To those asking for "proof" that the RNG is broken: That's impossible without knowledge about the factors used to seed it. A series of /roll's in Snowbourn could yield a completely different conclusion than the same series done in Bree, if the location ID is part of the seed for example. Similar the remote looting algorithm might use a complete different seed than a /roll, or the crafting system. Things could run in different threads using different entropy pools, and so on.
Also while statistics might explain the "people not getting anything after 437 runs" issue on a very low probability chance, they have a hard time explaining the high number of observed "two or three drops in a row" incidents if the chances are identical, and characters having 2+ drops apparently outnumbering people with one drop over the same sample size. Yes, from a scientific POV this is all just anecdotal evidence, but that's the only thing we can get (see above).
Btw, just another anectode, I've got two gold items and other goodies on my Captain from maybe one or two dozen raid/instance runs, while my Champ with probably two or three times more runs has zero gold items and less goodies total.
But hey, as long as you are getting your drops ok you are against other people talking about this real problem...
This so called "random" number generator combined with this loot system is quite simply the worst I've seen and its totally undermined my enjoyment in the game. Sick of running T2C content and getting nothing, seeing other people getting back to back FAs or no one getting anything.
Sadly Turbine seems less than interested in this and the only real option for me is to get rid of all this aggravation, unsub and quit the game altogether. :/
Last edited by Vehdren; Apr 01 2013 at 08:29 AM.
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