a couple big things for me:
1)melee skills need to do more damage (remove the dual wield penalty), and add focus (could be added to huntsman bonus (as long as huntsman is not nerfed in any way))
2)bowmaster line should actually add to range of bow skills, to differentiate more from huntsman.
3)trapper of foes should really have more stealth and debuff components, ie camo usable as a hunter HiPs, a new ambush style skill, the tracking skills placing either a damage mark and/or power healing mark on the tracked target. and the tracking skills should be usable in combat to provide the debuffs. and all those traits affecting only set trap need to be combined. also, bright campfire should be usable in combat while traited deep into yellow, and possibly used as a lure trap.
speaking of melee:
~swift stroke usage should remove the next QS induction, like how scourging blow removes next barbed arrow induction.
~low cut should always apply the bleed, legacy increases the bleed
~scourging blow should add bonus damage for both barbed arrow bleed and low cut bleed.
~new melee skill requiring 3 focus, does more damage than dazing blow and adds a incoming healing buff to the player on a 10 second cooldown.
because real hunters know they do more damage using combos while in melee range of the boss. giving us more combos can add more interesting gameplay to the hunter, and make PS derp spammers wonder why they're not doing as much damage as the pros.
speaking of ranged:
~merciful shot needs to be redesigned to be like champion's merciful strike. = does more damage the more pips you have. brainstorm: in strength stance, mercy shot does more damage per pip, 50% enemy morale requirement, minimum 3 pips to shoot, consumes all pips. in precision stance, mercy shot remains with current damage, but is usable at 100% enemy morale, minumum 3 focus, removes 6 focus (usable for ranged corruption removal all the time)
~blood arrow should have auto-crit status, since it has a 10 second cooldown and costs morale
second and first age bows (and javelins for wardens) need to have a passive stat like all other classes' class items (champs get power cost reductions on their 2nd age runes, minstrels get healing threat reduction, etc) hunters should get either threat reduction, induction reduction, power cost reduction, or crit rating (i personally lean toward crit rating, after champs crit rating got boosted with RoR skill upgrades)
~ranged block and ranged evade should be combined and renamed "finesse", just like all the other classes that had similiar legacies (RK with tactical resistance, LM and Minstrel likewise)
~(shooting the dead horse) power costs and crit multipliers need to be combined
~new legacies: +1000-2000 ranged crit rating, +1-5 bow range,
speaking of bow range.... to make things more interesting, a hunter beyond 50 meters could actually generate less threat for himself, simply because the enemy has a harder time seeing him. and if the enemy is being tanked by a guard or warden or champ or captain, that threat could be added to the tank instead, kinda like the target is confused and thinks the tank is getting all those extra hits in, not realizing that there's a second attacker way off in the distance. if need be, this could be a new skill, or maybe even a revamped buff for hunter's art.
and please for crying out load... make the purge poison group removal a simple standard yellow class trait, not tied to set bonuses of any kind. there are some people that want perma group removal, and others who adamantly prefer the single target, no cooldown version. a class trait would make us all happy.
and for all classes:
after level 50, we stop earning stats as we level (only morale and power) which results in our classes doing less damage after a level up (because of the ratings system, changing no gear) as we level up, we should still earn more might, vit, agility, will, and fate, and even enough physical or tactical mastery (varies by class) to actually ADD to our damage percentage (even if it's only.01%). LOTRO is the only RPG where my character gets WEAKER while levelling up
also, we should have earned at least 2 more virtue slots by now.
also, there should be more class deeds to upgrade our class traits and class legendaries to a tier 2 version of the traits.
speaking of legendary traits... shouldn't the ONE legendary earned through the long 45-50 class quest become a passive, that we never have to trait it to get the bonus? especially considering the sheer scope of the original quests?
it just feels like there hasn't been any real class advancement since level 60