupled with even more hardyness. If you don't need critical here, and if following this guide you won't need, this Necklace is a keeper. The only reason why it is not listed before the ring is because the bracelet recipe is very rare and the non-critical version is not that useful.
    Last edited by Nascephor; Apr 12 2013 at 12:29 PM.

  2. #2
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    DPS Build

    Reserved for DPS Build info, Please contribute with suggestions and information.

    Earrings:
    Easterling Sorceror's Golden Earring+150 Might +211 Maximum Morale+768 Critical Rating
    Drops on: Bells of Dale
    Earring of Wrath Unleashed +150 Might +384 Critical Rating +768 Physical Mastery Rating
    Drops on:Eruilan Campaign 12-man skirmishes

    Necklaces:
    Elf-forged Golden Pendant
    +150 Might +768 Physical Mastery Rating +970 Critical Defence
    Drops on: School of Tham Mirdain
    Chain of Lost Moments+150 Might, +768 Physical Mastery Rating, +778 Tactical Mitigation
    Drops from Halls of Night


    Bracelets:

    Angmarim Lord's Bracelet +150 Might +23 Vitality +538 Critical Rating On every Harmful skill If in combat,10% chance to Apply to the caster: +113 Might Duration: 20s
    Drops on: Haudh Valandil (Annuminas).
    Annúminas Captain's Bracelet +162 Might +816 Critical Rating +245 Physical Mastery Rating On every Harmful skill If in combat, 15% chance to Apply to the caster: +122 Might Duration: 20s
    Drops on: Annúminas instances.
    Easterling's War Bracelet +150 Might +75 Agility +384 Critical Rating
    Drops in level 85 12-man Enguilan and Naillan skirmishes.
    Dulled Silver and Bronze Wristlet +150 Might, +38 Vitality, +75 Fate
    Drops from School
    Purloined Dwarven Bracelet +150 Might, +113 Fate
    Drops from Inn of the Forsaken


    Rings:
    Ring of Still Air +150 Might +75 Vitality +384 Physical Mastery Rating
    Drops from: Stoneheight.
    Athgrat's Polished Ring +150 Might +38 Vitality +1164 Finesse Rating +384 Physical Mastery Rating
    Drops from the Warg-pens of Dol Guldur.
    Veracity +150 Might +38 Vitality +38 Fate +384 Physical Mastery Rating
    Drops from The Lieutenant of Dol Guldur in Barad Guldur.

    Pocket:
    Flask of Rancid Oil +150 Might +614 Critical Rating +15 Fate; On every Harmful skill If in combat,10% chance to Apply to the caster: +113 Might Duration: 20s
    Drops on: Sambrog

    Flask of Nenuial Waters +150 Might, +113 Fate
    Drops from Glinghant
    Cloak:
    Drape of the Dwarven Kings 528 Armour +150 Might +1164 Finesse Rating +384 Critical Rating +38 Fate
    Drops on: Bells of Dale
    Norbury-man's Wool Cloak 528 Armour +150 Might +75 Fate +384 Critical Rating
    Drops on: Fornost: Wraith of Water.
    Brosh's Embroidered Cloak 528 Armour +150 Might +38 Vitality +384 Critical Rating +384 Physical Mastery Rating
    Drops from Seat of The Great goblin
    Shimmering Blademaster's Cloak 811 Armour +134 Might +704 Critical Rating +183 Maximum Morale +160 Maximum Power On any damage: 10% chance to Receive effect: 51 in-Combat Power Regen - can stack twice
    Duration: 30s
    Recipe at ox-Clan merchant Camp

    Head:
    reserved for suggestions

    Shoulders:

    Upper-body:
    reserved for suggestions

    Gloves:
    Wary Ranger's Gauntlets 785 Armour +150 Might +75 Fate +384 Critical Rating
    Drops on:
    Ost Elendil (Annuminas)
    Revered Captain's Gauntlets 950 Armour, 162 Might 1236 Finesse 408 Critical 245 Physical Mastery .On every Harmful skill, If in combat 15% chance to apply to caster 122 Might
    Drops from In their abscence instances.
    Gauntlets of Doom Overcome 85 Armour +150 Might +38 Vitality +384 Physical Mastery Rating +1164 Finesse Ratingno drop information yet

    Leggings:

    Feet:

    reserved for suggestions
    Last edited by Nascephor; Apr 01 2013 at 09:04 AM.

