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  1. #1
    Join Date
    Jun 2011
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    Gramsfoot
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    Pew pew! Blackarrow corruptions!

    Hello my fellow stinky Uruk maniacs! I'm wondering what is the current (smart) build for a BA? (I'm R9 atm)
    I did some experimenting of my own and currently i have slotted 2 health masteries T2, one crit defence and 3 crit boots.

    So what corruptions do you guys slot? Maybe it doesn't even matter really since the apocalypse happened we get killed by a piece of jewelry.

  2. #2
    Health for power T2. Health for damage T2. Damage for power T2. Mastery x1. Critical rating x2.
    Ahrean ~ Wabby ~ Licht ~ Riddermark.
    Misternoodle ~ Melondeau ~ Maex ~ Brandywine.
    Evna ~ Avely ~ Yleva ~ Meneldor
    Clownfish ~ Dictator ~ Batadainder (or something like that) ~ Squirter ~ Crickhollow

  3. #3
    Join Date
    Jun 2011
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    Isn't that one mastery you have slotted kinda insignificant?

  4. #4
    Join Date
    Jun 2011
    Location
    Greece
    Posts
    1,139
    kinda? masteries are the worst atm.
    you cant even specialise on many things any creep atm in cmparisor to the other faction

  5. #5
    As a solo-only BA that spends 90% (possibly) of its time in the moors 1v1'ing, I've settled on the following survivability build:

    Health for Power Rank 2; Damage for Power 2; 4x Critical Protection.

    I would think that if you often group up and have good healers, though, you could even go all-out glass cannon and make your defilers and WL's really work for their leeched infamy.

  6. #6
    Join Date
    Dec 2007
    Location
    Australia
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    3,760
    Quote Originally Posted by CirdalvalSilnuviel View Post
    As a solo-only BA that spends 90% (possibly) of its time in the moors 1v1'ing, I've settled on the following survivability build:

    Health for Power Rank 2; Damage for Power 2; 4x Critical Protection.

    I would think that if you often group up and have good healers, though, you could even go all-out glass cannon and make your defilers and WL's really work for their leeched infamy.
    You should experiment more of your 1v1's with different corruption builds.

    4x crit defence is useful, but it isn't good for a lot of things my friend.

  7. #7
    Join Date
    Jun 2011
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    Gramsfoot
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    I mostly do 1v1's or even a close 2v1. Sometimes small group fighting and maybe even raidvsraid. Fairly small server i play on, Withywindle. I was thinking about slotting them 4 crit protections but i'm afraid that i won't have enough dps to bring down a freep. Had a few spars with an high rank rk and a few times it was mostly luck that won the fight. I was constantly being hit for 3-6k crits. But the rk went down with the same speed, since i have a clever skill rotation hehe
    But the above is my main concern in corruptions, not having enough dps or having below my average dps just for bigger survivability. Basically being alive a few seconds more but without the ability to kill the one who is killing me. Like when a solo mini hobbit pops fake death when he's far from any keep or anything, and there's a few creeps on him. He does it just for the sake of trolling. Or so it seems anyway ^^

  8. #8
    Quote Originally Posted by Untg99 View Post
    You should experiment more of your 1v1's with different corruption builds.

    4x crit defence is useful, but it isn't good for a lot of things my friend.
    Quote Originally Posted by Tharvendall View Post
    I mostly do 1v1's or even a close 2v1. Sometimes small group fighting and maybe even raidvsraid. Fairly small server i play on, Withywindle. I was thinking about slotting them 4 crit protections but i'm afraid that i won't have enough dps to bring down a freep. Had a few spars with an high rank rk and a few times it was mostly luck that won the fight. I was constantly being hit for 3-6k crits. But the rk went down with the same speed, since i have a clever skill rotation hehe
    But the above is my main concern in corruptions, not having enough dps or having below my average dps just for bigger survivability. Basically being alive a few seconds more but without the ability to kill the one who is killing me. Like when a solo mini hobbit pops fake death when he's far from any keep or anything, and there's a few creeps on him. He does it just for the sake of trolling. Or so it seems anyway ^^
    I've tried slotting between 3 and 4 Crit Rating corruptions, adding a Mastery for a Crit Defence, and a myriad other alternatives. However, none allowed me to survive long enough to bring my increased DPS to bear.

    For instance, against RK's, I don't use VT; it's an attempt to challenge myself, and pre-U10 I was pretty successful even in Skirmisher. Post-U10, however, I've been consistently hit for 5-6k EC crits and dev's even with my build. Now let's assume I indeed go for more DPS but lose survivability as a trade-off. Each of the RK's 2-3k hit from before will do more damage, but in the absence of VT, my attacks aren't really going to do much more.

