Everything in between also supports the topic.
Everything in between also supports the topic.
OP is leveling a Hunter. That's the basis of all those claims you are quoting so eagerly. Treating them as an introduction to some general argument about the class is - yes, yes - reading comprehension failure. Video showing off Hunter gear-capped, customized and cherry - picking scripted fight is still not proving anything in such discussion because OP is playing and complaining about something different.
Even if you discover you just have issues with OP creating general statements based on 60ish lv toon it still means nothing in terms of dubious relevancy of discussed video.
You run into an orc camp, see it's empty and don't think that it's possible they might respawn while you're exploring. If you enter an area where you know there should be adds, the reasonable thing to do is expect them to respawn and adjust your plans accordingly, don't act surprised when they do.Skills have little to do with that vid unless you count basic cooldown math and tabbing among them, used in completely predictable environment. Having proper gear/traitline is also a no-brainer. Not to mention the only reason vid does not end in rez circle lies in favorable RNG, as already pointed out above. I remember hunters soloing questline boss spider in LG on-level (I think there are still posts about that somewhere, along with Helchgam marathon) - while still scripted and melee-centric it was more complicated and punishment for mistakes had less RNG to it. And yet, it still does not compare to having a half of landscape orc camp respawning in your face right when you aggro whatever previous player did not kill. Improvisation and unexpected - this is where class offers rather little and requires more of so-called skills. (yeah, hello PvMP too)
Traiting yellow capstone for levelling is not needed in anyway, and our most useful cc skills are legendary traits, not requiring yellow. Given that we really don't have any good dps legendaries anyway, slotting these while levelling is the most common sense to do. If vanilla cc includes having an 30s aoe root, 15daze, 15s fear, dazing blow, etc. Then fine, you're stuck with vanilla cc, how harsh you have it. The long chain of preparations listed is hardly needed by any stretch of the imagination unless you're purposely trying to pull 4+ mobs at a time.Also, let's avoid being hilarious - have you actually tried using capstone Yellow for 1-85 leveling? Without dying of old age? Yeah, didn't think so. Down to vanilla CC we go. I am sure Yellow can make plenty of encounters easier. I am also sure hardly anyone cares. Finally, big part of #1 post describes entire chain of preparations - not sure what is the point of making the game even more tedious. This is the word I'd use if I was to argue with OP. Not "difficult". Unless "difficult to enjoy" perhaps. Or unless you make it difficult on your own - like treating gear/traits/other stuff as casually as many other classes can. Not just Wardens. Which kinda supports whatever point OP had in mind when mentioning alts.
Killing a single mob in landscape is a joke as a hunter, any normal non-ranged npc should never reach you, and getting the jump on a ranged add with swift bow pen shot should have it down to half morale before it even looks at you. In order to have any sense that you need to think about what you're doing you need to be pulling multiple mobs. Nothing about levelling in this game is difficult, for any class, unless you intentionally set up situations to make it that way.
The OP must be trolling >.> or using single target rotations on multiple mobs hoping to kill them fast enough.
What are your traits?!
If you plan to ever go against many mobs at once, then trait up arrow storm and resolute aim!
My rotation against 3+ targets. Focus->swift bow->RoA->RoT->RoA spam them down every time you crit. Regular mobs should be dead by then if you stay bout 30meters away. When you don't crit with RoA then use split shot, blood arrow, pen shot, QS, or whatever you want to do for 10sec just as long as you have needful haste up with resolute aim traited.
Most mobs I've ever soloed was 8 at once in an instance, all killed after relentless RoA spam.
"Regularly" is not what I am suggesting - or am I? Majority of landscape is a complete braindead slog - but it also includes thousands of fights. Therefore small percentage of unknown, new, unexpected results in hundreds. It is the only reason landscape feels interesting to me. But it might as well be a reason to become frustrated.
Which, again, means only landscape meatshields and predictable situations. No, not every situation is predictable, that piece OP complained about where number of mobs increases instead of decreasing is a good example. If Hunter runs away from the fight as "adjustment to the situation" it is just avoiding embarassing dread and rez circle, something like using old version of DF in Moors and claiming "but fight was not lost!". If you have to run and other classes don't, some people can eventually feel frustrated.