  3. #3
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    May 2008
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    121

    Healing Build

    Reserved for Healing Build info, Please contribute with suggestions and information.

    Shield
    Malledhrim Captain's Shield 1,071 Armour +784 Critical Defence +152 Might +83.4 in-Combat Power Regen +776 Tactical Mastery Rating +4 Words of Courage Pulses
    Drops in Dol Guldur instances
    Warg-trainer's Shield 1,002 Armour +776 Critical Defence +75 Might +113 Vitality +184 Maximum Power +384 Tactical Mastery
    Drops from the Warg-pens of Dol Guldur.

    Earrings:
    Earring of the Necromancer's Tower +113 Might +184 Maximum Power +768 Critical Rating +384 Parry Rating
    Drops from : Dúrchest in Barad Guldur.

    Necklaces:
    Rhigúr +34 Vitality +34 Will +134 Fate +183 Maximum Morale +211 Critical Rating +1068 Finesse Rating
    Sigil Trader at the Ox-clan Merchant Camp.

    Bracelets:
    Bangle of Echoing Battle +113 Might +75 Agility +768 Critical Rating
    Drops in level 85 12-man Enguilan skirmishes.
    Peerless Bracelet of the Hart +77 Might +77 Agility +784 Critical Rating +1 Discipline
    On any Common damage: 10% chance to Reflect 32 damage
    Drops from Riddermark-bound Lootbox.
    Keen Bracelet of Might +73 Might +73 Vitality + 752 Critical Rating
    Probably drops from regular mobs.
    Entwash Brass Bracelet +68 Might +68 Vitality +712 Critical Rating
    East Rohan Barter

    Rings:
    Sapphire Ring of the Tower Guard +150 Might +384 Tactical Mastery Rating +75 Fate
    Drops in library of tham mirdain
    Wyrmfire Warrior's Ring of Rohan +122 Might +41 Fate +41 Vitality +202 Maximum Power +1236 Finesse Rating On Hit: 20% chance to apply a stacking Critical Rating Buff (stacks 3 times)
    Rohan Ring upgrade. Requires Wirmfires gems from Erebor Instances.

    Pocket:
    Dwarf-Silver Flask +113 Might +75 Agility +768 Critical Rating
    Drops in level 85 12-man Odothuilan skirmishes.
    Confiscated Journal +113 Might +421 Maximum Morale +768 Critical Rating
    Drops in Dungeons of Dol Guldur.
    Metal Plaque +75 might +75 Vitality + 752 Critical Rating
    Drops from regular mobs?

    Cloak:
    Drape of the Great Barrow 528 Armour +150 Might +75 Fate +384 Tactical Mastery Rating
    Drops from: Great Barrow: The Maze
    Cloak of the Fornost Captain 558 Armour +162 Might +41 Fate +232 Maximum Morale +245 Critical Rating On every Heal skill 15% chance to Apply to the caster: +10% Outgoing Healing Modifier Duration: 20s, only applies after WoC use. Broken?
    Shimmering Blademaster's Cloak 811 Armour +134 Might +704 Critical Rating +183 Maximum Morale +160 Maximum Power On any damage: 10% chance to Receive effect: 51 in-Combat Power Regen - can stack twice
    Duration: 30s
    Recipe at Ox-Clan merchant Camp.

    Head:
    Helm of Parted Clouds 515 Armour +150 Might +38 Vitality +384 Critical Rating +384 Tactical Mastery Rating
    Drops in level 85 12-man Naillan and Enguilan skirmishes.

