We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 7 1 2 3 4 5 ... LastLast
Results 1 to 25 of 306

Hybrid View

  1. #1
    Join Date
    Jun 2008
    Posts
    26

    Greetings! Let's talk Revamp!

    Hey all,

    It’s your friendly-neighborhood-hunter-dev here to say ‘Hello’ and get the discussion going on the very exciting Revamp you’ve been hearing about.

    What I’d like to get from you all are the top 3 things you’d most like to see changed about the Hunter. These can be sweeping changes, like Focus has intrinsic value or mobile combat, or small-focused changes, like alterations to specific skills or rotations.

    I’d like to avoid the snarky comments/suggestions as that just slows the process down. So please, avoid posting things like:
    “Everything!”
    “Have you read anything I’ve posted in the last year?!”
    “What’s the point? Not like you’ll listen!”

    I want you to be honest and critical, but stay on topic and come at this with a desire to see real change.

  2. #2
    My initial brain dump:

    1: Legendary traits that are genuinely legendary.
    Bow of the Righteous - Morale restore as well as power on each hit. Particularly now it has been nerfed.
    Press Onward - scale it properly, remove the induction, or make it a non-legendary trait.

    2: Removal or retrenchment of meaningless traits and skills.
    Heartseeker - scale it or remove it.
    Yellow line needs a COMPLETE revamp. Too many totally silly traits in there to make slotting the rather nice Explosive Arrow worthwhile. Particuarly given that Adaptation is now a given in raids.
    Animations on some skills are too long - e.g. Hunter's Art, Cry of the Hunter. In fact, remove Hunter's Art altogether in favour of the "mark" idea below.
    Camouflage to grant genuine benefit (e.g. movement, aggro reduction), or be deleted.
    Desperate Flight to be edited/revamped.

    3: Scaling of skills
    Campfire, Press Onward, Heartseeker to be properly scaled.

    4: Consolidation of skills and legacies.
    Tracking - ONE skill please.
    Port skills - ONE please.
    Bow Critical Multiplier - ONE legacy, please.

    5: Unique benefits
    Currently we have 40m range, and that's it. What else can we uniquely offer to a fellowship?

    6: Mitigations
    Medium armour classes have the WORST mitigations of all. Return the mit curve to pre-ROI values please.

    7: New ideas
    Hunters able to place a "mark" on target like burg's Reveal Weakness. Stance dependent. Either debuffs movement and slows attack speed (yellow), increases incoming critical damage (blue) or increases incoming ranged damage (red). Like Hunter's Art, really.
    Lendas' idea of Improved Fleetness to allow INDUCTION skills to be used on the move. Focus cost and power cost should provide a decent balancing factor.
    Campfires should be placeable in combat, particularly if you trait lots of yellow.
    105s: Aedfrith (HN), Aldnoth (CP), Brai (RK), Hrolfdan (MN), Aeldfryd (WD), Morriarty (CH), Aednoth (LM), Mishhar (BR), Hraldan (GR), Rummbold (BG). Tinies - Rumbelina (MN), Aenghus (CP)
    Rangers of Eriador (officer), ex-Snowbourn now Laurelin - A Noob for All Seasons

  3. #3
    Join Date
    Mar 2012
    Posts
    891
    Hi Kelsen, welcome and good look with us. We're a tough group to deal with.

    My post is sincerely without snark or negativity so please don't read it that way.

    What I think would be most helpful to the hunter class and community first and foremost is to have you had out on live as an endgame hunter and play. Just see the challenges we face for yourself on live and then come back and I think it will help parse all the feedback you'll be getting, which will be alot.

    If I could create an itinerary for you were you to take me up on my request it would be for you to try out the following:

    1) Fight 1v1 in the Ettenmoors. Try it as the average player would. Fight all of the ranked (8+) creep classes with each side having 2 OP.s Specifically I'd like to you fight under these circumstances; and specially the creeps will use all pots available to them and have all store-skills purchased:

    a. BA with Moving Target up active.
    b. Reaver who will use charge, wrath, Dying Rage and will line of sight you.
    c. Defiler using enhanced flies
    d. War Leader who will LOS
    e. Warg who use all his CD's and will start off with a pounce
    f. Weaver who attacks from OOC burrow and fights in Melee Range and then will burrow again later in the fight.

    2) Do the Isengard 3-man Dragnakh Unleashed at level 75 T2C. In the final fight, pay close attention to your role.

    3) Use fleetness without traiting for it.

    4) Go trapper into an instanced boss fight on T2C and tell your group/raid that you're going to do it.

    a. Coincidentally, go Trapper in the Ettenmoors.

    I'm sure others can add to this list, but basically, what I'd like you to do is see for yourself our complaints before you see our proposed solutions; cause they can be so subjective.

  4. #4
    Pets.


    In all seriousness, from the perspective of a Raid Dps/part-time moors hunter:

    1)A revamp to yellow line. CC is needed very situationally now and there are classes that can do it better. I'd prefer a Debuff/ hybrid melee/ moors soloing line but I'm sure there are better ideas.

    2)More complexity to the class in pve than derp-pen shot. Right now the class's dps is as complex as renewing Improved Fleetness every 30 seconds.