Last edited by Ferthcott; Mar 01 2013 at 02:07 AM.
Ferthcott already covered this perfectly so here is a final analogy of how ridiculous that link is. Imagine this conversation :
Person A :The concept of a Rambo is highly unrealistic. It is nigh impossible for a guy to single handedly take out an entire military base. That's why it only happens in a movie.
Person B : Nonsense. Check out this link. *Link shows a TaeKwanDo blackbelt single handedly taking out 8 or 10 men in a row.*
Person A : Yeah but that blackbelt carefully chose that situation to maximize his own effectiveness while minimizing his vulnerablility. You CAN'T pick and choose your enemies when assaulting a military base.
Person B : What do you mean?
Person A : The men that blackbelt were fighting were not wearing armor. They followed the rules and etiquette of TKD, and most important of all, none of them were armed with guns.
Person B : Pffft! That's dumb. That video is PROOF that a person can easily assault a military base. If you can't do it, you need to learn how to fight better you noob.
Again, just because people climbed Mt. Everest it does not follow that Mt. Everest is not high, or dangerous, or very difficult to climb.
If the mob is ccable the hunter can solo it. You should have no issue soloing several normal mobs at once even without cc. Will we ever be able to solo like a warden? No but landscape mobs are easy enough that you should have no issues.
High DPS, higher range, very high avoidances and at lvl63 (as OP states) a lot of CC options... I don't understand how could someone repeatedly fail with those options on his side ?
I leveled 7 classes. I was impressed by hunter's AoE capabilities - both solo and in groups. In fact, they are much higher than I was expecting from an archer-class.
Ishtarien - Captain 105
Ishtarel - HNT 105 / Ishtaridas - LRM 105 / Cabernetta - GRD 105 / Ishtari - RNK 105 / Ishti - BRG 105 / Lunasa - MNS 105 / Medovinus - BRN 105
The Mellowship - [EN] Eldar -> [EN] Evernight
While seaching for the above story, I found http://www.cracked.com/article_17019...ike-&&&&&.html which has a particularly impressive 705 credited kills to a single lone soldier. That's more impressive than Rambo ever was. Then, since I hit Cracked, I stayed there for several hours and found a couple more in the same vein.
Consider a guard complaining about low dps, and you found out that he was traited and geared for tanking, using a 1 handed weapon with tanking legacies and threat stance. You could then post a video of a guard traited and geared for dps, using a 2 handed weapon, with dps legacies running in Overpower stance. The person complaining about low dps should not point out that the guard
Last edited by Elfedlied; Mar 02 2013 at 08:11 AM.
Damn now that's nit picking!!
I'll sum it up for you: The conditions met while leveling and the conditions showed in the posted videos are different. Therefore you can't use the videos as the perfect illustration for the leveling phase.
Both have common elements- they're both fruits, but in the end it's still different apples and oranges...
You have to do it a different way than you'd do it with a Warden, Mini or Burg, but it's perfectly doable with a Hunter.
And this is coming from a Hunter whose CC skills are Set Trap, Dazing Blow, Distracting Shot and Cry of the Hunter. I haven't been running with Rain of Thorns for PvE for a little while now, and I never trait Bard's Arrow.
So I'd suggest that you take your time and practice a little more. As I said, it's a different class and so a different fight.
Last edited by LadyDena; Mar 06 2013 at 02:24 PM.
Been leveling a F2P hunter lately. Only has one legendary slot (Rain of Thorns). I seem to do ok with 3 or even 4 on-level landscape mobs. Mine is 67 now, but helps having 2nd age weaponry (either 60 or 65 when you get there), and decent armor (mine is Lothlorien level 60 med or Volume III rewards). I little bit of a game plan is needed for some mixes of ranged/melee but there is no way you can categorize the hunter as 'lameo'. You just need to know which skills to use effectively.
Kinships: Fifth Star Vagabonds on Crickhollow (Dotswith); Random Access on Arkenstone (Dottiel)
One last thing: check the name of the thread.
You sound like you would love to just argue against the title with OP - hey, you are free to do so. Hint: 5 words are pretty much all you need.