    Shoulders:
    Resplandent Cardolan Shoulder-guards 472 Armour +150 Might +384 Critical Rating +384 Tactical Mastery Rating +38 Fate
    Drops from Great Barrow: Sambrog.
    Shoulder-guards of the Erebor Captain 497 Armour +162 Might +98 Vitality +408 Critical Rating +2% Valiant Strike Morale Return
    Drops on: Erebor 6-12 man instances

    Upper-body:
    Gloves:
    Leggings:
    Gaerthel's Timeworn Leg-guards 1,309 Armour +150 Might +75 Fate +384 Tactical Mastery Rating
    Drops from Great Barrow: Thadúr.
    Cardolan Captain's Leg-guards 1,603 Armour +162 Might +57 Vitality +81 Fate +3% Vocal Skills Healing
    Drops on: Great Barrow instances.

    Feet:
    Boots of Endless Nightmares 629 Armour +150 Might +38 Fate +384 Critical Rating +384 Tactical Mastery Rating
    Drops from Nightmare in Halls of Night.
    Last edited by Nascephor; Apr 11 2013 at 06:22 AM.

  4. #4
    Join Date
    May 2008
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    121

    Tanking build

    Reserved for Tanking Build info, Please contribute with suggestions and information.
    Shields
    Spirited Assault-shield of Éomer (no link) 1002 Armour, 776 Critical Defense 75 Vitality 211 Morale 118.2 ICPR 1152 Block rating
    Metalsmith's guild shield

    Shield of Endless Heroics
    1,002 Armour +776 Critical Defence +75 Might +75 Vitality +768 Incoming Healing Rating +1152 Block
    Drops in level 85 12-man Eruilan skirmishes.
    Carved Ash Buckler 920 Armour +776 Critical Defence +150 Vitality +1152 Block Rating +211 Maximum Morale
    Flight to the Lonely Mountain ?? please confirm

    Earrings
    Stud of Grave Tidings +113 Might +113 Vitality On every Harmful skill Targeted at you,
    If in combat, 10% chance to Apply to the target: +970 Critical Defence Duration: 20s Cooldown: 10s
    Drops from: Inn of the Forsaken? Stoneheight?
    Corroded Iron Earring +52 Might +134 Vitality +152 Parry Rating On every Harmful skill Targeted at you, If in combat, 10% chance to Apply to the target: +770 Physical Mitigation +770 Tactical Mitigation Duration: 20s Cooldown: 30s. There is teal version Rusted Iron Earring still waiting stats info.
    Drops from: Lost temple
    Guthfinn's Polished Earring +38 Might +150 Vitality +184 Maximum Power +384 Parry Rating
    Drops from Iorbar's Peak

    Earring of Ancient Enmity (Earring of Ancient Spite) +75 Agility, +113 Vitality, +384 Parry Rating, +211 Maximum Morale
    Drops from Northcotton Farms (possibly only for agility classes)waiting for stats confirmation
    Gaunt-lord's Putrid Stud +75 Agility, +113 Vitality, +421 Maximum Morale
    Drops from Stoneheight (possibly only for agility classes)

    Earring of the Defiant +38 Might +150 Vitality +421 Maximum Morale
    Drops in level 85 12-man Enguilan and Naillan skirmishes.