    Against melee classes, I don't hinder-kite at all, but instead rely on the fire-trap and Snare for most of my DPS. Again, against burgs, I don't use VT. Therefore, once again, I'm going to take big hits anyway, and my DPS against them isn't going to be all that higher if I don't use my single hardest hitting skill/don't live long enough to do all that much damage.

    To put it simply: I'm not willing to play the game of chance with a loaded die that Turbine's running, which is all crit attacks in this game add up to. Relying on a huge VT/<insert skill of choice here> crit is no fun to me. Call me crazy, but I prefer to keep myself alive a bit longer in the hopes of sustaining my DPS output rather than owe it all to a single skill that I refuse to even use against some opponents - mainly nominally squishy classes, i.e. RK's, hunters and burgs.
    Last edited by CirdalvalSilnuviel; Mar 21 2013 at 03:33 PM.

  9. #9
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    Quote Originally Posted by CirdalvalSilnuviel View Post
    Against melee classes, I don't hinder-kite at all, but instead rely on the fire-trap and Snare for most of my DPS.

    .

    That is a really interesting tactic, but i suppose you're a bit stronger than me anyway
    Against melee's i mostly combine Snare, gash, hinder and headshot. I try to kite as much as possible and sometimes freeps get angry and they just turn around and run or even stop and jump. I'd rather not go in close ^^

    I've changed my corruptions a bit right now. Health for Power 2, Damage for Power 2 and 4 crit boosts.
    Unlike you I depend a lot on my vt and pen crits. But still, i use VT only when the freep is knocked out or stunned or as an opening shot when they are not aware i'm there.
    Will see how this build goes, might try yours as well

  10. #10
    Quote Originally Posted by Tharvendall View Post
    That is a really interesting tactic, but i suppose you're a bit stronger than me anyway
    Against melee's i mostly combine Snare, gash, hinder and headshot. I try to kite as much as possible and sometimes freeps get angry and they just turn around and run or even stop and jump. I'd rather not go in close ^^

    I've changed my corruptions a bit right now. Health for Power 2, Damage for Power 2 and 4 crit boosts.
    Unlike you I depend a lot on my vt and pen crits. But still, i use VT only when the freep is knocked out or stunned or as an opening shot when they are not aware i'm there.
    Will see how this build goes, might try yours as well
    If they get pissed off, it's for good reason. Even against a good champ/guard that uses Sprint to catch up, if executed right, hinder-kiting is pretty OP and therefore generally considered cheap.

    My motto is never to use any tactics/skills that make it easy and therefore boring. Not using MT or uruk-heal, refraining from hinder-kiting (except against tactical classes and hunters, who don't really need any help with DPS lol), and avoiding VT against squishy targets (a half-decent hunter will eat you up the moment you try for inductions, anyway) so as to prolong the fight and make it more interesting all add up to closer, more tense and challenging but ultimately more fulfilling fights.

    Mind you, if a well-geared RK uses EC, none of it matters. Being hit by that skill for 5-6k even with 4 Crit Defense slotted and despite having 2-4 OP's is... tiresome. XD

  11. #11
    Do any other BA's here fight solely in KE? The only time I ever put on skirmisher for 1/2/3v1s is when there's a burg or LM around. I've found the buffs from KE far outweigh those of SS for me, especially now that they removed the 75% slow. I can still mouse turn through my targets, stun with gash if I'm trying to get Headshot or VT off, and still get most of my skills off with little or no trouble, usually. I don't usually pop cooldowns in 1v1s unless my opponent does the same, and even then I rarely use MT unless it's a 2 or 3v1.

    As for corruptions, I'm still experimenting with the crit rating ones. Trying out HfP2 DfP2 and 4 crit ratings and getting some pretty nice numbers.

  12. #12
    Quote Originally Posted by dafroisweet View Post
    Do any other BA's here fight solely in KE? The only time I ever put on skirmisher for 1/2/3v1s is when there's a burg or LM around. I've found the buffs from KE far outweigh those of SS for me, especially now that they removed the 75% slow. I can still mouse turn through my targets, stun with gash if I'm trying to get Headshot or VT off, and still get most of my skills off with little or no trouble, usually. I don't usually pop cooldowns in 1v1s unless my opponent does the same, and even then I rarely use MT unless it's a 2 or 3v1.