    3)Survivability in a form other than an escape skill. Escape skills are a cheap way to mask a class's deficiencies. Ours is the paper-like qualities of medium armor combined with being an induction-based class with no self heals(agile rejoiner does not=self heals).I grew up in the moors soloing, and while it isn't impossible now, it certainly is frustrating.

    bonus 4th)Our traits are currently a means to an end, we only throw 5 blue traits out there for Improved fleetness, 5 red for cool burn etc. Over half of our traits are worthless or situational at best:

    Red-Critical Eye, Swift Mercy, Shot through the heart
    Yellow-Sturdy traps, strong intimidation,Heart of the Bard, Stealthy shot(should be in another line)
    Blue-Earthborn, Resolute Aim, Rapid Recovery

    "Legendaries"- Bow of the Righteous, Press Onwards

    Sidenote: As a dps class it's frustrating to only have 2 dps increasing legendaries both of which are capstones.


    I think more than anything we want to work with our dev on changes, we like communication. When that hasn't happened we've ended up with ideas like Group desperate flight, split-shot,Hunter's art, and Cry of the Hunter.
    Last edited by Oldin; Feb 25 2013 at 01:33 PM.
    Megabob

  5. #5
    Join Date
    Jun 2011
    Location
    Teh interwebz
    Posts
    480
    Greetings, I sincerely hope you brought your flame &&&&&&ant pants to this

    Anyway onto ideas....

    1) Replace LI melee weapon with a quiver in your class item slot (which, I think we should have had from inception, but hey-ho, water under the bridge and all that) then we can have something like (almost) every other class, at least a few base passives on our LI's. I'm thinking red -power cost, blue -power cost and something else and golden -power cost and 2 others.

    2)One reliable self heal that isn't a) on a 5 min cooldown and requires a legendary trait or b) relient upon a combat response for a VERY small HoT.

    3) Pretty much most of what Aed put up.

    4)Just waiting for Lendas to find this thread........... :P
    .

    I was Bhorn, bhorn to be wild... dum-de-dum-de-dum.

  6. #6
    Join Date
    Jun 2011
    Location
    Blighty
    Posts
    2,379
    The Hunter was my first alt, but I no longer play it because frankly it is boring. I am coming to this then from that angle and as such here is what I feel are the top three things that should be changed:

    Legendary Traits

    My main is a Lore-master. They have good legendary traits. I assumed the other classes likewise had good legendary traits. Creating a Hunter alt proved how wrong I was.

    The main problem here is that they just do not feel legendary. In some cases they feel more like ordinary skills masquerading as legendary abilities e.g. Press Onward. In other cases, e.g. Bow of the Righteous, they simply don't have enough utility to warrant them being legendary traits.

    To me a legendary trait should feel legendary. It should be spectacular. On my Lore-master I can smash someone into the ground with an Ent! AN ENT! With my Hunter I can get a few points of power back when I hit someone. Not much of a comparison is it?

    Skill & Traits

    There are too many abilities that are frankly not worth using. Heartseeker is a great example of this, a skill that is supposed to be a big hitter, but that is usually sidelined in favour of other skills because they end up doing more damage. Or the Trapper of Foes traitline: the CC is too weak and ineffective, too reliant on using a specialised legendary weapon and the individual traits often feel very boring and lacklustre. Camouflage is another example: I can stand still in stealth ... why no bonus to hitting from stealth or a trait that ties in with it? I could go on citing more examples, but I think I have made my point.

    It's not that I except every single skill or trait to be sublime in its effects, but they should all be useful at least. That means that their animations shouldn't take an age to play out; it means that their effects should be noticeable and fun; it means that I shouldn't feel as if I am filling in my trait slots with useless bunk just to get to a set bonus or legendary ability.

    The Ettenmoors

    I understand that the Ettenmoors is setup for group play. In that respect the Hunter does ok. A Hunter with the support of healers, Guardians, etc can do well. However, there is such an enormous disparity between the Hunter and some other classes in 1vs1 situations that it simply doesn't feel right.

    I do not know how much it would impact the design goal of the Ettenmoors, but couldn't the Hunter be thrown a bone in 1vs1 situations? Something to give them just a bit more survivability and elevate them above the rank of Ettenmoors whipping boy.
    Last edited by MrWarg; Feb 25 2013 at 02:15 PM.

  7. #7
    Join Date
    Oct 2011
    Posts
    4,084
    (1) Legacy revamp.
    * Why split Induction and Focus? Currently we've got [Induction, Focus] * [Crit Mult, Power, Threat Down]. If you combined the six into three, I might actually use Power or Threat Down. As it is, there are too many nice bow majors, and the lottery of getting more than 3 majors sucks as usual. I might like to use Bow Crit Mult/QS Crit/Bow Power/MS Cooldown?/Barbed Arrow Bleed/Bow Threat Down?.
    * I don't see any use for block chance or evade chance, especially with the bow chants we have; nor ranged evade rating
    * The melee legacies are lackluster. It may be that you (plural) want hunters to be both melee and ranged, but that's not how it's worked out, at least in groups. Hunters are ranged and build for it, and do worse standing in melee. So the following never get used: Blindside Critical Rating, Melee Critical Multiplier, Swift Stroke Parry and Evade Rating, Melee Critical Rating. Low Cut should get an innate bleed and Low Cut Bleed Chance should be changed to Bleed Magnitude. Agile Rejoinder is OK, though it's only on my main hand weapon because there's not much else desirable. Mine end up with Maximum Targets for AoE Skills/Critical Magnitude in Precision Stance/Needful Haste Duration/Agile Rejoinder Heal Chance/Low Cut Bleed Chance/Agility, with all the minors being "meh". More interesting choices would be nice.