    Necklaces
    Shiny Wyrmfire Necklace of Defence +122 Might +81 Vitality +827 Tactical Mitigation +1030 Critical Defence On every Harmful skill If in combat, 15% chance to Apply to the target(s): 245 - 350 Damage
    rare Recipe drop from erebor 6-12 man instances
    Pitted Steel Chain +113 Might, +113 Vitality, +778 Tactical Mitigation
    Drops from Thadur (Great Barrow Water wing)
    Forsaken Wight's Choker +75 Agility +113 Vitality +768 Evade Rating
    Drops from Sambrog
    Pendant of the Embalmer +113 Might +75 Vitality +768 Block Rating
    Drops from Sambrog
    Haul-tagur +38 Might +38 Vitality +1075 Incoming Healing Rating+1513 Tactical Mitigation
    This item is dropped from the non-challenge chest in Pits of Isengard Tier 2 instance.
    Iúlin +32 Vitality +63 Fate +672 Tactical Mastery Rating +1513 Tactical Mitigation
    Drops from Dargnakh Unleashed T2C.
    Norcrofts Iron Necklace +66 Vitality +179 Maximum Morale +705 Physical Mitigation +1567 Tactical Mitigation
    Norcrofts Silver Bauble (not on wiki) +66 Will +696 Critical Rating +1567 Tactical Mitigation
    Available from Rohan Barterers.

    Bracelets
    Cruelly Spiked Bracelet +75 Might +113 Vitality +768 Block Rating
    Drop from Warg-pens
    Defensive Ancient Bracelet of the Horse-lords +119 Might +119 Vitality +196 Maximum Power +400 Critical Rating
    Very Rare recipe drop from lv85 humanoid mobs.
    Eternal Knight's Bracelet +75 Might +150 Vitality +59.4 in-Combat Power Regen
    Drops from Dúrchest in Barad Guldur.

    Rings
    Mooncandle Defender's Ring of Rohan +41 Might +41 Agility +122 Vitality +408 Parry Rating +1236 Finesse Rating On every Harmful skill Targeted at you, If in combat, 10% chance to Apply to the target: +1837 Physical Mitigation +1837 Tactical Mitigation Duration: 20s Cooldown: 30s

    Hoary Platinum Band +150 Might +38 Vitality +1940 Critical Defence
    Drops from: Library at Tham Mirdain
    Ring of Clear Skies +150 Might +421 Maximum Morale +38 Vitality
    Haudh Valandil (Annuminas)
    Ring of Lasting Victory +75 Might +150 Vitality +211 Maximum Morale
    Drops from the Fancy Wood Chest in level 85 Helegrod: Giant Wing.

    Pocket
    Illuminated Great River Book of Defence +95 Vitality +672 Critical Rating +681 Physical Mitigation+681 Tactical Mitigation
    Illuminated Great River Book of Avoidance +63 Might +32 Agility +32 Vitality +336 Block +336 Evade +336 Parry Rating
    Illuminated Eastemnet Atlas +69 Might +69 Vitality +360 Parry Rating +360 Block Rating +729 Tactical Mitigation
    Available from Crafted Scholar's

    Tome of Defensive Manoeuvres +95 Might +672 Critical Rating +672 Parry Rating
    Critical sucess result from rare recipe found in Vermillion scroll cases from Isengard instances.
    Horse-lords' Ancient Tome of Protection +122 Might +122 Vitality +1030 Critical Defence +827 Tactical Mitigation
    Very Rare recipe drop from lv85 humanoid mobs.
    Well-preserved Button +150 Vitality +184 Maximum Power +768 Parry Rating
    Drops from the Seat of The Great Goblin.
    Abandoned Dalesman Journal +150 Might +384 Block Rating +778 Tactical Mitigation +38 Vitality
    Drops in Flight to the Lonely Mountain and The Fires of Smaug.

    Cloak
    Sarchol
    477 Armour +337 Maximum Morale +1020 Finesse Rating +1513 Physical Mitigation +1513 Tactical Mitigation
    Drops from: Pits of Isengard T2 Challenge chest
    Wrap of Endless Bones 581 Armour +38 Might +113 Vitality +1164 Finesse Rating +384 Block Rating +384 Parry Rating
    Drops in Sammath Gûl.
    Sereggol 581 Armour +75 Might +113 Vitality +184 Maximum Power +384 Parry Rating
    Drops from Dúrchest in Barad Guldur.
    Shadow-master's Cloak 581 Armour +150 Vitality +768 Evade Rating +1164 Finesse Rating
    Drops from the Twins of Fire and Shadow in Barad Guldur.
    Devious Pirate's Shoulder-guards +38 Might, +150 Vitality, +1075 Incoming Healing, +582 Critical Defense
    Drops from Halls of Night

    Head
    Helm of Lost Hoards 515 Armour +113 Vitality +1536 Incoming Healing Rating +384 Parry Rating +1164 Finesse Rating
    Drops in level 85 12-man Cannuilan skirmishes.

