On first glance I was ready to give them both barrels again! for the seeming inertia on the Mac client bugs and missing functions which have not been fixed since closed beta back in last summer and into official release.
The official Update 10 Patch Notes make no mention at all of Mac specific fixes (in fact fixes are often poorly identified). They can be found here;
Update 10, Against the Shadow,Part II Official
One small note at the end though got my attention;
Aside from not calling it what it is, OpenGL, it gave little indication if this was for the PC client which also has OpenGL components, or might in fact also include the Mac client. So having updated LOTRO Mac client today and making a quick check in Bree which was quite a graphical mess when updated in Update 9, it appears that in fact the OpenGL fixes do in fact include the Mac client!Graphics and Effects
Resolved a number of issues with openGL rendering.
A quick summary of fixes I have noted in a fast test session today:
- OpenGL fixes have resolved graphical glitches related to High Quality Lighting and Specular Lighting
- OpenGL fixes or other work appears to have enabled more environmental details (more grass moving etc.) with higher detail settings.
- The inability to type in the chat window when changing from Windowed mode to Full Screen or vice versa has been fixed.
Previously it was necessary to disable both High Quality Lighting and Specular Lighting in Advanced Graphics io Options to avoid 'glowing bush' syndrome and buildings flashing alternate colours; shadows messed up and clipping of buiuldings so you could see right them etc.
These issues appear to have been addressed in this Update 10. Re-enabling both High Quality Lighting and Specular Lighting with Ultra High settings did not cause any of the previous issues. So from a quick initial check it looks like the OpenGL has been fixed or updated which is great news to at last see action on the Mac client. These effects really do make a lot of difference in the wider landscape also, especially High Quality Lighting.
It is now possible to travel through the landscape without bushes flickering/ glowing like beacons on/off as you move. And to fully appreciate the detail of higher settings where your Mac allows for this.
On top of this I also note more detail in the frills and environment with grass swaying in lawn areas that were previously static (some ground detail did move before but the range of different plants reacting in this way is noticeable) Another improvement of the all important immersion. More good news!
Yes, the mapping and textures are pretty old now but this is helping to get the most out of what they have from the game engine. Yes we miss some DX10 and DX11 effects but that is an inherent limitation of the OpenGL route and to be fair, Apples' very poor support for the platform to date.
And, from this quick run through I can confirm that, whether directly related to the OpenGL fixes or more underlying work, the bane of typing becoming impossible after changing between Windowed and Full Screen mode has also been fixed. swapping a number of times I was still able to enter text by typing and it working. Even more good news!! Hopefully this is also the case for others.
I find Turbine very frustrating. The Mac client download is a total mess, there are still a good number of others bugs remaining in the Mac client including many that continue to frustrate new players trying to even get the client installed or updated. Also, continued crashing and memoiry issues in higher level areas from the reports that keep getting posted here.
But, I must give credit to them for at least some movement in addressing some Mac issues. These do make a difference to the player experience. I just wish that they would ensure that we as Mac players can actually test properly in the Bullroarer server for test clients. And that they really sort out their line of communication because by being vague and not including that bit more detail of actual fixes in the path notes, just leaves most players shrugging their shoulders and unaware of these things.
We still miss a lot of the functionality of the Graphics options including the sliders (except Ambient Light) and this testing is limited to lower level areas. How these effect Rohan content I can't say.
Let's hope that Turbine continue with these efforts and find a way to actually communicate them to the Mac players.
It would be interesting to hear of any other changes you notice or if there are issues outstanding (Rohan crashes etc.) or new ones cropping up.