Following on from comments about the dev. chat responses to trait tree skills. I'l like to make a suggestion that straight up trait trees are *not* how any changes to the trait system will be implemented. Normally I don't get overly involved on commentary on changes but I feel strongly enough to do so here. (I thought there'd already be a thread on it but I couldn't find one.)
"I'm particularly fond of our current 'buffet' method of selecting class traits..."
I agree with all the points expressing concern regarding the skill trees. It feels like a vision that devs are more intent on adding than players have asked for. If MC was a trial, I think that whilst it was not inherently bad, it didn't necessarily add anything - it wasn't an improvement on what we had. I think this is a case of don't fix what isn't broken; or even, don't unfix something which has worked well thus far in the game. I like the way in which LOTRO didn't have this sort of tree and other ways in which LOTRO didn't follow other RPGs.
That said, we've had the limit of traits that we have ever since 65, and I think that by 85 we should be getting some more options, so hopefully some sort of compromise can be reached. I've always felt that the simple tree implementation wasn't conducive to the full customisation that we've been offered with the current system, as inevitably you miss something you wanted elsewhere. By its nature a tree puts limitations into choices straight away. Though, I am willing to accept that "No keep it how it is and always has been!" isn't a necessarily a beneficial voice either. So, can we have some more options for traits but not a limitation?
In game, a kinsmen and I wondered about the small change of two more class trait slots and one more legendary class slot. As he pointed out, this allows players to up their game a bit more - after all there've been a lot of changes since 65 - but you wouldn't end up with 10 class traits so you won't have two legendaries with 5 class traits needed. Yet, our traits haven't changed, for all the game and challenges have.
My worry is that no matter how balanced to different play styles a tree is designed to be, it takes freedom out of what you can choose and gives you a pre-defined path. Were the changes to things like Hytbold Armour sets not to create *more* customisation and mixing up? Is LOTRO not about finding your own paths?
People have said that there's no point in writing this as it will not be taken notice of, which is highly defeatist. I'm sure there's room for intelligent dialogue, and that's what the suggestions forum is for, is it not?