    (2) Improved Fleetness becomes a toggle, or always on, when the Improved Fleetness trait is slotted. When slotted, it's a 30s duration with a 30s cooldown.
    [size=1][i]A spaceship from another star / They ask me where all the people are
    I tell them I'm the only one / There was a war, but I must have won[/i][/size]

  8. #8
    1) Aggro management. Burglar and champs have it pretty nice as either resetting or dumping it respectively. Sure we have distracting shot now but still.. Going endurance is still needed if you don't want to aggro and that is not the dps stance.

    2) Survivability as spoken previously by others. Mostly the mits % is quite low, i have easily more with minstrel (even if it has a 10% reduced cap) than with hunter. How is this possible? And the burglar has the same problems but that's for another thread..

    3) General stuff:
    - Legendary items' legacies are pretty useless overall. Replace some with skill dmg bonuses like more dmg % or less cds like other classes have (on useful skills btw).
    - Traits: legendary traits are pretty &&&&. How can a dps class have 7 and only use 1 dps trait at a time?... Sure we have Press Onward(...) and Bow of the Righteous but that's pretty okish compared to burg or champ.
    - Yellow line: plainly worthless.
    - Strength Stance: for what? slow on QS? (I would propose a cc stance instead with the slow on it anyway).
    - HS seriously bad;
    barbed arrow's usefulness is doubtfull vs other dps skills;
    merciful shot could use a slight boost maybe? So it doesnt need the trait - im not using it without it;
    all the weird non-induction roots this class has: RoA,RoT,BH

    My experience is PvE only.

    Good luck man!
    Elunwe Minstrel | Elunduil Hunter | Ellirin Champion | Micolo Burz |

  9. #9
    1: Elaborate a more dynamic gameplay:
    * fire on the move (execution post stance is boring and it's 5 years old now)
    * combos skills (skill A+Skill B immediatly after A=Effect of A+B+sthing)
    * no more penshot spamming
    * Focus : each stance generate it and it should not be necessary to use it to maintain effect (like fleetness). Focus should be use only to fire our stronger damage skills

    2: survivability : evade skills (not parry skills), speed skills maybe bubbles and one reliable healing skill (Improved Press onward should be design with that in mind: instant, ueseable on the move)

    3: A secondary role : cc is not very usefull in pvmp now and also in raid (boss part) Maybe a debuffer way ?

    Small things that count :

    Remove the big yellow cross on heartseeker. It was usefull on lvl 50 but now....
    Hunter-Estel
    Member of the 2013 Lotro Players Council

  10. #10
    Well, if we want to talk sweeping:



    Traitlines, Stances and Focus.

    Right now Huntsman line and Precision have the monopoly on Focus generation, which reduces the other stances and traitlines to 'situational at best'. Every traitline should have a method of generating focus - but they should all do it differently. Likewise, passive focus generation needs to spread across all stances, but not necessarily at the same rate. With that in mind...

    1) Traitlines.

    Bowmaster = DPS
    a) Combine the -inductions and +damage/crit from blue and red into Bowmaster bonuses, and consolidate individual traits dealing with bow-based attacks into the Bowmaster line.
    b) Combine the effects of Improved Fleetness and Cool Burn into a new Bowmaster legendary skill that increases damage, boosts focus generation, and lowers inductions for a brief time.

    Huntsman = Mobility/Survivability/Melee
    a) Rework trait bonuses to improve in-combat run speed and mitigations, improve reduction of focus loss from movement. Consolidate individual traits for survival skills (do we need 2 seperate traits for SoTE, etc.?) and add traits improving (low cut slow removal!) and adding focus generation to melee skills.
    b) Replace Huntsman legendary with (edit: Forgot to fill this part in before posting :P ) a 15-20s 40% parry/evade boost on a 5m CD.

    Trapper = CC/Utility
    a) Rework trait bonuses to gradually reduce CD of Distracting Shot and Rain of Thorns. Add traits to improve Hunter utility skills (Bright Campfire gets +hope or +tact mits, Desperate Flight gives entire Fellowship a brief speed/mits boost, etc.).
    b) Replace consumable traps (we have enough consumables to manage, thanks) with class items that alter the effects of traps/snares laid. Add traits to further improve and add effects/debuffs.
    c) Replace Trapper legendary with 'Lethal Trap', trap skill that applies increased initial damage, slows, DOTs, and -incoming healing to one target.


