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  1. #1

    Does Gut Punch still shorten animation?

    Is the oft quoted advice about hitting Gut Punch after a skill with a long animation still valid?

    The advice everyone gives is that if you do something like Thrash then immediately hit Gut Punch then the longer three-part Thrash animation gets replaced by the shorter one-part GP animation. I spent ten minutes (maybe longer, I ended up with over 100 feathers :-) ) testing this out and did not get that result.



    Fighting against Pollys eagles as they don't do much damage and with default attacks turned off, I found that Thrash followed by GP is exacly the same animation as Thrash on its own. Same applies to Ravage. In both cases I get a three strike animation.

    It does mean that GP is essentially 'free' and the next skill can be applied immediately but it is not the effect everyone is describing. To summarise - What I see from Thrash+GutPunch+Ravage is two three-part attacks.



    I can't comment on how it was before the update because I only started Monster Play a week ago (and spent my whole week away from work just playing all day to get up to Level 5 Not healthy!)

  2. #2
    Went on my Reaver after a break this morning and I can confirm it is still working.

    Are you sure you're using them both fast enough to make the difference? Takes a bit of practice to perfect it mind you, but it's rather easy once you do. Also if you're new to your Reaver got a small guide you can check out in my signature, a bit outdated since I haven't played Reaver much lately but it does the job I think

  3. #3
    Join Date
    Feb 2011
    Location
    North Carolina
    Posts
    362
    This could be due to one or two things which may be affecting the outcome.

    1. You may be lagging, this happens to me sometimes and it can cause gut punch not to take place until the very end of the animation.

    2. You may not be hitting it fast enough for it to cut off the animation. The timing is fairly precise.


    I can confirm that it does work though, just takes a little practice (or less lag) in order to get it to work.

  4. #4
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    843
    It works yeah, sometimes you might lag like stated above or be out of range (slowed) or if you tend to move alot, not line of sight.

  5. #5
    Join Date
    Jul 2010
    Location
    Ireland
    Posts
    186
    Works fine for me. Probs a lag thing if its not stopping the animation.

 

 

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