Given the scant information we had as well as our limited experience with trees in LotRO (and in my case, limited experience with trees in others games) it was a definitely a logical concern.
Originally Posted by Kelsan
Accordingly, it's heartening to read that new systems are being designed to continue to allow players to make relevant choices. This naturally makes me curious as to what such a system would look like since I obviously had trouble imagining such. I did try to indicate that as long as player choice was preserved, it could possibly be fun. I still stand by that. Ultimately, I don't as much care what the path looks like or what it is called as long as I have the ability to choose my character's traits and abilities as I wish without being pigeonholed into a pre-determined profile.
(Also, personally speaking, if it provides a means whereby MM is fixed or a reasonable analogue created, then I'm all for it.)
This is an exceedingly well stated summary of what I feel happened to burglars. What strengths in crowd control and debuffing we might have had left (and now shared by multiple classes) were made almost irrelevant by years of content largely based around simply killing mobs as quickly as possible. Single target burst DPS may be considered a valid burglar role to have evolved, but I'd really like to get back to the original utility (sneaky/debuffing/crowd control) role it seems the class had.
Originally Posted by BrittainTheCommie
Last edited by Delaney; Feb 25 2013 at 08:22 PM.
[COLOR=white]Delaney ~ Burglar [/COLOR][COLOR=lime]*[/COLOR] [COLOR=White]Kimbre ~ Warden [/COLOR] [COLOR=lime]* [/COLOR][COLOR=White]Daeryth ~ Captain [/COLOR]
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[/COLOR]"Without change, something sleeps inside us, and seldom awakens. The sleeper must awaken." - Frank Herbert