    Body
    Tourney Winner's Chestplate1,714 Armour +75 Might +150 Vitality +211 Maximum Morale
    Drops in level 85 12-man Enguilan skirmishes.
    Unassailable Chestguard 1,714 Armour +150 Vitality +421 Maximum Morale +384 Parry Rating
    Drops in level 85 12-man Odothuilan skirmishes.

    Gloves
    Iron Gauntlets of the Deadman's Dike +150 Vitality, +38 Might, +768 Incoming Healing, +970 Critical Defense
    Drops from Fornost Earth.
    Gauntlets of the Fearless 857 Armour +75 Might +150 Vitality +768 Incoming Healing Rating
    Drops in level 85 12-man Adlan skirmishes.

    Leggins
    Steel Greaves of Norbury +150 Vitality, +38 Might, +211 Maximum Morale, On every harmful skill targeted at you in combat: 10% chance to apply to the target: Heals 190 morale initially, heals 190 morale every 3 seconds for 15 seconds. 30 second cooldown.
    Drops from Fornost Fire

    Boots
    Tomb-robber's Leaden Boots 629 Armour +150 Vitality +384 Evade Rating +778 Tactical Mitigation +970 Critical Defence
    Drops from
    Glinghant-Annuminas.
    Last edited by Nascephor; May 08 2013 at 04:46 PM.

  5. #5
    Join Date
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    If you'd like to eyeball some more info, there's some items & stats hidden away in the tabs of this spreadsheet: https://docs.google.com/spreadsheet/...Xc&usp=sharing
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  6. #6
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    With how our gear tends to work, you could probably have one combined post for DPS and healing, and just make a note next to specific items that really only work for one or the other, since almost all gear will work for both situations, even if some piece has physical mastery for a heal build or whatever.

    (Notable exceptions would be the Earring of Wrath Unleashed with its two slices of physical mastery, and any shield since you lose the ability to 2H with them.)

    Basically I'm just trying to save you from updating two separate but nearly identical posts. Tanking gear will obviously be significantly different. (Again with a few exceptions such as Beremud's Signet Ring, which I've seen quite a few guards using for their tank build, but people should be able to use the DPS/heal post for those exceptions.)

    I'll work on getting you some actual links later, I've got a ton of good ideas for the tank pieces. If ya let me know what font/size you're using I'll even type it up so you can just copy/paste the quote instead of formatting it afterwards.
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  7. #7
    Quote Originally Posted by Nascephor View Post
    Rings:
    Sapphire Ring of the Tower Guard +150 Might +384 Tactical Mastery Rating +75 Fate
    Drops in Annuminas. Ost elendil?
    It does drop in the library of tham mirdain

  8. #8
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    I personally find Incoming Healing to be less important to us than guards or wardens, since anything hard we end up tanking will involve us having Shield Brother and its inherent +15% incoming healing, which puts us pretty much on par with any tank without a single slice of it anywhere on our gear. Still gonna throw pieces of it in there in case other captanks want it, but I personally don't mind losing it if I find a better piece of gear that doesn't have it.

    Raw morale is definitely more important to us than other tanks due to the Vit x3 factor. However, there aren't too many pieces of gear with raw tac mit on them (shoulders, boots, cloak, necklace, and pocket) and so in order to cap tac mit you'll either need a good amount of vitality still or the R8 Moors banner. ~2k vit seems to cap tac mit pretty effectively and gets your morale to a decent place.