    As for corruptions, I'm still experimenting with the crit rating ones. Trying out HfP2 DfP2 and 4 crit ratings and getting some pretty nice numbers.
    Pre-U10, I ran around solely in Skirmisher, and it was heaven. Inductions and I don't get along, and the freedom of movement in Skirmisher has been the biggest draw of the class for me ever since RoI.

    However, post-U10, I've relearned Keen Eye and use it in pretty much all my 1v1's. So far, the only exception has been against a hunter, but I haven't yet been able to set up 1v1's with many of the best players on my server so I can't judge. The classes I've got my desired fights against - RK's, burgs and wardens - I've used Keen Eye only and done as well as I suppose I can hope for. My intention is to work more on my play in that stance, then when I'm reasonably satisfied introduce stance-switching for more effectiveness.

    The way I see it, induction fights against hunters are probably a bad idea, so Idk if I'll ever switch out of Skirmisher against them. But why would LM's be better with that stance? I would've thought the increased DPS from Keen Eye would help combat Wind-Lore, no?

  13. #13
    Quote Originally Posted by CirdalvalSilnuviel View Post
    Pre-U10, I ran around solely in Skirmisher, and it was heaven. Inductions and I don't get along, and the freedom of movement in Skirmisher has been the biggest draw of the class for me ever since RoI.
    Heh. I'm kind of the opposite, I 1v1ed a lot pre-RoI so I was already very comfortable with inductions. When RoI rolled around I fought melees, hunters and LMs in SS and RKs and Minis in KE. Now that the slow is gone with RoR, I almost never pop out of KE. Different strokes though

    The way I see it, induction fights against hunters are probably a bad idea, so Idk if I'll ever switch out of Skirmisher against them. But why would LM's be better with that stance? I would've thought the increased DPS from Keen Eye would help combat Wind-Lore, no?
    Unfortunately there's only 2, maybe 3 good hunters on my server, and 2 of them don't play much anymore, so I haven't really had any good hunter fights post U10. In RoI SS was much, much better for hunters because we could mouse turn right through them. Now with the KE slow removed, I can do the same thing except instead of strong pull spamming, I can get a possible headshot knockdown or gash and get off my fire dot with no trouble, and still spam PT but with extra damage.

    The reason I don't run in KE for LMs is because I assume they'll have traited frost lore (+50% inductions) and their pet will be harassing me. That coupled with their stuns, and I just find it's easier dpsing in SS rather than trying to get off the headshot that won't knock them down, or my fire dot they'll more than likely cure anyway.

    With water lore, wind lore, and massive ents crits, LM's in general are a real pain in the &&& to deal with now.

  14. #14
    Quote Originally Posted by dafroisweet View Post
    Heh. I'm kind of the opposite, I 1v1ed a lot pre-RoI so I was already very comfortable with inductions. When RoI rolled around I fought melees, hunters and LMs in SS and RKs and Minis in KE. Now that the slow is gone with RoR, I almost never pop out of KE. Different strokes though
    I only started PvP'ing about 2-3 months before RoI came out, and never got any 1v1 practice. RoI's Skirmisher was so lovely, I never used Keen Eye all through lol. And even after taking a break before RoR and coming back about a month before U10, I found Skirmisher more than capable of dealing with most classes.

    Unfortunately there's only 2, maybe 3 good hunters on my server, and 2 of them don't play much anymore, so I haven't really had any good hunter fights post U10. In RoI SS was much, much better for hunters because we could mouse turn right through them. Now with the KE slow removed, I can do the same thing except instead of strong pull spamming, I can get a possible headshot knockdown or gash and get off my fire dot with no trouble, and still spam PT but with extra damage.
    With regards to the number of good hunters, pretty much the same here. I've always gotten good results against them in Skirmisher, but haven't yet got the opportunity to try Keen Eye.

    The reason I don't run in KE for LMs is because I assume they'll have traited frost lore (+50% inductions) and their pet will be harassing me. That coupled with their stuns, and I just find it's easier dpsing in SS rather than trying to get off the headshot that won't knock them down, or my fire dot they'll more than likely cure anyway.

    With water lore, wind lore, and massive ents crits, LM's in general are a real pain in the &&& to deal with now.
    Water-Lore+Wind-Lore = Auto-win for an LM. And good point about Frost-Lore, hadn't though of that, but then again I haven't really fought any that use it yet. That, however, could just have been because they know I run Skirmisher.

  15. #15
    Join Date
    Sep 2010
    Posts
    202
    Critical Rating X 4, DfP 2 and 1 Mastery

    I sometimes use HfP 2 in place of the mastery and/or 1 crit defense in place of DfP 2.

 

 

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