Since I see the Charisma thread being tossed about, let me explain again why I think it's a terrible idea that runs counter to the whole idea of the Captain class.
Thematically, the Captain is defined by two things: defeat events and our banners. Anyone who has never listened to the old
Casual Stroll to Mordor Captain Roundtable from 2010 needs to go do so. If nothing else, it'll get you mega pumped about playing Captains again.
In the middle of the roundtable, one of the participants (Elborigorn of our old guide, I believe) says that he thinks our defeat events are misnamed. He thinks of them as
victory events. We achieve something cool (getting a big crit, killing an enemy), and as a result we unlock the ability to do something
cooler. We convert a small success into an even bigger success in a dramatic way. Succeeding unlocks the use of skills that help us succeed more.
Yes, Charisma gives us a mechanical benefit for achieving a success, but the gameplay it creates lacks immediacy. If the current defeat event system is like winning a high-stakes poker hand, Charisma is like making contributions to a 401k. Sure, the latter might add up to just as much or even more money in the long run, but I think there's no question about which of the two is more
fun.
And, more than that, in this analogy, Charisma is saying, "Oh, you just won that big poker hand? How good for you! Now put it in your 401k and maybe take it back out when you retire." Yawn.