after writing 4 times a epic wall of text whit the result: "You do not have permission to perform this action. Please refresh the page and login before trying again.
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" here is the short version:
1) Clear defined Traitlines
* Currently we have 2 Traitlines doing basically the same: Damage. And a third one that you nearly never need.
* There should be one Traitline for Damage, one Traitline for Moveability and Group Support
and the other one for Range Tanking (Hey you have 2 Melee Tanks but only one real range tank... we tanked Cargaraf, we tanked the Trees… so why not?)
2) Revamp of Skills
Heartseeker: Highest power cost, highest CD, highest induction time and correct: lowest damage (time/power/damge compare to other skill). And a yellow cross on the target thats sais: "hunter takes a brake. ahh and some little damage incoming".
Stances, i would change them for the new traitlines:
-> (Strength) :The Bowmaster: +% damage per levels trait (tree traitsystem?). +1 Focus each 5 Seconds
-> (Precision) :The Huntsman: +10% in combat run speed for fellowship. Alert skills: no incudctions, but higher CD.
-> (Endurance) :The guarded Archer (you will find a better name xD): Increased thread form skills. +inc Healing.
Hunters Art: Should be changed to tiering up/down system (max 3 tiers)
-> The Bowmaster: +5% damage for 30 seconds
-> The Huntsman: - 1 sec Skill Cooldown (just for the additional form the Huntsman Stance)
-> The guarded Archer: +10% perceived thread
Legendarys: They do not feel legendary any more. most give to low benefits.
-> Press onward: should be instant skill. (even normal mobs could deal more than 2k damage in 4 seconds)
-> BotR: it now (bullroar) gives 5-7 power/skilluse. thats about 300 icpr. or 55 fate. thats not really legendars isn't it?
Meriful Shot: it costs 6 focus, therefore it should not miss neither be block or evade able.
What i do miss: a skill that requires 9 focus.
3) nahh 1 and 2 should be enough
Last edited by Milithion; Feb 25 2013 at 07:19 PM.
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