This is not a bug, it's actually in the patch notes:
Originally Posted by -Aris
Critical Effect Revision
For effects delivered by skills: If the skill delivery is Critical or Devastating, then the applied effects will always crit; if the skill does not crit, then the applied effects will never crit.
Note: This change applies to instant effects, and to the initial pulse of damage-over-time effects (DoTs) and healing-over-time effects (HoTs). Subsequent pulses of DoTs and HoTs will roll for critical effect just as before.
Now, this doesn't seem to effect ALL initial pulse crits and it would be interesting to see which effects fell under the revision and which did not.
They may have missed some skills (for instance, do ALL crit RK hot initial ticks cause auto-crit on the pulses? It certainly only seems to work with fungal spores right now. It doesn't seem to work with tainted kiss on the DoT front). I would love further information as to which skills should and shouldn't have received this change.
Obviously, this makes crit a much better stat for defilers, I would argue it is better than mastery rating and that in a heavy healing build you should have more crit slotted than mastery... IF this works with more than just fungal spores.
Last edited by Sezneg; Mar 06 2013 at 11:43 PM.
Even my Signature is trolling!