    2) Stances

    a) Spread focus generation to all stances. Strength stance now ignores % of target mitigations with 1 focus/5 secs, Precision stance ignores % of B/P/E with 1 focus/5 secs, Endurance stance keeps -threat and -power consumption with 1 focus/4 seconds. New stance: Fleet stance, which eliminates focus loss and miss % while moving, with 1 focus/6 seconds.
    b) Change Quick Shot's stance-specific bonuses for: Strength now applies mitigation debuff to target, Precision cannot be B/P/E'd, Fleet gets 40% 8 second slow (formerly from Strength), and Endurance keeps threat reduction.


    3) Miscellaneous

    a) Legendaries. Traitline legendaries are addressed, and Rain of Thorns and Bard's Arrow are in a pretty good place. This leaves Press Onward and BoTR, which are both approaching Bad Joke status. Press Onward needs to become an instant, scaled % heal as just about everyone else has asked for over the last year, and BoTR...if power management skills aren't going to be the focus post Fate and Power revamp, then this needs to change direction entirely. Maybe a '20s worth of all bow skills having no inductions' on a 3-5m CD?

    b) Change Desperate Flight to a 130-140% sprint with increased mits, traitable to apply to entire Fellowship. Lower CD to 5m.

    c) Clean up Legacies. Apply 13% crit mag to all stances, change numerical rating legacies to %, etc.




    Kind of a cheat, I know, but it's really hard to pick ONLY three things I want to fix about my favorite class right now.
    Last edited by Findril; Feb 25 2013 at 02:42 PM. Reason: derp

  11. #11
    Join Date
    Jan 2007
    Location
    Lebanon, IN
    Posts
    247
    HUNTER!!!

    Disclaimer: my primary class is minstrel, and my hunter is a bit rp-centric, so the following suggestions are cast from that light

    1. I wholeheartedly agree with general class skill scaling issues. I currently still don't use heart-seeker unless I am pulling with it due to it's induction to dps output. Press Onward was fantastic at level 50, but 35 levels later, it isn't so much.

    2. From a minnie's perspective, my hunter friends are having a TON of aggro issues. My server is SATURATED with hunters, and though I love them dearly, they die quickly when they pull aggro. Heal tank or heal hunter... I would like to see a little more benefit to beneath notice. In general, it seems skills not just limited to hunter which "drop aggro" only do so for the duration of the skill. In contrast, I would like to see a noticed after skill use decrease in aggro depending on the skill. example:
    Beneath Notice: pre-skill use: 1000 points of aggro, and #1 on hate list. During skill use: 0 points of aggro and last on list After skill use: aggro points are reduced by a percentage of the original. This should be enough to be below the aggro of the tank. Example: Beneath Notice reduces aggro by 25%, so aggro points are reduced to 750. A trait making camouflage usable in combat would be nice. Maybe it could become a channel similar to minstrel's play dead. It would still break when you move or use skills.

    3. A viable choice of speed vs power. When I think of a hunter, I think of 3 choices:
    * a hunter who draws his\her bow carefully, aims, and shoots for massive damage in one shot. This would draw the most aggro, as the mob would feel it most.
    * a hunter who quickly unleashes a barrage of arrows, not quite as accurate or as powerful as the first, but would not draw as much attention from the mob...think being hit by toothpicks vs pencils.
    * a balanced hunter whose damage is still respectable, but focuses on other things, such as Crowd Control, tracking, and survival.

    4. I like the previous poster's idea of a consolidated hunter travel skill. A single skill slot which pops up a window or a drop down list of destinations would certainly simplify this skill. (though Tonic Bars is a HUGE help here)

    Overall, the fact that there are a lot of hunters out there tells me this is currently a pretty fun, basic damage class. The addition of some versatility and a second look at less used and unproperly scaled traits and skills could greatly benefit the class.
    Amandakay (Arkenstone), refugee from Elendilmir
    Amorina (Laurelin)
    Hallaniel and Harweniel (Landroval)
    Lilta and Zyphrantha (Gladden)
    Bruyera (Sirannon), refugee from Estel

  12. #12
    Join Date
    Apr 2007
    Location
    Seattle, WA
    Posts
    3,722
    Legacies--bow legacies are boring, aside from needing to be consolidated. Melee weapon has some fun ones, but also plenty of useless ones. No amount of melee boost makes much difference, even solo.

    Legendary traits--I've never considered slotting PO, and never considered unslotting BotR, though I'll see if BotR becomes 100% useless soon.

    Heartseeker is useless unless scaled. Hunter's Art animation is annoying. I like Camouflage, but agree that it could use a small bonus to stealth attacks.

    Other than that, I am pretty happy with playing Hunter. I like Split Shot. I don't 1v1 in the 'moors anymore, but I don't imagine there's much of a way to boost a class that relies on inductions in an environment where skill is measured by how quickly you can run through a person without making PvE pretty overpowered.
    Work like no one is watching, dance like you don't need the money...

  13. #13
    Join Date
    Jun 2011
    Location
    Slovakia
    Posts
    839
    1. Group utility
    Clear and efficient reasons why bring hunter to group. It sucks when everything hunter does, does someone else better. Being invited to groups out of pity is no fun. Or being told to relog on alt.