    From what I've seen (this is based on my server, which is pretty small) is that tanks who have 23k morale completely ignore their avoidances, so their block may be near-capped but their parry isn't and their evade obviously sucks. I kinda feel that worrying about avoidances is a little more important than crit defense (but crit defense is still a very important stat to look for).

    Personally I've been trying to balance out all three due to the diminishing returns. On that note, that's why I suggested the two agi earrings. Although they're more intended for a warden, all of the stats help a captank in some way. The vit boosts morale a little and tac mit by a bit, the raw morale makes up for the vit x3 factor, and the agility contributes a decent amount to evade & parry (plus the one has raw parry as well, which is also good).

    So yeah. Vitality good, but raw morale + raw tac mit seems to be better whenever it can be obtained. Might is also good for aggro purposes and avoidances. I'm still gonna link tanky gear that doesn't quite fit this ideal (since others may not agree or be able to get the most optimal gear), but I think you and I are pretty much on the same page.

    Also, Pendant of Shed Blood is definitely Will. I have no idea why I thought it was Might.
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  9. #9
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    I am changing the lists of DPS and healing builds based on ideas that surfaced while discussing glass cannons in another thread.

    Basically Might increases DPS more linearly than it increases heals. Melee criticals can be augmented at most by 15% if using both +7.5% devastating magnitude relics, which are not much used today. On the other hand critical heals can augmented by 50% traiting relentless optimism, that pretty much every healer traits.

    This translates that:
    -DPS builds will be Might>Phys Mastery>critical based.
    -Healing builds will be Critical>Might>Tact Mastery based.

    So i am transferring the high Critical/medium Might gear to healing builds and keeping the high Might/ medium Critical gear in DPS build. Bangle of echoing battle is now a healing gear, easterling war bracelet becomes a DPS gear.

  10. #10
    Join Date
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    Hi TD. It is an Honor to have you as a contributor for the Captain Compendium.

    Edit your own post to remove text that i have already added, then later remove it so the topic stays short enough. it is easier for me to read new stuff in new post than re-reading old posts looking for new stuff.

    Contributors:
    new stuff to add? > create new post
    stuff you suggested was added?> deleted old stuff
    old post fully added?> delete old post to keep thread small

    Back to topic TD: you are our expert in tanking gear, but i will take the liberty to raise a few issues with Vitality in tanking gear for Captains:

    -We only get 3 morale per point of Vitality. That means Vitality offer less benefitis for us compared to wardens/Guardians that receive 5 points.

    -Might give us Phys Mit, DPS and HPS the later 2 helping in treat generation.

    -Changes in critical defense made nemesis and arch-nemesis trolls one shot the most rugged of tanks that forget about Critical defense. I have seen this countless times in Battle for Erebor T2 with guardians @ 23k morale. In this context running a captain @ 14k morale without good critical defense seems pointless.

    -The other 2 ways a tank falls are: receiving tactical damage and not having good tactical mitigation- that's how wardens die; or being surrounded by mobs and overwhelmed by backstabs and bleeds for lack of good HoTs, self heals and evade rating. That's how a guardian falls.

    If we want to tank in a way that screams captain, we got to do the 2 things wardens and guardians can't do at the same time: evade a lot and cap tact mitigation plus the one thing we excel: generate treat by self-healing.

    So i finally come the point of my argument:
    Instead of stats slices of Vitality, i like stat slices of tact mitigation.
    Instead of stats slices of blocking rate, i like stats slices of Might.
    Instead of stat slices of Morale or Vitality, i like stats slices of Critical Defense.
    Instead of stat slices of Block/Parry, i like stat slices of evade.

    But i am still at odds with incoming healing rate.
    Because when i pickup a piece of incoming healing rate, i must compromise the added survivability with the risk of increasing the treat generated by whomever is healing me besides myself. If i increase my ICHR by 10%, how much will the effectively received healing will increase?

    Should captanks aim for high ICRH or just take what is granted along the way?
    Last edited by Nascephor; Mar 26 2013 at 11:25 AM. Reason: removing what was already solved

 

 

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