Is the oft quoted advice about hitting Gut Punch after a skill with a long animation still valid?
The advice everyone gives is that if you do something like Thrash then immediately hit Gut Punch then the longer three-part Thrash animation gets replaced by the shorter one-part GP animation. I spent ten minutes (maybe longer, I ended up with over 100 feathers :-) ) testing this out and did not get that result.
Fighting against Pollys eagles as they don't do much damage and with default attacks turned off, I found that Thrash followed by GP is exacly the same animation as Thrash on its own. Same applies to Ravage. In both cases I get a three strike animation.
It does mean that GP is essentially 'free' and the next skill can be applied immediately but it is not the effect everyone is describing. To summarise - What I see from Thrash+GutPunch+Ravage is two three-part attacks.
I can't comment on how it was before the update because I only started Monster Play a week ago (and spent my whole week away from work just playing all day to get up to Level 5 Not healthy!)