I know there have been a lot of complaints about the hunter class. Honestly I think the hunter is in a pretty good place right now, but does need some attention.
1. I believe the main issue is that we need to sacrifice damage for survivability. I mean like my hunter has more Vit than my my champ! We need either an inductionless press onward, or a stronger version of Cry of the Hunter, or perhaps add a debuff to Blood-Arrow(havent been using that skill much lately) which through knowledge of plants/herbs in the wild adds a +20% miss chance to the target for 20s, its not "poison" per se but interferes with the targets concentration, maybe makes them a little woozy.
2. Consolidation: Make 3 track skills into 1. Make low cut have a bleed effect and get rid of its legacy. Hunter weapons have too many good legacies. I had to drop 'Find the Path' Leg for 'Crit in Precision' Leg. It was that or Needful Haste legacy. Also can we drop the legendary melee weapon for a Legendary Quiver? It would just seem much more appropriate for the class.
There has never really been a reason for us to have 6 crafted trap items, and 2 'trap skills'. Change this, I have a bag full of just hunter devices. Keep triple trap, and merge quick, strong, and bear traps. Lure trap is fun in the Moors just to see if any creeps will actually fall for it
3. Functionality: I'm not going to pick over everything, but would suggest either scaling Heartseeker, adding an extra effect to it like a root, or giving it a higher crit rate out of stealth. In fact I and others have suggested that shooting while stealthed should have some kind of bonus, that would be a real Stealthy Shot! Cmon Do It!Possibly combine barbed arrow and quick shot, if you are looking at cleaning up clutter, but lets not get too crazy, most of our shots are very useful.
Bard's Arrow needs a change in that it should not be a Legendary. Make it a regular skill, and give us something cool in exchange.
All in All I believe the reason that Hunter's have been left out a bit is because it is a very powerful class and the Devs seem to be very careful about not altering too many things. A change that is well intentioned could put the class into OP land. Main problem is the Hunter is too Glass-Cannonish.