Improved Fleetness Idea
-Removed Initial focus cost of Fleetness/Improved Fleetness
-Fleetness costs 2 focus per second to maintain
-Improved Fleetness costs 1 focus per second to maintain.
-Current Fleetness/Improved Fleetness benefits moved from skill to blue line capstone legendary trait
allows use of INDUCTIONS WHILE MOVING.
Effective skills useable on the move with previous inductions:
-Heartseeker (the damage is a joke now)
so summarized here: you will still have the same inductions as before BUT you will be able to use them while moving.
WHAT THIS MEANS:
could kill two birds with one stone: reduce the reliance on pen shot while giving greater mobility WHILE keeping PVE Hunter play more or less unchanged (READ: Hunters wont become more powerful in PVE raw numbers wise) AS WELL AS making Fleet stance something that's ACTUALLY FUN TO USE!
While this is active, you will have to continually generate focus (Use focus generating skills on the move) to maintain your mobility.
This somewhat reduces the overall DPS because you maintain your previous inductions but cant effectively use your focus skills (pen shot, blood arrow) without risking running out of focus. This will take a fair deal of skill (between the interrupts and the CC)
This will allow Hunters to have the mobility that they have always dreamed of without "eating the cake and having it too"
This also has little effect upon the "PVE balance" because the bonuses from current Improved fleetness (which any blue line Hunter is going to have up most of the time anyway) are still there innately in the blue line capstone trait.
The fun and the challenge here is to have enough focus to feed the skill, so you cant "just run fleetness" without cost. You will either have to keep using "focus" out of combat (which would be clumsy considering that the "focus" skill has a 2.5 sec induction itself) or you have to keep firing. THERE IS NO FREE LUNCH here. you will have to WORK to keep this skill up.
It would not necessarily be a quickshot spam (though you would be hitting it once in a while) because your inductions would be pretty low. its < 0.5 sec for quickshot (1 focus, 50% chance for 2 focus) , 1 sec for Swift bow (2 focus), etc etc
and also you will be getting 1 focus from any critical hit (with trait that you probably have)
so overall, your normal rotation while this skill is active will compose of a balanced mix of swift bow, quick shot, barbed arrow, with the occasional helpings (if you have 9 focus stored up) of Heart seeker, penshot, blood arrow, and dazing arrow.
As for those who will QQ that Hunter will be able to spam barbed arrow/quick shot slow: BA can do the same.