    2. Hunter is DPS class, allow hunters to do it properly
    Holding down/consciously crippling our own dps rotation just to avoid aggro is no fun. Allow use of more complex rotations for hunters who desire so, which will also included threat managing skills(better then there are atm) which will result in premier dps.

    3. Make use of the fact hunter is ranged class with 40m range
    If you stand 40m away from mobs/bosses in groups, it is most likely you are not getting majority of buffs provided by other members, and you are also avoiding threat leeches from tanks.What is the point of 40m range then?
    Farewell.

  14. #14
    Join Date
    Sep 2008
    Location
    The Internetz
    Posts
    1,930
    Quote Originally Posted by Fin. View Post
    1. Group utility
    Clear and efficient reasons why bring hunter to group. It sucks when everything hunter does, does someone else better. Being invited to groups out of pity is no fun. Or being told to relog on alt.

    2. Hunter is DPS class, allow hunters to do it properly
    Holding down/consciously crippling our own dps rotation just to avoid aggro is no fun. Allow use of more complex rotations for hunters who desire so, which will also included threat managing skills(better then there are atm) which will result in premier dps.

    3. Make use of the fact hunter is ranged class with 40m range
    If you stand 40m away from mobs/bosses in groups, it is most likely you are not getting majority of buffs provided by other members, and you are also avoiding threat leeches from tanks.What is the point of 40m range then?
    Seyz!!! You live!!!!!!!!!!!!!!


    All the legendary Hunters of Old are coming out of the woodwork now! Im seeing all those epic faces from the good old days...

    All hail the return of Seyz! greatest of all the Hunters!

    /bow

    The entire Elendmir server is waiting for your return.

    (im seriously not being sarcastic when im saying this. E took a blow when you left because of the class conditions)
    Last edited by Lendas; Feb 25 2013 at 11:58 PM.

  15. #15
    Let's start with Legendary skills:
    It's "legendary", I would like to see it either increase our DPS or increase our survivability. Both of which are the main concerns of hunters right now. We are the definition of glass cannons. Even a well geared hunter has poor mits and good dps OR decent mits and poor dps, being in the middle doesn't offer much for us.

    BoTR, it's a joke.. even in it's live state it does not provide enough power to sustain multiple targets in sustained waves of adds in a solo or 3-man setting that doesn't involve a class spamming power returns. Simply stated, it is worthless and I only trait it because well.. honestly.. the rest of our legendaries suck more.
    Make this return morale as well as power, on crit/dev which is only 25-30% (crit) of our skills a small heal tick would be nice this woud NOT be OP. In a traditional group/raid this would be unnoticeable but solo this would provide a help to our survivability problems. You can't seriously look any one of us in the eye and say this class doesn't have solo issues.

    Press Onward, this is the joke of all jokes. I once tried to use this while solo'ing and realized how worthless it was in my 50's its even more worthless at endgame. Let's not make this another man heal.. that's not what we need. A legendary skill that hasn't scaled, and requires a long induction. Tooltip says when times are desperate.. well why should we have to wait.
    Yes no induction would be nice, or a short non-interruptable induction on the move would even be a step in the right direction. I used this back in the 50's when the heal meant something, at 85 this heal is seriously a laugh. Why would I in my right mind, root myself, and have a long induction for a skill that will have a negative net-morale heal. By the time, or even IF, i get this skill off I'm worse off than I started or worse dead.
    Make this skill scaled by making it a % of total morale. Either do away with the induction or make it so it's not interrupted. Obviously we are using this heal because we are almost dying.. why create a situation that facilitates more damage???

    Then we have a lot of skills that mean well... but they are honestly worthless.

    Agile rejoiner, let's scale this skill or change it's parry gate. At the moment it's worthless. If we are in melee range either we are going to kill or be killed before this has any weight in the fight. The legacy still doesn't make this skill useful and i don't know too many hunters that run that legacy.

    Cry of the hunter, yes great concept, poor execution. By the time the animation is over, I'm already dead, slowed, whatever. Speaking more from a pvp perspective on this skill it's pathetic. While the bubble is up, if you make it past the animation you should be immune to slows.. period. If that means taking away my run speed buff.. fine do it. I hit this skill in moors and I've already had a slow re-applied and the bubble is gone with two auto-attacks. This should be a % of your total morale not a set amount that is not much more than a morale pot.

    Heartseeker, this skill honestly makes me scratch my head. I seriously do not understand why anyone still uses this in their rotation other than everything else is on CD and they are too lazy to keep up Imp Fleet. The threat/dps of this skill is so out of whack it can't be used when you are straddling that threat-threshold. It's used to start a rotation and that is NOT where it belongs. I role a tank and whenever someone starts with this skill I have to follow it with engage so I don't lose aggro. The bright yellow crosshairs is more of a warning for the tank. This skill is meant to hit them where it hurts, perhaps a bleed applied upon crit ORRRRR give us a legacy that directly affects the crit/dev mag of this skill. Why give us a skill that has a literal warning flag and such a long induction that LOS can be lost in pvp??

    Barbed arrow, actually I use this skill a lot and I love it. I do think a bleed should be stackable and the DoT should be crit/dev dependant. Maybe as the guards have make it a trait to stack barb arrow bleed 50% of the time.

