Minor nitpick here - +10% OGH is closer to around 6 or 7%, if you factor in criticals.
Originally Posted by Nascephor
Take the base percentage of 100% for all heals, then add the percent modifiers to it, and you end up in the 150-180% range (assuming full HoH and a healing emblem - since all the healing modifiers are additive, not multiplicative).
So that 10% you see is closer to a 5% increase, when crits are factored in, slightly higher.
Depending on what your trading for it, it may/may not be worth the drop.
Maley Oakensage, Captain of Elendilmir
Alas Elendilmir, may you *jingle jangle* forever in the Forgotten West