The reason to start this thread is that i am sick of rezzing fellow captains that should know better than to run around with only might gear and no mitigation whatsoever.
We are going to compare real life numbers between the glass cannon Might focused builds out there against the classical Might>Critical>Vitality builds of U8 and U9.
Captains are picking up those +38/75 Fate gear and dropping the old raw critical/vitality stuff we used before. And we will show that it is wrong. PERIOD.
First, i will show the numbers with one of my best Might gear:
2xEarring of the Necromancer's Tower +113 Might +184 Maximum Power +768 Critical Rating +384 Parry Rating
Elf-forged Golden Pendant +150 Might +768 Physical Mastery Rating +970 Critical Defence
Angmarim Lord's Bracelet +150 Might +23 Vitality +538 Critical Rating On every Harmful skill If in combat,10% chance to Apply to the caster: +113 Might
Dulled Silver and Bronze Wristlet +150 Might +38 Vitality +75 Fate
Sapphire Ring of the Tower Guard +150 Might +384 Tactical Mastery Rating +75 Fate
Beremud's Signet Ring +150 Might +75 Vitality +1164 Finesse Rating
Flask of Rancid Oil +150 Might +614 Critical Rating +15 Fate; On every Harmful skill If in combat,10% chance to Apply to the caster: +113 Might
Combative Cloak of Eomer, boots and leggins from hytbold charge, head, shoulders, body and gloves from Hytbold Healer. ( armour set was actually used by the glass Captains i rezzed countless times)
Might 2415 with war banner no food no IDOME. Fate at 646 and Vitality at 415. That's it : Captains are running around with more fate than vitality.
This results in: 9952 critical, 8,1% devastating Critical chance, 31620 Phys Mastery for + 104% damage, 27883 tactical mastery for 46,6% outgoing healing rate.
Shadows lament is doing 1547-2323 and Rallying Cry is healing for 923-1318.
All looks great, until one notices that morale is at 6892, Phys mit at 14465 for 60,6% and tactical mitigation at an abysmal 5838 for a total reduction of 35,8%. Things would look even worst if instead of beremud's i had another "dps ring" to match. By bringing Physical mastery above 100% i had entered the diminished returns domain at the cost of Morale and Tactical mitigation. My criticals are nothing to write home about.
Lets see what happens when i switch to old style Might>Critical>Vitality gear and leave the Fate gear behind.
change necklace to vibrant necklace of eomer
change dulled silver wristlet to Eternal Knight's Bracelet +75 Might +150 Vitality +59.4 in-Combat Power Regen
change both rings to moors ring set
change pocket to Illuminated Great River Book of Defence +95 Vitality +672 Critical Rating +681 Physical Mitigation+681 Tactical Mitigation
Change cloak to crafted vitality cloak.
Go back to Perseverance boots and leggings.
Might goes down to 1679, fate to 481 and vitality goes up to 901.
critical is at 9623 for 7,8% devastating chance
Phys mastery is now at 23204 for 78.8%
Tact mastery is at 20527 for 38.3% outgoing healing rate.
That should hurt a lot my damage and heals, but the numbers show me;
SL at 1280-1923
RC at 882-1261.
I lost 8.3% of Outgoing healing rate, but my RC are down by 4.4%.
I lost 25.2% of damage increase, but my SL are down by only 17.3%.
On the other hand, lets look at my mitigations:
Phys:15432 for 62.4%
Tactical: 10805 , 52.4%
I gained 16.2% tactical mitigation, and my Morale now rests confortably at 9185, almost 33% more than the 6892 previoulsy.
Outgoing Healing rates are overrated, a dead captain can not heal anyone. A captain can overheal using HoH, 2 perseverance + 4 hytbold healer without becoming a glass cannon in the process. We are not a DPS class and never will be. And while our heals increase with Might, they do not increase nearly as much as glass cannons think.