    Desperate shot, why oh why is our threat dump on an induction?? Take this away.. if a troll is coming at me let me dump my threat before he get there and one-shots me. The daze never really works against anything other than landscape critters anyway.. This is a mess of a skill that needs some work.

    Legacies.. everyone runs the same ones and nothing else. The three crit % and then stat legacies. Everything else is almost not worth it.


    It's late and I'm too tired to go through every skill that is just out of whack. Basically the hunter has 3 different skills that all do the same thing and only 1 of them actually works as intended. Maybe this is because we have 2 traitlines that barely function and a third that is actually laughed at when slotted. No, seriously.. when people say "yellow-line hunter" it brings about roaring laughter. We are the laughing stock of classes and I see why. We are a DPS class that isn't even really that good at what we do. Our secondary role.. wait.. we don't have one of those. So why can't we be good at what we are supposed to do. Track foes, let us do it mounted, please. Hide in the bushes, give us some kind of buff from camo.. anything. I would get into what's wrong with the yellow line but honestly, I've never even used it once. I think that speaks volumes in itself. Most hunters hear couldn't rattle off yellow line traits, because well.. they are garbage. Our legendaries have been nerfed into the ground, and we have no viable way to really stack mitigations. Show me a hunter with mits near cap and I'll show you a hunter that has pathetic dps. Will based classes have their main stat provide mits. Might based classes give enough vitality on every piece of gear to get near cap, but agility based classes are left chasing mythical gear that provides them some protection. I'm sorry but + raw morale is nearly worthless to me, give me vitality, please.
    ~Anaxander R9 Warden, Baranthor R5 Hunter, Skartan R2 Guardian~ Elendilmir
    ~Karukh R10 Warg, Prisonshank R6 Reaver~ Elendilmir
    **Mac User**

  16. #16
    Quote Originally Posted by Aedfrith View Post
    Currently we have 40m range, and that's it. What else can we uniquely offer to a fellowship?
    ...and also...

    Quote Originally Posted by Nakiami View Post
    * The melee legacies are lackluster. It may be that you (plural) want hunters to be both melee and ranged, but that's not how it's worked out, at least in groups. Hunters are ranged and build for it, and do worse standing in melee.
    my #1) DPS should be superior to all classes unless we get a material second skill set.
    RKs can currently out DPS a Hunter, and that is crazy given they are also very powerful healers. Since we are "single role" (at best some minor CC skills), we should be best at that skill (ranged DPS). If this is not the "stereotype" and we are supposed to have material CC as well to supplement the damage, then we need material CC (which we do not have today like an RK has material healing and then has some minor CC). Melee is also not that second skill set

    Quote Originally Posted by Aedfrith View Post
    Heartseeker - scale it or remove it.
    my #2) Scale Heart Seeker and/or do something different to increase its capability (In addition to scaling, the skill got a nerf here when all attacks became auto-hit, so the "auto hit" feature of this is now a waste of "value" (and still won't auto hit anything above level))

    Quote Originally Posted by Oldin View Post
    3) Survivability in a form other than an escape skill. Escape skills are a cheap way to mask a class's deficiencies. Ours is the paper-like qualities of medium armor combined with being an induction-based class with no self heals(agile rejoiner does not=self heals).I grew up in the moors soloing, and while it isn't impossible now, it certainly is frustrating.
    My #3) Something materially useful for (solo focused IMHO) survivability (material increase to morale or mitigations or something)

    Quote Originally Posted by Nakiami View Post
    (1) Legacy revamp.
    As it is, there are too many nice bow majors, and the lottery of getting more than 3 majors sucks as usual.
    yes

    Quote Originally Posted by Aedfrith View Post
    Hunters able to place a "mark" on target like burg's Reveal Weakness. Stance dependent. Either debuffs movement and slows attack speed (yellow), increases incoming critical damage (blue) or increases incoming ranged damage (red). Like Hunter's Art, really.
    Lendas' idea of Improved Fleetness to allow INDUCTION skills to be used on the move. Focus cost and power cost should provide a decent balancing factor.
    Campfires should be placeable in combat, particularly if you trait lots of yellow.
    Another alternative for the "mark": Method of transferring threat:
    e.g. Opposite of Noble Mark
    e.g. Opposite of Shield Brother/To Arms

    Quote Originally Posted by Aedfrith View Post
    Bow of the Righteous - Morale restore as well as power on each hit. Particularly now it has been nerfed.
    I'll admit I'm concerned about this, though haven't yet seen the effect "in the field" since I haven't been on Bullroarer with my Hunter.

    Quote Originally Posted by Aedfrith View Post
    Yellow line needs a COMPLETE revamp. Too many totally silly traits in there to make slotting the rather nice Explosive Arrow worthwhile. Particuarly given that Adaptation is now a given in raids.
    Do something with trapping capabilities, too much of the high end stuff is effectively immune, making those wasted at the high end of things - so if that is the direction, then this should have material benefits when out solo (like a traited skill that has a huge heal and triples threat - which effectively makes it dangerous in a group, but completely harmless solo)

    Another alternative for yellow or another skill: Something like Rain of Thorns that would disarm other ranged attackers (those that wield bows), so as to get some reprieve in situations with only a lot of ranged attackers and pinning folks isn't useful.

