Yeah, the ToN bonus is not impressive. It needs to be a cooldown reduction instead, though not a flat one or it runs the risk of being the To Arms Duration earrings all over again. Only worse because ToN has a longish cooldown to begin with, which just encourages swapping even more. I'd favour something like "On Harmful skill, X% chance to reduce Time of Need's cooldown by Y seconds".
Part of the problem here is that all of these gold item skill bonuses are derived from LI Legacies, and our LI Legacies suck for anything but healing. Not sure if there's anything we can really do about that before the class revamps scheduled for later in the year.
[b][SIZE=3][COLOR="#FFFFFF"]Cainwen Ciaphas[/COLOR][/SIZE][/b][COLOR="#C3C3C3"], Captain of Crickhollow, [url=http://tvtropes.org/pmwiki/pmwiki.php/Literature/CiaphasCain]HERO OF MIDDLE EARTH[/url]!!!
[i]I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered![/i] My opinions are my own![/color]