"They are better after leveling".
Whatever generalization title includes, you are praising examples to the contrary that have little to do with what OP saw, played, experienced and based his opinion on. In short: context. Arguing with the title, knowing perfectly well OP had no basis to generalize, is ignoring the actual issue OP shows (limited perspective) while countering perceived one (generalization) with a video that requires the same lacking perspective to fully utilize. Reading comprehension issue is a nice option at this point - as purposefully ignoring the context can smell much worse.
Last edited by Ferthcott; Mar 12 2013 at 05:13 PM.
I have to admit, I think this is a first for me. I don't think I've ever heard anyone complain about a hunter being hard to level. Just the opposite in fact. And, if you regularly play a warden I can see why you'd be put off by a hunter's so-called "lack of survivability" especially if you're trying to play a single target ranged class as a tank, it's not what we do.
And for the life of me, I cannot understand why you would try compare the two. It's a totally different play style. Go compare a Warden to a Guardian, no small debate there. Or an RK to Mini for healing or and RK to a Hunter for DPS.
As a hunter we can, and have, dealt with multi-mob scenarios. But wherein a tanking class goes toe-to-toe with those mobs, a ranged class trying to take on 4 or so on-level mobs or higher in melee is simply not done. That is not how the class is played. There is a reason why the class has a 40m range and even when not traited CC *still* has basic CC skills. A hunter is not a melee class and to play it as such is a mistake.
Leveling a hunter is easy, playing the class correctly is not. You have to use your head. Knowing what NOT to do, and when, is just as important as going all out DPS.
Until next time, my friend...
Well, it is a decent solution considering OP is long gone and had no interest in anything beyond venting so far, so I don't know what are we even arguing for at this point. Especially when pretty much everyone here thinks that OP is simply wrong.
/wanders off to avoid harmful effect of everyone being in agreement
No reason to cry about how much you suck at the hunter class or it sucks,cause you like swords over bows,we all if not most have played and never,never had that kinda problem, ...all day long...and am sure u can watch other hunters do aswell,sometimes it just takes longer,but i never pull more then i feel like putting time in to kill..3 at most..i like it fast and easy...thats why i stayed a hunter.
and imo all the classes in this game suck its sad, but hunter.
with all the aggro you seem to get while out in the world,you should be playing your warden trying to kill something fast warden..lol or a champ or a mini
here is how i felt lving a few classes then a hunter.
1)champ runs into 3 mobs around a fire....kills them,maybe drank a pot took about 4mins,maybe longer, felt like "when is this troll gonna die,damn 2 more to kill.....uhhh maybe i'll pull two at a time next time."(looks up stats and rotations to make sure am playing this DPS class right,looks into buffs i may need to kill faster asks kin so hows champ at end game.) 60lvs later
runs back into 2 mobs,feels like omg when is this troll gonna die,uhh 2 more.Gets to the 15th slayer deed 0/300...gags,pukes,swallows,logs off....comes back a year later..over lvs slayer deeds or skips them for the rest of the toons life./made into crafter alt later on.
2) capt....nuff said../deleted
3) warden....nuff said /crafter alt
4( hunter.....not even close....next!....all day. felt like i killed 10 to their 4. skipped whole areas by chain killing same lv or low lv to grind/deeds,missed alot of quests ..crafted missed more quests,to low to even bother....Traps....umm depends,bow chants..umm depends,oils cheap and i used alot but not the fire to much less it was low lvs i grinded for hides so on etc.. Rolled a alt hunter to crafter woodworker,main was a talior.
5) never played another..why...nuff said
and if anything changed besides gear,i never care,cause their is no way i would ever play something else in this game but maybe a burgla and just buy slayer deed buffs from the shop cause their is just no way i can ever repeat all the stuff i got done with just layer deeds on another toon EVER ,melle combat is just to clunky and poop stick, once you hit cap(end game) its pretty much end of the game,unless you like to repeat forever till xpacs,not me,i go play my other mmo.Nuff said.You can play your warden and go on a aggro mob killing spree and make a 15min vid and post for us hunter to laugh at,
Last edited by Capocurtis; Mar 29 2013 at 02:06 PM.
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