    Things I don't use:
    Split Shot
    Press Onward (the induction is - literally - killer [to self])
    Low Cut (too late once they are in close combat)

  17. #17

    Thumbs up

    Quote Originally Posted by Kelsan View Post
    Hey all,

    It’s your friendly-neighborhood-hunter-dev here to say ‘Hello’ and get the discussion going on the very exciting Revamp you’ve been hearing about.

    What I’d like to get from you all are the top 3 things you’d most like to see changed about the Hunter. These can be sweeping changes, like Focus has intrinsic value or mobile combat, or small-focused changes, like alterations to specific skills or rotations.

    I’d like to avoid the snarky comments/suggestions as that just slows the process down. So please, avoid posting things like:
    “Everything!”
    “Have you read anything I’ve posted in the last year?!”
    “What’s the point? Not like you’ll listen!”

    I want you to be honest and critical, but stay on topic and come at this with a desire to see real change.
    Top three things i want to see?
    1. Update class traits/lines/trees
    2. A mobile combat stance where inductions are usable on the move (there will need to be a counter balance to this of course)
    3. Update old/unused skills/stances so they are not covered and dust so that people want to use them

    On a side note: This has nothing to do with being snarky but there are a lot of well thought out and useful threads which have been around for a while which can be easily found and used to help you on your search for what hunters want.

    Also thanks for finally posting (my hunters is my main and the lack of communication was starting to kinda make want to leave).
    The end of an age has come and the wheel of time turns on. We will meet again when the wheel allows it.

  18. #18
    Greetings! To be honest all I really want is being able to shoot Barbed Arrow on the move, of course while I have Scourging Blow effect up.
    And maybe Agile Rejoinder should not be parry gated, but all b/p/e or something.

    Cheers!
    A vote for Fifi is a vote for progress! Vote today!

    Ex-Garzalion, Now Killahzwag

  19. #19
    Join Date
    Jan 2007
    Location
    Lake Charles, LA
    Posts
    6,845
    1) Scaled Heartseeker
    2) Legacies for Focus & Induction damage and power combined into 2 legacies, instead of 4.
    3) I lost my train of thought when I got to #3. I'd be okay with some of the other ideas presented about aggro management or consolidating travel skills.
    [COLOR=Silver][FONT=Arial][SIZE=1][COLOR=Red]Ayrolen[/COLOR]-[COLOR=DarkOrange]Anikosi[/COLOR]-[COLOR=Yellow]Anfribur[/COLOR]-[COLOR=Lime]Ametrine[/COLOR]-[COLOR=DeepSkyBlue]Amari[/COLOR]-[COLOR=DarkOrchid]Ayaneth[/COLOR]-[COLOR=Red]Asparagus[/COLOR]-[COLOR=SandyBrown]Anayalos[/COLOR]-[COLOR=Yellow]Alyradal[/COLOR]-[COLOR=Lime]Aloe[/COLOR]-[COLOR=DeepSkyBlue]Asiago[/COLOR][/SIZE][/FONT][/COLOR][COLOR=Silver][FONT=Arial][SIZE=1]-[COLOR=DarkOrchid]Altanoin[/COLOR][/SIZE][/FONT][/COLOR][COLOR=Silver][FONT=Arial][SIZE=1]
    7 Haven Way, Tund Loriel, Falathlorn Homesteads
    [COLOR=White]Elendilmir[/COLOR] Arda Shrugged -[COLOR=White]Crickhollow[/COLOR] The Colonists[/SIZE][/FONT][/COLOR][SIZE=1]
    [/SIZE]

  20. #20

    Lightbulb Maybe this would get me to play a hunter again.

    I retired my hunter before Rohan. Sad that I only level him up to 85 because he was my guilded cook. My hunter was my first class that I enjoyed after testing the waters.
    My main now is a tied between capt and mini.
    For me personal, I would love to see
    1. Hunter pew pew without inductions, and on the move.
    2. Revamp of yellow trapper line
    3. fixing up press onwards and bow of righteous. I think it's time for a scale version
    4. Get rid off melee LI, give us a LI book instead with LI skills like improved fleetness becomes a toggle on skill, a self-heal skill, heartseeker has a bleed with a duration of 15s etc etc.
    5. Increase our DPS! We are a dps class that is our main thing, why is a RK out dps us?!
    6. We are hunters, increase our tracking ability and range?
    “A single dream is more powerful than a thousand realities.” -???

  21. #21
    Join Date
    Sep 2010
    Posts
    808
    Hello and thanks for asking for input.

    1. Constant and honest communication. We can understand nerfs if REASONS are explained to us. We can understand delays or technical infeasiblility or conflicting future goals if someone lays out the cards on the table. And call a spade a spade. We can respect nerfs but not nerfs-pretending-to-be-features.

