Last edited by NobodySpcl; Mar 20 2013 at 09:07 PM.
It's sad, but I think this update is the end of Lotro. The fig leaf has been taken away; the discrimination I've suspected for the past five years is now open and blatant. "Elite" players are allowed to obtain 1st age weapons in Tier 1, while other players are required to complete Tier 2 for the exact same reward. These symbols were dropped for 16 days in easy mode for the specific purpose of favoring elite players and giving them the gear to advance to Tier 2, while locking other players out of not only 1st age symbols, but playing the Tier 2 content. If there is another explanation, they need to provide it. If they were going to take 1st age symbols out of T1, they needed to have removed all the 1st age weapons from the players that got them from T1 symbols, or better yet, they should not have dropped these in the first place. There is no reason for players to play a game where the rules are stacked against them to favor certain players.
Smaug T2 can be beaten in a pug, for this I know because people in my kin have a bunch.
I'm reasonably sure that BfE can be completed in a pug too, especially once more people understand the fight more.
I feel like a lot of people are using this as an excuse to never even try T2 because it's "too hard for casual people".
These instances aren't that hard.
http://lorebook.lotro.com/wiki/Craft..._Rate_Analysis seem to suggest it conforms reasonably well to what is expected...
It's all about perception.
Nobody here can tell with certainty that the RNG is bugged or biased.
But what matters is that the perception of it as such, regardless of whether it is founded or not, should not be underestimated.
I also have kinmates who dropped golden items twice, while I used to get nothing.
A such system can only lead to frustration. I almost quitted the game for game because of it - It's not that I felt some entitlement or primarily was driven by loot at that time. It has more to do with the fact that when you compare with others, we have done the same amount of content, and notice the discrepancies, you can only be disheartened.
That RNG does not take in account good luck nor bad luck streaks, so it will always create huge discrepancies and will frustrate some.
The very very very sad thing is I could copy your entire post and it would apply to me %100. There is a serious issue with the rng and it is an insane issue. I did close to 400 Erabor runs and ZERO FA drops. I have kin mates that did half of that and received 3-7 symbols. Now they want me to spend 488 seals on an fa? Luckily my kinmates love to share and boy do i miss the old loot option that allowed DKP to be used(Now it is a task to use dkp). I find it funny now how the same thing happened with second ages in BG. Turbine got there money when people rushed to the stores for the upgrades. Then after a few weeks, when most people spent money bought points for upgrades, did they change it to t2 only. No coincidence they did the same with First ages. I love this game but i do not love the direction it has gone. Look at old content vs new content. IMO these new raids were sloppily put together. I guess I could go on about the things I'm bummed out about but most of it has been said. I hope the future is brighter. Sorry for going off topic a bit.
PS Turbines classic RNG system caused havoc in asherons call. The same issue was happening although the RNG related to mob aggro but the same issue was occurring. Below is the link
As for what he said, he asserts it's a "poor one" and "badly tested" yet provides no evidence for either assertion, contrary to a few well-written posts several years ago where statistical analyses showed that there was no discernable fault with it given a statistically significant sample size. But it doesn't stop people endlessly posting how the '[P]RNG' is broken.
The fact that Turbine haven't taken up his ideas should tell you something, and not necessarily about Turbine.
Last edited by Kerin_Eldar; Mar 21 2013 at 03:40 AM.
Does anyone remember the old SOA days, before moria? When tier 5 1 shot crit was some of the best gear and the only better was obtained thru doing "The Rift". Now that was a fun raid. Truly something turbine has not been able to repeat. 1 week locks and still groups were being formed for over a year and being run constantly. Instead of a bunch of these lame instances that basically amount to a turtle fight.
I wish they would change the system back to where 1 or if lucky 2 armour coins would drop for all 12 players. Then let the group decide how the loot is distributed.
I loved the way Rift, Helegrod and the Moria instances were before it was made into a mindless grind to get an x amount of barter stuff for 1 piece.
People would join for the instance and were excited and hoping they would win this time. (you know, emotions)
With the change to marks/medals/seals for armour people are just mindlessly playing instances thinking 34 more runs, ok now i need 33 more runs, now i need 32 more. No excitement anymore.
And i've done quite some number of instances myself, never won anything in all the instances. Then 1 lucky evening i won 2 symbols + the cloak from BoE T1.
Yet still they complain that it's broken.
Unless someone can give me some actual proof then because of past experience i'm just going to turn round and say, it's all about luck
Obviously, no one voted against it.Originally Posted by Halo Jones
As a proof to this, yesterday two kinnies (a couple) confided to me in Vent that they went about 4 times to BfE together and got a total of 7 symbols out of it. They felt so bad they gave some of them away as gifts. Thank you guys, you're awesome!
I knew I should've hung onto that horseshoe - I'm sure I'd be rolling in 1A symbols and gold items by now.
In fact, even I believe that the lucky horse-shoe was just a joke made up by the developers, yes I tried using it as Sapience explained during the festival events, and of course no luck.
I have kept the lucky horse-shoe more as a memento than anything else, although I do slip it on from time to time to no avail.
Last edited by Yadhel; Mar 21 2013 at 06:41 AM.
There may also be very strange bugs depending on how the remote looting is coded. Imagine for example that players in the raid are sorted alphabetically, the RNG is initialized with time-based seed, and this sort of creation of the seed gives bad results for every 12th roll. If your toon is named Zorro, you are always losing the remote looting rolls.
It is easy to dump on evil/bad/buggy PRNGs as the source of one's woes getting loot. And I don't deny that Turbine's PRNG *may* suck in a manner that actually affects game play, it is certainly *possible*. But I see no evidence for it in this thread or in any that I've ever seen discussing peoples misfortunes.
Last edited by DelgonTheWise; Mar 21 2013 at 08:14 AM.
As for me, I only know that I did well over 100 runs of durchest t1 when the drop rate was 'crazy', and that all I got for it was 1 remembrance crystal, 0 slcs, and 0 SA symbols. More recently, I got 1 slc, 0 CoR, 1 stat tome, and 0 FA symbols out of ~100 BfE runs.
And all I feel I am doing is indeed tallying 'runs', while largely ignoring the content, which is mostly just mind-numbingly easy anyway. As a result, I've noticed that I no longer really care even when I *do* win some teal or other, as the pRNG is just too random for me to think of it as a victory.
Is this really what turbine wants to instill in me? A feeling of dejected despair, whenever I run group content?
Last edited by rannion; Mar 21 2013 at 08:43 AM.
This is a case where perception is reality in regards to the pRNG.
This form's session has expired. You need to reload the page.Reload