For 3+ years I've only played the hunter class. I absolutely love the hunter class and I think there are a lot of things that it does well. I think that in comparison to other classes, the one things that hunters lack is "survivability" in tough situations.
After reading many of the posts in this thread and thinking about things for a while I'd recommend that hunters need way more "survivability."
Here's my top three suggestions:
1) A ranged version of Agile Rejoiner that activates when a hunter evades an attack. Take the current legacy that can double the heal magnitude from Agile Rejoiner and have it apply to this new skill as well. The healing ticks from this new ranged heal-on-evade skill as well as Agile Rejoiner could stack.
2) A "WTSHTF" skill that dramatically increases evade and parry at the expense of lowering dps for a short time.
3) Scrap the current version of Desperate Flight, make it double our run speed for 15 seconds and be immune to all slows and CC. Also make it impossible to attack for these 15 seconds. Make it available in both PvE and PvMP.
Lots of other good ideas in this thread and frankly lots of ideas that are far better than mine. By the way, I am loving Cry of the Hunter and have found it to really help my "survivability" with that bubble. Even though the bubble isn't very much, its short cooldown is helpful.
Finally, this is my "pie-in-the-sky" request, but I'd love a major legacy on ranged weapons that let's us increase our range for 1-3 meters. I know, I know, will never be implemented, but it's so epic I have to ask
[COLOR=Lime][SIZE=1]other favorite middle-earth related games: The One Ring RPG, published by Cubicle 7; LotR: The Card Game, published by FFG[/SIZE][/COLOR]