    2. Respect. Show us that you understand the history of how this class was treated. Of all achetypes in game there is no other class that have been stepped on, neglected, mistreated more than this one. Many people have already stopped playing it, and more importantly stop PAYING. You guys have the data. You know that there are more Hunters than any other classes. Bad things done to this class threatens to alienate the biggest portion of your customers. That's your financial bottomline. I have never once seen any Turbine officials treat this segment of their customers with respect, much less a special majority. Let's hope this is a genuine new beginning.

    3. Play our class. Yes, try to get a spot in a raid. Try to get a spot in a 3-man. Try to solo in the Moors. Look at our skills and then at other classes. Do other classes have skills that haven't been scaled since level 50 or 65? Do other classes have absurd 'bult-in failures' like hunter mounted skills? If you are going to represent this class then please you need the simple pre-requisite of having played it A LOT. That is the ONLY way you'll know the things we have to put up with.
    The only thing worse than a company making bad decisions, is the apologists who cheer it on.

  22. #22
    Hello Kelsan!

    Ive been gone for 2 years. Before I left, and immediately after I returned, I felt like the Hunter Class was still powerful and useful. HOWEVER.. when I started the Dunland Epic Line, I realized I was badly gimped as a hunter in a specific way:

    I CANNOT handle multiple strong adds, or waves, or surprise encounters, especially in epic book quests, and also in a great many skirmishes.

    Now I realize I have many, many tools, such as crafted hunter traps, as well as stun and fear arrows. However, in a SUSTAINED, SOLO fight, they are used up very quickly and then you are left with nothing. For example, in the Dunland book quest where you are aiding the Rohirrin to assault Isengard, I was completely overwhelmed and died, being unable to complete a book quest solo that HAD to be competed solo. At that point, I retired my hunter, feeling he was useless in a pinch, good for only carefully set up, perfect encounters (at which she EXCELS).

    Once my long-cooldown emergency skills are used up, I feel like a naked baby in a pit of wolves.

    So my TLDR answer to your question is this: How can the Hunter be crafted to better handle sustained encounters in scripted instances and skirmishes, without unbalancing us in open world pve?

    -I would love to see more options for morale conservation in long, sustained battles (A battle stance that drops dps but increases defense?)
    - I would like to see more options for withdrawal and distance in order to set up our amazing archery attacks.

    Thanks for listening!

  23. #23
    Hi Kelsan, the above posters have some good ideas, however, let me throw out some of mine:
    1) dire need to make the Oil removable Oil bought at the hunter vendor stack-able to 50.
    2) Remake the scare crow trap better, right now its a joke, my thoughts is when dropped it radiates fear to all creatures that come within 10m for 15 to 30 seconds for 1 minute.
    3) consolidate the bear trap and strong trap into one. Make it the best of both, i.e. duration, damage and hold.
    4) combine scholar scrolls of block and evade.
    5) make hunter scholar scrolls stack-able use. I.e. I would have block & evade up and Damage one as well.
    6) make the Light and fire Oils do more, i.e. Light more miss and bonus to damage to Light vulnerable mobs. Fire better D.O.T. scalability per scholar crafting tier and tell in tool tip how much the D.O.T. does as well, bonus to Fire vulnerable mobs, and what is the critical bonus in tool tip written better.
    7) Heart Seeker, if you don't want to give more upfront damage then remove the induction and reduce the power cost and cool down. Note, you could have the trait add to that and/or more in the red line starts to remove induction, lower power cost and cool down
    8) have agile rejoin. return power as well and morale.
    9) Have the focus skill be instant 9 focus, instead of powering up, too many times i never got to full 9 focus being thrown into combat by various things.
    10) Hunter's art turned into i.e. Ranger's mark.

    Thanks.

  24. #24
    Join Date
    May 2009
    Location
    Sulking in the Corner...
    Posts
    1,369
    1) Collaboration of similar legacies:
    Such as the power cost reductions and critical multipliers; can these both be collaborated into two respective legacies that affect all power costs and critical multipliers? It only makes sense since other classes have legacies which cover all critical multipliers into one legacy.

    2) Legendary Traits
    Some of them have lost their status; could you make them legendary again:
    • Press Onward: Unscaled since it was introduced, and the induction is painful. Similarly, the recent power nerf has made its usage quite low, so in retrospect, you could remove the induction as well.
    • Bow of the Righteous: Before U10 it was such a small number, but with U10 it will now be obsolete. Could you possibly make this a percentage of power return? Or even easier: make it a percentage reduction of all ranged skills - easier isn't it?


    3) Trapper of Foes
    This is the only other thing I see the Hunter's require a change to (Other than the possibility of further survivability through something other than a bubble or heal), this trait line needs to be buffed or completely revamped. There are numerous suggestions for a revamp to this trait line, but any revamp would put this line in a better place than it currently stands.


    Whatever revamp you do to the class, as long as it is a reasonable one that has taken into account most of our suggestions for the past two years, I, and others I am sure, will be happier with the class.
    [center]Superior Grand Master Spectator of Wall-Paint Drying[/center]

  25. #25
    Join Date
    Mar 2009
    Posts
    331
    Not the PvP dev anymore, huh? Good to know PvP has nothing going for it.

 

 
Page 1 of 7 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload